Originally by: Sariyah
Forcing PvPers to PvP less (and thus carebear more if they want to play) is a very dangerous PoV. Radical groups like this shouldn't be allowed to destroy Eve.
Not PvP less, PvP in areas where people would be forced to face others of their own skill level, rather than just pick on noobs and whatnot.
Why do people "PvP" in highsec? Simple. Because they want to face people who can't or won't fight back.
That is quite frankly g.ay in the extreme.
And yes if I saw a newb floating around in 0.0 or lowsec I'd kill em. Why not? If they can't handle it they should go back to highsec and drink their milk and grow.
What I'd like to see in Eve is more encouragement for people to fight others who would actually be a challenge to them.
Not strictly a /flag of any sort (because that would be lame), but the mechanics should ENCOURAGE people to fight others of their own skill level, via making it more difficult to PvP in one area to push those people into a lower sec where they wouldn't have to grind cash to dec anybody.
Its not the amount of PvP that should change but the where.
Open your map and click "ships destroyed in last 24 hours."
Notice the giant red gash in the middle of the universe? That's highsec.
Notice how 0.0 is mostly calm with tiny bright spots.
0.0 should be the bloody gash.
Lowsec should be the bloody gash.
There should be battles raging across those areas.
Highsec should look like what 0.0 looks like, mostly calm and desolate.
Highsec currently is the worst place for a newb. Newbs should join 0.0 entities ASAP, it's WAAAAAAAY easier to live out there.
Highsec is for experienced players who want to milk trading or agent missions for funds to support an alt.
In my opinion that balance is totally wrong.
0.0 should be endgame not entry-level to midgame.
Hisec shouldn't be midgame to endgame, it should be entry-level game.
And lowsec shouldn't be friggin deserted, it should be midgame, there should be fledgling corps living down there.
In my opinion they should do away with sec hits in lowsec. Pirates should be REWARDED for PvPing in lowsec where piracy belongs, instead they are being pushed into highsec by a lame sec status system which forces them to PvE for sec status.
Also what this would do is encourage players to go into lowsec for a little fun, which they are discouraged from because of the dreaded sec hit and the threat of being stuck in an area where theres no commerce or way of getting resupply without an alt or corp infrastructure.
Also sec hits should be buffed in hisec.
If you kill 1 player in hisec without wardec, you should be an automatic -5 right there.
You want to do piracy, go to lowsec, thats the piracy area.
Also level 3 and level 4 missions in highsec should be moved to lowsec and 0.0 and their difficulty decreased to accomodate a PvP setup. Running a mission should be like ratting, requiring minimal skills and equipment, people should be able to do level 4's in a BC just like they can rat in a BC.
And for gods sake do away with the lame deadspace stuff so ppl can MWD around.