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blankseplocked [CSM Candidate] Breha Organa
 
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Breha Organa
Posted - 2008.04.30 16:39:00 - [1]
 

Edited by: Breha Organa on 04/05/2008 23:01:20
"Bringing Diversity to the EVE Community"

Infinite Diversity in Infinite Combinations represents a Vulcan belief that beauty, growth, and progress all result from the union of the unlike. Concord, as much as discord, requires the presence of at least two different notes. The brotherhood of man is an ideal based on learning to delight in our essential differences, as well as learning to recognize our similarities.

This is what my campaign is all about, in a nutshell. I would direct you to my campaign blog for some background information as well as some of the issues that I have addressed.

This thread is worth checking out since it contains my views on BACON, as well as some other thoughts on the game of EVE.

My hope is to represent all players equally, in as objective a way as possible. However, I would not be completely honest to suggest that all of us do not have our own agendas, based on our life experiences and philosophies, even our gender and skin color. All of these qualities make us who we are, and we cannot help but be influencedd by them.

I am impressed with the field of candidates, and am looking forward to meeting others who are chosen. My challenge to you, the voter, is to consider casting your votes for diversity on the council. I believe I am the best choice of women. My presence on the council would not be as a "token female". People who know me describe me as fair, compassionate, persuasive, charismatic, and not afraid to make a decision and stand by it. When challenged, I am prepared to meet the challenge and defend my positions.

I look forward to serving you, and ask for your vote.

Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.04.30 17:29:00 - [2]
 


Good luck with the campaign!

Talkuth Rel
Minmatar
Republic Military School
Posted - 2008.04.30 18:25:00 - [3]
 

I'm afraid your post comes off as a lot of pretty words without actually saying anything.

Originally by: Breha Organa
My hope is to represent all players equally, in as objective a way as possible.


A lot of candidates have said similar, and I have the same problem with each of them. They are not being realistic. The fact is that it is impossible to "represent all players equally," as all the players will not agree on all topics. The purpose of the CSM as a whole is to represent all players, and it will do so by having members who represent different views from among the players. Which views do you intend to represent? When it comes down to decision time, which way will you vote? What issues do you consider worth your time to address and either support or oppose?

To be fair, your blog does list some actual issues. However, I would suggest that you put those issues here. Blogs are nice for going into extra detail, but this thread is your primary point of contact with the playerbase. This is your official CSM thread, many will not look any further for ideas that you do not present here. You've been much more honest than others about the existence of your own biases and opinions, I think you just need to do a little more work to actually communicate them.

Clearly state your issues and goals, and you will gather the support of those who agree with you. Continue to claim to be able to do the impossible, in representing "all players equally," and you'll come off as just another politician, willing to say anything to everyone just for the votes, without clearly communicating who you really are.

Breha Organa
Posted - 2008.04.30 22:02:00 - [4]
 

Edited by: Breha Organa on 10/05/2008 22:30:18
Since my in-game corporation information is missing from my portrait, I will state here that I am Chief Operations Officer of Sentinels of Justice Tactical Command.

I am a defender of freedom, and I reject all forms of piracy. This is who my character is, however, as a player... I see a role for pirates and piracy. It's part of the game. I believe one of the most destructive aspects of the game is ISK-farming and/or the selling of ISK for cash. While there doesn't appear to be a real solution to this problem, it does remain that... a problem.

Here are some issues that I have personal opinions about... but am willing to consider alternative solutions to the overall problems of pirates having what I call "the upper hand".

High sec ore thieves need to have immediate kill rights, in my opinion, longer than 15 minutes. The period of time for which those kill rights remain in effect can be a day... but there should be an opportunity for immediate action to be taken against someone who steals from your can. Short of podding.

Kill rights should extend to any member(s) of your corp that happen to be in your "gang" when the target is a player that podded you and you were not at war.

All low sec systems should allow for player corps to defend them without being interfered with. It can be as simple as the corp with the most POSes in a system given "free reign" to deal with criminals in any way necessary. This also means if a pirate corp happens to have the most POSes, then they earn the right to defend that part of space. Gate guns and station defenses would not stop the corp that has "defense rights" from dealing with hostiles.

I speak more on the issue of "fixing low sec" here.

I am a strong proponent of transparency in the market. It is vital that players know to whom they are doing business. Many corps prefer to give business to those they share philosophy with. I see no reason why an open market should not truly be that... open and transparent.

