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blankseplocked Beginner's guide to * MAKING ISK * in EVE-Online
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Jose Black
Royal Amarr Institute
Posted - 2009.12.23 12:49:00 - [151]

Originally by: Jose Black
Originally by: Maglorre
Originally by: Akita T

While annoying, it's a good thing too, since ore lost "accidentally" by not having enough cargo (auto-jetissoned in space without a can) is LOST.

Pretty sure that is wrong. I've not done many of these missions but the ones I did do had exactly the right amount of ore, not one unit more or less. You do not lose ore if a cycle overfills your cargo, despite what the popup message says. The excess ore is simply not removed from the asteroid.

I can confirm this.

There is however some mining missions with other types of ore around besides the one you need for completing the mission.

This is not yet changed in OP, why?

Akita T
Caldari Navy Volunteer Task Force
Posted - 2009.12.23 18:47:00 - [152]

There you go.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2010.02.06 21:20:00 - [153]

Monthly+ keep-alive post !

Toshiro GreyHawk
Posted - 2010.02.07 08:00:00 - [154]

A few points on the last posts about Ninja Salvaging.

1) The wreck belongs to the person who created it. CCP has referred to it as being "their" wreck. It is white to them - and they can tractor it - it is yellow to anyone not friendly to them and they cannot tractor it. Looting the wreck allows the owner to shoot you. So - it is their wreck. It is not simply laying there in space belonging to the first person to salvage it.

2) Anyone can however salvage someone elses wreck without penalty. You get no aggression status. You are not flagged so that the owner of the wreck you salvaged can shoot you as they could if you looted it. Thus, while it is the wreck of the character who created it - it is free to be salvaged by anyone. The fact that it is free for them to salvage - does not change its ownership status.

3) International law on wrecks in RL is not as simple as some would make out. The idea that the first person to come along can lay claim to it is simplistic. Insurance Companies and the nations the wreck came from have claims as do the nations whose territorial waters it is found in.

4) As to morality. EVE is a morally ambiguous game by design. Pirating is inherently immoral and yet a main part of EVE. Some have considered, myself included, that EVE is a game largely by Pirates for Pirates - with everyone else merely there to give the Pirates someone to victimize. *shrug* If you look at the rules in EVE and compare them to RL - they are obvious game mechanics to encourage player conflict. The statute of limitations on theft is 15 minutes ... In RL that would be absurd - but it is a workable game mechanic in EVE.

If you look at the tone set in this game, look at the way you are assigned missions to go assassinate some one by NPC Agents ... who might otherwise send you off to fetch bug spray ... they are having you play at murder.

I am always some what amazed at the defensive stance taken by such as Ninja Salvagers and Pirates who blame their victims as if the failure on the part of their victim to protect themselves was some how required in justifying their actions.

It is immoral but it is part of the game to be immoral, so no justification is required.

Now - the real crux of the thing here is - the philosophical question - does what you do in the game reflect on what you are in real life? With some games - it would be simple to say "it's just a game" but with EVE and other games like it where there is real loss ... is it still "just a game"? If someone, in RL, spent months or years creating something and someone took it away from them - that would be a crime and widely considered immoral. In EVE and games like it where there is real loss - someone can spend months or years building something and then have it taken away by another player, costing the person who created it all the time they spent in their real lives playing the game to acquire/attain it. Is it immoral to take something away from some one in game that they spent a measurable part of their real lives attaining? Is War in Real Live Immoral? Is War in EVE Immoral?


I'm not going to answer that for myself as I don't have enough characters in this post - but - my point in mentioning it is - that I think there is an issue with players who feel that other players are not merely playing an immoral character but by their in game actions are in fact committing immoral acts and that this is why you have so much sturm und drang associated with such topics as Ninja Salvaging and Piracy in EVE. You not only have the outrage of those who feel themselves victimized but the defensiveness of those who have committed acts against them. Instead of just saying "Ha! Ha! Yes! I took your stuff!" they seem to feel some need to blame the victim, coming up with some list of EVE Sins they committed, bringing about their own victimization or claiming they, the Ninja, have not acted immorally at all.


Commander Rahl
Posted - 2010.02.07 16:52:00 - [155]

The name of this guide is misleading. It's not a guide about how to make isk, but rather all of the stuff you can do in EVE Online.

Dex Timor
Valklear Guard
Posted - 2010.02.07 17:07:00 - [156]

Edited by: Dex Timor on 07/02/2010 17:07:48
Originally by: Commander Rahl
The name of this guide is misleading. It's not a guide about how to make isk, but rather all of the stuff you can do in EVE Online.

Wrong. There's stuff you can do which won't earn you money.
But if you mean that's it's not a "How to earn a billion isk in 5 minutes" guide, you're right it's not that kind of guide. It's a guide for beginners, showing them different avenues for making isk.

Mara Rinn
Posted - 2010.02.09 06:20:00 - [157]

Akita T: the wiki version of the guide has moved to, in keeping with naming conventions for the Wiki.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2010.02.09 08:20:00 - [158]

Updated the OP accordingly.

Daf Regent
Posted - 2010.03.18 03:45:00 - [159]

Edited by: Daf Regent on 18/03/2010 03:46:16
Originally by: Akita T
If you reject a mission, a 4 hour timer for that agent starts (hidden to you, so you might want to write down the moment you clicked the reject option for the agent).

