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Oakrayven
Gallente
Federal Defence Union
Posted - 2008.05.15 20:50:00 - [301]
 

ok a few points
Devel coments
Level 5 Rewards are going up. . .
some new faction cruisers Tier 1&3 cruisers (mostly "hole filling" I think is what he was trying to say)
some hole filling frigates

Adhamhnon
Nocturnal Image Exploration and Salvage
Posted - 2008.05.15 20:51:00 - [302]
 

What about adding the pirate factions to the available sides you can take?

Wolf Pershaw
Posted - 2008.05.15 20:51:00 - [303]
 

Edited by: Wolf Pershaw on 15/05/2008 20:51:59
Edited by: Wolf Pershaw on 15/05/2008 20:51:40
the Jove are a dying race according to some of the stories. They advanced so much that information is worth more than anything.

the 0.0 factions would be a great addition to this factional warfare.

Reptzo
Channel 4 News Team
Veritas Immortalis
Posted - 2008.05.15 20:52:00 - [304]
 

Originally by: Adhamhnon
What about adding the pirate factions to the available sides you can take?


All in time, not at start

The Wounded
Gallente
Center for Advanced Studies
Posted - 2008.05.15 20:52:00 - [305]
 

ow why not answer about a faction killboard with nice statistics on m

Rodj Blake
Amarr
PIE Inc.
Posted - 2008.05.15 20:52:00 - [306]
 

Originally by: Sapphrine
Edited by: Sapphrine on 15/05/2008 20:49:59
with respect, bull about everything you said regarding current RP alliance groups and how you don't want them to take over things. You've basically given an option, disband and join a mega corp and only do faction war far or ignore it and just accept that CCP really aren't interested in actually working with the RP community, established from the go.

I appreciate that you may have technical difficulties getting Alliances into the FW system but ffs i'm sure 'some' sort of work around is achievable?! possibly allowing a corp to be part of two alliances but one can only be a faction alliance?

You basically came across as saying, if you RP already, drop everything you've built and play it our way now and if not tough we don't intend to put you into it.


As I said in another thread, it's sounding more and more like a kick in teeth for the people who've been trying to inject some RP into Eve for the past few years.

Cailais
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2008.05.15 20:53:00 - [307]
 

Great Dev Blog.

Theyll be a fine whiners out there - but from where I am the whole concept is smotherd in WIN. Very Happy

C.


Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2008.05.15 20:57:00 - [308]
 

Originally by: Cailais
Great Dev Blog.

Theyll be a fine whiners out there - but from where I am the whole concept is smotherd in WIN. Very Happy

C.




Why, because there's no incentives to play with it, or because all the people who were willing to play it anyways are being barred from it for stupid reasons?

Cailais
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2008.05.15 20:57:00 - [309]
 

Originally by: Rodj Blake
Originally by: Sapphrine
Edited by: Sapphrine on 15/05/2008 20:49:59
with respect, bull about everything you said regarding current RP alliance groups and how you don't want them to take over things. You've basically given an option, disband and join a mega corp and only do faction war far or ignore it and just accept that CCP really aren't interested in actually working with the RP community, established from the go.

I appreciate that you may have technical difficulties getting Alliances into the FW system but ffs i'm sure 'some' sort of work around is achievable?! possibly allowing a corp to be part of two alliances but one can only be a faction alliance?

You basically came across as saying, if you RP already, drop everything you've built and play it our way now and if not tough we don't intend to put you into it.


As I said in another thread, it's sounding more and more like a kick in teeth for the people who've been trying to inject some RP into Eve for the past few years.


Considering the massive efforts made by ISD and CCP to implement this with an RPG aspect, PLUS a book by Tony G, and video AND eventually ambulation I cant help but think youre being ungrateful and blatantly rude forum whiner.

Kick in the teeth?? Rolling Eyes

C.


Cailais
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2008.05.15 20:59:00 - [310]
 

Originally by: Herschel Yamamoto
Originally by: Cailais
Great Dev Blog.

Theyll be a fine whiners out there - but from where I am the whole concept is smotherd in WIN. Very Happy

C.




Why, because there's no incentives to play with it, or because all the people who were willing to play it anyways are being barred from it for stupid reasons?


Nobody's being barred from it. There are sensible restrictions on Alliances (after all they have .0 to fight over), and some nice sounding rewards for those that do get involved.

C.


Kurunto
Nictus Astartes
Posted - 2008.05.15 20:59:00 - [311]
 

ETA for Empyrean Age?