I am in favor of special n00b zones in which skill training takes place at an accelerated pace (up to 5 times as fast as normal) and where only players with fewer than 2 or 3 mil skill points can be found. You can spend as little time there as you choose, but why not take advantage of the accelerated skill training? All of the activities are available to you that are available to any n00b player except for the ability to join a player corp. The market would contain all Tech I or basic equipment at fixed prices. Selling of ores and minerals is still possible as well.

I am also a proponent of a sort of "neutral zone" between Empire and 0.0 with a strict NRDS policy built-in to the game. Or perhaps no aggression at all except for entities at war. The idea of this would be to show players in a relatively "safe" way what awaits them in 0.0. Give them a taste of the bounties and privileges of living in null space, but at the same time, hold some back. (There still has to be "some" incentive to move to 0.0) No POSes can be built in this neutral territory, perhaps.

Kazuo Ishiguro
House of Marbles
Posted - 2008.05.01 18:59:00 - [5]
 

Some thoughts for you:

Piracy, in all its forms, is seen by many players (I would suggest a vast majority, in fact) as a valid (if not central) component of the game. Don't expect people to vote for you if you think that their lives should be made harder. Piracy is generally not very profitable compared with many other activities, with one or two exceptions that depend solely on the gullibility the victims and the opacity of certain game mechanics.

I think what you mean about ISK selling is that there is no perfect solution. There are plenty of solutions which can significantly curb real-money transactions, though - is there any part of CCP's current policy that you'd like to see changed? What do you propose as an alternative, and why do you think it would be better?

Market transparency would be completely pointless due to the (pre-existing) use of trade alts. Unless you also have a proposal to eliminate the use of alts, I suggest you drop this idea.

Danton Marcellus
Nebula Rasa Holdings
Posted - 2008.05.01 20:57:00 - [6]
 

Essays aside, those are nice but how about a short listing of the 10 most pressing issues, your stance on them not in the essay form?

Breha Organa
Posted - 2008.05.02 01:14:00 - [7]
 

Originally by: Kazuo Ishiguro
Some thoughts for you:

Piracy, in all its forms, is seen by many players (I would suggest a vast majority, in fact) as a valid (if not central) component of the game.


I agree on this point. High sec piracy *ought* to be hard. Carebears are expected not to whine when they have things stolen or blown up, so pirates should not whine when they don't get away with it.

Originally by: Kazuo Ishiguro
I think what you mean about ISK selling is that there is no perfect solution. There are plenty of solutions which can significantly curb real-money transactions, though - is there any part of CCP's current policy that you'd like to see changed? What do you propose as an alternative, and why do you think it would be better?


Perhaps more of an incentive for turning in the ISK selling websites would be nice. A year of free game play, or time codes, or an implant of your choice.

Originally by: Kazuo Ishiguro
Market transparency would be completely pointless due to the (pre-existing) use of trade alts. Unless you also have a proposal to eliminate the use of alts, I suggest you drop this idea.


I would not eliminate the use of alts... however, I propose that purely on a voluntary basis... trade alts should be able to include the name of their "main" chaacter(s) if they want to attract like-minded players to do business with them. Just some thoughts.

Thank-you for your feedback and questions. They were appropriate, and thoughtful.

Breha Organa
Posted - 2008.05.02 01:58:00 - [8]
 

Edited by: Breha Organa on 10/05/2008 22:47:35
Originally by: Danton Marcellus
Essays aside, those are nice but how about a short listing of the 10 most pressing issues, your stance on them not in the essay form?

I will reserve the right to amend these as thoughts go circling in my head... however, here are some of the "big" issues facing EVE-Online today: (in no particular order)

1) Lots of players just give up after a month of playing... how can EVE-online keep people interested?

The current storyline is outdated, and needs some refreshing. Faction warfare and intrigue, the introduction of what I would call "neutral space" between Empire and 0.0 where no one can claim sovereignty and NPC stations of "non-factional" corps exist. (Can I have some suggestions on the development of this idea?) and an "all-n00b" zone where beginning players are protected (in a sense), even from themselves for a while... but a lot of learning about the game can take place, and they can develop their skills.

2) Illegal selling of ISK for cash. CCP needs to up the anty against these people, and give out "big" rewards for turning them in. Plant some "spies" to solicit ISK, all under the watchful eye of CCP... ready to nab the seller.

