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blankseplocked [CSM Candidate] Jess Ica
 
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Jess Ica
Gallente
Posted - 2008.05.02 22:23:00 - [1]
 

Vote for a candidate who is impartially regarding alliances! Vote Jess Ica!

Hello all,

i will start with some basic stuff about my person:

Name: Arne Gronnerth
Age: 29
Married: yes (almost 3 years)
Profession: Dentist Twisted Evil

Something about myself:

I'm a person who has lots of pacience and that is a thing u need for playing EVE long term and profoundly!
Except playing EVE and torturing pacients Twisted Evil i'm a person who loves playing Snooker, bowling and Tennis in his free time.
After work i also like from time to time to visit out local Laser Dome Laughing

What i can tell u about my EVE life and views:

I started my carrer in EVE 3 years ago. In the beginning i was a miner as most ppl started in those days and some still do.
After getting my first Megathron and fitting i joined at that time The Big Blue alliance where i was part of till it was disbanded. At that time i was sure i won't get back to an alliance.
So i founded my own corp and started mining and building and selling stuff.
After the last lottery i got lucky and started my life in the T2 buisness aswell. When i made my corporation i also founded the first Research Service available to the ppl of EVE!
This research service was quite well known and i had a lot of customers who can vouche for my service.
This service was on the base of trust! So ppl gave me their BPO's and i did the research and escrowed (contracted) them back once they were done. After approx. 1 year i shut that service down as the first research alliances appeared and i thought it was time to move on!

So i kept my main goal in the T1+T2 production which i expanded until today quite alot!

What are my points of view and my goals: (short version)

First and most of all my oppinion is that a CSM candidate shouldn't be an alliance character as every alliance character has more or less a parted view of the problems of the game! Mostly in the fields where most ppl ask for more ballance in the low sec's and 0.0 space!
I on my side am a player who loves EVE alot and i really just want to keep this game balanced and cool for every1! (i know that's impossible but at least i try Razz )
This means i also want to help the new players to get a chance to become wealthy and successful as older players (sure with lots of work but at least having the chance! Most of the successful and wealthy players worked their ass of to become what they become! But new players have few chances!)
Of course i want to get some ballance into the low sec region of EVE ( 0,1-0,4)
This is a part of EVE that definatly needs some love and needs to get more used and played with by players!
There is lots that needs to be done....
Of course i also listen to alot of views of friends and ppl i talk with or i read about it in the forums....and of course i'm open to any idea or proposal....

So if u want some1 impartially and fair for the whole of EVE i'm ur man. As i love this game u can be sure i don't want it to be destroyed as many other MmoRPG's i played before which were alot of fun but got destroyed in the end cause of stupid patches/changes!
That's the reason i want to help and i applied as CSM candidate! I want to help keep EVE the same fun place it has been the last few years....

Thank you all alot for your time and intrest in my post and i hope i have explained myself good enough!

Arne Gronnerth


Jackylucy
Posted - 2008.05.02 23:31:00 - [2]
 

Edited by: Jackylucy on 02/05/2008 23:33:34
Edited by: Jackylucy on 02/05/2008 23:31:29
Hi Jess

Congratulations on becoming a candidate. I trust you will find this challenging and enjoyable. You have outlined some issues which you see as being important. I would urge you to expand on these, and explain how you think these should be modified in order to improve them.

Originally by: Jess Ica

This means i also want to help the new players to get a chance to become wealthy and successful as older players (sure with lots of work but at least having the chance! Most of the successful and wealthy players worked their ass of to become what they become! But new players have few chances!)



1 - I think the further EVE goes on and the more powerful the top end of ships become, the more important this issue will become for new comers to EVE. We already know that a newcomer has absolutely no chance in a PvP fight against an experienced pilot in a tech 2 fitted Command Ship for example. What do you think can be done to close the massive divide in skill points, and to make skill in EVE more 'player skill' relevant rather than 'skillpoint number' relevant?

