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blankseplocked Allow cap ships in high sec! Hear me out....
 
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Serious Rikk
The Collective
Against ALL Authorities
Posted - 2008.05.02 22:56:00 - [31]
 

I support the concept of caps in high sec - but 0.7 and below.

How about making the ability to cyno into high sec work on the same standings basis as high sec POS...?

Billy Sastard
Amarr
Life. Universe. Everything.
Posted - 2008.05.02 23:05:00 - [32]
 

I would say /signed, but thats not allowed so I guess I have to state the reasoning behind my support of this idea.

In the beginning, when cap ships were introduced, they were allowed in hisec. In very short order, people started abusing this by tanking CONCORD and using them to wtfpwn lv 4 missions. CCP responded by blocking them from missions and shuffling them off to .5 and below.

So now we come back to current times. The situations which led CCP to relegate cap ships to 0.0 no longer exist. There is no reason to change any of the rules regarding mission access, so that problem has been solved and remains a non-issue. That leaves the CONCORD problem, which, as has been stated before, is also a non-issue. Since CONCORD now pretty much destroys any capability of a cap ship to tank them, what reason is there to force cap pilots to remain in .5 and below? None!

I hope the following has been a proper replacement for the infamous '/signed', and that I have avoided getting my post moderated.

charming wanderer
Posted - 2008.05.02 23:06:00 - [33]
 

Originally by: Draeca
Yes, a capital blob outside jita 4-4 is just what we need.


And this would be any different how? So the ships are larger, that just means that spectators will have a better show to watch!

Aurix Lexico
Slacker Industries
The Boat Violencing Initiative
Posted - 2008.05.02 23:11:00 - [34]
 

Originally by: Billy Sastard
what reason is there to force cap pilots to remain in .5 and below? None!

Didn't you read my post? I believe I have some valid concerns regarding allowing cap ships in high sec.

(note that I'm a newbie cap pilot, and still don't like this)

ArmyOfMe
Hysera.
Posted - 2008.05.02 23:47:00 - [35]
 

sorry, but thats just a horrible idea, lets have at least one place to be able to pvp without the fear of getting carrier spammed

Buyerr
Posted - 2008.05.03 00:12:00 - [36]
 

well i only see one problem with this.

capships are uber duper ships compared to any other ships and if they where not seriously nerfed before moving into highsec we would for real see "caps online" since every one would be flying cap ships instead of normal ships. hell what is the point of using a marauder when you can use a carrier that cost the same, have 4-6 times the tank and 2-3 times the dmg output..

:P

caps are too powerfull compared to any normal ship.. if you fixed this first it would be cool

Blane Xero
Amarr
The Firestorm Cartel
Posted - 2008.05.03 03:59:00 - [37]
 

Originally by: Buyerr
well i only see one problem with this.

capships are uber duper ships compared to any other ships and if they where not seriously nerfed before moving into highsec we would for real see "caps online" since every one would be flying cap ships instead of normal ships. hell what is the point of using a marauder when you can use a carrier that cost the same, have 4-6 times the tank and 2-3 times the dmg output..

:P

caps are too powerfull compared to any normal ship.. if you fixed this first it would be cool


A carrier that costs less than a marauder? LOL Skills come up to a fair bit alone mate, then there is fittings, a cheap fit carrier is a "Kill me" sign in space.

Summer River
EVE Corporation 15691
Posted - 2008.05.03 04:23:00 - [38]
 

Oh yeah, I can see it now. A 40 Thanatos fleet jumps into Jita and launches fighters. Yum.

El'Niaga
Minmatar
Republic Military School
Posted - 2008.05.03 04:49:00 - [39]
 

No

5pinDizzy
Amarr
Pillow Fighters Inc
Posted - 2008.05.04 00:48:00 - [40]
 

Originally by: Aurix Lexico
Edited by: Aurix Lexico on 02/05/2008 21:44:43
I still don't get why people want cap ships in high sec. High sec POSs can be killed with BS and logistics (it is alittle hard on well setup POSs, and it should be)

Cap ships should be rare, and it should be a moment of awe when you first see one. A noob seeing a bunch outside of Jita removes the whole "wow, that thing is huge and about to kill me" vibe.

So what if it would make moving ships easier in high sec? When has game changes been based purely on your convenience?

