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Tatsue Nuko
Stimulus
Rote Kapelle
Posted - 2008.05.15 19:56:00 - [211]
 

Question: Are there any plans to allow corps/players/alliances to sign up against someone rather than for them?

For example, several groups like my own would be interested in attacking one or all of the empires, but not to fight for any of them. If signing FOR someone is the only way of entry, this will mean that FW participants would end up having to either wardec us OR be penalized by their empires for shooting someone that is hostile to said empire. (F.ex, we run rampant in Black Rise killing people - we're not worried about our sec status - so Caldari FW participants decide to take us out but then end up getting standing losses and sec status hits for shooting non-FW participants. This would be a bit broken.)

sniperboy
Posted - 2008.05.15 19:56:00 - [212]
 

I am interested on a few things that are on my mind. First you said there is a war, will high security systems be affected. Second how can I join the war effort if the war has already started. And third will I be able to quit the war effort at any given time and how would that be accomplished.

Killerhound
Caldari
Free-Space-Ranger
Morsus Mihi
Posted - 2008.05.15 19:57:00 - [213]
 

I was curious about:

1. Will you change any of the basic systems that are being discussed for a long time like : changing DDs, changing ship stats or basic mechanics or will it be focused mainly on this new interaction with the eve univers and our friends the other player.

2. Will Black Ops been looked at? Maybe changes in the cloaking system or rebalancing issues?

3. Skill Queying?

4. Jump clone changes?

5. Triage Modules?

6. Useness of Assault frigs?


Reptzo
Channel 4 News Team
Veritas Immortalis
Posted - 2008.05.15 19:59:00 - [214]
 

Originally by: Tatsue Nuko
Question: Are there any plans to allow corps/players/alliances to sign up against someone rather than for them?

For example, several groups like my own would be interested in attacking one or all of the empires, but not to fight for any of them. If signing FOR someone is the only way of entry, this will mean that FW participants would end up having to either wardec us OR be penalized by their empires for shooting someone that is hostile to said empire. (F.ex, we run rampant in Black Rise killing people - we're not worried about our sec status - so Caldari FW participants decide to take us out but then end up getting standing losses and sec status hits for shooting non-FW participants. This would be a bit broken.)


One of the devs responded to this in a different thread, he said you will only be able to sign up for a side at initial release. No signing up against. But that it may be introduced later

Astronemo
Posted - 2008.05.15 20:00:00 - [215]
 

Will there be any mining equipment upgrades or new mining equipment? If so what are they?

Will there be any salvaging drones as this would help make the game faster.

Inanna Zuni
Minmatar
The Causality
Electus Matari
Posted - 2008.05.15 20:01:00 - [216]
 

Not specifically related to this expansion, but about NPC wrecks and their loot cans. Heavy Assault missiles were now introduced some time ago, yet for every other ammo type, including drones, smartbombs, crystals, charges and all the other types of missiles, pilots can receive ammo from dropped cans, yet those of us using HAML do not, having to carry more as we can't get additional ammo when ratting, missioning, etc.

Are there plans to rectify this by having some ships drop HAMs?

IZ

mobius nm
Minmatar
Empyrean Engineering
Posted - 2008.05.15 20:02:00 - [217]
 

Edited by: mobius nm on 15/05/2008 20:02:33
Will anything be done to limit the use of capital ships in the new contested areas, or will cap use be embraced?

General StarScream
Araton Aerospace Corporation
Posted - 2008.05.15 20:02:00 - [218]
 

FIX THE SOUND; ITS CHOPPY AS HELL

Reptzo
Channel 4 News Team
Veritas Immortalis
Posted - 2008.05.15 20:03:00 - [219]
 

Edited by: Reptzo on 15/05/2008 20:04:22
Originally by: General StarScream
FIX THE SOUND; ITS CHOPPY AS HELL


Its just you

Check your output sound driver selected.

Maximus Veridia
Minmatar
Deathguard Legion
United Corporations Against Macros
Posted - 2008.05.15 20:04:00 - [220]
 

it's choppy for me also, can't understand anything being said

Kwa Kaine
eXceed Inc.
Minor Threat.
Posted - 2008.05.15 20:04:00 - [221]
 

My client refuses to join audio channel, hope someone's recording.

Lucas Kell
Gallente
Lost Enterprises...
Posted - 2008.05.15 20:04:00 - [222]
 

Edited by: Lucas Kell on 15/05/2008 20:05:16
Yea, It's really staticy and choppy here too.

The Wounded
Gallente
Center for Advanced Studies
Posted - 2008.05.15 20:04:00 - [223]
 

it was choppy now its gone

Cpt Fina
Red Dwarf Mining Corporation
space weaponry and trade
Posted - 2008.05.15 20:05:00 - [224]
 

can't even join audio

Big Al
The Aftermath
Posted - 2008.05.15 20:05:00 - [225]
 

If the audio is choppy make sure the eve voice output is set to your primary audio output device, not some generic driver.

