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Arduron
Posted - 2008.05.02 15:02:00 - [1]
 

Edited by: Arduron on 02/05/2008 15:04:53
Edited by: Arduron on 02/05/2008 15:04:16
Hello everyone, sorry I am lagged behind on this forum. I have been ill the last few days so I had fallen behind on the forums in general.

My campaign website is up at: http://arduron.samuraipotato.com/
Please go take a look, it has ample information about myself, as well as my views and campaign platform.

Here is a bit about me, both ingame and in RL. This is taken from my campaign website if you want more info:

Ingame I am known as Arduron, that is my main character. I am a self driven and motivated Gallente, Not focusing on PVP much, but capable. I have split my 2+ years experience in the game between combat and industrial experience. I mostly enjoy the PVE portions of the game, but I definately see the draw to large scale capital level combat. I do have experience in fleet level combat as well.

Arduron is the CEO of a small corp, designed to be friendly to new players, and help them get a positive first experience in the eve universe. We are slowling building up, and genuinely there to help new players.

While some may feel this is a "carebear" approach to the game, and object to it, I say "to each his own". (and I am by no means objectionable to vaporizing someone ship if I feel the need). I am capable in both arenas, and I plan on keeping my corp the same way. I understand both halves of the coin, I simply choose to follow one path somewhere down the middle :)

As for my real life:

My name is Paul Mumby. I live in Ottawa, the national capital of Canada. I am the IT manager for a large web development firm, and have years of experience in management, and IT. I have a strong pull to community, and feel the need to serve said community when I am able to do so. Some examples of community endeavors I have been part of:

  • Envoy, and regional head envoy for Wizkids LLC. (representing their tabletop strategy games). Supporting the community, handling rules arbitration, organizing community events, and tournaments, and functioning as a communication conduit between Wizkids and the community.

  • Owner/Operator HeroscapeHQ.com (which was for a long time the #1 community fansite and community support site for the hasbro tabletop strategy game Heroscape) Once again, handling communication and arbitration with Hasbro on some levels, as well as managing a community of tens of thousands of players. Eventually the server costs became financially impossible for me to maintain so I passed on the torch.

  • Organizer of large scale lan events in my region for a couple years straight.

  • Beta tester for numerous MMO games, participating actively in testing, feature growth, and community support.

  • Currently strongly involved in the canadian traditional japanese martial arts community, and supporting it through my business ProSwords.com (where I am offering discounts to students of the arts)

  • Trying to build up my corp to support the eve community by aiding and helping to develop new players, so that the community grows.


Both my wife of 5 years and myself are involved in eve, and have been for some time. (myself for many years). I am not a member of any of the huge mega corps or alliances, so you may not know of me ingame, but I have the drive, and commitment to community values to serve you well on the council.

Here is a point form summary of some aspects of my personality that I think will benefit you greatly if I am elected to council:

  • Firmly believe in the value of Honor.

  • Communication is Key, I will always keep multiple channels free and clear, and open to all.

  • Excellent Management Skills

  • Lots of experience working with community, both as a supporting member, and as a community representitive

  • Ability to understand many points of view

  • Strong sense of commitment


Hamfast
Gallente
Posted - 2008.05.02 16:23:00 - [2]
 

I have several questions, and taking a page out of Talkuth Rel’s book, I decided to ask each candidate in their own thread…

1) Invention – A good idea that still needs work…
a. Have you ever tried invention?
b. What ideas do you have to improve invention?

2) Pilot Security Level – Should it be more important?
a. (In High Sec) – Should Concord react faster if the victim has a higher security level? If the attacker has a lower rating?
b. Should the Security Level of a system affect changes to Pilot Security level changes?
c. Should the Security Level of a Targeted Pilot have more of an effect on the security change of the attacker?

3) Industry – The Creators of Eve
a. Do you regularly build anything?
b. Do you regularly mine?
c. What do you think could be done to improve industry in Eve?
d. You have been asked to help with new ships for industrial characters, describe a few ideas…

Arduron
Posted - 2008.05.02 17:28:00 - [3]
 

Originally by: Hamfast
I have several questions, and taking a page out of Talkuth Rel’s book, I decided to ask each candidate in their own thread…


1)
a) No I have not
b) I don't have enough experience with invention to judge one way or another. Perhaps if you outlined some of your concerns with it, I could give some constructive feedback on my opinion on the issue.

