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Ankhesentapemkah
Gallente
Posted - 2008.05.03 10:37:00 - [1]
 

Edited by: Ankhesentapemkah on 03/05/2008 10:44:09


Personalia
Name: Eva Jobse
Nationality: Dutch
Born: 1984
Occupation: Student, Game Designer, Programmer, Computer Tech Support
Click to see CV.

Character Information
Name: Ankhesentapemkah
Race: Gallente
Born: 2003
Corp: Aliastra (NPC Corp)

Campaign website:
http://evajobse.net (watch the campaign movie)


Brief overview of Issues:

Getting more interesting PVE and PVP content implemented for solo players, unorganized groups of players, and small corporations.
Some examples: For PVE, dynamic missions, possibly based on developments in faction warfare. For PVP, tradable killrights for bounty hunters, and rewards for destroying people with negative standing in lowsec and 0.0 to give incentives to players that want to be anti-pirates. The upcoming Faction Warfare should be interesting and accessible for all types of players.

Let players deal with criminals
It's outrageous that there hardly is a way for players to get revenge against known criminals, and that there is no way of pre-emptively kicking known gankers off a gate in high-sec.

Invention/Manufacturing interfaces
The current interface is cumbersome and extremely hard to understand for people that are unaccustomed to it. Needs to be reworked from the ground up, in my opinion. Some easy way to differentiate a BPO from a BPC would be nice for those with a lot of blueprints.

Improvements to Blueprints, R&D/Invention
R&D agents should have more to offer than just datacores... for those that are willing to put some effort in it, that is. Inventions should have a very small chance of giving a T2 BPO, and they should also be an ultra rare drop in certain exploration sites. Decryptors should be obtainable through other means as a trade-off.

Improve low-sec rewards
Right now, it's often not economically viable to operate in low-sec space. There should be better ore, better rats (some battleships), and a bigger multiplier to mission rewards.

Dynamic NPCs shaped by player actions
As for a big project in the future, I'd like to see NPC factions and rats being a lot more dynamic. NPC factions would attempt to accomplish objectives, and player missions would be based around stopping or helping them, with result of these missions affecting the outcome and future missions. This makes player action much more meaningful, while giving more life to the Eve universe as a whole.

Active player communication as CSM
I'd like to go beyond what CCP asks of the CSM, and schedule my own IRC chats and provide talk pages through players can provide input, ideas and feedback. In addition, players can apply for an advisory role so they are sure that their promising ideas have an ear.


Player background and view on CSM

I've started playing Eve right after release, and even though I have not been at it continuously, I have been through all important developments in the game. I like the direction in which the game is going, especially with Faction Warfare on the horizon, but I believe there still is much work to do. I'd like to see a lot more feedback from CCP on issues troubling players and the suggestions they make to improve the game, and the CSM would be an excellent body to act as a relay channel.

While I'm more of a peaceful player myself, I strive towards making Eve a better game for all kinds of players. I'm not part of any alliance, and thus can be trusted to have a neutral view on issues.

Ankhesentapemkah
Gallente
Posted - 2008.05.03 10:38:00 - [2]
 

FAQ

Ankhesentapemkah is against all PVP and will turn the game into Hello Kitty Online!
A common misconception throughout my campaign. PVP is essential to Eve, and I definately want it to stay, and actually improved on, through tradable killrights and an interesting faction warfare system.

But you're against suicide ganking?
Suicide ganking currently has too few consequences for the criminals that employ these tactics. The worst thing about it is that the players do not have many means to deal with these people, so I think that tradable killrights would be the best option here. We might have to look into changing the insurance system. However, I do not want the tactic to become impossible, untanked haulers with way too much cargo flying afk, etc, should still be a valid and profitable target.

Why aren't you in a corp?
My personality makes me very loyal and dedicated, and I know from other games I played, that when I become part of a group, that I dedicate most of my time and money towards helping the other members. I like to play Eve for fun at the moment, not as another job and responsibility, I already have the CSM for that, hehe. I like my independance and the freedom to go where I want and play with who I want. My friends are in many different corporations and it would be selfish of me to try and rip them away, to get them to join a corp of my own.

