As someone fully specialized in skirmish warfare mindlinks the counters to remote-rep battleship gangs are not nearly prevalent enough. I had 25m SP before i got tech 2 large guns [Amarr specced], which means i fly ships with high damage and great tracking [or bonuses to cap so I can sustain fire longer] pretty much exclusively and its still not a realistic counter, because i cannot be around all the time. And hedging a counter on a single person or few people who have trained the anti remote-repping ships is just not productive.
You should not need Falcons and Rooks to begin to compete and the requirement to have them is very damaging to the game.
I suppose the best way to describe it would be a tech 1 cruiser litmus test. Ask the question. "How many tech 1 or tech 2 fit tech 1 cruisers would it take to kill the above ship if it engaged instead of tanking and jumping?"
For regular battleships and battlecruisers the number is low. A thorax with ECM drones, rupture with damage drones, both with big plates, an arbitrator tracking disrupting, a celestis lock time damening, and a blackbird jamming can expect to kill pretty must any Battleship in the game if it chooses to engage.
A plated, RRing Battleship? Nothing, you would need enough cruisers that you could alpha the ship because otherwise its going to jump or dock. In the current remote rep environment there are now four useful cruisers[I said in my recent interview, 3, but i left one out]. The Blackbird and Arbitrator[defensive via TD's/Jamming], the stabbler[disposable fast web that won't explode immediately if looked at by a single remote repping BS, like inties will], and the Maller[the only cruiser able to fit a 1600mm plate and remote rep like battleships, and still fit tech 2 guns].
That isn't to say tanking is bad, but people need to be realistic about the advantages that tanking bring. Remote-rep battleships ships are and ought to be "the blob". They win by overwhelming their opponents. The question is "why can they overwhelm their opponents and why it it reasonable?". And the answer is "because tanking and remote repping allows players to bring more forces more safely, where nano gangs cannot"[A pretty standard tactic is to ball up in a circle and remote rep eachother until aggro timers wear off and then jump through a gate or dock up, leaving the other side aggressed and your side to run away as fast as they can. this doesn't work with nano gangs because they have no tank or ability to rep eachother].
Originally by: Hardin
However, I do feel that small tweaks can be made which gives specifically prepared 'anti-remote rep' forces (not blobs) more ability to force engagements and cause pain to the remote-reppers!
Clearly as it stands the 'remote rep' issue is percieved by many to be majorly imbalanced. However I would rather see dedicated 'anti-remote repers' given a boost (encouraging more people to dedicate themselves to that field) than 'remote reppers' given a nerf.
You do not counter neutralizers with guardians/basilisks where if your opponent fits neutralizers you must have multiple guardians/basilisks in your gang in order to have a chance to kill them just as you do not counter nano-fit HAC/Recon gangs with specific ships where you can't kill the targets without them. At least, you don't if you want the game to be balanced with advantages and disadvantages to bringing different sizes of ships.