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blankseplocked [CSM Candidate] Noghri ViR
 
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Noghri ViR
GoonFleet
Posted - 2008.05.05 06:58:00 - [1]
 

Edited by: Noghri ViR on 05/05/2008 07:03:01
The only candidate with enough experience to represent you, and everyone equally

As always, for more information visit my campaign website:
http://noghri08.wordpress.com/

I will have played Eve for 3 years once June rolls around. My first character started out in Lordless and I was there for just about 2-3 days before the drama started and things fell apart. From there I ended up joining another goon ran corp called The Regulars and we were up north with Forsaken Empire. It stayed pretty drama free for the longest time, but then we found out Remedial was planning on creating another goon corp (Goonfleet) and we were going to try to get our first share of 0.0 space. FE was starting to fall apart so I ended up moving my stuff down and joined in on the first few raids of 3FA's space.

After all that ended and we started to settle down in S-U I had a pretty good handle on the game and started leading newbies around in the first few recruiting drives. I was a hardcore player during this time until right about before we moved east to help out the Russians. I then got hired on at a head systems admin at a healthcare company in town. So my playing time dropped off dramatically.

I'm back to playing a lot more these days. On the weekends and a handful of weeknights I participate in some roaming gangs and have some fun. I'll also solo in low sec from time to time.

In real life I've been married for a little over 5 years and my wife and I do a lot of traveling. I've had the sys admin position at the healthcare company for about a year and a half. I'm a big homebrewer, last year I won Homebrewer of the year for the Oregon Brew Crew. I'm also a certified Beer Judge and I'm close to the points needed for a national ranking, but I don't have the test score to get that ranking yet. Other then that my other big passion is college football and if you visit Something Awful's SAS forum, then you've seen my college football threads.


Noghri ViR
GoonFleet
Posted - 2008.05.05 06:59:00 - [2]
 

Edited by: Noghri ViR on 05/05/2008 07:03:31
I feel that I’m the best candidate for the CSM position due to my real life experience. Without getting into too much detail for the internet stalkers, I deal with various committees on a daily basis. For the Oregon Brew Crew I was the competition chair and organized the Pacific Northwest National Homebrew competition, which happens to be one of the larger competitions in the US. For this I had to organize over 400 entries, and 60 volunteers, make sure they all knew what they were doing, get the supplies they needed and have it all done in 7 hours. (Which sounds like a lot of time, but isn’t). With that being the biggest one I’ve done, it’s not the only. I’ve either ran or helped out with various other competitions all around the northwest and helped advise others throughout the country.

On a daily basis I have to deal with various committees and groups I belong too. These are things like work committees and various IT committees that I’m on. Overcoming conflict in those groups is something I have a vast majority of experience from and I believe that being in Goonfleet I will need those skills to overcome conflict that bound to come from that association.

As your CSM I will do my best to bring CCP’s attention to fixing the mechanics of 0.0 space. For far too long they have ignored how crappy POS warfare is, how out of balance Titans are in the game and while I haven’t had a chance to look at their hardware I’m guessing that the hardware used to run empire space pales in comparison to what is used to run the area in which we live. I also believe my real life experience of being a network admin and programmer will give me the skills necessary to knowing when CCP is bull****ting us or telling us the truth.

I also believe that because I haven’t been as public on the eve forums, I won’t have the built up hostility that some of the other goonswarm members would receive if they were elected to the council. I would like this council to be able to actually get things fixed in this game and not turn into shouting match or ****ing contest with typical goon antics. (I’ll leave those for the nighttime when we can all get drunk together and do some blow off a hooker’s ass or something like that*)

*props to those who get the movie reference

Noghri ViR
GoonFleet
Posted - 2008.05.05 16:45:00 - [3]
 

Various Rough ideas:

(Keep in mind that these are rough ideas and while there has been time and thought put into them, they are by no means ready to dump into the game)

0.0 Space
Border Regions - Back in the good old days you could deploy a crapload of mines on 0.0 gates and prevent random gankers from coming by.
Eventually it was realized that this was a horrible idea and was taken out of the game. I believe that we should add in border regions for Sov 4 space.
Would be able to put up a variety of structures in these systems, such as scanners that can search for cloaked ships, turrets that will fire on hostiles and structures that will help people mine. This is a very very rough idea at this point, so most of this is subject to change

POS Skyhoook - Allows Motherships and Titan pilots to jump out of their ships and have fun playing the game again with those characters. The skyhook would be a module that they could dock their ship up at and leave it at a POS without having to worry about someone stealing it. But the module would be shootable. If the POS was put into reinforced you couldn't jump back into that ship and if the POS was eventually blown up you could steal the ship. So while you could leave your ship someplace for safekeeping while you got into a Battleship, you would still be running some risk for taking that action.