3) The Economy - the problem of Jita (specifically); the following thread contains lots of really good ideas. Here.

4) The use of BACON and other 3rd party software that accesses and stores data from log files. Ban all such software and encrypt the data. It's not a perfect solution, but it's better than doing nothing.

5) Corporation management - the interface, menu, everything about the management of a corporation just needs to be redesigned. I'm working on a redesign solution. But, right now the management of even a small corporation with proper access to hangars, containers, POS resources... just needs an overhaul.

6) Fix low sec once and for all. Player corporations need to be able to earn the right to defend a system in which they have POSes built. Plain and simple. Just find a way to make it happen without interference from gate guns and NPC station defenses.

7) N00b Zones in all four faction spaces. (see a post above)

8) More enticements are needed to go into null space. Increase the bounties from ratting, increase the amounts and spread of rare ore types as well as moon harvesting materials. Providence area of null space especially needs help. The idea of a "neutral zone" in which no aggression takes place (no PVP) but some of the other blessings of null space can be experienced first hand. Since no one can claim sovereignty, no one can build POSes there either. But ratting, missioning, and mining are all possible with NPC stations present.

Hamfast
Gallente
Posted - 2008.05.02 14:35:00 - [9]
 

I have several questions, and taking a page out of Talkuth Rel’s book, I decided to ask each candidate in their own thread…

1) Invention – A good idea that still needs work…
a. Have you ever tried invention?
b. What ideas do you have to improve invention?

2) Pilot Security Level – Should it be more important?
a. (In High Sec) – Should Concord react faster if the victim has a higher security level? If the attacker has a lower rating?
b. Should the Security Level of a system affect changes to Pilot Security level changes?
c. Should the Security Level of a Targeted Pilot have more of an effect on the security change of the attacker?

3) Industry – The Creators of Eve
a. Do you regularly build anything?
b. Do you regularly mine?
c. What do you think could be done to improve industry in Eve?
d. You have been asked to help with new ships for industrial characters, describe a few ideas…

Inanna Zuni
Minmatar
The Causality
Electus Matari
Posted - 2008.05.04 13:00:00 - [10]
 

Originally by: Breha Organa
I believe I am the "best" choice of women.


I am intrigued by this statement (and the scare quotes too). Why do you believe that?

Originally by: Breha Organa
My presence on the council would not be as a "token female". People who know me describe me as fair, compassionate, persuasive, charismatic, and not afraid to make a decision and stand by it. When challenged, I am prepared to meet the challenge and defend my positions.


That can be said by all the female candidates, indeed except for the first line by the majority of all the candidates. Myself, I don't see gender as the issue you appear to be trying to make it out to be, so I'll ask again, why?

IZ

Breha Organa
Posted - 2008.05.04 22:56:00 - [11]
 

Edited by: Breha Organa on 10/05/2008 22:55:56
Originally by: Hamfast
I have several questions, and taking a page out of Talkuth Rel’s book, I decided to ask each candidate in their own thread…

1) Invention – A good idea that still needs work…
a. Have you ever tried invention?
b. What ideas do you have to improve invention?


I supervise the invention of bpcs in my corporation. We have a ritual when the last few moments come down to learning if it was a success or not.
Given all the time and effort that go into every attempt, you would think that the chances of success would be just a little bit higher.

A big change I'd like to propose is the ability to invent tech II bpos from tech I bpos.
Higher skill levels would be required, and perhaps more materials.
You would only get 4-5 attempts and the tech I bpo could no longer be researched or copied once invention is attempted.

Originally by: Hamfast

2) Pilot Security Level – Should it be more important?
a. (In High Sec) – Should Concord react faster if the victim has a higher security level? If the attacker has a lower rating?
b. Should the Security Level of a system affect changes to Pilot Security level changes?
c. Should the Security Level of a Targeted Pilot have more of an effect on the security change of the attacker?


You really can't judge a pilot by security level. This number only tells whether a player is willing to engage in PVP...
and a high security level can be achieved rather easily ratting in null sec. Some PVPers are trying to defend the rights of the innocent.
Should there be a distinction between these? Yes, I think CONCORD should somehow be able to distinguish between pirate and anti-pirate. This has the impact of allowing "anti-pirate" as a legitimate, legal profession. I realize this changes a lot of the dynamics of EVE and who CONCORD is, but so be it. I'm not suggesting every vigilante should have free reign. What I do suggest though, is that players whose objective is to "deal with" pirates, should have some amount of freedom in which to do this, without taking a hit to security status.

