Originally by: Darius JOHNSON
To not like that I was wrong is to assume I was. The topic of discussion was local. I was talking directly about local using some ideas which had been mentioned in the past by devs regarding the control of local. It's not "moving the goalposts". Local is the topic of the thread. Change the topic of discussion to "Remove local everywhere except unconquerable 0.0" and my post then becomes off topic.
Darius, you are confused. We are talking about local and its effects, not ""specifically by way of theorycraft was an unoriginal idea that involved adding some dynamics to the concept of attack." Don't go back and forth between them to suit your needs.
The mechanics already favor the defender. The discussion of POS warfare is really for another thread. I believe wires got crossed here as I was talking strictly about local in 0.0 referencing ideas that had been brought up in the past regarding the very subject of local.
I don't really see a need personally for local in non sovreign space. If you own space I think you should have some mechanism for knowing who's passing through it. If you're using my stargates I should know about it.
"The mechanics already favor the defender so they ought to favor the defender more
"? That is a very specious argument. I should not have to explain why that is.
As for no need for high quality global information gathering systems in non-sovereign space, are you following along with the refresher? Doing so means more blobs, less fights, and less targets[and more lag as everyone jams the scanner every 2 seconds]
As for owning space giving you a right to see people moving through it. That is a ****ty RP reason to change the game. Never use RP as a reason to change the game, change the RP to fit the game. Giving the defenders that info and not the attackers is a massive shift in power towards the defense. Which is bad as currently it is not needed.