Cpt Fina
Red Dwarf Mining Corporation
space weaponry and trade
Posted - 2008.05.15 21:00:00 - [312]
 

Can anyone write a summary for the ones that couldn't get eve-voice to work properly?

I pay mucho pesetas!

Karando
Random Goods
Posted - 2008.05.15 21:02:00 - [313]
 

Originally by: Cpt Fina
Can anyone write a summary for the ones that couldn't get eve-voice to work properly?

I pay mucho pesetas!

Just missed it myself Rolling Eyes

Gief transcript!

Sapphrine
Neh'bu Kau Beh'Hude
Ushra'Khan
Posted - 2008.05.15 21:05:00 - [314]
 

Originally by: Cailais

Considering the massive efforts made by ISD and CCP to implement this with an RPG aspect, PLUS a book by Tony G, and video AND eventually ambulation I cant help but think youre being ungrateful and blatantly rude forum whiner.

Kick in the teeth?? Rolling Eyes

C.




Now consider the combined effort of all the RP alliances in game since day one and the effort they've made in keeping RP alive in game? Look at the wealth of stories and background they've written, many linking to how they joined their corps / alliances and found their place in the game. Now say, screw that, if you want in to FW, dissolve your alliance and join a megacorp of your alliance with none of its previous identity or join as individual corps.

Basically, if you're in an RP alliance now, you're barred from FW unless you massively restructure your alliance into corp/s.

Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2008.05.15 21:05:00 - [315]
 

Originally by: Cailais
Considering the massive efforts made by ISD and CCP to implement this with an RPG aspect, PLUS a book by Tony G, and video AND eventually ambulation I cant help but think youre being ungrateful and blatantly rude forum whiner.

Kick in the teeth?? Rolling Eyes

C.


Look at an alliance like CVA, that mentions "defence of the Holy Amarr Empire" in their alliance description. One would think a game developer looking to push RP-based factional warfare would allow them to defend their chosen empire, but apparently one would be wrong. If you're not going to let anything of substance happen with this(because nobody gives a damn about lowsec sovereignty), then who cares if Goon gets bored and swarms it? At the moment, all the functionality being added could be better simulated by existing player-run RP alliances holding up a wardec against each other.

Nyphur
Pillowsoft
Posted - 2008.05.15 21:06:00 - [316]
 

Originally by: Rodj Blake
As I said in another thread, it's sounding more and more like a kick in teeth for the people who've been trying to inject some RP into Eve for the past few years.

It's also misguided. If an alliance wanted to screw up faction warfare, they could do it and everyone knows it. It's lowsec, there's nothing stopping them. And if they really wanted to blob the **** out of the whole place, they COULD form a megacorp and enter. It's essentially a restriction that has no functional purpose but inconveniences some people. And that's bad mojo.

Cailais
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2008.05.15 21:10:00 - [317]
 

Summary:

Individuals can join an NPC Militia Faction (sign on for a faction) to participate.

Corps can do the same.

Alliances cannot join FW (nor can Corps within an Alliance I assume)

Faction vs Faction PVP is enabled everywhere BUT:

There will be deadspaces restricted by ship size dotted about (findable by onboard scanner, and beacon lit once entered) with time objectives inside.

Not all such 'warzones' will have ship restrictions - yes Capitals could be used in some.

Some Low Sec systems will change hands (faction) dependant upon how the war is going.

Lots of new faction rewards and tag loot drops, ranks, medals etc as you help your faction. Some new faction cruisers coming (aswell as the 6th Amarr Frigate).

Summary - enables low level, small gang pvp and wider 'global pvp' for players to get into that aspect whilst not detracting from what the big alliances are doing up in .0.

Oh and level V missions are getting much better rewards.

C.


Leandro Salazar
Quam Singulari
Posted - 2008.05.15 21:10:00 - [318]
 

Well guess I have to wait for a REAL devblog to get answers to some more concrete questions...

Such as:

1. Will factional warfare in any way touch standard mission running? Will militiamen be able to engage non-militamen that have horrible standings towards their chosen faction?

2. What about the general faction ship revamp that is also supposed to fix the Navy Apoc? Will this come with this patch too?

3. What about the side factions? If I understood correctly, they sit out this round and will be added later? Would it not have made more sense to start small and actually kick the thing off with some side factions and when the system is found to be working involve the main factions? This would also have gone some way to actually bring us the much needed side faction love...

4. The additional cruisers, will they be T1 or faction or both? Maybe it was because Greyscales was talking too fast and a bit too slurry for me, but what was said simply left me confused.