What do you think about Ambulation?
Depends entirely on the way it is implemented. If it's just a fancy chat and gamble room, then I'm not really interested, even though I know that people will appreciate ingame gambling a lot. I don't really think it's something for me, though, as I like to DO something productive, not sit on my butt. However, I can't judge before I've seen it and all features are revealed. And there is nothing wrong with a full body avatar, either.

What do you think of Bacon?
Bacon makes up for a lacking feature in the interface, but that does not mean that it is harmless or should be tolerated. I'm against all 3rd party applications that give players an advantage over others, no matter how innocent, as it sets the door open for other programs that are more malicous. I've seen in the past where it leads to if 3rd party programs are not dealt with, and I'd like to see Eve remain 3rd party program free. That said, scrolling up and down through local all day isn't really a fun thing to do either, but it's up to CCP to fix it (and I hope they change the system soon), not the players.

You're not a PVPer, so you're not a good candidate!
There is a lot more to Eve than just PVP, and I'm very sure that there will be CSMs with a lot more PVP experience than me. There are 9 positions open, and a mixed team would be the best, in my opinion. Also, just because I do not have much hands-on PVP experience, does not mean that I do not know the theories behind it. I've had an Ultima Online server in the past, and PVP was an important aspect of the game in there as well.

You seem to have a lot of ideas on how you want the game changed, but you're supposed to look after player ideas, not your own.
Absolutely true, but players would of course like to see a CSM elected that shares their vision on the future of the game. Also, the player ideas need the support of at least one CSM (or 5% of the players), so it definately makes a difference who you vote for. And it is nice to discuss your idea with someone that that thinks along the same lines as you do.

All CSM people are selfish! Admit it! What's in it for you?
I'm definately NOT the kind of person that wants to become a CSM for the "free trip to Iceland" or the assumed power and respect gained to boost my ego. As for changing the game rules in my favor, I believe that the changes I have in mind benefit most of the players and are good for Eve as a whole, and there are quite a few things on my list that does not benefit or interest me as a player at all.

That does not mean there's nothing in it for me. As a game designer in real life, I think there's a lot of experience to be gained if I become a CSM. And of course it would good on my CV. There you have it, that's the selfish aspect of my candidacy. I think the selfless aspect is a lot more prominent, though.

Ankhesentapemkah
Gallente
Posted - 2008.05.03 10:39:00 - [3]
 

reserved.

Z0D
Minmatar
Rubycom Matrix
United Corporations Of Modern Eve
Posted - 2008.05.03 11:06:00 - [4]
 

Edited by: Z0D on 03/05/2008 12:18:33
Keep up the work, you put a lot of effort in this campaign, i agree on most issues you mentioned and adjustments that should be made to the game to make it fair to everyone of all trades, not just a select few, lets not forget all PvP'er out there you may not like some of the changes proposed, but all types of trades from the small time miner, indy, missioners, marketers, pvp'er are all needed to balance each other on a fair base.

You have my vote

Z0D Cool


Ankhesentapemkah
Gallente
Posted - 2008.05.03 11:28:00 - [5]
 

Originally by: Hamfast
Where is your [Candidate] thread?

I have several questions, and taking a page out of Talkuth Rel’s book, I decided to ask each candidate in their own thread…

1) Invention – A good idea that still needs work…
a. Have you ever tried invention?
b. What ideas do you have to improve invention?

2) Pilot Security Level – Should it be more important?
a. (In High Sec) – Should Concord react faster if the victim has a higher security level? If the attacker has a lower rating?
b. Should the Security Level of a system affect changes to Pilot Security level changes?
c. Should the Security Level of a Targeted Pilot have more of an effect on the security change of the attacker?

