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Bhender
Amarr
Languid Technologies Ltd.
Posted - 2008.05.01 14:40:00 - [1]
 

So, I have what I consider my "basic" armor tanking skills done:

ESO IV
Engi V
EM IV

Armor Comp skills all at III
Hull Upgrades V
Hull Repair Systems IV
Mechanic V


What is next? I can run EM and ESO up to V, but I am uncertain about the armor compensation skills. Since I mostly active tank, is there really any reason to run them any higher?

Skill description for armor comp:

To active armor hardeners: 3% bonus per skill level to Armor EM resistance when the modules are not active

To passive armor hardeners: 5% bonus per skill level to Armor EM resistance


Does this mean that at some point, passive tanking actually becomes as good as active tanking, as far as resists are concerned?

An EM Armor Harderener II gives a -55% boost to resistance. The passive version gives -37.5%, but is bumped up by the skill by potentially 25% more. Does that mean that at level IV the passive module becomes about as good as the active?

That seems unlikely, I suspect the math does not actually work in this manner.

Haakelen
Gallente
The Scope
Posted - 2008.05.01 15:29:00 - [2]
 

T2 Energized membranes with the comp skill at 5 provide -46.8 or so.

Bhender
Amarr
Languid Technologies Ltd.
Posted - 2008.05.01 15:46:00 - [3]
 

Originally by: Haakelen
T2 Energized membranes with the comp skill at 5 provide -46.8 or so.


Ahh, so the bonus is to the item rate, not the overall rate.

So at level IV, the passives will do 45% compared to the actives at 55%.

Cool.

Any other suggestions? I am kind of surprised I have achieved a nearly max armor tank with relatively modest SP investment.

Ryuga VonRhaiden
Caldari
Deep Core Mining Inc.
Posted - 2008.05.01 15:47:00 - [4]
 

Originally by: Bhender

An EM Armor Harderener II gives a -55% boost to resistance. The passive version gives -37.5%, but is bumped up by the skill by potentially 25% more. Does that mean that at level IV the passive module becomes about as good as the active?

That seems unlikely, I suspect the math does not actually work in this manner.


Actually any resistance bonus is calculated as x% of 100-<actual resistance>, so if you have 37.5, then 25% bonus is 25% of 100-37.5, or 25% of 62,5... the actual bonus is then 15,625, that makes 53,125 (almost as good as t2 active resistance)

Bhender
Amarr
Languid Technologies Ltd.
Posted - 2008.05.01 15:55:00 - [5]
 

So it seems like unless you are willing to spend the 30 days+ to get the compensation skills to V, you really should not bother with them at all, since you will likely be active tanking anyway.

edtheshed
Ministry of War
Posted - 2008.05.01 15:57:00 - [6]
 

yea for sure get those engineering to 5, and repair to 5, but apart from that, i cant think of any more.i spose you could get compensations to 4... i would call it a day and get your damage up

Valenthra
Caldari
School of Applied Knowledge
Posted - 2008.05.02 00:53:00 - [7]
 

Originally by: edtheshed
yea for sure get those engineering to 5, and repair to 5, but apart from that, i cant think of any more.i spose you could get compensations to 4... i would call it a day and get your damage up

Agree'd. Beyond level 4 in compensations are overkill, unless your a Super Capital ship pilot, as those minimal amount of % could matter alot, but level 5 just isn't worth it for the avarage player unless your 30 - 40mil+ and have "nothing else too train"

Elhina Novae
HAMMER -N- SICKEL
Posted - 2008.05.02 00:53:00 - [8]
 

Originally by: Valenthra
Originally by: edtheshed
yea for sure get those engineering to 5, and repair to 5, but apart from that, i cant think of any more.i spose you could get compensations to 4... i would call it a day and get your damage up

Agree'd. Beyond level 4 in compensations are overkill, unless your a Super Capital ship pilot, as those minimal amount of % could matter alot, but level 5 just isn't worth it for the avarage player unless your 30 - 40mil+ and have "nothing else too train"

Sorry old Alt really have to delete her <.<

Hyren
Di-Tron Heavy Industries
Atlas Alliance
Posted - 2008.05.02 02:55:00 - [9]
 

Originally by: Ryuga VonRhaiden
Originally by: Bhender

An EM Armor Harderener II gives a -55% boost to resistance. The passive version gives -37.5%, but is bumped up by the skill by potentially 25% more. Does that mean that at level IV the passive module becomes about as good as the active?

That seems unlikely, I suspect the math does not actually work in this manner.


Actually any resistance bonus is calculated as x% of 100-<actual resistance>, so if you have 37.5, then 25% bonus is 25% of 100-37.5, or 25% of 62,5... the actual bonus is then 15,625, that makes 53,125 (almost as good as t2 active resistance)


This is wrong. The compensation skills do not work like this.

For a 37.5% mod, the bonus a compensation level 5 skill will give a 25% bonus to the 37.5%, so 37.5*1.25 = 46.875% resistance from a passive mod.

Jurgen Cartis
Caldari
Interstellar Corporation of Exploration
Posted - 2008.05.02 04:06:00 - [10]
 

Originally by: Bhender
So it seems like unless you are willing to spend the 30 days+ to get the compensation skills to V, you really should not bother with them at all, since you will likely be active tanking anyway.


*cough* EANMs *cough*

Guvante
Dreddit
Posted - 2008.05.02 04:38:00 - [11]
 

Originally by: Jurgen Cartis
Originally by: Bhender
So it seems like unless you are willing to spend the 30 days+ to get the compensation skills to V, you really should not bother with them at all, since you will likely be active tanking anyway.


*cough* EANMs *cough*


An EANM2 adds 20%. With All Compensation to 4 it adds 20% * 1.2 = 24%. Compensation 5 makes that 20% * 1.25 = 25%. Are you saying that 1% less damage taken (Best case) is worth a full month or more of training time? For the average pilot of course, there are always corner cases.

Haakelen
Gallente
The Scope
Posted - 2008.05.02 05:02:00 - [12]
 

For Officer/A-Type EANMs on supercaps, fiving the comp skills might be worth it. Otherwise seems like a waste to me tbh.

Jurgen Cartis
Caldari
Interstellar Corporation of Exploration
Posted - 2008.05.02 19:41:00 - [13]
 

Originally by: Guvante
Originally by: Jurgen Cartis
Originally by: Bhender
So it seems like unless you are willing to spend the 30 days+ to get the compensation skills to V, you really should not bother with them at all, since you will likely be active tanking anyway.


*cough* EANMs *cough*


An EANM2 adds 20%. With All Compensation to 4 it adds 20% * 1.2 = 24%. Compensation 5 makes that 20% * 1.25 = 25%. Are you saying that 1% less damage taken (Best case) is worth a full month or more of training time? For the average pilot of course, there are always corner cases.


No, I'm saying don't ignore them. Comps to IV with EANM/EANM/DCU is often better than an 3 hardeners would be in the same three slots.


 

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