2)
a) I don't think concord reaction should be altered in highsec space depending on security level. Look at it like real world (or at least the way the real world SHOULD be) the law is the law. No illegal attacks. Regardless of if you have a criminal record or not, if someone attacks you, you are entitled to protection.

b) Yes I think so. If you are in lowsec (or essentially lawless space) the "importance" of an illegal act should be deminished. Where if you are in 1.0 fully protected highsec, commiting the same illegal act is very severe. I think it is a good idea to make the hit to security status reflect the severity of the "crime"

c) I am going to have to point back at my response to "A" here. I think the lawfulness of the space you are in should dictate that, not the individual status. If you commit crime X in 1.0 space, you get a security hit of Y, but if you commit the same crime in .5 space, you should get a lower security hit.

3) I have been balancing my SP spending between combat and industry over the past years, so while my character is neither an "Uber Industry" character, or an "Uber PVP" character, I do have skills to be "adequate" in both arenas, and I enjoy playing all aspects of the game.
a) Yes, I do manufacturing, mostly Rigs right now.
b) Yes, I do regularly mine. Most of my corp is made up of miners now (although we are mostly focusing on mining to amass corp resources before opening the gates and recruiting new players to begin "training". Then we will focus on combat and mining equally, but for now we just want to get the resources we need). My wife's character is also a focused miner, so we do that alot together when we are online at the same time.
c) I think there are definately some logistic problems in eve right now. I think making better sensor and scanning skills which can be used for intelligence would aid pure industry corps in defending themselves. Right now the game favors the attacker in many of those situations. I am all about maintaining balance everywhere. In addition, some minor things, like utility drones to help with things like scanning, or salvaging would be useful. But I still think the #1 way to improve the play experience for industrial players, is to make sure they are well educated, and well prepared for the eve universe. The game is well balanced (with the exception of a few minor tweaks) but it requires some different paradigms in thinking. This is one of the main goals of my corp: To improve the play experience for new players to the game.
d) I would say a new class of mining barge in between the current Exhumer and the capital industrial ship. Something which can be flown in highsec, but has significant defense capabilities (with no offensive capability whatsoever). Make it relatively slow (but make sure it has the defences to get out when needed). Give it lots of low/med slots, to fit things like stabs, and shield/armor boosters. Give it a bonus to stabs (So they don't kill targeting as badly), but give it only about equal mining capability (as far as yield) as the current exhumers. Then finally give it a significantly improved cargohold. Something in the middle of the current barges, and the highlevel industrial ships. Also an industrial "Scout" ship would be useful. Small, fast (similar to a shuttle) but only able to fit scanners, or non-agressive modules. Make them very fast, not all that durable, but able to fit ECMs or Sensor Jammers. Also make them immune to electronic warfare (no warp scramblers, or bubbles will affect them). Mining yield rigs, and salvager rigs would be handy as well.

Jackylucy
Posted - 2008.05.02 22:58:00 - [4]
 

Arduron I have a few questions for you. Firstly to explain I am now very much a PvPer and clearly you are much more focussed on the industrial side of Eve (which is a good thing too). I trianed up to use a large barge many months ago now only to discover how boring mining actually is in this game. I believe people who say they enjoy the process are lying. What do you think could be done to Eve to bring people like me back to mining? My personal opinion would be to keep the yields the same, but make it more interesting so you have to, for example, land on a fast moving asteroid, use special skills to trap debris that escapes from a belt - generally something to make mining more interesting, what's your take?

Arduron
Posted - 2008.05.03 00:02:00 - [5]
 

Originally by: Jackylucy
Arduron I have a few questions for you. Firstly to explain I am now very much a PvPer and clearly you are much more focussed on the industrial side of Eve (which is a good thing too). I trianed up to use a large barge many months ago now only to discover how boring mining actually is in this game. I believe people who say they enjoy the process are lying. What do you think could be done to Eve to bring people like me back to mining? My personal opinion would be to keep the yields the same, but make it more interesting so you have to, for example, land on a fast moving asteroid, use special skills to trap debris that escapes from a belt - generally something to make mining more interesting, what's your take?


To be honest, I think moving some of the large scale mining op concepts into the earlier stages of a miners career makes things more interesting. When you have a large op underway it is FAR more satisfying than sitting there chewing at roids with one or two people. Personally I find just "straight up mining" relatively boring too. But the group aspect is much more enjoyable. (and it is a laid back activity for when I don't want to commit 100% of my attention to the game).

So if they were to add some of the logistics and capabilities of the larger group aspect to the game for earlier players (not just using miners, and haulers, but maintaining scanning, ore identification, protection, mining, hauling, and bonuses/boosting logistics all together). That might make it more interesting for the "new miner".

One way this could be achieved is to make the "pick up group" safer for new players in very high sec space, right now it is downright impossible to simply trust someone to gang with. But if they made that process more friendly (at least for new players) it would promote more group style play at that stage. (rather than plodding through days on end of building mining skills and money solo, to finally join a larger industry corp that can make it interesting).