Bimjo
Caldari
Caldari Provisions
Posted - 2008.05.15 20:05:00 - [226]
 

perfect here Wink

Chaeden
Posted - 2008.05.15 20:07:00 - [227]
 

I was wondering if there were any plans to make it possible to train an additional skill. IE 2 skills for one player or 1 skill each for multiple players on an account, maybe at an additional fee. Sorta like how you can have an alt char with a different account. I believe this would help some newer players be able to adapt and thrive better/faster.

Muskiet
Bene Gesserit ChapterHouse
Posted - 2008.05.15 20:07:00 - [228]
 

Will the new expansion feature an Eve-voice that works?
I heard a couple of words before the Live Dev Blog started, but now I can't hear anything.

Please type your answer so I can understand what you are saying :)

Antaria
Minmatar
Sebiestor Tribe
Posted - 2008.05.15 20:08:00 - [229]
 

Sounds terrific here. Perhaps more so than Vent or TS, at least to me. Great beginning to a novel by the way...

Rhys Onasi
Posted - 2008.05.15 20:09:00 - [230]
 

Edited by: Rhys Onasi on 15/05/2008 20:11:38
Accordign to some people the dev blog has started.

It's the first time I've used EVE Voice, but I have audio enabled and eve voice enabled and still can't hear anything.


Other people can barely hear anything, but is garbled. Sad

Any tips on how to fix this? (PLease post or something, as I won't be able to hear you)

EDIT: Never mind, restarted eve and everything works!

GM Nova

Posted - 2008.05.15 20:09:00 - [231]
 

Originally by: Muskiet
Will the new expansion feature an Eve-voice that works?
I heard a couple of words before the Live Dev Blog started, but now I can't hear anything.

Please type your answer so I can understand what you are saying :)



Relogging will most likely fix this.


Warmistress Severine
PWNED Factor
The Seventh Day
Posted - 2008.05.15 20:09:00 - [232]
 

I guess this dev blog is for the lucky few, I was in ages ago and did hear a mic test. Now silence... missing it :(

Warmistress Severine
PWNED Factor
The Seventh Day
Posted - 2008.05.15 20:12:00 - [233]
 

relog works :P

Oakrayven
Gallente
Federal Defence Union
Posted - 2008.05.15 20:12:00 - [234]
 

can you ask them to bloody SPEAK UP! I have my volumes all on max, the background game noise that is left is drowning them out half the time.

Arous Drephius
Caldari
Caldari Provisions
Posted - 2008.05.15 20:12:00 - [235]
 

Originally by: Big Al
If the audio is choppy make sure the eve voice output is set to your primary audio output device, not some generic driver.


That instantly fixed it for me, thanks.

CCP Zulu

Posted - 2008.05.15 20:12:00 - [236]
 

IF you have trouble with audio:

Make sure your audio output device is set to your main audio output device. Go to the menu, select the audio tab and under EVE Voice make sure your output device is correct.

GM Nova

Posted - 2008.05.15 20:13:00 - [237]
 

Originally by: Oakrayven
can you ask them to bloody SPEAK UP! I have my volumes all on max, the background game noise that is left is drowning them out half the time.


Deselect, "audio enabled" in the escape menu.

Melissa Delarosa
Posted - 2008.05.15 20:14:00 - [238]
 

If FW is opt-in.. can i opt-out if i dont want to fight anymore?

Vercerus Kahz
Dark Neutron Star
Drama Flakes
Posted - 2008.05.15 20:15:00 - [239]
 

Originally by: Cpt Fina
Edited by: Cpt Fina on 15/05/2008 19:54:18
I got a question:

CCP always seemed to hold the notion of a playerdriven, playerdefined and playercontrolled universe with very little interferance from the developers, very high.
How do you feel that this expansion which tells people how, where and why to fight will affect the image of the game?


I can answer that one. To involve oneself in player alliance warfare in 0.0 is one of the best ways to involve yourself in the game (I say one!)

The warfare in this game is getting stale however. By introducing another avenue to the players that should add to the immersement. From what I've gathered from this recent in-game catalyst, there will be a far greater connection between player and game now.

CCP has always offered choices. The plethora of new ship types and strategy and tactic that has evolved from it ensure this game is no longer Rock-Paper-Scissors. This kind of game expansion is just that, an expansion, not a replacement, not a requirement, not a restriction.

If anything, consider this: The empires are starting to weaken. The evidence is self-apparent if you follow the wonderful storyline that has been and is being woven. This is an imaginary scenario by far, but what if player control becomes complete? NPC stations no longer remain the commonality, and the way of the future is entirely player built and managed?

Originally by: Cpt Fina
Is this the beginning on a new trend where Eve will become less of a player-driven game and more controlled by developers and gamemechanics?


This is a new trend. One of the first ones I am actually looking forward to intensely.

Faeron Virenque
Posted - 2008.05.15 20:15:00 - [240]
 

Question:

Will there be opportunities for players who want to take a non-aligned stance eg: rescue/aid organisations eg : SOE?


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