3) Industry – The Creators of Eve
a. Do you regularly build anything?
b. Do you regularly mine?
c. What do you think could be done to improve industry in Eve?
d. You have been asked to help with new ships for industrial characters, describe a few ideas…



1a: I have done Invention in a limited fashion, it is not my primary income source.
1b: T2 BPOs obtainable in a limited fashion through invention, decryptors obtainable through different means, R&D agents becoming more then just milkable datacore cows.

2ab: There are currently many proposals of making adjustments to player security on the table. This is just one of them, which will have to be researched. I cannot comment on these questions, as there might be better alternatives, with which your system might be in conflict.
2c: Destruction of a pilot with low security status by a pilot with positive security status should give a reward (standing, concord loyalty points, and/or otherwise), to make antipiracy/vigilante a valid profession.

3a: Have done so in the past, but currently not on a regular basis.
3b: Yes, belt, mission roids, and mining missions.
3c: Fix the interface, it's really complicated, cumbersome and inefficient. Faction warfare should also have a role for pure industrialist characters. And I'd like to see deadspace mining sites introduced to the game, besides those already in place from exploration.
3d: A budget version of a freighter (around 300k capacity), and I can't wait for that high-sec Rorqual we've been promised.

Ankhesentapemkah
Gallente
Posted - 2008.05.04 17:01:00 - [6]
 

Originally by: BlondieBC
1) What are you views on faction warfare, and do you consider ccp implementing faction warefare important?

2) Do you supports ccp goal on trying to move people to low sec and 0.0?

3) Do you support changes to make low sec and 0.0 more populated? Please discuss changes.


1) Faction Warfare is one of the things I'm looking forward to most. It provides opportunities to add content for individuals and small groups, and finally gives significant meaning to the standings we have with Factions. I think Faction Warfare is more important than Ambulation, because of the whole avenue of new and interesting activities it opens up.

2) 0.0 no, because that seems to be the territory of Alliances and that's not interesting end-game for every type of player. Low-sec should definately see more use, and I think there should be more (financial/reputation) incentives to be there. I do not believe that people need to be 'kicked out of hi-sec' by removing ice or level 4 agents or other nonsense. Hi-sec should not be nerfed. People unwilling to take risk will not be forced into low-sec, but there are plenty of people left that will come if provided with a proper stimulation.

3) quoted from other post:

Originally by: Ankhesentapemkah
I remember CCP discussing that for lowsec yes, how corporations could be assigned a system to claim.

It's definately interesting, and I'd like to hear the current progress on it. But CCP also claimed that low-sec would play a role in Faction Warfare, so it all might be a part of that, and we have to wait and see how faction warfare develops.

I definately agree that lowsec is currently underused, and that there is a lot of potential to develop it into a place of interest.

Currently the rewards largely are not in line with the risk one suffers for being there, so I think some financial motivation for players willing to take the risk is appropriate.

I'd like to see an increase to the rewards: Better ores, a multiplier to mission rewards, some BS sized rats, and of course lowsec playing an important role in faction warfare.

On the other hand, I'd like to see rewards for players that engage in antipiracy and it becoming a valid profession.


Ankhesentapemkah
Gallente
Posted - 2008.05.04 17:16:00 - [7]
 

Originally by: Kali Burr
I will be addressing each candidate with the same questions ableit it might be a little late:

1) What do you think about more PVE scenarios, ones which would incorporate a large section of the EVE universe. Perhaps like a war between the races, or a war against a different race. Perhaps it would be a war against a pirate corp where PCs are encouraged to come help out the fleet. This could allow players to get more of a feel in some way fleet battles as well.

I think we'll see those things in Faction Warfare, and I strongly encourage such scenarios as they provide valuable new challenges to individuals and small corporations.

Originally by: Kali Burr
2) Along the lines of the above statement, how would you feel if the EVE universe had a vote in how their races interacted. Perhaps in order to get users more involved the races would submit 'Resolutions' to the players on actions they take. Perhaps the Gallente Federation gives some offense to the Caldari State or vice versa, maybe the resolution to those that are members of the Caldari State would say something like, "Should the Caldari State retaliate with military force against system XYZ for said offense?". Then there could be some possible PVE event taken in that sector of space. The Caldari State can then give real-time missions to players who wish to participate be it material gathering, intelligence, combat missions, mercenary action, etc.

