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blankseplocked [CSM Candidate] Bunyip
 
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Bunyip
Gallente
Center for Advanced Studies
Posted - 2008.05.02 23:27:00 - [1]
 

Edited by: Bunyip on 05/05/2008 15:08:33
Hello all.

First, I'd like to direct you to my webpage here. Most of my views are summarized in that page, as well as the central topics I plan to cover if elected into the council.

As to who I am IRL, I am 31 years old and live in West Virginia. USA. I currently work in a fast-food restaurant (nowhere near as glamorous as some of my fellow CSM candidates, admittedly). I have a good deal of computer knowledge, both hardware and software, and have beta-tested quite a few games. I'm planning to return to school soon, but you will have all the attention I can muster.

I have a lovely wife and child, and will have to devote some time to them, as well as my job. However, when not engaged in these things, I will devote my time to Eve and the prestigious position should I get elected.

As I have said many times before, I have no CSPA charge, so feel free to evemail me with any questions or concerns you may have, or just post them in this thread. I'll answer them as soon as possible.

Please visit your user settings to re-enable images.

Name: Ryan C. Hamilton
Age: 31
Location: West Virginia, USA
Occupation: Computer Technician, though currently serving food at a fast food restaurant.

Jackylucy
Posted - 2008.05.02 23:53:00 - [2]
 

Hi Bunyip

Congratulations on becoming a candidate. I would like to focus on a few things which seem to be of interest to you.

Originally by: "Bunyip"
I will not favor making piracy extremely difficult, but it should at least require some thought or effort.


1 - By your own admittance you don't PvP 'for quite a few reasons', so where do you base the idea that piracy currently doesn't require some thought or effort? In my personal experience piracy is a game that takes many hours of patience, lots of skills and knowledge, and a large amount of luck. When you do eventually make a catch, the rewards are usually a few tech 1 weapons dropped into a can by the faithful departed. Do you believe that piracy is a current profession in the game, and if not would you explain what function or purpose you think piracy has at the moment? Where do you see this career path going in the future and what changes do you think should be made to piracy? Perhaps most importantly, what is your actual definition of a pirate?

Originally by: "Bunyip"
I don't go to low-security space often, but I do follow the various pages devoted to finding out more about low-security and null-security space.


2 - Since you don't go to low security space often, do you agree that you have limited knowledge/understanding of the issues there, and subsequently would you be prepared to try out some of these 'low sec things' in EVE to improve your understanding of the difficulties faced in low-sec?

I look forward to your responses, and good luck in the elections.

Bunyip
Gallente
Center for Advanced Studies
Posted - 2008.05.03 00:01:00 - [3]
 

Edited by: Bunyip on 03/05/2008 00:01:32
Originally by: Jackylucy
1 - By your own admittance you don't PvP 'for quite a few reasons', so where do you base the idea that piracy currently doesn't require some thought or effort? In my personal experience piracy is a game that takes many hours of patience, lots of skills and knowledge, and a large amount of luck. When you do eventually make a catch, the rewards are usually a few tech 1 weapons dropped into a can by the faithful departed. Do you believe that piracy is a current profession in the game, and if not would you explain what function or purpose you think piracy has at the moment? Where do you see this career path going in the future and what changes do you think should be made to piracy? Perhaps most importantly, what is your actual definition of a pirate?


That's what I mean, hours of boredom with very little excitement. By implementing bounty hunting (I've been reading the forums for some time, and have coallated some of the ideas there), as well as increasing gate sentry damage, and other ideas, it should require some activity. You must admit, it doesn't require much thought if all you do is set the trap and go to sleep until something happens.

Originally by: Jackylucy
2 - Since you don't go to low security space often, do you agree that you have limited knowledge/understanding of the issues there, and subsequently would you be prepared to try out some of these 'low sec things' in EVE to improve your understanding of the difficulties faced in low-sec?


Yes, although probably with some of my alts. My reasons for not PvPing are philosophical and medical, so I won't likely try many of them out, but I will not favor anti-PvPers over PvPers or vice-versa. I do have limited knowledge, but I am willing to learn.

Hamfast
Gallente
Posted - 2008.05.03 03:32:00 - [4]
 

I have several questions, and taking a page out of Talkuth Rel’s book, I decided to ask each candidate in their own thread…

1) Invention – A good idea that still needs work…
a. Have you ever tried invention?
b. What ideas do you have to improve invention?

2) Pilot Security Level – Should it be more important?
a. (In High Sec) – Should Concord react faster if the victim has a higher security level? If the attacker has a lower rating?
b. Should the Security Level of a system affect changes to Pilot Security level changes?
c. Should the Security Level of a Targeted Pilot have more of an effect on the security change of the attacker?