Keeping pilots with low security levels out of high sec space (in the current system) is fine, but I have seen pilots "tank" Concord
attacks, and get their buddies to bump them closer to the gate so they can escape, completely intact.
This IMO is a workaround that needs to be stopped.

In general, high sec piracy should carry more serious consequences than it currently does. Stealing from a can should result
in immediate (but limited) kill rights, longer than 15 minutes, and kill rights should extend to all pilots in the victim's corp.

Breha Organa
Posted - 2008.05.04 22:57:00 - [12]
 

Originally by: Hamfast

3) Industry – The Creators of Eve
a. Do you regularly build anything?
b. Do you regularly mine?
c. What do you think could be done to improve industry in Eve?
d. You have been asked to help with new ships for industrial characters, describe a few ideas…



Building/manufacturing is what my character is about, first and foremost. Ships and rigs for the most part,
some tech II ships, and I can build some capital ships. Mining is something I used to do more frequently.

Industry is for me the most rewarding part of the game of EVE. I am intrigued by the proposed introduction of "tech III" into the game,
but hope it does not reduce the enticement of "Tech II". Something needs to be done about the imbalance of salvaged goods,
so that materials needed to build rigs are not so difficult to accumulate.

Decimal amounts need to be shown on tech II blueprints. An idea for a new ship might be a POS deployment vessel.
Three sizes, one for a small POS, medium, and large, this ship would unanchor or deploy the entire POS, complete
with fuel, in one trip.

Breha Organa
Posted - 2008.05.04 23:24:00 - [13]
 

Originally by: Inanna Zuni


I am intrigued by this statement (and the scare quotes too). Why do you believe that?


I took the scare quotes out. They did not belong there. I have a Master of Science in Mathematics and a minor in Computer Science. My credentials include being technology coordinator of a high school in Pennsylvania and writing my own computer science curriculum. I believe I am qualified to represent the players and to have a firm grasp of the issues confronting EVE and MMORPGs in general.

Originally by: Inanna Zuni

That can be said by all the female candidates, indeed except for the first line by the majority of all the candidates. Myself, I don't see gender as the issue you appear to be trying to make it out to be, so I'll ask again, why?

IZ



I believe that diversity on the council would be helpful. Players "represent" players, so the council should look like the EVE playing community, with all of the interests/professions as well as different perspectives. As a woman, I would feel under-represented if no women became elected to serve.

Breha Organa
Posted - 2008.05.07 20:59:00 - [14]
 

Here is a tip for inventors/industrialists:
Most of you have one or two corps you do invention with... it takes some investigating, but find a system with Cosmos agents as well as stations belonging to the R&D corporation. Some of these Cosmos missions require you to rat the belts looking for a specific "drop". While doing this, there is a better than normal likelihood of some of the loot being an R.Db core... just a free tip from a CSM candidate... trying to be helpful even before the election is over.

Secondly, I want to make a comment about salvagers. I was in high sec, watching some cans for a miner friend. Ratting was getting kinda boring, and there were a ton of wrecks around. Miners were ignoring them. I asked in local... if anyone minded me salvaging the wrecks. Got no response, so I just started salvaging them. I also got targeted and warp scrammed... there was no reason to engage in hostile behavior toward me.

I remember the time before salvaging was even possible. It was very hard for a new player with low skill points to make any "decent" amount of money. Salvaging and selling the salvaged goods finally gave newer players a way of making a decent, honest living.

Lastly... something that motivates me to "be good" in the game:
The saddest thing I ever was involved in, was watching helplessly while a friend's POS was stolen. It was out of fuel, everything was offline, so they just decided to unanchor and offline everything before transporting it to safety. A hostile came into the system, and warped to the location immediately (probably had scanned the system days before).

I warned my friends that they would see the countdown and come with reinforcements just as the countdown expired. There was no way we would be able to hold back the coming storm, but I stayed anyway... and knew I was about to die. We had allies, but none were online at that time of day. Sure enough, a fleet of no less than 12 ships came into the system and warped to our location. There were only 6 of us, most of which were haulers.