Cynojammer - Add in a stront bay for the cyno jammer. But there would only be enough fuel in there for 1-3 hours. The HP for the structure would be reduced to make it easier to put the Cynojammer into reinforced mode.

Titan Nerf - Due to some lame RP explanation, Titans would not be able to fire multiple DDs on the same grid. For example, if you're on a gate and someone comes in and DD's a second Titan couldn't come in and fire their DD until the cool down period was over (45-60 minutes)

Blackop POS - Basically these are just like any other POS, but you can't see the contents inside. The guns, disruptors and other modules that are supposed to be outside would appear outside, but you couldn't see what's inside the POS shields. The contents would essentially be cloaked. There could be an active gang in there or they could be elsewhere.

Due to some lame RP explanation you would only be able to deploy one of these per SOV 4 system you have, but you could deploy it anywhere you want.
For example, if you have 1 SOV 4 system in Scalding Pass, you could deploy 1 Blackop POS in Delve (or wherever you wanted)

Fixing Logistics:
Jump Freighter Cargo Expansion - Pretty self explanatory. If the developers think that the current setup is suitable for 0.0 space. They should be forced to keep POS's in 7 regions fueled and after 2-3 months of them doing that we'll see if they have the same opinion or if they are clinically insane by this point.

POS Ice Miner - In a system that has Sov 4, you can deploy a module that will mine ice and fuel tower that are only in the sov 4 constellation.
This module will show up at the ice belt and can be attacked and destroyed.

Misc:
Torps - While torps were overpowered pre Revelations, post Rev they suck ass. I have a character that has over 35mil+ skill points and they barley fly over 30km. I don't think you should be able to easily jump into a being able to use a weapon that can dish out a load of damage like torp can right away, but I would like to see some sort of advanced missile skills that would all you to get that range up a bit.

Mining - Mining in 0.0 is boring and not profitable at all. This needs to fixed. While I would be happy to announce some of my ideas for this, but I don't do mining in 0.0 so my ideas might not be the best for fixing this problem. I would turn to people who have more knowledge on this subject for their ideas instead.

Hamfast
Gallente
Posted - 2008.05.05 16:49:00 - [4]
 

I have several questions, and taking a page out of Talkuth Rel’s book, I decided to ask each candidate in their own thread…

1) Invention – A good idea that still needs work…
a. Have you ever tried invention?
b. What ideas do you have to improve invention?

2) Pilot Security Level – Should it be more important?
a. (In High Sec) – Should Concord react faster if the victim has a higher security level? If the attacker has a lower rating?
b. Should the Security Level of a system affect changes to Pilot Security level changes?
c. Should the Security Level of a Targeted Pilot have more of an effect on the security change of the attacker?

3) Industry – The Creators of Eve
a. Do you regularly build anything?
b. Do you regularly mine?
c. What do you think could be done to improve industry in Eve?
d. You have been asked to help with new ships for industrial characters, describe a few ideas…


Noghri ViR
GoonFleet
Posted - 2008.05.05 17:17:00 - [5]
 

Originally by: Hamfast
I have several questions, and taking a page out of Talkuth Rel’s book, I decided to ask each candidate in their own thread…

1) Invention – A good idea that still needs work…
a. Have you ever tried invention?
b. What ideas do you have to improve invention?

2) Pilot Security Level – Should it be more important?
a. (In High Sec) – Should Concord react faster if the victim has a higher security level? If the attacker has a lower rating?
b. Should the Security Level of a system affect changes to Pilot Security level changes?
c. Should the Security Level of a Targeted Pilot have more of an effect on the security change of the attacker?

3) Industry – The Creators of Eve
a. Do you regularly build anything?
b. Do you regularly mine?
c. What do you think could be done to improve industry in Eve?
d. You have been asked to help with new ships for industrial characters, describe a few ideas…




1a) Yes
1b) I think that the biggest problem is that there needs to be a better newbie guide to invention. The hardest problem I had when I first started out was trying to figure out how it works. There wasn't a source that had accurate information on the proper way to do it efficiently

2a) There should always be some sort of threat associated with travel in this game. There should always be a question of risk vs reward with everything you do in this game. With that being said, Concord should react fastest in the highest security systems and slower as you get to low sec.
2b) No, once again refer to my risk vs reward statment
2c) Same answer as 2b

3a) Yes, I have a number of things that I currently build in empire
3b) No, I haven't mined for a long time. It's just not that exciting as it was when I was a newbie. You target a roid, point your mining lasers to it, wait 9-10 minutes, move your ore to a can and repeat. There's just not any action there, but this is something I would like to improve. You can see more about my stance on mining at my campaign website.
3c) First off there needs to be a better introduction on industry in the newbie guide. Getting more people involved can only improve the process. I also think there needs to be more skills made available to dedicated industrial characters. We have a boatload of skills you can choose from if you pvp, but compared to those industry is only a handful.
3d) I haven't been asked, but I would like to see a mobile factory that would be able to be deployed in low sec space. This would be a capital ship would act like a factory in a station, but with improved production times and less waste. There would need to be someone to pilot it at all times, but if they were to log off, production would grind to half pace. The pilot piloting the ship would be able to use as many production slots as they want, but they would also be able to rent out slots to other players who wish to use it. All of this would come with a risk vs reward carrot. If a player screwed up the ship could be destroyed just like any others.