Originally by: Jess Ica

Of course i want to get some ballance into the low sec region of EVE ( 0,1-0,4)
This is a part of EVE that definatly needs some love and needs to get more used and played with by players!



2 - Low sec doesn't appear to have any rewards anymore. The rats are rubbish, the asteroids are obsolete and the pirates are always lurking close by. What do you feel could be done to balance 0.1 - 0.4 space so that it is used more by the players? Furthermore do you see the migration of players to this area of space coming from the 0.5 + zones or the 0.0 zones or both?

3 - My last question is; Jita. The biggest buzzling system in the whole universe. This has a massive cost to game mechanics and economy. How do you see this issue being 'realistically' fixed in a sense that Jita is more playable. Why did Jita become the centre of the universe and perhaps more importantly, how can other systems and areas of empire space possibly compete with the economic gravity pull of this black hole of lagg?

Look forward to your correspondence and I do certainly wish you good luck with your endeavours.
YARRRR!!

Jess Ica
Gallente
Posted - 2008.05.02 23:57:00 - [3]
 

Quote:
1 - I think the further EVE goes on and the more powerful the top end of ships become, the more important this issue will become for new comers to EVE. We already know that a newcomer has absolutely no chance in a PvP fight against an experienced pilot in a tech 2 fitted Command Ship for example. What do you think can be done to close the massive divide in skill points, and to make skill in EVE more 'player skill' relevant rather than 'skillpoint number' relevant?


Well when i started the game there were already players who had 20+m SP and i started with 60k SP Razz
Sure i worked my SP and my life up slowly but surely but today there are not that many ppl who seam to do that!
So as CCP did quite ok i would suggest an intresting point of view:
Electronic Attack Ships! -> They are ships which are quite reachable for new players to achieve and control quite ok!
Make more small fleet ships like these which need less skills and give only different benefits for fleet battles but which does not make much difference if a 50m SP player or a 5m SP player flys them!
By introducing such kind of specialized ships (beeing Frigs and Cruiser size max) for different purposes and limiting them to these purposes gives alliances and corps more intrest in inviting and using newer players to introduce them to the PVP life of EVE and make for the new players the life more intresting from almost the beginning Very Happy

Quote:
2 - Low sec doesn't appear to have any rewards anymore. The rats are rubbish, the asteroids are obsolete and the pirates are always lurking close by. What do you feel could be done to balance 0.1 - 0.4 space so that it is used more by the players? Furthermore do you see the migration of players to this area of space coming from the 0.5 + zones or the 0.0 zones or both?


Well i would rather see the high sec ppl beeing more drawn towards the low secs to be some kind of introduction into the 0.0 life!
sure the problem is what makes ppl from high sec want to get into low sec?
This depends but could be made by allowing Moon mining also in 0,4 secs.....adding more valuable resources (belts -> minerals and maybe complexes where u can't be scanned and than attacked while beeing in such a complex) to the low secs also in 0,4
Also maybe adding some kind of minimal security to the low sec regions which could be in some kind of calling for help.....lets say u got good concord standing and u get attacked in low sec than u can use a skill that calls for a small group of concord that helps the fight! sure not a complete gang as concord always comes but something in resonable limits...and u should be limited to the use of it....or it costs some kind of concord points u gain by killing rats Surprised

Last questions follows!!

Jess Ica
Gallente
Posted - 2008.05.03 00:01:00 - [4]
 

Quote:
3 - My last question is; Jita. The biggest buzzling system in the whole universe. This has a massive cost to game mechanics and economy. How do you see this issue being 'realistically' fixed in a sense that Jita is more playable. Why did Jita become the centre of the universe and perhaps more importantly, how can other systems and areas of empire space possibly compete with the economic gravity pull of this black hole of lagg?