I do not think such referenda will work out well. Instead, base the missions handed out on successes/failures and events that occurred in previous stages of the Faction Warfare campaign.

Originally by: Kali Burr
3) How would you feel about opening Invention to invent new items that they design, potentially completely new items to the EVE universe? I believe giving the players the ability to customize items and perhaps make something completely new would greatly increase their involvement and enjoyment of the game. This would introduce even more learning skills for those that want to do industry and allow them to decide how and what will improve ships. Perhaps even allowing researchers to invent totally new kinds of ships.

I'm all for customization, one of the things I love about Eve is the ability to outfit ships. While I would personally like to have more customizability through invention, it also opens up a can of worms. Having a dynamic item system will not account for potentially overpowered combinations of item properties. The developers already have a hard time balancing Eve currently, and having items with properties that are technically out of their control can severely upset this balance. I'd be for it IF there is a very well worked-out plan that has been reviewed by the community first. But this takes a lot of time, and for that reason I think it's a bit ambitious.

I do want changes made to make Invention by itself more interesting, though.

Originally by: Kali Burr

4) How would you feel if the EVE universe could start impacting in some way on 0.0? Pirates and alliances in 0.0 often have influence in Empire space and low sec, what if the tables were reversed? What if players in empire space could pass resolutions for the races to clear out temporarily portions of low sec, perhaps even attempt to clear out portions of 0.0? (...)

Awesome idea and I'm all for that. We'll probably see a lot of contested areas due to faction warfare already, but I don't see why this couldn't expand into 0.0.

Originally by: Kali Burr

5) Finally how would you feel about creating and opening events to all players and not just the wealthiest alliances in EVE?(...)

Hmm has a bit of a filthy taste to me due to World of Warcraft's arena systems.

How about some non-PVP events though, in which everyone can participate? Treasure hunts are cool.

Amaandia
Third Return Inc.
On the Rocks
Posted - 2008.05.04 21:43:00 - [8]
 

Your high security anti suicide ganking solutions has already got my vote.

However, I am interested in another matter.

Theres a lot of players in eve, mostly the roleplayers, that would like to see a closer bond between them and the actual history of eve, and have an influence on it.

Do you have any ideas on how to make players and their actions apart of eve history, more than it is today through a bit of news regarding high alliance clashes ?

Ankhesentapemkah
Gallente
Posted - 2008.05.04 22:06:00 - [9]
 

Originally by: Amaandia
Your high security anti suicide ganking solutions has already got my vote.

However, I am interested in another matter.

Theres a lot of players in eve, mostly the roleplayers, that would like to see a closer bond between them and the actual history of eve, and have an influence on it.

Do you have any ideas on how to make players and their actions apart of eve history, more than it is today through a bit of news regarding high alliance clashes ?


I agree it is VERY important for players to have the ability to leave their mark on the game. This is partially illustrated under the "Dynamic NPCs shaped by player actions" header at my first post, but I suppose that this may be a bit vague.

This is more of a long term project, but what I meant is that I'd like to see a much more living, breathing world, where everything in the game has a task, role, and own set of objectives to accomplish. Players interfere with these systems and thus affect and leave their mark on the system as a whole. Okay I still suppose this is vague but it's a bit hard to explain. There is a game that already has this though, and I really recommend you to try it: Dwarf Fortress
It generates a random universe, lets loose the NPCs for a few thousand years, and lets you play afterwards. By doing so you generate a history for the world, and everything you do impacts it in some way.

Yes it is ambitious, needs a lot of work and that's why it's a long term project with a lot of things with a higher priority getting in the way, but this is something I would love to see in a MMO, especially a shardless one as Eve.

Ivy Axisur
Posted - 2008.05.05 05:46:00 - [10]
 

Many candidates have good ideas but, many are just dreams.

