open All Channels
seplocked Jita Park Speakers Corner
blankseplocked Any Miners?
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Soporo
Caldari
Posted - 2008.05.05 08:31:00 - [1]
 

Edited by: Soporo on 05/05/2008 08:47:53
Too busy to look atm, need to jet in a few but...do ANY of these candidates Mine or seriously mined in the past?

If so: Tell me what you think about Mining as a profession.
Any problems? Working as intended?

Ankhesentapemkah
Gallente
Posted - 2008.05.05 08:34:00 - [2]
 

I do, but I do other things as well.

There are some other candidates that mine, at least part-time. Not sure who exactly.

Ben Derindar
Dirty Deeds Corp.
Posted - 2008.05.05 08:50:00 - [3]
 

Edited by: Ben Derindar on 05/05/2008 09:22:51
Yep.

Back in 2004 my corpmates and I set up mining operations in RNF-YH in central Catch: a quiet dead-end system with plenty of that sweet, sweet arkonor.

We hauled several GSCs out from Empire and anchored them both in the belts and in safespots. Using t1 cruisers, we would ninja-mine into the cans, bugging out whenever NPCs showed up. When the belt cans were full, we'd collect the ore and bring it to the safespot cans so we could keep mining. When the safespot cans were full and map activity was quiet, we'd then haul the raw ark 25 jumps to Empire for refining.

The game was considerably different back then of course: there were no such thing as outposts or POSs, the NPCs were a lot tougher and more of them scrambled, no cruisers had any mining bonuses yet, GSCs were far more durable, safespots were (generally) safer as there were no probes, and the playerbase was much smaller so hauling solo in 0.0 wasn't as absurd an idea then as it sounds now.

Ahh, those were the days. Cool

EDIT: I really can't comment on the OP's edit as I haven't mined much at all in the last two years or so. I just used to a lot before that. Embarassed

/Ben

zoolkhan
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2008.05.05 09:00:00 - [4]
 

Edited by: zoolkhan on 05/05/2008 09:02:13

Too busy to look atm, need to jet in a few but...do ANY of these candidates Mine or seriously mined in the past?

If so: Tell me what you think about Mining as a profession.
Any problems? Working as intended?


when i entered the game i mined my ass off and built my own ships
last time i did serious mining was when we build that outpost and mined for it.

is it nowadays working as intended, no - the macros and farmers have destroyed a lot
ginormous amounts of secure cans annoy the hell out of anyone now..

there is lot work to do in that department, the can issues is now beeing tackled
with the junk in space campaign.... but thats only one thing that finally receives some attantion.

i would like to see a new mining shipclass to be born, the "ninja miner" combining stealth technology and a mining laser - in order to mine high end ore in low sec or 0.0
(some high end ore in low sec would be nice but you find only crap ore there, no
crokite i.e.)

...

Bunyip
Gallente
Center for Advanced Studies
Posted - 2008.05.05 09:04:00 - [5]
 

I frequently mine in my Hulk, and use the minerals from the refined ore for production. I guess I'm a bit of a carebear, but I'm also a realist.

- Bunyip

Caius LiviusCerso
Caldari
Deep Core Mining Inc.
Posted - 2008.05.05 09:15:00 - [6]
 

shatana fulfairas mines a lot and trades some.

when does the voting start?

Arithron
Gallente
Gallente Trade Alliance
Posted - 2008.05.05 09:15:00 - [7]
 

Edited by: Arithron on 05/05/2008 09:16:49
A similar question was asked on my thread. I post the question and reply for you; it contains the information you need.

Do you find mining incredibly boring? I think it is, and I would like to see your viewpoint on this - and where you feel this career path in EVE could go in order to make mining a more enjoyable experience for the people doing it? Do you also agree that a system of mining that required a decent level of human intelligence would remove that masses of macro miners that bring mineral prices down with their machine mining and 20 barges?

Yes, I find mining a little tedious! That’s why I have NOTHING BUT ADMIRATION for those that do it as a profession! It could be spiced up a little I think. Prospecting might be expanded a bit so that there is more luck involved in finding an asteroid with good ore. Maybe even have asteroids variable in ore quality, and occasionally, just ever so often, Joe Miner hits the mother lode by striking a rich, undetected vein in the asteroid. Enlarge the variety and occurrence of those scannable cosmic areas with new hidden belts, and make them more team orientated (miners needing PILOT protection as they mine). Just a few ideas, maybe worthwhile or not….I’m sure there are many others out there which I’d happily discuss and entertain...

