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Bane Glorious
Ministry of War
Posted - 2008.04.29 20:25:00 - [1]
 

Hello,

I decided before I sat down for this intro that if I spent more than five minutes writing it, I've probably spent too long, so I'll keep this short. And yeah, my whole slogan thing is on the candidate listing page here.

I'm just a guy who has a lot of interest in balance and improving EVE Online overall. I originally started as an Amarr pilot two years and five months ago, when a real life friend of mine who was a career pirate convinced me to try it out. I joined Goonfleet, and eventually he sort of got tired of the game as is natural and moved on to other things. However, many of my Goonfleet friends and friends from corporations and alliances outside of or not even affiliated with Goonfleet have also left EVE, mostly just to burning out naturally. These people brought a certain enjoyment to the game that I wish could return, but that cannot happen until I help alleviate the things that made them burn out in the first place.

Back in 2006, Mr rooflez - then a member of Goonfleet - made a thread that convinced the developers to buff battlecruiser agility in Revelations. Following his example, I've done my part to give useful feedback to CCP to help the continual improvement of EVE. Over the past year, I have worked very hard through posting on the EVE-O forums and reading people's thoughts on game balance. I have given feedback and ideas to CCP, some of which was actually accepted and implemented, such as the "Free Move" feature for easier fleet organization, implemented in Trinity last December. I've also bugreported some very harmful bugs and exploits that have reduced lag and made the game more fun for everyone.

The things I think the CSM should put priority on discussing are, in no particular order:

1. Making POS Warfare more accessible and more fun
2. Helping encourage small gang PvP, or simply encouraging more enthusiasm for PvP in general
3. Buffing upper-tier large Autocannons (they really need it)
4. Making the game more accessible to new players
5. "Capital Ships Online"
6. Improving corporate tools
7. Reducing lag (of course)
8. Making the user interface more digestible and intuitive

That's basically the whole deal. My website is http://eve-helldump.com (which seems to be down as I post this, but I'll try to get that fixed), and you can ask me questions here, though I can't do much campaigning in the next couple weeks because final exams are approaching for me. It may take a day or two for a response.

Druadan
Syrus Speculations
Posted - 2008.05.02 14:14:00 - [2]
 

What is your take on the current situation regarding lowsec and whether or not it needs fixing?

Hamfast
Gallente
Posted - 2008.05.02 14:26:00 - [3]
 

I have several questions, and taking a page out of Talkuth Rel’s book, I decided to ask each candidate in their own thread…

1) Invention – A good idea that still needs work…
a. Have you ever tried invention?
b. What ideas do you have to improve invention?

2) Pilot Security Level – Should it be more important?
a. (In High Sec) – Should Concord react faster if the victim has a higher security level? If the attacker has a lower rating?
b. Should the Security Level of a system affect changes to Pilot Security level changes?
c. Should the Security Level of a Targeted Pilot have more of an effect on the security change of the attacker?

3) Industry – The Creators of Eve
a. Do you regularly build anything?
b. Do you regularly mine?
c. What do you think could be done to improve industry in Eve?
d. You have been asked to help with new ships for industrial characters, describe a few ideas…

Li Ling
Posted - 2008.05.02 16:41:00 - [4]
 

What do you think about Goonfleet scamming peeps in Recruitment channel?

Cheers

Soyemia
Minmatar
Rionnag Alba
Northern Coalition.
Posted - 2008.05.02 17:05:00 - [5]
 

As I see you're in the megacorp of the eve. How would you improve small corps capablility as blobs are more common every day?

What about that small gang stuff, how?

Enkidu Uruksen
Wakizashi Renaissance
Posted - 2008.05.02 18:28:00 - [6]
 

Another question relating to your Goonfleetness:

Do you think the Wired article about the Goons' goals for EVE, especially griefing people until they quit, accurately reflects the current Goonfleet mission? To what extent do you subscribe to the Something Awful philosophy of MMORPG participation that began the Goon involvement here?

Bane Glorious
Ministry of War
Posted - 2008.05.02 21:14:00 - [7]
 

Originally by: Druadan
What is your take on the current situation regarding lowsec and whether or not it needs fixing?


Depends on which part of the lowsec "problem" you mean to address. Overall the problem that people talk about is that lowsec is underpopulated, though how to get people to move out there is a difficult task. In some ways, I think lowsec can actually be more dangerous than 0.0, and combined with it being less profitable than 0.0 (by and large) that makes it even less desirable.

Then again, there isn't really an easy way to motivate people to move out into lowsec. Making the minable ores there more profitable could be a good start, since the profits from lowsec ores aren't much higher than highsec ores, but it requires careful examination.

As for the safety part, it is difficult to come up with a solution that would be good for lowsec overall and not abusable or unfun. I don't like the idea of a sort of a wimpy CONCORD NPC force that tries to tangle with belt pirates, and allowing anti-pirates to become deputies or whatever could be troublesome if implemented in a way that gives people a license to shoot anybody (though I don't think most people recommend that). I have at one time pondered adding special extremely-low-tracking but extremely high damage sentry guns to lowsec that could scare off camping capital ship gangs, but I don't know if that's still a problem these days. Overall, I don't really think stronger security is the way to go.