For me, it was a matter of honor. I stayed at the fight, even though it was hopeless, and died side by side with my friends. My ship was insured, and at least I made it out in my pod.

In fact, I made a new friend that day... one who led me out of low sec safely. I told him exactly what to do (he hadn't been playing very long), and it made him feel good that he could do something to help someone else.

Why do I want transparency in the market? That POS was probably put on the market the same day... perhaps in contracts, who knows. It would be sad if my friends bought back their own POS... anyway just some thoughts for you to ponder.

Wyrde Dayze
Posted - 2008.05.09 14:39:00 - [15]
 

not to be rude, but i haven't really seen you say much of what you plan on doing to support the players. i can't speak for everyone, but i know that at least some people have the same view i do on "politcal speak" (aka saying a lot of words that sound good but don't really mean a lot), and most of what you've said seems to fit that description. you claim to want to represent everyone, but you seem to be targeting pirates/pvp'ers more than helping anyone. i freely admit to being a carebear, but i also admit that piracy and pvp is a major part of the game.

as an example, can you tell me what you'd like to do to make the game more interesting for new players?

Breha Organa
Posted - 2008.05.10 01:38:00 - [16]
 

The first thing I would promote is a special n00b zone in each of the four sovereignties, where after going through the tutorial, all new players start. There only would be players with fewer than 3 mil total skill points there (in other words, once you leave, you can't return). Items would be available on the market for a fixed price (no tech II, and no ships beyond battlecruiser and industrial ships, perhaps). The enticement of this zone would be that no wars can be waged, there would be more support for new players (more protection), and skill training would take place up to 5 times faster than in the "outside world".

Firkragg
Blood Covenant
Pandemic Legion
Posted - 2008.05.10 02:13:00 - [17]
 

hehe when SOJTC said they were gonna get their revenge on me i didnt realise they would go as far as banning my profession from the game Very Happy

Breha Organa
Posted - 2008.05.10 02:25:00 - [18]
 

Originally by: Firkragg
hehe when SOJTC said they were gonna get their revenge on me i didnt realise they would go as far as banning my profession from the game Very Happy


Firkragg, good to hear from you. Glad you are interested in the election. You may find this difficult to believe, but if you had a genuine concern regarding gameplay, or dissatisfation with regard to a petition, I would listen to you. I personally do not seek revenge against you or anyone else. I also do not want to see "an end" to your profession. I rather like the challenge.

Breha Organa
Posted - 2008.05.18 18:25:00 - [19]
 

As the voting for CSM winds down, I wish to express my thanks to all who have voted for me. Win or lose, I have enjoyed meeting new people, discussing this game we all love so much. Much thanks go to my husband, Bob, who has supported me throughout my campaign. He created my campaign website for me.

My daughter, Liz, who also playes EVE, has supported my candidacy, and I am grateful to her for her support as well.

CSM will function best if the nine who are chosen each focuses on different "hot topics" and reads what the players have to say on those topics. If enough players regard something as a problem, the CSM member has an obligation to compile all of the ideas for "fixing it" and putting it into a cohesive proposal for CSM consideration.

I have a tremendous amount of real life experience serving on boards, committees, and addressing a group of people with a problem and making a proposal for a solution. Bottom line: I get things done, and I make people listen... and I can anticipate counter-arguments and prepare for them.

My campaign has been based on fairness, transparency, and professionalism. When asked for my opinions on certain topics, I have given them. But, ultimately it will be my job to represent the player first, my own opinions second.

If you are still undecided and have narrowed your choices down to myself and one or two others... I ask that you consider casting your vote for me for this one reason: I will not let the CSM become just another puppet of CCP. I will work hard for the EVE player community, I know what needs to be done before I even walk through the door for the first meeting, and I will be effective as a representative.

Once again, thanks to all who have sent me emails in game giving me their support, and to ALL my in-game friends who have given me their support as well.

Breha Organa
Posted - 2008.05.21 19:13:00 - [20]
 

Now that the results are out, I placed 21st which wasn't bad for my first time on the forums.

Though I was not one of the "winners" I still plan to be active on the forums, and anyone is welcome to discuss the game with me. I learned a lot through this process and you can count on seeing my name among the candidates next year.

Congratulations to the winners. I was proud of the way the campaigns were conducted, and look forward to next year!


 

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