I see Mining as VITAL to Eve, as it underpins the Industrial side (and hence affects ALL players directly through modules/ammo/ships/minerals price etc). I dislike Macro miners, as do many of the candidates. Some changes that require human attention during mining would be useful (eg, having to constantly ‘tune’ your lasers to different sections of the asteroids due to fluctuations in density….probably a bad idea, but other players will have better ones).

Take care,
Bruce Hansen (Arithron)

LaVista Vista
Conservative Shenanigans Party
Posted - 2008.05.05 09:29:00 - [8]
 

I used to mine when I was in Lotka Volterra. THAT was actually the reason i created this very character!

But I think we need more tools for miners, for all sizes of operations.

The rorqual needs a bit of love.
Orca needs to be out faster.
ORE commandship? Shocked

Bunyip
Gallente
Center for Advanced Studies
Posted - 2008.05.05 09:37:00 - [9]
 

Originally by: Arithron
Maybe even have asteroids variable in ore quality, and occasionally, just ever so often, Joe Miner hits the mother lode by striking a rich, undetected vein in the asteroid. Enlarge the variety and occurrence of those scannable cosmic areas with new hidden belts, and make them more team orientated (miners needing PILOT protection as they mine). Just a few ideas, maybe worthwhile or not….I’m sure there are many others out there which I’d happily discuss and entertain...

I see Mining as VITAL to Eve, as it underpins the Industrial side (and hence affects ALL players directly through modules/ammo/ships/minerals price etc). I dislike Macro miners, as do many of the candidates. Some changes that require human attention during mining would be useful (eg, having to constantly ‘tune’ your lasers to different sections of the asteroids due to fluctuations in density….probably a bad idea, but other players will have better ones).


I'd like to carry that idea a bit further. I agree with everything that Arithron said, but think there could be other ways to enhance it.

My webpage talks about periodic raids of high-sec space. I think this is a good way to get rid of macroers and AFK miners (those not at the computer for some time), while still being fair.

The concept, as outlined elsewhere, is this: The devs play a major NPC in the game (since the name cannot be made into a player character) and comes in warning them in his own words that there will be a raid on the system in 5 minutes. This gives those at the keyboard time to wrap up and head back to the security of the station.

The armada arrives (lots of battleships and such) and begins a sweep of the asteroid and ice belts before finally being squashed by Concord. During this time, they shoot anybody they see in the belts.

This idea is still in it's infancy, but I believe it's one of the best ways to get rid of macrominers without violating the game logic or anything like that. It will be refined, and then presented to the developers if I attain the position of CSM.

- Bunyip

Goumindong
SniggWaffe
Posted - 2008.05.05 10:06:00 - [10]
 

yes, though i don't do much of the heavy lifting. Though that does mean i am very close to a lot of intelligent people very well specialized and experienced in the task

Ma Zhiqiang
Minmatar
Huang Yinglong
Posted - 2008.05.05 10:10:00 - [11]
 

Mining is and should be the main feature how to aqcuire minerals. As many of the game mechanics are growing old in the light of newer features that have been introduced, I see the many static belts being something that could be looked into. We have seen ships turning into wrecks, from just turn into an explosion and somehow leave a can behind them just before exploding. How to improve mining?

First off, mining is a very time consuming and booring task for many players. Of course, some people enjoy that play style, and I myself find the task being perfect for doing other things such as organising members, looking up corp stuff etc.

I'm not sure how to improve the experience per say, but I indeed something must happen with how it works. Real life asteroid belts are far bigger than the ones appearing in EVE online. That known, EVE is a game, but anyways... ;) As far as I know, there aren't eitehr any specialized asteroids containing certain materials.

Future asteroid belts could be upgraded in the process when planets get their proper size in the game. Belts would then be fewer but far much bigger. As mentioned, you should need to survey scan/probe the different rocks. Maybe you could be able to anchor a mining structure (which of course could be targeted and shot into pieces by others) on really big asteroids.

Something like that, maybe.


Qelen Seastrider
Accelerated Research and Manufacturing Sciences
The Last Brigade
Posted - 2008.05.05 13:41:00 - [12]
 

Originally by: Bunyip
I frequently mine in my Hulk, and use the minerals from the refined ore for production. I guess I'm a bit of a carebear, but I'm also a realist.

- Bunyip


If you're a realist, then you know something needs to be done to fix the situation of ore thieves. I don't condemn the concept of ore thieves, but as things stand, the odds are so stacked against a miner who tries to defend his nard work that the only sensible thing is to let the ore thief take the ore. Where, I ask you, is the game balance to that?

If Concord is there to defend us in high-sec, then let them stop ore thieves!