5. Can you opt in and out of it any time? And are there standing requirements before you can join?

6. What kind of advantages/disadvantages (other than the epeen-factor) do you get if your faction conquers/loses systems?

KrazyTaco
Rim Collection RC
Test Alliance Please Ignore
Posted - 2008.05.15 21:12:00 - [319]
 

I'm not going to spend time writing a transcript, but I made a recording you can all download and listen to if you'd like.

Download Here

Cpt Fina
Red Dwarf Mining Corporation
space weaponry and trade
Posted - 2008.05.15 21:13:00 - [320]
 

Originally by: KrazyTaco
I'm not going to spend time writing a transcript, but I made a recording you can all download and listen to if you'd like.

Download Here


Thanks a bunch! Very Happy

Shiftaee
Posted - 2008.05.15 21:15:00 - [321]
 

Krazy Taco thank you much for recording it.

Nyphur
Pillowsoft
Posted - 2008.05.15 21:17:00 - [322]
 

Originally by: Leandro Salazar
Well guess I have to wait for a REAL devblog to get answers to some more concrete questions...

They did answer most of the questions people asked at one point or another. Here are a few important ones that weren't answered, though:

1) WHEN is the patch coming? Something more specific than "soon" or "this summer".
2) How exactly will systems change hands and what benefits are there to owning a system?
3) Will anything be done to stop people just camping the warp-in points to these "battlegrounds"?

And there's probably more but I'm off to bed. Got an exam in the morning. I'll look at all this more objectively tomorrow.

Cailais
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2008.05.15 21:18:00 - [323]
 

Originally by: Sapphrine
Originally by: Cailais

Considering the massive efforts made by ISD and CCP to implement this with an RPG aspect, PLUS a book by Tony G, and video AND eventually ambulation I cant help but think youre being ungrateful and blatantly rude forum whiner.

Kick in the teeth?? Rolling Eyes

C.




Now consider the combined effort of all the RP alliances in game since day one and the effort they've made in keeping RP alive in game? Look at the wealth of stories and background they've written, many linking to how they joined their corps / alliances and found their place in the game. Now say, screw that, if you want in to FW, dissolve your alliance and join a megacorp of your alliance with none of its previous identity or join as individual corps.

Basically, if you're in an RP alliance now, you're barred from FW unless you massively restructure your alliance into corp/s.



Then dont. Continue with your Alliance vs Alliance RP wars. I think it adds a whole new layer of complexity to the political situation: its an opportunity for MORE RP - not less.

I think what you really wanted a system whereby the 'RP Alliances' (CVA/Ushra'Khan) got given the top seat at the table: a system designed especially for you.

I dont doubt youve put a lot into the RP of EVE over the last few years - but that doesnt mean you are entitled to a reward of increased power/influence for doing so - or that 'your' RP had any more validity than anyone elses.

The choice was the system theyve chosen or you (RP corps) vs "Goons/Bob et al" who wouldnt give a monkeys about the RP but would have fueled the 'conquest' with massive .0 funding and cap blobs.

C.


Oakrayven
Gallente
Federal Defence Union
Posted - 2008.05.15 21:24:00 - [324]
 

Edited by: Oakrayven on 15/05/2008 21:25:49
Originally by: Cailais
Originally by: Sapphrine
Originally by: Cailais

Basically, if you're in an RP alliance now, you're barred from FW unless you massively restructure your alliance into corp/s.

I think what you really wanted a system whereby the 'RP Alliances' (CVA/Ushra'Khan) got given the top seat at the table: a system designed especially for you...The choice was the system theyve chosen or you (RP corps) vs "Goons/Bob et al" who wouldnt give a monkeys about the RP but would have fueled the 'conquest' with massive .0 funding and cap blobs.

C.


Their is nothing stoping them from doing so, all they need to do is spin off a few Faction War corps that are defacto "in" the Aliance without actualy being "In" the alliance so they can go Faction waring if they want to.

Cailais
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2008.05.15 21:28:00 - [325]
 

Originally by: Oakrayven
Edited by: Oakrayven on 15/05/2008 21:25:49
Originally by: Cailais
Originally by: Sapphrine
Originally by: Cailais

Basically, if you're in an RP alliance now, you're barred from FW unless you massively restructure your alliance into corp/s.

I think what you really wanted a system whereby the 'RP Alliances' (CVA/Ushra'Khan) got given the top seat at the table: a system designed especially for you...The choice was the system theyve chosen or you (RP corps) vs "Goons/Bob et al" who wouldnt give a monkeys about the RP but would have fueled the 'conquest' with massive .0 funding and cap blobs.