Maybe they should introduce some kind of online bazaar for those who live in Minmatar space for example! U can check the market via this online bazaar which u find in the bigger systems like Rens, Oursulaert, Amarr etc.....but also in smaller systems!
than if u want to buy something via this online bazaar u can do it from there including delievery (which takes lets say 1-5min) for a fee but which makes it intresting for ppl to buy from there!
For example if u buy something from the Forge region and u sit in Oursulaert....than it would cost only 1-5% of the value of the item (this money goes to CCP as inflation killer)
If u sit now let's say in Airaken ( 0,5 system in Forge) and you want to buy something from Rens the fee will be slightly higher!
If u live in 0.0 and u got such a bazaar terminal and u buy something from high sec the fee will be much higher!
But u can access this way markets from any location....also sellers wouldn't need to sell in 1 place but could sell from any place that is central like Oursulaert or Rens or Jita or Amarr etc....by this they get reduction but no penality for selling in Rens for example!

This is a huge subiect where u can add many ideas.....it depends if it is possible by CCP and how far they would go!


Hamfast
Gallente
Posted - 2008.05.03 03:32:00 - [5]
 

I have several questions, and taking a page out of Talkuth Rel’s book, I decided to ask each candidate in their own thread…

1) Invention – A good idea that still needs work…
a. Have you ever tried invention?
b. What ideas do you have to improve invention?

2) Pilot Security Level – Should it be more important?
a. (In High Sec) – Should Concord react faster if the victim has a higher security level? If the attacker has a lower rating?
b. Should the Security Level of a system affect changes to Pilot Security level changes?
c. Should the Security Level of a Targeted Pilot have more of an effect on the security change of the attacker?

3) Industry – The Creators of Eve
a. Do you regularly build anything?
b. Do you regularly mine?
c. What do you think could be done to improve industry in Eve?
d. You have been asked to help with new ships for industrial characters, describe a few ideas…

Jess Ica
Gallente
Posted - 2008.05.03 09:54:00 - [6]
 

1) It's a good idea as it gives newer players the chance to get into another buisness! He can also build from it after that which gives them a chance to gain so serious cash.

a) Yes of course! I'm still doing it and think it's cool and ok!

b) Honestly i wouln't improve invention any further! I think it has reached a point where it's fair and does not undercut the T2 BPO owners. I think invention might become just another step in the T3 invention process which i hope will come!

2) Well it should be more important and get some more intelligent Concord! High sec ganking is a think that has been taken in the past to extrems which is profitable but sadly not that extrem intended! (my point of view)

a) Not really...i mean high sec is high sec...or we make it all from 0,1 -1.0 supervised by Concord and than every lvl of security gets less police force and that way the system is fairer for all and would include the low sec systems to so called high sec but not that risky for high sec pilots to get to low sec and for pirates more intresting to camp the lower sec areas! Catching to birds with 1 cage Razz

b) It could have also a small effect but the biggest effect should be from the sec rating of the system. As i posted in a) u see what i mean.

3) a) I build all day stuff as i am mainly a producer!

b) I mine also ice and minerals...ice more often than minerals lately but i think it is a nice activity to clam down after a stressfull workday Wink

c) Well honestly i would add more high value minerals to the low sec regions same as the high value ice into the low sec regions and including my post about the sec system changes make it more attractive for ppl to go there without beeing too dangerous!
Also let the drone regions drop less minerals as they are killing the mineral market for the miners! The materials should still be mainly mined from belts and not looted from drones!
Give them some other kind of drops. Sure also minerals but also something else and make the mineral outcome less on them! This as a small idea of many......

d) A mobile factory ship would be intresting for 0.0 space pilots i think! Like the Rorqual maybe a ship that can build stuff quick but needs lots of ice. Also something a little bigger than the current Transport ships with like 50k space and very very agile and fast would be nice....of course with less armor and stuff like that than but another choice for ppl to transport stuff.