Also they could offer an npc gang member option in very highsec space. (and only to members of NPC corps or something like that) so that people could group up with an NPC bot controlled friend to do certain tasks (much like guildwars "henchman" system... sure they are a little lame, and aren't perfect, but sometimes it's alot better for fleshing out a smaller group).

In addition, some more strategic items, and skills for lower level players to add more thought to the mining process. A lower level of the ore specific stuff, more accessable secured containers to mine to, and lower class modules to allow players to provide (small) bonuses to one another if they develop the right skillset.

Lastly, as I mentioned protection is still a factor. And that is one of the best ways for a pvp type player to get back into the mining game. But that process is rather broken right now. It is very difficult to adequately protect your group in that role, the game is slightly unbalanced towards the attacker at the moment. Plus there is minimal incentive to someone running protection for a mining op, other than to take a large share of the mining haul.

Perhaps making rats spawn proportionate to the size of the force in the system, and more frequently, so that protection is constantly kept on their toes. (and if a large group is mining, there are more rats, and therefor more loot for the guarding party). Plus balancing the game out a bit so people in the "protector" role have the tools and gameplay mechanics at their disposal to do their job well and truly protect their charges (given the correct skills and equipment of course).

Maxwell Murders
Burning Clones
Posted - 2008.05.03 14:44:00 - [6]
 

what are you going to do about the poor system for trade.
1. i need to be able to see what my destination is buying at the very least at the moment it is all "item" based it should also be "location" based (would love to have info also available about opportunity im passing on my way. to be flagged at the market before i leave) it simply is to time consuming to find a good trade opportunity to pick up a small amount of ISK during travel.

2 CUSTOM HOTKEYS DO I NEED TO SAY MORE ?

yeah agree on new player experience thing it was not fun alone a manual would be good...


Kali Burr
Posted - 2008.05.04 16:48:00 - [7]
 

I will be addressing each candidate with the same questions ableit it might be a little late:

1) What do you think about more PVE scenarios, ones which would incorporate a large section of the EVE universe. Perhaps like a war between the races, or a war against a different race. Perhaps it would be a war against a pirate corp where PCs are encouraged to come help out the fleet. This could allow players to get more of a feel in some way fleet battles as well.

2) Along the lines of the above statement, how would you feel if the EVE universe had a vote in how their races interacted. Perhaps in order to get users more involved the races would submit 'Resolutions' to the players on actions they take. Perhaps the Gallente Federation gives some offense to the Caldari State or vice versa, maybe the resolution to those that are members of the Caldari State would say something like, "Should the Caldari State retaliate with military force against system XYZ for said offense?". Then there could be some possible PVE event taken in that sector of space. The Caldari State can then give real-time missions to players who wish to participate be it material gathering, intelligence, combat missions, mercenary action, etc.

3) How would you feel about opening Invention to invent new items that they design, potentially completely new items to the EVE universe? I believe giving the players the ability to customize items and perhaps make something completely new would greatly increase their involvement and enjoyment of the game. This would introduce even more learning skills for those that want to do industry and allow them to decide how and what will improve ships. Perhaps even allowing researchers to invent totally new kinds of ships.

4) How would you feel if the EVE universe could start impacting in some way on 0.0? Pirates and alliances in 0.0 often have influence in Empire space and low sec, what if the tables were reversed? What if players in empire space could pass resolutions for the races to clear out temporarily portions of low sec, perhaps even attempt to clear out portions of 0.0? The idea here would not to attact home systems, but perhaps fringe systems. This could help introduce empire players to 0.0 and pvp, it could also help keep in check mega alliances and factions. In addition this could allow empire players the 'occasional' chance to get some resources in 0.0 if they aid the initiative.

5) Finally how would you feel about creating and opening events to all players and not just the wealthiest alliances in EVE? There could be many talented pilots out there that want to compete for fame and glory, but may not have the ISK to do it. Perhaps if EVE provided weekly/monthly tournaments around the EVE universe and then allowed the winners to compete in a bracket system up to a finale, it would encourage even more interaction. Instead of just giving some enormous prize once/twice a year, they could give smaller prizes for each stage of the contest leading up to the ultimage prize. These could also include side contests like 1v1/2v2/etc frigate/cruiser fights. Find out who the best 1v1 player is, or who the best tandem team is, etc.

Arduron
Posted - 2008.05.05 16:05:00 - [8]
 

Originally by: Maxwell Murders
what are you going to do about the poor system for trade.
1. i need to be able to see what my destination is buying at the very least at the moment it is all "item" based it should also be "location" based (would love to have info also available about opportunity im passing on my way. to be flagged at the market before i leave) it simply is to time consuming to find a good trade opportunity to pick up a small amount of ISK during travel.