C.


Their is nothing stoping them from doing so, all they need to do is spin off a few Faction War corps that are defacto "in" the Aliance without actualy being "In" the alliance so they can go Faction waring if they want to.


Agreed. why not simply move your alliance players into ONE corp; problem solved no? OR if you absolutely MUST keep your individual corps create a 'alliance' chat channel - serves the same purpose.

C.


Reptzo
Channel 4 News Team
Veritas Immortalis
Posted - 2008.05.15 21:39:00 - [326]
 

Edited by: Reptzo on 15/05/2008 21:42:07
Read the post below mine, says what i meant a lot better, lol.

Tatsue Nuko
Stimulus
Rote Kapelle
Posted - 2008.05.15 21:39:00 - [327]
 

It doesn't solve it really.

I mean, for the Amarrians few can be said to have done as much for the empire for so long as CVA.

But when the Empire goes to war, CVA is persona non grata to the Empire and they really do not have the option of reforming unless they want to drop years of work. Unless they start alt corps. Which those that the no-alliance rule was meant to bar will also be able to do.

So the rule itself is kinda pointless, because it doesn't stop the "griefer". It does however stop those that have put years of service to their respective empire since those are more likely (due to the nature of RP) to feel tied to their characters.

So 95% or something of present day loyalists will not join in because they don't want to drop everything they've already done for their empire.
0.0 alliances will not join in (they have more important wars).
Non-aligned RPers will not join in, because their RP would be violated.

What we have left is the today completely unaffiliated people in Empire. Some of them might join in, and maybe even many of them, it remains to be seen. But those that have spent years of effort into a career of fighting for their empire based on existing game mechanics are now told that they either will not be allowed to fight for their empire when it goes to war, OR they have to actually dissolve...

I just don't know what to say to that. It's so weird it just boggles my mind.

Inanna Zuni
Minmatar
The Causality
Electus Matari
Posted - 2008.05.15 21:48:00 - [328]
 

Edited by: Inanna Zuni on 15/05/2008 22:27:02
Originally by: Rodj Blake
As I said in another thread, it's sounding more and more like a kick in teeth for the people who've been trying to inject some RP into Eve for the past few years.


Sadly, I think I must agree with you. From what has been said so far this actually seems like a nerf of non-0.0 alliances, especially those who have RP at their core.

How to meet the preferences for pilots to be a part of this FW expansion at the same time as keeping the current corp & alliance structure is already the topic of all conversation on our ingame and OOG forum channels, but where it leads is still unclear.

Pilot alliances out of nullsec have kept the RP element of EVE alive; forcing the break-up of them via this new game mechanic / requirement is not the best way to go to maintain that intimate involvement in the life surrounding the pilots, corps, alliances, factions and politics of EVE.

IZ

Oakrayven
Gallente
Federal Defence Union
Posted - 2008.05.15 21:52:00 - [329]
 

Originally by: Tatsue Nuko
It doesn't solve it really. . . .
So 95% or something of present day loyalists will not join in because they don't want to drop everything they've already done for their empire.
0.0 alliances will not join in (they have more important wars).
Non-aligned RPers will not join in, because their RP would be violated.

What we have left is the today completely unaffiliated people in Empire who are not the mining-mission running alts who are used as the PvP mains money/ammo/ship/module maker. . . . But those that have spent years of effort into a career of fighting for their empire based on existing game mechanics are now told that they either will not be allowed to fight for their empire when it goes to war, OR they have to actually dissolve...

I just don't know what to say to that. It's so weird it just boggles my mind.


I have to agree here.

aparnetly they are going out of their way to entice people to PvP in low security, but PVPers need not apply kind of logic is somewhat interesting.

Caius Severus
Galaxy Punks
Dead Terrorists
Posted - 2008.05.15 22:01:00 - [330]
 

So as I understand this, if you are in an existing corp that belongs to an alliance you can't join in with factional warfare.

I can understand that it would be bad for entire alliances to be able to join in, but having to leave your current corp unless the whole corp joins in is going to exclude quite a lot of people. Many people won't want to just leave their corp because it is often a social as well as a game play thing. I am sure that there are also many corps who will not want to leave their current alliance because that also has many advantages (access to 0.0 space etc).

I was hoping that this would be more inclusive than it looks like it is going to be, but I will reserve judgement until we actually get to see how it works in practice.


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