Hope all has been answered to all ppls satisfaction and clearly understandable Very Happy

Jess Ica

Jess Ica
Gallente
Posted - 2008.05.04 09:20:00 - [7]
 

I'd like to mention that i'd love to get ideas and proposals from ppl about changes they'd like or stuff we could discuss to find a better solution Very Happy

Also more questions are welcome which i'll try to respond as good as possible.

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2008.05.05 21:10:00 - [8]
 

I hereby announce my endorsement of Jess Ica.

I've worked with her (him) when I first started playing eve and doing reserch. I was always treated with respect and she did everything she said she would do.

Hope you do well Jess.

Jess Ica
Gallente
Posted - 2008.05.05 23:46:00 - [9]
 

Originally by: Fitz VonHeise
I hereby announce my endorsement of Jess Ica.

I've worked with her (him) when I first started playing eve and doing reserch. I was always treated with respect and she did everything she said she would do.

Hope you do well Jess.


Thx alot Fitz....and long time no see....hope ur doing fine Wink
Doing my best here and hope i get some ppl to support me on this journey.

Jess Ica
Gallente
Posted - 2008.05.06 21:03:00 - [10]
 

As i mentioned before if any1 has particular questions they can convo/mail me also than post here and ask there too!

though posting in this thread enhances the player feedbacks also from other players/candidates which might prove rather intresting.


The RedPlague
Gallente
Posted - 2008.05.08 04:28:00 - [11]
 

Power kept out of self serving alliances ??

Very Happy YOU GOT MY VOTE !! Very Happy




Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2008.05.08 16:42:00 - [12]
 

You show that you are leaning towards moon mining needing a revamp but you are almost neutral on it. Can you talk about this a bit.

It appears that the prices of Dys and Prom are skyrocketing and this is without even T2 Cap ships introduced (Other then JF). The Devs mentioned some ideas about balancing this in this LINK.

How do you think moon minerals should be treated to help bring more of the rarer types into the game or possible changes to how much of them are used .... or do you feel there are enough now?

(And yes I did vote three times for you)

Jess Ica
Gallente
Posted - 2008.05.08 16:53:00 - [13]
 

Originally by: Fitz VonHeise
You show that you are leaning towards moon mining needing a revamp but you are almost neutral on it. Can you talk about this a bit.

It appears that the prices of Dys and Prom are skyrocketing and this is without even T2 Cap ships introduced (Other then JF). The Devs mentioned some ideas about balancing this in this LINK.

How do you think moon minerals should be treated to help bring more of the rarer types into the game or possible changes to how much of them are used .... or do you feel there are enough now?

(And yes I did vote three times for you)


Hello Fitz,
first of all thx for the votes and nice to cya again Very Happy

Second as i mentioned in another post where a player asked a question regarding the moon mineral problem, i answered on that.
It was my idea to add moon mining also to 0,4 sec and add there some R64 moons! (means the Dysp, Prom, Neody, and Thul)
That would be 1 idea. Second idea would be to finally add the Moon Mining Array 2 to the game and maybe just limit it for R32 and R64 moons!
This would increase the output of the rarer moon mins but keep the smaller 1's in line as those are quite ok in prices.
A third idea would be to add 2 different new moon mining arrays to the game. 1 for the low lvl moon mins (Gases-R16) which gives let's say 1,5x more stuff than the basic version now in game but works only for those moons and a second moon mining array for the R32 and R64 moons which gives a 2x of the normal miner outcome!


Jess Ica
Gallente
Posted - 2008.05.11 12:27:00 - [14]
 

For those who have questions i got also ingame questions from some ppl i would like to reminde that i answer also to ingame mails.

Though i prefer mails here to keep my post also visible Razz

Anyway both are welcome Wink

Leandro Salazar
Quam Singulari
Posted - 2008.05.11 14:19:00 - [15]
 

Edited by: Leandro Salazar on 11/05/2008 14:20:11
Just curious... I just did Andargor's spreadsheet for Akita's Quick reference cards with a quick and dirty fill in of the issues most important to me (thank god I was saved the embarrassment of another character coming up ahead of my humble self Very Happy), and I couldn't help but notice this:

Jess Ica
[...]
[9] Highsec mission-running needs a nerf
[...]