Then of course there's the heavy dictor focused script, which I've seen complaints about. To be honest I'm not totally sure if there is a problem; it sounds aggravating to get insta-scrammed by a heavy dictor and get killed by a gatecamp, but at the same time you still can't use bubbles in lowsec and I'd rather have instalocking HACtors before bubbles. Yet still, many of the complaints I see are from people who want to be untouchable in lowsec in their insta-aligning blockade runner, and I remind myself that no ship is supposed to be basically untouchable, and that's what a a well-fit blockade runner can be without lowsec bubbles. In these cases I can see lowsec HACtors as they are now as a good thing. In any case, I try to gauge if someone is actually the victim of a genuine game imbalance or if they really just don't want to cope with changing gameplay. All ships in EVE were meant to be destroyed at some point or another.

What I do think would help make people more willing to move out into lowsec would be a class-wide buff to tech 1 frigates and cruisers. Back in the old days, it was a lot easier to find a good fight and stand a chance in a tech 1 cruiser like a Thorax or a Rupture, but nowadays it seems that they've just kind of fallen by the wayside compared to tier 2 battlecruisers and the now more affordable and plentiful tech 2 cruisers. I think everybody, both new and old players, would enjoy it if combat-viable ships were easily affordable. New players want to get into the game and start enjoying it right away, and I think that many veterans deep down like the idea of all players being a potential challenge, even the newer ones.

In terms of bringing more people out to lowsec, however, a diet of tech 1 frigates and cruisers is much more affordable than battleships or tech 2 cruisers, and lowsec could provide a livable wage for that. As for what to buff specifically, I'm not totally sure, but it wouldn't be anything major. Probably just a little more hitpoints, maybe looser fitting space, a small capacitor boost, and in the case of a few specific cruisers, an extra slot or two. No extra bonuses or anything overboard like that.

I hope my answer has provided you with a depiction of my general feelings that you find reassuring. Smile

Bane Glorious
Ministry of War
Posted - 2008.05.02 21:39:00 - [8]
 

Originally by: Hamfast
I have several questions, and taking a page out of Talkuth Rel’s book, I decided to ask each candidate in their own thread…

1) Invention – A good idea that still needs work…
a. Have you ever tried invention?
b. What ideas do you have to improve invention?

a. I'm afraid I have not, though I have close friends who do it themselves and I can get information from them. I did plan on doing it once and even bought most of the skills for it, but I kind of decided that I'm really just too lazy to get everything organized and do it.
b. I would like to reduce the costs of invention so that many tech 2 ships and modules can become cheaper, or at least the ships. Part of this ties into the class-wide frigate & cruiser buffs from my previous reply; more easily available ships means more enthusiastic PvP, which I think everyone can enjoy.

Originally by: Hamfast
[2) Pilot Security Level – Should it be more important?
a. (In High Sec) – Should Concord react faster if the victim has a higher security level? If the attacker has a lower rating?
b. Should the Security Level of a system affect changes to Pilot Security level changes?
c. Should the Security Level of a Targeted Pilot have more of an effect on the security change of the attacker?

a. It would kind of make sense, and I wouldn't really be opposed to it, but something tells me that this might create lag, and I don't want that.
b. Wouldn't really be opposed to it, and I'm pretty sure this is already in place in a couple cases.
c. I'm beginning to think that making security NPCs give preference to particularly high-security rating pilots may be a bad idea, since it basically rewards people who rat all the time. I mean, I don't really have a beef with ratting or anything, but for some reason preferential treatment for "better" citizens kind of seems weird to me...but then again, it is an MMO with some roleplaying aspect, so maybe not.

Originally by: Hamfast
3) Industry – The Creators of Eve
a. Do you regularly build anything?
b. Do you regularly mine?
c. What do you think could be done to improve industry in Eve?
d. You have been asked to help with new ships for industrial characters, describe a few ideas…


a. Not regularly, but I used to produce a myriad of different tech 1 modules and ships back in the first half of 2006. I kind of got tired of it, though, I don't really like playing the whole "undercut the other guy by .01 ISK" game forever.
b. Actually yes, mining is one of my main sources of income, and I have a character with maxed out mining skills.
c. What would really be awesome would be if CCP were to make an in-game application that could keep track of mining ops, recording things like who has been mining, for how long, and their rate of excavation, which would make it easy to divvy out to people their share. Goonfleet used to have a php program like that for the in-game browser, but the program and website it ran off of seems to be defunct now. An in-game program like that would be a great way to get people to want to cooperate and work together in a positive way.
d. I'd like it if there was a hauling vessel that could haul more than an expanded iteron V but much less than a freighter, let's say with about 80,000 cargobay. Sometimes I just really wish I didn't have to take extra trips. It would also be nice if CCP would go ahead and release the Orca that they have sitting in the database.
Originally by: Li Ling
What do you think about Goonfleet scamming peeps in Recruitment channel?

Cheers


Scamming penniless newbies without a clue is a bit too low-brow as far as my tastes go. I have a sense of panache, and I'd prefer it if they spent their time pursuing richer and probably more deserving victims (though sometimes they finesse a guy with a carrier, and probably at least a couple guys who probably bought their character and/or ISK, so that's good).