You can now see how much time is left of your 4 hours by starting a conversation with that agent; in the Warning section at the bottom of the left panel, where it normally says "Rejecting a mission more than once in 4 hours", it will say how many hours and minutes you have until you can safely reject another mission until the timer runs out.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2010.03.18 04:24:00 - [160]

Nice one. Easy to miss that change if you never reject missions (or no longer run missions).
Updated OP accordingly.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2010.04.16 13:46:00 - [161]

Monthly keep-alive bump !

Rico Lobo
Posted - 2010.04.16 18:01:00 - [162]

Originally by: Akita T
Monthly keep-alive bump !

[url=]always keep an updated AED on hand for proper delivery of shocks[/url]

Sons Of 0din
Posted - 2010.05.19 12:22:00 - [163]

Bump for a great guide! Why no sticky?

Just read it for the first time after almost a year playing eve, still a great guide for new players.

Posted - 2010.05.22 23:52:00 - [164]

Do what i did just buy game time code and sell on market and buy your next cruilser and a bunch of frigates and go wild in pvp and learn what it is about , so what if you lose your ship , just buy another

Fumitsugu Sylwia
Posted - 2010.06.30 10:20:00 - [165]

Another way to make good isk for a zero skilled character is hang outside Jita or Amarr in a frig (speed) or indy (capacity) and ninja loot the wrecks of popped ships.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2010.07.31 18:58:00 - [166]

Stayin' alive ! Wink

Akita T
Caldari Navy Volunteer Task Force
Posted - 2010.08.31 10:55:00 - [167]

Added to OP as extra reading material.
At the time I post this, it is a freely accessible 416-page Industrial-Sized Knowledgebase in PDF format (66-ish MB), and is up to version 2.01.
It would be a shame for you to not look at it, the very least.
It still has some edges to rough out, but overall, it's a pretty impressive piece of documentation.
Think of it as the EVE-Online Game Manual, player-created edition.

Here's an article/interview with one of the people behind it.

Posted - 2010.09.25 11:41:00 - [168]

Thanks for the link to the guide ^^

Jugis Modo Utopia
Warped Aggression
Posted - 2010.09.25 16:13:00 - [169]

Oh, just now i see, you "adverted" the guide, thanks for that!

Genos Occidere
Posted - 2010.09.26 17:51:00 - [170]

Edited by: ThrashPower on 26/09/2010 17:51:38
Not sure if its been mentioned but a way for a new character to make a decent pile of isk very quickly is by doing the pirate speedboat missions with a friend.

I helped my friend run through this and it netted him 350m in his first week of playing.

I know there are many ways to "boost" new players through content but I think this was worthy of mention as it only took me an hour to help him out with the missions in curse, he grinded the standings safely in highsec alone.

Aris Aurora
Black Mesa
Posted - 2010.10.05 02:33:00 - [171]

this is a an excelent guide for beginers
thanksVery Happy

Posted - 2010.10.05 23:49:00 - [172]

Originally by: Tzar'rim
Stealing ore (for a starter with a hauler it's good money)
ninja salvaging
high sec piracy

If you are a scumbag, sure.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2010.11.08 09:22:00 - [173]

Been one month already ?
Readying paddles... charging to 300... CLEAR !
Phew !

Hmm, I should probably try to shove PI in it somewhere soon.

Glenda Canete
Posted - 2010.11.08 13:06:00 - [174]

Thank you for this guide, will check some of the stuff out and see what fits me best... I like the traders dont have to leave the station bit Laughing

Avo Daith
Public Venture Enterprises
Posted - 2010.12.12 21:32:00 - [175]

Edited by: Avo Daith on 12/12/2010 21:32:41
Bump for newbies. Why is this still not stickied?

Abdiel Kavash
Paladin Order
Fidelas Constans
Posted - 2010.12.13 22:32:00 - [176]

Why no PI?

Akita T
Caldari Navy Volunteer Task Force
Posted - 2010.12.13 22:59:00 - [177]

Edited by: Akita T on 13/12/2010 23:13:05

Originally by: Abdiel Kavash
Why no PI?

Because it was written in early 2008, a couple of years before PI was introduced, and there's not exactly all that much space left in the top posts to add it (although I guess a link to some of the PI guides won't hurt to be added somewhere, and compress some text in a simpler form).

P.S. Which has now been added as item #12 near the bottom of post #6.
12. PLANETARY INTERACTION *** NEW *** since May 2010
Decent income for newcomers. See details.

I really, really, REALLY should have reserved much more space than just 6 posts Very Happy
24k characters hardly seems enough anymore (and it's not, quite a few clarifications were made later on)... but, eh.

Linna Excel
Posted - 2010.12.14 17:19:00 - [178]

Nice guide.

If space is an issue, you can always remake a new one with more reserved posts.

Lazy Coward
Posted - 2011.01.04 14:29:00 - [179]

thanks for guide. one note the research agent guide link seems to have changed, it is (no _guide at end)

Akita T
Caldari Navy Volunteer Task Force
Posted - 2011.01.09 22:18:00 - [180]

Originally by: Lazy Coward
thanks for guide. one note the research agent guide link seems to have changed, it is (no _guide at end)

Thanks for catching that change, it's been corrected.

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