Ankhesentapemkah on the other hand, shows a comprehensive understanding of MMO player psychology and the changes proposed are practical from a programming perspective.

Additionally Ankhesentapemkah has the social skills, writing skills, and even temperament to actually get things done.




Thirzarr
Posted - 2008.05.05 08:05:00 - [11]
 

There are two things that I personally find very disturbing in eve, and always found them to be ever since I started:

a) Local as best Form of "long range scanner".

b) Some of the weapon sounds are really anoying, yet this is hardly ever met by anything but "Eve has Sound?".

Could you, if you have time to do so, give a brief statement on those issues?

Ankhesentapemkah
Gallente
Posted - 2008.05.05 08:17:00 - [12]
 

Originally by: Thirzarr
a) Local as best Form of "long range scanner".

I'm not too happy with Local myself. However, if we were to remove it, we will have to make sure it is balanced for all types of players. Otherwise we might just turn it into a cloaked-spy-alts-at-all-stargates game. All alternatives have to be evaluated, as well as the possible player responses to the new systems. There has been some discussion about this already, but no good alternative has been found yet, to my knowledge. This will require a lot more work and research.

Originally by: Thirzarr
b) Some of the weapon sounds are really anoying, yet this is hardly ever met by anything but "Eve has Sound?".

Tell me about it, railgun noise really gets on my nerves, especially because they're supposed to be relatively quiet, hehe. I think that sounds could use an overhaul, now that we got prettier graphics, I'd say sound should be on the list as well.

Thirzarr
Posted - 2008.05.05 09:54:00 - [13]
 

Thanks for the quick responses. I'll now go back to trying to figure out how to say your name. :P

I like the point of view of someone who is engaged in software and game development. I wish there could be a hosted video discussion between you, Jade, Serenity, LaVista, Hardin and a developer as a host. That would be quite interesting mix of "Area's of expertise, experience and interest" and a nice clash on some topics.

I'll definately want you in on the team. :)

Hana Lena
Gallente
The Scope
Posted - 2008.05.05 13:52:00 - [14]
 

What say you on the Black Ops issue? I realize that thats a rather specific thing but if you were asked on how to fix them what would you say?

Garrick Konquero
ImmCo
Posted - 2008.05.05 18:46:00 - [15]
 

I don't agree with everything you want to implement, but I like some of it and you are making an effort and taking this seriously. Good luck!

Ankhesentapemkah
Gallente
Posted - 2008.05.05 19:51:00 - [16]
 

Originally by: Hana Lena
What say you on the Black Ops issue? I realize that thats a rather specific thing but if you were asked on how to fix them what would you say?


Indeed a very specific thing, and I'm not exactly the 0.0 candidate of choice.

That doesn't mean I'm totally unaware of what happens in 0.0 as I've been there a few weeks back to learn about it and talk to the players there what their issues were.

So, the issues raised for Black Ops ships were the following:

1) Cannot carry much fuel/consumes a lot of fuel
2) Unable to be cloaked while warping
3) Takes a long time to lock after coming out of cloak
4) Short range of their jump drive
5) Vulnerability due to inability to decently tank them

That, and there just doesn't seem to be a role for them in today's PVP.

As I said, I'm not exactly a 0.0 orientated candidate, but I'm definately willing to research this issue.

If I personally look at it, then to be harsh, I think these need reworking from the ground up. If there currently is no role for them in PVP as people claimed, then it's not a good idea to slap patches on it until it looks like something. Instead, we should look closely at it's intended role, and see if we can find another role for it that is viable in today's PVP scenarios.

If not, I definately think this baby should be able to warp cloaked, as it should be able to bypass gatecamps, otherwise it's just at a huge disadvantage compared to the lower class ships that already can. And it should either be able to carry more fuel or simply have a skill or role bonus that allows it to use less of it. Increasing the jump radius doesn't seem to be much of an option as that would infringe on capships too much I think. As the two combat orientated points, my preference goes to faster lock times instead of better tankability. But I'd still like to see these ships completely overhauled instead of just tweaking the current abilities.

