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blankseplocked Drone damage hardwirings
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Posted - 2008.05.14 23:40:00 - [1]

They are the only main weapon type without hardwirings that effect dps/ROF etc.
What are the candidates thoughts about this conundrum?

Posted - 2008.05.14 23:57:00 - [2]

Please explain to me first how this is a conundrum. Drones are not a module.

Drones have been designed from the ground up to be different from turrets and missiles. I don't see why they should be unified in every respect.

Furthermore every drone ship has turret slots, which hardwirings can be useful for.

Center for Advanced Studies
Posted - 2008.05.15 07:20:00 - [3]

I am a drone-user as well as guns, and I see no reason there shouldn't be better rigs and/or hardwirings for drones. Drones were designed to be different, so let's have items that affect drone speed/tracking/range rather than DPS if that's what it takes.

The Caldari are renown for their missile skills, and this allows them to run PvE missions very rapidly. If anything, droneboats (and even the Amarr have a droneboat - the Arbitrator) are severely hindered in missions due to the ease of scanning them out. I say to give the Gallente some love, without overpowering them or even toppling the Caldari reign on PvE.

Posted - 2008.05.16 20:53:00 - [4]

bumping for candidate input

Torque Theory
Posted - 2008.05.17 00:47:00 - [5]

Drones seem kind of odd. On one hand they are semi autonomous. Yet on the other hand the player must put sp into getting those drones tougher,faster and harder hitting.

Turrets and launchers require the player to sink SP into skills to get them faster,longer range,higher rof which is exactly like the drone skills. The difference is that your turrets/launchers will not automatically seek out new targets on their own after the initial target is destroyed.

Drones come in t1,t2 and now meta flavors. The same is true for turrets and launchers. The difference is that drones do not require cpu or grid,turrets and guns do.Drones do have mods that effect range,speed and tracking which is similar to regular weapon upgrades.

Does the fact that drones do not require cpu or grid offset the lack of hardwires? Does the fact that droneboats also get high slots which can mount turrets offset the lack of hardwiring for drones? Does the fact that drones do not use cap or ammo or have a reload time effect it?

Of course of all the positives of drones are they offset by the fact they are destroyable weapon systems?

Personally, if i was going against a ship with a drone bonus,id rather have the pilot slotted with drone hardwires then turret HWs. WHy? Cause i can blast his drones negating his hardwires without having to destroy his ship. If he had turrets HWs they would be in play until his ship is destroyed which would give him a higher damage output over time.

A hardwire would basically be some sort of cpu and specialized programming,would it not? If the player's skills increases the performance of drones then clearly the podpilot interacts with the drones the entire time. If so then how is that different then a turret? The hardwire cpu and programming would help reduce the load of information the pilot would have to deal with. He could then focus on the aspects of drone control that would allow them to do more damage or navigate space better to intercept a target.


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