open All Channels
seplocked EVE Information Portal
blankseplocked Live Dev Blog on Empyrean Age, Thursday 15 May, 20.00 to 21.00 GMT
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 2 3 4 5 [6] 7 8 9 10 ... : last (13)

Author Topic

EscortQueen
Posted - 2008.05.14 06:44:00 - [151]
 

I heard rumors telling me that new gates will be introduced to eve. A kind of highway system that will you travel faster through eve but will require heavy water to operate. Urban myth?

Some released movies suggest that there will be new gates (Border and Highway Gates). What do you plan to do with them. Could you please give us more details about that.

JiJiCle
Gallente
Kermit Space Industies
Posted - 2008.05.14 08:04:00 - [152]
 

Edited by: JiJiCle on 14/05/2008 08:24:02
Edited by: JiJiCle on 14/05/2008 08:04:53
Originally by: ViroRivyera
Is there a possibility of new tools for all us Machinima movie makers?

I've noticed that the tools for movie making in-game are quite lack luster. I was hoping for a more wide and varied system where anyone who enjoyed this aspect of Movie making, would have a better opportunity to do so.
something that could be awesome : a HL TV like so you can replay in-EVE actions.

- You tell the client to start the recording
- You warp in combat zone
- Combat finished, you stop the recording

Then with the eve client(instead of logging in, you load a replay), you can replay the record again and again to have the best video of the scene, from any angle and point of vision you want
=> great for movie maker
=> exelent for perfectionnists that want to understand why and how they died/kill everything Smile

To be more on-topic:
#1 please give us a transcript, it's just impossible for all of your subscribers to catch all informations from an audio record, and even for those that can, it's a real pain to do.

#2 Black Ops real release ? (they are a joke atm)

#3 lowsec/nullsec low-end asteroids boost ?

Bobby Atlas
Di-Tron Heavy Industries
Atlas Alliance
Posted - 2008.05.14 08:19:00 - [153]
 

Edited by: Bobby Atlas on 14/05/2008 08:21:40
This is perhaps one of the most major issues affecting eve at the moment apart from node lag and it is position dysyncs between the client and server. It is impossible for example these days to even conduct a POS siege in 0.0 with modest amount of ships where someone does not end up completely and absurdly desynced and when the fleet warps off the POS (even with fleet warp) you end up with often no less than 5 people stuck on the field. This is also demonstrated in many issues dealing with cargo containers in space where positional desyncs prevent you from opening them (i.e: client reports <1500m range yet server continually claims you are not within range), again another example is bumping based positional desyncs where when enemy or friendlies bump you enough you end up absurdly desynced and if on station for example docking becomes impossible.

So the very short version of the question, how does CCP intend to handle Positional Desyncs and what is the time line for this as it has become and increasingly exaggerated issue over the last year with little progress.

It is quite clear to anyone who submits regular and well articulated bug reports that get marked to defects that there is a serious backlog in the handling of bug reports to resolution. There are some bugs currently idle that I have submitted over a year ago and still exist at this time, some of minor cosmetic nature - others of usability features - either way there seems to be no classification or prioritizing.

So my question is, how does CCP plan to improve on the bug management process and actually track down on some of the what must be still hundreds of bugs existing in the game. The need for speed initiative is commendable and has come a long way but maybe it is also time for a bug-hunter initiative as well to run parallel the NFS initiative.

SiKong Ma
Prometheus Unbound Incorporated
Posted - 2008.05.14 08:50:00 - [154]
 

Here are my questions:

1) Will ships from other race be allowed into factional warfare?

2) If not, how would CCP handle the obvious imbalance between Minmatar vs Amarr where Minmatar is naturally resistance to EM (which is amarr's primary damage type), while naturally does explosive damage (which is amarr's primary tanking type) where control of speed/range is in favour to minmatar?

3) If yes, what will be done if most players bring Gallente ships while fighting against Gallente for Caldari?

4) According the Greyscale's blog:

"For those looking for direction, missions will be available, sending you on surgical strikes deep into enemy territory, battling through or sneaking past enemy players to reach the objective."

Will the objectives be a human controlled target or just NPC? If NPC, how would players on the defensive side respond? (i.e. Caldari sends Player Group A to attack target in Gallente space at 0300 GMT, what if no one from Gallente side happened to be around during that time to organise any defense?)

Thanks.

Deadeye Devie
Minmatar
Posted - 2008.05.14 12:25:00 - [155]
 

only question i have and have had for aaaaaages

is this going to include a boost for Assult Frigates????!!!?!!!!?!?!??!

Karze Dywine
Minmatar
Gradient
Electus Matari
Posted - 2008.05.14 14:28:00 - [156]
 

Will there be faction standing penalties for shooting other pod pilots, i.e. the ones signed to the other side?