Noghri ViR
GoonFleet
Posted - 2008.05.05 17:42:00 - [6]
 

Edited by: Noghri ViR on 05/05/2008 17:42:41
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Noghri ViR
GoonFleet
Posted - 2008.05.05 22:56:00 - [7]
 

These are the 5 issues I vow to address as your Eve CSM

1. Get CCP to address lag.
2. Work a better alternative to POS warfare.
3. Getting Titans back to their original idea of mobile outpost instead of giant I win buttons that they currently are
4. Promote more growth into 0.0 regions.
5. Fix lag, this issue is so bad, it needs to be mentioned twice

Noghri ViR
GoonFleet
Posted - 2008.05.08 23:34:00 - [8]
 

Added in from this thread:
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=765186

CANDIDATE NAME : Christopher Hummert
COUNTRY OF ORIGIN : USA

[5] Rate your own free time in the real life (what's left after work, school, other obligation)
[5] Do you wish you didn't have to travel to Iceland for CSM meetings ?
[3] Rate your own forum reading presence
[3] Rate your own forum posting presence
[5] Rate your own ingame presence
[8] Rate your own PvP activity level
[3] Rate your own PvE activity level
[8] Rate your own industry/science/trade activity level
[7] Number of most accounts you ever had active at the same time
[9] Lowsec mining needs a boost
[0] Highsec mining needs a boost
[9] We need larger mining ships
[6] Rorquals should be allowed to use stargates like jump freighters
[0] Allow capital ships in highsec (cyno in highsec)
[8] Jump freighters need a big boost boost (extra cargo, extra hitpoints/resists, maybe even module/rig slots)
[9] Lowsec mission-running needs a boost
[0] Highsec mission-running needs a boost
[5] Bring back nexus chip NPC buy orders
[0] L5 missions need to be available in highsec too
[0] L4 missions need to be available in lowsec only
[1] No insurance for CONCORD kills
[0] No insurance for 0.0 kills
[0] No insurance for Battlecruisers and above
[0] No insurance for Battleships and above
[7] Dysprosium situation is fine
[6] Moon mining needs a total revamp
[9] Allow moon mining in 0.4
[9] Allow moon mining in highsec
[5] Input T1 BPC levels need to influence output T2 BPC levels
[5] You should be able to research levels on BPCs in POS mobile labs
[5] Mobile lab slots need to be allowed to become public
[4] You should be able to build outposts in any system that have no stations at all (no sov requirements)
[9] Local should be replaced with constellation
[0] Local should be replaced with region
[5] Local must go away completely
[9] Non-covops cloaks need stronger drawbacks/penalitiessee * for specifics
[6] Stealth bombers need a boost
[8] Black ops need a boost
[5] Marauders need a boost
[0] HICtors need a nerf
[9] You should be able to probe non-covops cloaked ships
[0] You should be able to probe all cloaked ships
[4] Speed-tanking needs a nerf for all ships (less overall speed)
[6] Speed-tanking needs a nerf for the larger ships only (BS speed much lower, BC speed lower, cruiser speed a bit lower)
[0] Active shield tanking needs a nerf
[0] Active armor tanking needs a nerf
[0] Passive shield tanking needs a nerf
[0] Armor/hull buffer tanking needs a nerf
[7] Web drones need a boost
[7] Painter drones need a boost
[2] ECM drones need a nerf
[2] ECMs need a nerf
[0] RDSs need a nerf
[0] Carriers need a nerf
[7] Motherships need a nerf
[9] Titans need a nerf
[0] Focus fire needs a nerf
[9] Rigs on small ships need to cost less than rigs on large ships
[2] T1 rigs are too expensive
[9] T2 rigs are too expensive
[7] Abandoned wrecks should be scannable via probes
[0] Salvaging a wreck needs to be an act of agression
[0] Looting a wreck needs to not be an act of agression
[5] Older characters should be expelled from NPC corps in single-man corps
[1] Wardec fees are way too low for corps
[1] Wardec fees are way too low for alliances
[0] People should NOT be allowed to leave a wardecced corp until war ends
[0] Corps should NOT be allowed to leave a wardecced alliance until war ends


 

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