Making you the strongest anti highsec-missionrunner candidate in the sheet. Since this somewhat collides with the rest of your dispositions as I see them, I am wondering whether that is a typo or if you really wanna nerf highsec missions to the stone age?

Jess Ica
Gallente
Posted - 2008.05.11 17:25:00 - [16]
 

Originally by: Leandro Salazar
Edited by: Leandro Salazar on 11/05/2008 14:20:11
Just curious... I just did Andargor's spreadsheet for Akita's Quick reference cards with a quick and dirty fill in of the issues most important to me (thank god I was saved the embarrassment of another character coming up ahead of my humble self Very Happy), and I couldn't help but notice this:

Jess Ica
[...]
[9] Highsec mission-running needs a nerf
[...]

Making you the strongest anti highsec-missionrunner candidate in the sheet. Since this somewhat collides with the rest of your dispositions as I see them, I am wondering whether that is a typo or if you really wanna nerf highsec missions to the stone age?


Hello,
well it depends how u interpretate it.
Akita gave these on [9] as responses:

9 = completely agree / most amount / always / feel very strongly in favour of it.

So this means first of all that i "completely agree" to nerf them (not make them totaly unintresting or such but change them!
Also the last of the options "feel very strongly in favour of it" is also 1 of the responses that fits my point.

As i said i don't want to kill missions! God no...but they need a "nerf" or change!
Probably i took the word nerf not that extrem as maybe u do.
Nerf i understand means to make it a little weaker/change it a little.
So i'm absolutly for changing the mission system to make it much more intresting and not that standard for every1.....give it more flare and story for the whole EVE life of the players.....

Leandro Salazar
Quam Singulari
Posted - 2008.05.11 17:41:00 - [17]
 

Edited by: Leandro Salazar on 11/05/2008 17:41:32
Originally by: Jess Ica

Hello,
well it depends how u interpretate it.
Akita gave these on [9] as responses:

9 = completely agree / most amount / always / feel very strongly in favour of it.

So this means first of all that i "completely agree" to nerf them (not make them totaly unintresting or such but change them!
Also the last of the options "feel very strongly in favour of it" is also 1 of the responses that fits my point.

As i said i don't want to kill missions! God no...but they need a "nerf" or change!
Probably i took the word nerf not that extrem as maybe u do.
Nerf i understand means to make it a little weaker/change it a little.
So i'm absolutly for changing the mission system to make it much more intresting and not that standard for every1.....give it more flare and story for the whole EVE life of the players.....


Nerf the way it is used here on these forums only means making something weaker, not changing something. And CCP does not seem to know how to make something a little weaker. It is either leave unchanged or send it right back to the stone age.
I am all for making missions more interesting and dynamic as well. But they must not be outright nerfed in any way shape or form imho.

Valeria Crossroads
Caldari
Terra Incognita
Intrepid Crossing
Posted - 2008.05.13 14:51:00 - [18]
 

I have known Jess for years now and she has shown to be friendly, open for suggestions, thrust worthy and has a very keen eye for how eve works, even more economical wise. There fore i have voted for Jess and hope she will make it into the council. Very Happy

Jess Ica
Gallente
Posted - 2008.05.13 21:05:00 - [19]
 

Originally by: Valeria Crossroads
I have known Jess for years now and she has shown to be friendly, open for suggestions, thrust worthy and has a very keen eye for how eve works, even more economical wise. There fore i have voted for Jess and hope she will make it into the council. Very Happy


Thx Val,

nice to see some comments from old customers that are impartial and give some comments regarding how they see my abilities Surprised
Will do my best to stand up for them!


 

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