Eleana Tomelac
Gallente
Eclats de verre
Posted - 2008.05.14 14:41:00 - [157]
 

Sounds like cool, but we can't really say before the other devblogs...

Ps : I live in Kador, am I strange? Other times I live in the least used constellation of essence... Empire is far from crowded in my point of view!

Rainus Max
Fusion Enterprises Ltd
Morsus Mihi
Posted - 2008.05.14 20:03:00 - [158]
 

I can only really think of one thing that hasn't already been covered by everyone else:

As factional warfare progresses and the front lines change will the security ratings of those systems change to reflect the increasing hostilities or will the rating remain unchanged throughout the war?

Barbsi
Posted - 2008.05.14 20:10:00 - [159]
 

Will it be possible to fly a ship manually and not "clicking" the desired destination?

Miner Nine
Caldari
Band of Brothers
Posted - 2008.05.14 20:18:00 - [160]
 

Edited by: Miner Nine on 14/05/2008 20:21:19
Dear CCP Wrangler,
Will CCP ever update Evemail? At the very least, will CCP add a sent box to Evemail?

Edit-
I spent hours trying to figure out what the hint was. Then I figure it out.
SPOILER SPOILER
Hint: Empyrean Age is going to be awesome!

So Evemail will be fix and the lag will be fix and the desync!!!!!!!!!!!!
THANKS YOU SO MUCH CCP! I was worry Eveonline was going stay just a awesome idea but horrible in practice. Very HappyVery HappyVery HappyVery HappyVery Happy

Die Warzau
Posted - 2008.05.14 20:35:00 - [161]
 

1. Will Factional Warfare include any provisions to match up players of similar skill-point level for PvP?

2. How will factional warfare allow new players and small and/or new corporations to be competitive in PvP?

Sola Sun
X0 OPS
Posted - 2008.05.14 21:52:00 - [162]
 

(Dreaming)

Local chat change ?

Any chance people again will move goods and ships through STARGATES in 0.0 , instead of jump bridge nets and pos cyno nets ?

Will cloaking mechanics change for large ships (battleship and bigger) ?

Will moon minerals deplete, and spawn somewhere else, if moon is mined ?

Bob Niac
Gallente
freelancers inc
Imperial 0rder
Posted - 2008.05.14 22:17:00 - [163]
 

new ships? a logistics battlecruiser mebbe?

Amerose
Gallente
Federal Navy Academy
Posted - 2008.05.15 01:00:00 - [164]
 

My two questions:
East Will there be a location for the French novels?
And is there will be a part pve in the "factional warefare?

Tiberius Maddox
Posted - 2008.05.15 02:00:00 - [165]
 

Edited by: Tiberius Maddox on 15/05/2008 04:07:08

Altho Regilian
Caldari
The Gentlemen of Low Moral Fibre
Posted - 2008.05.15 05:31:00 - [166]
 

Currently I see missiles as being underused in PvP combat due to travel time and very low explosion velocity (even for precision missiles) which leads to overall ineffectiveness for extreme range combat and small ship (read: interceptor) combat.

The changes to torpedoes were a welcome relief, but are you going to look into adjusting some of the values of missiles or the bonuses provided by certain ships to bring cruise missiles, light missiles, and rockets into line with their gun counterparts dps wise? If not, are you looking into a different system to calculate damage for missiles to achieve the same goal?

Brun Thorvald
Posted - 2008.05.15 07:23:00 - [167]
 

How will you encourage players to keep fighting for an outnumbered side ?

Pliauga
Gallente
Posted - 2008.05.15 08:33:00 - [168]
 

A few more questions (although I do realise that people doing the live devblog should not be the ones to ask this, but anyhow):


Rodj Blake
Amarr
PIE Inc.
Posted - 2008.05.15 09:45:00 - [169]
 

Will individuals be able to sign up for FW without leaving their corps?

Pottsey
Enheduanni Foundation
Posted - 2008.05.15 10:00:00 - [170]
 

1, So far all the talk has been about PvP content, is there any new PvE content planned for Empyrean Age?

2, Some of us want to take part in faction warfare from a PvE side without PvP will this be possible?

3, Are you ever going to add hardware sound back to Vista? We used to have hardware sound.

Jowen Datloran
Caldari
Science and Trade Institute
Posted - 2008.05.15 10:18:00 - [171]
 

Edited by: Jowen Datloran on 15/05/2008 10:22:40
1) Have the AI been upgraded (slightly)?

2) Are motherships and titans still allowed to roam low sec?

3) Can people signing up for the same faction freely shoot at each other?

I'm hoping for a Yes/No/No answer otherwise I foresee griefing troubles already for FW.ugh

Btw. thanks for using FW to add unique content to low sec, brilliant move.