Bunyip
Gallente
Center for Advanced Studies
Posted - 2008.05.05 14:17:00 - [13]
 

Edited by: Bunyip on 05/05/2008 14:17:27
Originally by: Qelen Seastrider
If you're a realist, then you know something needs to be done to fix the situation of ore thieves. I don't condemn the concept of ore thieves, but as things stand, the odds are so stacked against a miner who tries to defend his nard work that the only sensible thing is to let the ore thief take the ore. Where, I ask you, is the game balance to that?


Actually, I'm gonna have to disagree with you there, to an extent. While I believe ore thievery is a weak attempt at ganking, it does have a functional part in the game. The part I can't understand, though, is why we can take everything from a can and be called bad, but lay a finger on the can itself and Concord comes in to smack us around.

Here's my concept: Whether you shoot or steal from a can, the same thing will happen. You get the red flashy just as is right now, as well as a very small hit to your security status. That way, people can't live alone off of theft.

The penalty will be very small (maybe -0.1 per theft, compared to the -2 that happens when you pod somebody), but will nonetheless be there. This will discourage massive theft, but still leave the mechanic in.

There are plenty of other methods suggested, but I think this is both logical and reasonable. What do you think?

Omber Zombie
Gallente
Frontier Technologies
Posted - 2008.05.05 15:59:00 - [14]
 

Originally by: Soporo
Edited by: Soporo on 05/05/2008 08:47:53
Too busy to look atm, need to jet in a few but...do ANY of these candidates Mine or seriously mined in the past?


I used to roleplay the high priest of an asteroid cult - does that count? Razz

seriously though, I think most people will have mined at some point during their eve career. Mining as a profession is a highly required profession in eve and currently it seems ot have hit a liit in it's capacity to supply minerals to producers. This isn't due to alack of tools available, I just think mining is boring (as I'm sure a lot of people do) and that entire part of the game should really be looked at to encourage players to take up mining. Make it interesting and more people will do it.

Arduron
Posted - 2008.05.05 16:01:00 - [15]
 

Right now I am doing alot of mining, as many of our corp members are miners. (My wife included). My skillset has always been balanced between mining/combat. But this last couple months I have been mining almost exclusively.

I think there is some need for some "additions" for miners in the form of protection (with the expense of skills/mods of course). But that falls under the discussion of the "Local" issue. (Replacing local/BACON with skills/mods to allow for enhanced scanning and detection of hostiles if you spend enough in the skills that is)

Other than that, I think mining is working well.

I had posted in another thread some of my thoughts on improving mining to make it more "enjoyable" and perhaps draw more players to mining from other professions. These comments are in my campaign thread at: http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=762656

Thanks!

Jason Dread
Posted - 2008.05.09 11:32:00 - [16]
 

Originally by: Qelen Seastrider
Originally by: Bunyip
I frequently mine in my Hulk, and use the minerals from the refined ore for production. I guess I'm a bit of a carebear, but I'm also a realist.

- Bunyip


If you're a realist, then you know something needs to be done to fix the situation of ore thieves. I don't condemn the concept of ore thieves, but as things stand, the odds are so stacked against a miner who tries to defend his nard work that the only sensible thing is to let the ore thief take the ore. Where, I ask you, is the game balance to that?

If Concord is there to defend us in high-sec, then let them stop ore thieves!



I agree!! Something MUST be done to weaken the constant reaccurance of ore thieves. I've been robbed three times in the passed two days! something must be done, something...

Jess Ica
Gallente
Posted - 2008.05.09 12:37:00 - [17]
 

Heya,
yeah i mine quite regulary Ice and sometimes also minerals when i need a change.
I also mined alot my whole EVE life.

Mining needs to get more intresting. Mostly by making the better ores more available in the low sec regions. (This results to make low sec more accessible to high sec players)

Than the respawn rate of the belts needs to be raised a little as the high sec belts are mostly quite dry.

MinorFreak
Amarr
Ordo Ministorum
Posted - 2008.05.11 17:00:00 - [18]
 

I'm also interested in the CSM's position on mining, as i've mined uhm...well...let's just say I breathe mining.

My only issue, at the moment, that simply leaps out at me is Jaspet. Has anyone looked at it's value? it's worthless...I believe the uselessness of mining jaspet in low sec compared to mining veldspar in hi sec (both for market proximity and straight up mineral profit) makes the attractiveness to risk so much for so little, in low sec, pathetic.
The belts are dangerous enough, the gates even more so (now with the heavy interdictor)
My question. "What do the representatives think about the regular belt mining in low sec, in the context of risk/benefit?