Runewitch
Gallente
The Scope
Posted - 2008.05.05 20:46:00 - [17]
 

Edited by: Runewitch on 05/05/2008 20:47:14
Voted for!


P.S. NationStates is the best use of your time during downtime!

(Edit - sorry to derail the convo, but I just watched your video. Thanks for putting some effort into the campaign)

Arianna Demeter
Posted - 2008.05.05 21:20:00 - [18]
 

Voted. Very Happy

Kayscha
Posted - 2008.05.05 21:44:00 - [19]
 

There are candidates out there that in the past have greatly earned my respect (Hardin, TornSoul, others). Ankh has yet to prove her mettle. So far, I've not been impressed with some of her shenanigans, and I hope the publicity was woth it.

That being said, however: Ankh just got my vote.

Being a solo player in EVE since the first month (yeah, this is my main), Ankh appears to be the one candidate that clearly most closely represents my views and interests in the game.
Sure, others might show deep concern for my issues on these forums. And every CSM is supposed to represent the whole of his electorate (being the entire EVE community), so why not vote for the most un-biased candidate that shows a good, sensitive ear for us grass-roots?
Because, as everywhere else, politics don't work that way. Elected representatives will always cater to their own, no matter how badly they want to avoid it. Everyone has got a their own perspective on the game, and that's shaped by the way they play it. Now, if issues turn up, they are bound to view them from that perspective - they will stay around people and issues that concern them as players and they will always find the arguments of players that have a similar slant to their own to be more convincing, more urgent, more noteworthy.
If I have an issue with the game that affects the way I play the game (oh, and there will be many), it is simply more likely that Ankh will pick them up and bring them to the CSM's/CPP's attention than any other candidate.

From Ankh I expect to see deeds to follow up on the pretty words. I expect her to work in a professional manner and not to let personal issues hinder her ability to represent and back up issues in the council that she believes to be worth discussing, and I expect her to cooperate with others in order to gain support for the minority issues she represents. If push comes to shove, I expect her to support coherence and consequence over fun and gameplay - if I just wanted the latter, I sure wouldn't play EVE.

Anton Marx
Caldari
Warhamsters
Against ALL Authorities
Posted - 2008.05.05 22:04:00 - [20]
 

Hi Eva,

I come to post here after watching your video and quickly browsing your website. I must admit that I'm pleasantly impressed by your openness and the show of "balls" (if that is even possible) :P

You have an interesting background and I believe you could be a great addition to the Council. I wish you the best of luck!

Points of improvement: After 3 years of living in the Netherlands, I thought I've heard it all when it comes to accent, but you just proved me wrong :P

Cheers,

Anton
International Student in Amsterdam \o

G'ulSera
Caldari
Masters of Noise
Posted - 2008.05.05 23:47:00 - [21]
 

Hey Eva,

Just dropped in to say i also watched your campaign movie and read your posts. As such i have a pretty good idea of what your views are.

Like was said before me, you've shown real effort to promote yourself.

Keep up the good work, good luck on your campaign, and you have my vote! :)

Piitaq
Gallente
19th Star Logistics
Posted - 2008.05.06 05:48:00 - [22]
 

Hi,
Im considering to vote for you, as you seem to know about the life, as a care bear.

I especially like your view on the problems with criminals, getting way to easy away with their crimes.
What do you think about can flippers? I myself hate them like the plague, as they make it almost impossible to solo mine in high sec space, without loosing hours of work or getting your 100 million hulk, ganked by a 5-10 mill cruiser or whatever. They show up and do no effort what so ever, just destroys your work and tries to lure you into getting your ship blown up.
I would suggest stealing from jet cans in high sec, should result in CONCORD killed the theif or gave a huge security drop, so after a few cans flipped they could no longer enter 1.0 <-> 0.8 space. Im sure the pirates / griefers will cry a river over loosing so easy war targets, but something needs to be done here. what is your thoughts?