3) Industry – The Creators of Eve
a. Do you regularly build anything?
b. Do you regularly mine?
c. What do you think could be done to improve industry in Eve?
d. You have been asked to help with new ships for industrial characters, describe a few ideas…

Bunyip
Gallente
Center for Advanced Studies
Posted - 2008.05.03 03:49:00 - [5]
 

1) Invention – A good idea that still needs work…
a. Have you ever tried invention?
> I've just gotten into invention, but I find it's a very skill-intensive way to make T2 BPs, which is as it should be, without shattering the system like the R&D Lottery used to.
b. What ideas do you have to improve invention?
> Really, the system works remarkably well as is, IMHO. I don't know that I'd improve anything on it.

2) Pilot Security Level – Should it be more important?
a. (In High Sec) – Should Concord react faster if the victim has a higher security level? If the attacker has a lower rating?
> No. However, the Insurance system is notably pooched, and that's one of the ideas I have proposed on my CSM site.
b. Should the Security Level of a system affect changes to Pilot Security level changes?
> Not really.
c. Should the Security Level of a Targeted Pilot have more of an effect on the security change of the attacker?
> That is something that needs to be looked at deeper. Off hand, I'd say maybe.

3) Industry – The Creators of Eve
a. Do you regularly build anything?
> Bunyip is an industrialist and miner first and foremost, as well as running missions.
b. Do you regularly mine?
> Quite often when I need more of a specific mineral (ie Tritanium)
c. What do you think could be done to improve industry in Eve?
> It could stand to be more active, not just point, shoot, and make a sandwich. Some of my ideas that address this topic are outlined on my CSM page, again.
d. You have been asked to help with new ships for industrial characters, describe a few ideas…
> Well, I think the Procurer could definitely use some work. Maybe a mid-slot item that attracts all your cans in 50 km to the ship, making it a salvager. There are other ships that could use work too, such as the Rorqual being able to refine.

Wyrde Dayze
Posted - 2008.05.07 05:59:00 - [6]
 

Hello Bunyip. I have to say, after looking over some of your statements, I like what I see. I do have some ideas, but I won't get into those at this point, suffice to say I think some of them might, maybe, change your opinion of invention.
However, I do have a couple of questions for you:
1) You list a number of things you'd like to address, as far as playing experience is concerned, but haven't addressed more technical issues in the public statements i've found, such as petitions and the like. What are your views on these?
2) Piracy is a very common occupation in EVE, and many people have different views as to what constitutes piracy. What is your definition of it?

ZenRath
Psychopathia
IDLE EMPIRE
Posted - 2008.05.07 10:52:00 - [7]
 

What organisations do you belong to in rl?

Vic Morrison
Posted - 2008.05.07 19:03:00 - [8]
 

Sounds like you are just a carebear who wants to nerf pircacy? Crying or Very sadCrying or Very sad

Bunyip
Gallente
Center for Advanced Studies
Posted - 2008.05.08 05:45:00 - [9]
 

Edited by: Bunyip on 08/05/2008 05:54:56
Wyrde, to answer your questions:
1) Some of the technical issues do need to be changed, but the new player isn't immediately focused on those. By making this game more palatable, we bring in more people to it, which improves the game. We must do this without stupifying it though.

The technical issues are of importance to me, and I will look into them in my talks with the CCP devs should I get elected, so I can know what exactly can be done about them. I don't wanna make myself look stupid by suggesting a change that either the Python stackless engine doesn't support or that is impractical, but I'd like to learn more about what makes Eve tick.

2) Piracy I have absolutely no problem with, as I know it's what makes the game keep going. I've been friends with many notable pirates in the past, who use techniques such as ransom to achieve their goals.

My definition of a Pirate is somebody who uses a person's negligence or venturing into unknown areas, and harvests that resource to keep himself going. While this does incorporate ganking, I do not believe most piracy is ganking.

What I am against is outright game manipulation to gank others. Canflipping is one example of this, but I believe the core mechanic should be left in the game. At the moment, most piracy is mindless, but I seek to change things through the Bounty Hunter system and other suggestions I've filtered from the suggestions forum.

----------

ZenRath, I don't think my IRL organizations have much to do with the game, but I do attend my church in the area, and am active politically as well.

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Vic, I'm not against piracy in the slightest, but I want to make it more exciting and less of a waiting game. I've spoken with many game pirates who enjoy the adrenaline rush, but find it too slow for their tastes.

If you like the ganking and waiting game, I'll be honest, there are better candidates for you out there. But if you enjoy living life on the edge of it's seat, I think you'll agree with my views towards piracy.


 

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