Thrash Ergent
Minmatar
Tetranex Consolidated
Posted - 2008.05.15 10:26:00 - [172]
 

Originally by: Pottsey

3, Are you ever going to add hardware sound back to Vista? We used to have hardware sound.



Kinda offtopic for this thread but..
As I understand it, Vista broke Eve hardware audio. Microsoft broke DirectSound deliberately for DRM purposes. Until Vista this was their recommended audio interface. CCP would have to recode the audio stack from DirectSound to OpenAL (which still works).

Assuming a Creative, you can try a new Creative 'driver' that works around the issue - ALchemy (which they used to charge for, and only worked on new cards). It doesn't work for all games tho. A bloke called DanielK hacked ALchemy to work on older cards (Creative deliberately stopped it from working). They then threatened to sue him :( Anyhow that's why your hardware acceleration broke, and how you might be able to fix it. Back to our normal programming.

Thrash Ergent
Minmatar
Tetranex Consolidated
Posted - 2008.05.15 10:51:00 - [173]
 

As an afterthought, anyone got any ideas on what changes to killboards will/should be necessary? It would be nice to reflect FW there.. and 'points' earned (if any). eg Killmails might change.

Captain Counterpart
GALNET Company Limited
Posted - 2008.05.15 11:54:00 - [174]
 

Only a few

1. Does faction warfare means we got more NPC-s than the beltrat/gatekeeper/soloindustrial convoy ones?

>>> I want to see

o NPC corp miners... Analyze captured eve-bot programmes for simulate player activity
o Solo shuttles travelling with NPC Divisions
o warping NPC in routes, where can follow eg. a caravan should be tracked with a shuttle
o developed NPC non station bases, where also agents, stores, casinoes, and so can found


2. Does it means (FACTION WARFARE) factions got a bit developed industrial background?

I mean, if corps have bpos to sale, and miners, or buying minerals, to build the stuff, pay employees, budgets tax, or it is in long term only an ISK sink, and instareplaced (spawned) activity remains... I mean yeah... Can we bring back Caldari Prime for caldari?

3. Is that means NPC and Players based faction diplomacy... any ideas how you can implement this in ingame?

I mean this means to need to develop the desion processes to each faction, and should be formed for be accessable to playes. This means players can help make peace, and able to make wars.

4. PVP actions should be affect of warfare policial (standing) options

It means complex standing based micro changes, or biggers... it should be depend on the situation.

5. Is my 740 personal troopers can get orders? Or what happend if I bring 75K trooper to a station?

Twisted Evil

Pottsey
Enheduanni Foundation
Posted - 2008.05.15 12:35:00 - [175]
 

“Assuming a Creative, you can try a new Creative 'driver' that works around the issue – Alchemy”
I used to use that for over 6 months then CCP banned the use of the driver for no apparent reason. Why wont CCP let us use hardware sound via Alchemy?

Kuseka Adama
Gallente
Northstar Cabal
Posted - 2008.05.15 15:36:00 - [176]
 

I have a couple of question: How will Zero sec alliances be allowed to take part in this? Will we be directly invited by factions to take part in what looks like potential all out warfare?

The latest trailer and the RP firestorm it has created suggests the conflict could be far larger than what has been stated in dev blogs. At the moment it seems people who have marched out into the wildlands will be denied..

Also could there be a transcript of this thing? Thanks Very Happy

SRGTbaker
Posted - 2008.05.15 17:31:00 - [177]
 

A few Questions.

1) What rewards will the players be getting out of the fractional warfare.
2) Are you putting any PvE missions based of faction warfare in for those that dont have the right equipment or skills to engage in PvP e.g. nOObies.

Cailais
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2008.05.15 18:08:00 - [178]
 

Can you ban the Uber Alliances from participating - otherwise its just going to be MC/TRI/GOON/RED/BOB fest in empire trying to boss everyone else about and blobing the low sec gates with their oh so awesome capitals.

Ta.

C.



LaVista Vista
Conservative Shenanigans Party
Posted - 2008.05.15 18:27:00 - [179]
 

Somebody is saying mic check in tha channels!

Reveal yourself!


Oh, btw.

I want to know what features us industrial people are getting with the expansion, and what influence Dr. Eyjog has on these things.

Zefiris
Amarr
IONSTAR
Curatores Veritatis Alliance
Posted - 2008.05.15 18:58:00 - [180]
 

ok, you've got me...

let's see if you 've gotten to this page in the questions and still care.
something serious :

1) Can people join a faction WITHOUT dropping out of their alliance.
2) how will you provide Balance to make sure the one side won't blob the other.
3) How will you make sure that this doesn't become Captional Warfare ? (keep out the capital hotdrops)

there might be more comming but these are most pressing atm.
Sorry if these were posted before, you had more courage in reading it all than i did.

-Zef-


Pages: first : previous : ... 2 3 4 5 [6] 7 8 9 10 ... : last (13)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only