I also like the idea of changing the icon of BPO and BPC, so you by the look of the icon, can see if you are having a BPO or BPC in your hangar, it could be made just like T2 items have that yellow upper left writing. Was that how you would solve this? or do you have some other means in mind.

Another thing thats annoying in high sec space, is the ME research facilities, they are ALWAYS filled, so you have to wait like 14 days before your BPO can be processed. Alternatively you have to setup a POS, just for blue print research, which is costfull and takes alot of time to maintain. Alternatively you need to go low sec, with the high risks involved in getting blown up with valuable BPO in your cargo bay.
Would you help getting more ME research slots or in some other way, help people in NPC corp / small player corps. Have better access to theese things?

I myself have access to fairly safe 0.0 space, but I do like to go to high sec now and then, and do something just by myself.

Ankhesentapemkah
Gallente
Posted - 2008.05.06 09:09:00 - [23]
 

Originally by: Piitaq
Hi,
Im considering to vote for you, as you seem to know about the life, as a care bear.

I especially like your view on the problems with criminals, getting way to easy away with their crimes.
What do you think about can flippers? I myself hate them like the plague, as they make it almost impossible to solo mine in high sec space, without loosing hours of work or getting your 100 million hulk, ganked by a 5-10 mill cruiser or whatever. They show up and do no effort what so ever, just destroys your work and tries to lure you into getting your ship blown up.
I would suggest stealing from jet cans in high sec, should result in CONCORD killed the theif or gave a huge security drop, so after a few cans flipped they could no longer enter 1.0 <-> 0.8 space. Im sure the pirates / griefers will cry a river over loosing so easy war targets, but something needs to be done here. what is your thoughts?

Can flipping definately is an annoyance, especially because you cannot take it back without them getting aggression rights as well. However, I cannot make any promises on this right now, because this issue and the possible adjustments need to be properly researched. Otherwise it might appear that I'm not keeping my promises, when research concludes that an other option is better. But I'll definately look into this issue!

Originally by: Piitaq
I also like the idea of changing the icon of BPO and BPC, so you by the look of the icon, can see if you are having a BPO or BPC in your hangar, it could be made just like T2 items have that yellow upper left writing. Was that how you would solve this? or do you have some other means in mind.

Exactly.

Originally by: Piitaq
Another thing thats annoying in high sec space, is the ME research facilities, they are ALWAYS filled, so you have to wait like 14 days before your BPO can be processed. Alternatively you have to setup a POS, just for blue print research, which is costfull and takes alot of time to maintain. Alternatively you need to go low sec, with the high risks involved in getting blown up with valuable BPO in your cargo bay.
Would you help getting more ME research slots or in some other way, help people in NPC corp / small player corps. Have better access to theese things?

The playerbase has increased, and invention is more open to people now, and the available slots are far too few to accomodate everyone. I agree with more slots in NPC stations, as well as the option for POS owners to make their labs available for hire to the public.

Exodus Alpha
EVE University
Ivy League
Posted - 2008.05.06 09:18:00 - [24]
 

Well, you had my vote until I realized rookies were cut out from the voting process. Good luck in the elections.

Katsumi Yumiko
Posted - 2008.05.06 12:05:00 - [25]
 

Voted for you.

steejans nix
Amarr
Black Core Federation
Posted - 2008.05.06 12:44:00 - [26]
 

Edited by: steejans nix on 06/05/2008 12:45:10
A lot corps have bent over backward's to get pos's and research facilities of their own, making more publicaly available is a kick in the teeth to these corps.

There is already a way for players without access to get research carried out, by contacting pos corps and doing private deals etc, also their are loads of unused invention and pe slots in high sec, literaly stations of unused slots.

For a canditate who claims to be for industry you seem to lack the basic knowledge, also you're comments fly in the face of industry, making it even less profitable for industry types and you're comments and Akita T's checklist post seem to confirm you just going for the popular vote as you can't see where you stand on anything as it seems.