Ever think some people want to pvp without worrying about capitals? Alot of people move to high sec just so they don't have to worry about capitals. I know some of our targets have complained about how many more sp's we have, but atleast they can still kill us. I don't want to sit outside a high sec station in a capital gang, and I know alot of people agree with me.


/Thread quite frankly. Unless one of you can make even half an attempt to address anything in this, which I can't see happening.

Dau Imperius
Amarr
Posted - 2008.05.04 03:07:00 - [41]
 

Hell yes, hell yes and um..hell yes.
I've been able to fly dreads and carriers for some time now...just couldn't afford them when they first came out. But I have really wanted to fly them, and not in less-brain-cells-then-shown-space (.4 and lower)

This is SPACE (yes I used caps to emphasise that there's heaps of room in space) Even in a game, there's no common sense reason why any size ship can't enter a system. Jump gate restrictions make about as much sense as saying water can't fit through a crack, rather then a wide gap, because it's too small.
Think about it...a jump gate converts the ship into a long beam of energy at high speds. If it can do a freighter with heaps more mass and of equal size? Need I go on? CCP has already set the precedant on such a thing now; time to let it go its natural course.

And anyways, most importantly: If there's already a Veldnought about, then either remove it from high sec for good (and any other ships akin to it)...or let the rest of us pilots get about it. No more second-guessing and exemptions to things. You opened pandoras box, now it's time to let the rest of play inside.

Flipout
Gallente
Posted - 2008.05.04 03:34:00 - [42]
 

Originally by: Dau Imperius
Hell yes, hell yes and um..hell yes.
I've been able to fly dreads and carriers for some time now...just couldn't afford them when they first came out. But I have really wanted to fly them, and not in less-brain-cells-then-shown-space (.4 and lower)

This is SPACE (yes I used caps to emphasise that there's heaps of room in space) Even in a game, there's no common sense reason why any size ship can't enter a system. Jump gate restrictions make about as much sense as saying water can't fit through a crack, rather then a wide gap, because it's too small.
Think about it...a jump gate converts the ship into a long beam of energy at high speds. If it can do a freighter with heaps more mass and of equal size? Need I go on? CCP has already set the precedant on such a thing now; time to let it go its natural course.

And anyways, most importantly: If there's already a Veldnought about, then either remove it from high sec for good (and any other ships akin to it)...or let the rest of us pilots get about it. No more second-guessing and exemptions to things. You opened pandoras box, now it's time to let the rest of play inside.


Why does there have to be some storyline reason for something to occur in EVE? Can't something just be there for the sake of being there? Sorry for the mini-rant but it just ****es me off "We can't do this because IT DOESNT FIT IN WITH REAL LIFE!!!!"

Also, what you say about the veldnought, wouldn't that kinda be like "Oh hey, you bought a carrier from an isk farmer! Were going to take your carrier away and not give you your isk back!"

Last part probably doesn't make sense but it does to me ^_^

Venkul Mul
Gallente
Posted - 2008.05.04 07:07:00 - [43]
 

Originally by: Dau Imperius
Hell yes, hell yes and um..hell yes.
I've been able to fly dreads and carriers for some time now...just couldn't afford them when they first came out. But I have really wanted to fly them, and not in less-brain-cells-then-shown-space (.4 and lower)

This is SPACE (yes I used caps to emphasise that there's heaps of room in space) Even in a game, there's no common sense reason why any size ship can't enter a system. Jump gate restrictions make about as much sense as saying water can't fit through a crack, rather then a wide gap, because it's too small.
Think about it...a jump gate converts the ship into a long beam of energy at high speds. If it can do a freighter with heaps more mass and of equal size? Need I go on? CCP has already set the precedant on such a thing now; time to let it go its natural course.

And anyways, most importantly: If there's already a Veldnought about, then either remove it from high sec for good (and any other ships akin to it)...or let the rest of us pilots get about it. No more second-guessing and exemptions to things. You opened pandoras box, now it's time to let the rest of play inside.



The capitol ships in high sec where deployed there when it was still possible. They can no fire on other ships or POS so they give no tactical or strategical advantage of any kind (the veldnaught mine less than a covetor), having them is simply a publicity stunt for the corps that have them.


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