As for other mining concerns...well...Exploration has really opened up low sec for the experienced among us. I'm not at the level of fielding the industrial capital ships for my corporation, but have enough to exploit the gravimetric sites in low sec. Profit, on a large Gneiss field can be 360m.
The problem with low-sec gravimetrics is there's no access to megacyte besides spodumain, although i've heard rumours of ark in low sec.
My question is thus: "I'm wondering what the CSM thinks of low-sec megacyte availability."

And finally, what is the CSM's position on suicide ganking of miners in empire - know that I myself am perfectly happy to learn my lessons in the school of hard knocks, since i'm confident a properly set up mining vessel can hold off an attack until Concord arrives.
My question to the CSM on this subject is, "when does pvp become griefing (aka EULA violation) and is the CSM even equipped to be a voice for miners?"

Lassie Vhemneer
Posted - 2008.05.11 17:57:00 - [19]
 

Edited by: Lassie Vhemneer on 11/05/2008 18:18:00
With two accounts I found that I prefer mining more than security. However my focus currently is to spend the next year and half to pilot a Roq. and build alliances with Industries-through contracts that will provide security for contracted compressed resources.

Still in my learning stages/not sure about current events I'd hope to understand more of this event and whats expected. I hope that leaders (alliances) in this profession who has the wit know whats best needed for profits.

Inanna Zuni
Minmatar
The Causality
Electus Matari
Posted - 2008.05.11 19:42:00 - [20]
 

I mine if I have a few hours gap between other activities, which typically adds up to anything between four and ten hours each week. In the past I've owned a couple of Hulks, but both got taken down :-(

Usually I will use the refined minerals for my own manufacturing but occasionally for the isk. Without miners there is less industry; miners are part of the cycle of EVE manufacturing.

IZ

Piitaq
Gallente
19th Star Logistics
Posted - 2008.05.11 21:44:00 - [21]
 

Originally by: Qelen Seastrider
Originally by: Bunyip
I frequently mine in my Hulk, and use the minerals from the refined ore for production. I guess I'm a bit of a carebear, but I'm also a realist.

- Bunyip


If you're a realist, then you know something needs to be done to fix the situation of ore thieves. I don't condemn the concept of ore thieves, but as things stand, the odds are so stacked against a miner who tries to defend his nard work that the only sensible thing is to let the ore thief take the ore. Where, I ask you, is the game balance to that?

If Concord is there to defend us in high-sec, then let them stop ore thieves!


I TOTALLY AGREE with Qelen Seastrider, a MAJOR reason why mining is unattractive is the griefers / thieves. It should be possible for a noob or a player that likes to mine for himself to do so, without loosing hours of hard work or his ship. Ive heard many people say you can just mine and dock to station with ore and resume OR use a secure can. Obviously these statements come from people who DONT mine, as mining these ways are too time consuming compared to what is gained. Jet can mining is the way to mine, if it shall be worth mining.

I would imagine more and more people will turn to mission grinding to earn ISK, instead of mining. Since the time / ISK is way better and chance of loosing ship much lower. So if the little guy shall have a chance as a miner, something needs to be done.

*The idea of security hit on theft is good! But it should be way bigger than 0.1 I would say between 0.5 - 1.0 depending on system sec level

*Another approach would be to sell bigger secure cans, with a size compared to jet cans. The price should be higher ofcourse.

*Dedicated agent missions for miners, some rare OREs in high sec, but you have to manually fly long distances, multiple acceleration gates etc, so it cant be macro mined. This would provide security from thiefs and give some background storyline and maybe even LP points for the miner.


As it is now, its more or less impossible to solo mine, if you think your time is worth something; and if you need to team up with other people you might aswell go 0.0 and mine arkonor and bistot, with security detail, mining booster, haulers and multiple mining ships. Its good fun and I like it very much, but inbetween theese mining OPs it would have been nice to do a lil solo act. But as things are I tend to do other stuff: ratting, missioning, production, research.

If one of the candidates agree that things are out of balance as it is now, and would advocate for the miners to gain security or means to help them, so balance can be regained. I would vote for him or her.

Dake Avant
Posted - 2008.05.14 02:25:00 - [22]
 

I'd also like more options for increasing the amount of ore we can mine. I run an industrial corp with 3 hulks. With skills, and leadership bonus's we mine only 1700 units each minute/person. We only mine in highsec because to put it simply, jaspet is worthless. Comparing the risk versus reward of going to lowsec, it simply isnt worth it. High danger, low value ores, we can simply make more from veld(gods bless high trit prices). Before I get more offtopic(and ranty) more tools/ships for increased production would be nice.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only