I guess farming for votes is a fault for a lot of canditate's not just you're self, it just seems that you get you're campaign spammed in all channels by alt's in noob corps or 2 week old charactors.

Edit: BTW i just declared my vote elsewhere in case of any doubt.

Garrick Konquero
ImmCo
Posted - 2008.05.06 13:05:00 - [27]
 

Originally by: Kayscha
Ankh has yet to prove her mettle. So far, I've not been impressed with some of her shenanigans, and I hope the publicity was woth it.


What shenanigans? I've only browsed a few election threads and the websites of the candidates and not much of the earlier material, so I am genuinely asking. It's obviously not bad enough for her not to get your vote, but I'd like to know (or have links) if it's not too much trouble.

Oris Oracle
Posted - 2008.05.06 13:51:00 - [28]
 

Has my vote. Can I go for a drive in your Mini?Very Happy

Ankhesentapemkah
Gallente
Posted - 2008.05.06 14:24:00 - [29]
 

Originally by: steejans nix
A lot corps have bent over backward's to get pos's and research facilities of their own, making more publicaly available is a kick in the teeth to these corps.

Wrong, if the POS owners can open their station for public renting (and getting it listed on the new interface) they can earn more income through it. And there will still be queues even with some extra slots available.

Originally by: steejans nix
There is already a way for players without access to get research carried out, by contacting pos corps and doing private deals etc, also their are loads of unused invention and pe slots in high sec, literaly stations of unused slots.

For a canditate who claims to be for industry you seem to lack the basic knowledge, also you're comments fly in the face of industry, making it even less profitable for industry types

Proof and details why, please, as my campaign is about accomplishing the opposite.

Originally by: steejans nix
and you're comments and Akita T's checklist post seem to confirm you just going for the popular vote as you can't see where you stand on anything as it seems.

Care to provide some arguments why you think that way? Otherwise it's yet another false accusation with no basis in fact.

Originally by: steejans nix
I guess farming for votes is a fault for a lot of canditate's not just you're self, it just seems that you get you're campaign spammed in all channels by alt's in noob corps or 2 week old charactors.

A side effect of my popularity, I'm sure.

Originally by: steejans nix
Edit: BTW i just declared my vote elsewhere in case of any doubt.

That's entirely up to you. People have different opinions and interests in this game, to each their own.

But it makes me wonder why you felt the need to go bother and slander a different candidate afterwards.

Piitaq
Gallente
19th Star Logistics
Posted - 2008.05.06 14:32:00 - [30]
 

Edited by: Piitaq on 06/05/2008 14:52:44
Originally by: steejans nix
Edited by: steejans nix on 06/05/2008 12:45:10
A lot corps have bent over backward's to get pos's and research facilities of their own, making more publicaly available is a kick in the teeth to these corps.

There is already a way for players without access to get research carried out, by contacting pos corps and doing private deals etc, also their are loads of unused invention and pe slots in high sec, literaly stations of unused slots.


I understand the people having POSes might feel cheated, if there did come more ME slots in empire space, but then again they have LOADS of slots, my suggestion wasnt 200 new slots in every station, just some more so you dont have to wait 14 days for a job to start. It is ridicoulus that you have to wait this long for a job to even start, I think a little less than manufacturing slots would be nice, some times manufacturing slots are all filled, but not nearly as much as ME research slots. The people having POSes still have a HUGE edge, plus they get it done cheaper than in NPC stations. Doing nothing with this problem, just makes the rich richer, and the noobs no chance to do much on their own, forcing them to join mega corps / alliances.

And yeah there are plenty of PE slots and copy slots in empire space, its just the ME slots that are filled ALL the time, so you have to queue up for weeks.

The suggestion of loaning your BPO to shady POS owners, paying them to research it, is not a road Id like to venture. It would be laughable easy to scam people of their valuable BPO, that youve invested millions and yet millions in buying and researching.

Edit: Candidate adressed you herself, so I will just leave my response to my own suggestion.


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