2 CUSTOM HOTKEYS DO I NEED TO SAY MORE ?

yeah agree on new player experience thing it was not fun alone a manual would be good...




Well let me say that what I would DO is make sure your concerns are heard by the rest of the coucil, and I do agree trading does lack some tools that are likely easy from a development standpoint to impliment. As you mention, simply adding additional filters/views to the market (as they did already in the last patch, but it still needs more). I would voice this suggestion and make sure it gets heard.

About custom hotkeys, I think that falls under a more general term that I will be putting forth if I am voted into council:

Customizable UI

I think the ui should be skinnable, and customizable. Many other MMOs have done this, allowing for custom UI improvements, and things like widgets to be developed for use ingame. In addition to this adding custom controls would be a simple matter (including custom hotkeys). This is definately a new feature I will be suggesting. Does that answer your question?

Arduron
Posted - 2008.05.05 16:15:00 - [9]
 

Originally by: Kali Burr
I will be addressing each candidate with the same questions ableit it might be a little late:

1) What do you think about more PVE scenarios

2) Along the lines of the above statement, how would you feel if the EVE universe had a vote in how their races interacted.

3) How would you feel about opening Invention to invent new items that they design, potentially completely new items to the EVE universe?

4) How would you feel if the EVE universe could start impacting in some way on 0.0?

5) Finally how would you feel about creating and opening events to all players and not just the wealthiest alliances in EVE?


Some good questions. Here are my thoughts:

1, 2, and 4) I think these questions all tie in heavily to Factional Warfare. Which from what I understand at least in some way impliments all of these things you are asking for (in questions 1,2,4). I think we should wait to see what direction CCP is going with factional warfare, and then when they have announced more, the council can help guide it in that direction. I definately feel that the player base having more impact on the development of the storyline, and having participation in large scale events related to that storyline is a must. Factional warfare is supposed to deliver that.

3) While I would LOVE to be able to do this lol ;) I unfortunately don't think I could support it. I am 100% behind improving and maintaining balance in the game. I think that is one of the #1 motives of my platform (that and the new player experience). Allowing players to develop their own items/ships/whatever would require an IMMENSE amount of pre-planning and development to ensure that such an invention system cannot break the balance of the game. And even then my experience with such open ended creation systems, is that any system once it gets complex enough can be exploited to build unbalanced items. I simply feel it would become too easy to build an item that violates the balance and provides an "uber item". An excellent idea though, and I am totally open to discussion on how you think the problems I have put forth could be solved. IF a system could be devised which open discussion on the forums cannot find a loophole in, then I will be glad to champion that idea to the CSM.

5) I totally agree with this. This falls into the new player experience portion of my platform. Many MMOs fall into the "High level content is the key" trap... Providing the best content to the highlevel players (because they are the ones who have invested the most time in the game, and they want them to stick around). This is totally true. BUT you can't forget about the new guys. New player growth is where longterm increases in revenue for a game come from. I think there needs to be more focus on the lowend (don't get me wrong, I don't want to take anything from the high end, simply add additional resources to focus on lowend content as well to provide opportunity to a larger percentage of the player base, and increase the overall new player experience of the game from the beginning.

Thanks for the opportunity to answer your questions!

Kali Burr
Posted - 2008.05.10 20:33:00 - [10]
 

3) An idea for this would revolve around the idea of the Tech 3 implementation being done solely through invention. I would like to see CCP making ships that could have variations (types of fittings, types of resistances maybe, probably not changing amounts of slots). This might allow someone to make a Tech 3 Caldari BS that has more gun turrets than missiles turrets, or maybe has more speed and less armor, or more resistance and less firepower, etc. The idea again being that these are customizations that CCP has balanced in a test run, so that a player cannot make a single uber powerful ship or item. We have enough items and setups there now to see how they affect eachother to help balance new invention. To sum up, it would be an intention that is new to the EVE universe, but not something that hasn't been tested through CCP. I think some people have the wrong idea that making a new invention system would create abusive situations, when the idea is to allow players some creativity, while still within a controlled balanced environment.

4) A clarification for this question, since it seems I might not have been very thorough in my explanation of this concept. I think my idea is more for a struggle between 0.0 and Empire over low sec space, not soo much an invasion of Empire into 0.0. Already 0.0 greatly influences low sec space and hinders some players experiences. I am not for a massive day-to-day invasion of low sec by empire, just basically expanding on the RP and PVE elements to have them affect low sec space, not only against factions, but perhaps against some pirate groups or 0.0 alliances who themselves have been influencing low sec and empire space. I find this only a fair reaction. I am not however suggesting hampering actual 0.0 space much at all.


 

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