Either way, I don't do recruitment scams myself and don't really have any desire to start.

Cheers

Bane Glorious
Ministry of War
Posted - 2008.05.02 21:59:00 - [9]
 

Originally by: Soyemia
As I see you're in the megacorp of the eve. How would you improve small corps capablility as blobs are more common every day?

What about that small gang stuff, how?

People like small gang PvP for many reasons. It's easier to understand what's going on, it takes less time to get organized, it takes less organizational upkeep to maintain, it engenders closer relationships with other players, it lends itself to a wider variety of shiptypes, styles, and tactics, it minimizes the "meta-consequences" of fleet warfare (e.g. character names that begin with the letters A, B, or C are avoided by players because they don't want to be primaried and killed before they can even do anything), it's less laggy, and it minimizes the risk of spies. It is in every interest for EVE to incentivize more small gang PvP.

As for how to do it, I'm not totally certain. Some aspects of sovereignty warfare favor if not force "blobbing", and it'd be reasonable to rebalance certain things to reduce the activation cost (chemistry term, hehe) of sov warfare.

One thing that most people don't bring up but I feel is undeniably true, however, is that overpowered or underpowered ships and tactics can also force blobbing, and a more balanced playing field could benefit everybody. I'd be happy to expand on this later, if you like.

Overall though, being in Goonfleet doesn't change the fact that nobody, and I mean nobody, really enjoys blobbing, it is only a means to an end. The only part of fleet PvP stuff that can be fun is winning, and even then, I personally don't like fleet stuff at all.
Originally by: Enkidu Uruksen
Another question relating to your Goonfleetness:

Do you think the Wired article about the Goons' goals for EVE, especially griefing people until they quit, accurately reflects the current Goonfleet mission? To what extent do you subscribe to the Something Awful philosophy of MMORPG participation that began the Goon involvement here?

"Griefing" people until they quit is just sort of the name of the game when it comes to sovereignty warfare, though I'd personally consider that a fault of the whole system. In many cases, the outcome of a war is more often determined by which side can make the other burn out and not want to play anymore. Their POS go inadequately defended, untended for, while they just can't get motivated enough to attack enemy POS. This is not a Goonfleet invention, it really is basically how it always has been. Since EVE is a game and it's how we spend our leisure time, ideally we could change warfare in a way that could make it more enjoyable throughout the entire process, both in victory and loss. Yet still, I should mention that some quotes from that article are purely for propaganda purposes and shouldn't be taken at face value.

Within the scope of the Council of Stellar Management, I am not totally certain why people are so concerned about a goon or multiple goons as representatives. There's no means for goons to change the game directly, and if anyone - not just a goon, but anyone - were to recommend something that was clearly unbalanced or unnecessary, the developers are smart enough to know to ignore it.

Me personally, though, I don't really grief much. Not my thing I guess vughv

Taizu Lilith
Minmatar
Re-Awakened Technologies Inc
Posted - 2008.05.03 07:37:00 - [10]
 

How do you feel about the empires ((RP))? What is their place?

How can the base resource gathering in EVE - mining and missioning (and ratting) be made more enjoyable?

XnS dVd
Amarr
Amarr Investment Group
Posted - 2008.05.03 11:49:00 - [11]
 

To add to lilith's question, how do you feel about roleplayers in EVE and the call for more immersive gameplay? Do you think issues like lag and bugs take presidence over creating a more immersive world?

Good luck =)

Bane Glorious
Ministry of War
Posted - 2008.05.03 18:25:00 - [12]
 

Originally by: Taizu Lilith
How do you feel about the empires ((RP))? What is their place?

I'm not really big on roleplaying, but I don't have anything against it. Hell, there are some things in EVE that just aren't enjoyable unless you try to get a little immersed in it.

I'm not really sure what you mean by "their place"...I don't think it'd be good for an NPC faction to take some player conquerable space. I think the NPC empires are for people to participate with if they want to, and if you don't, you can go do your own thing somewhere else.
Originally by: Taizu Lilith
How can the base resource gathering in EVE - mining and missioning (and ratting) be made more enjoyable?

For mining, you could at least put in that in-game mining application that I mentioned a few posts above. For missions, it might be neat if they had more variety, meaning a bigger library of missions and just more variety in terms of objectives (i.e. something more than just "kill every NPC in the deadspace zone").

Originally by: XnS dVd
To add to lilith's question, how do you feel about roleplayers in EVE and the call for more immersive gameplay? Do you think issues like lag and bugs take presidence over creating a more immersive world?

Everyone is entitled to enjoy EVE however they please. Some people do trading and industrial stuff, some people grief others, and others enjoy roleplaying. There's nothing really inherently wrong with any of those. Hell, me and a friend of mine actually do a little roleplaying for fun sometimes. My friend RPs Martin Van Buren, former 8th president of the United States resurrected with the wonders of science, brought 20,000 years into the future in the world of EVE. I just kind of roleplay as myself. Together, we make our way and end up roughhousing a bit throughout the galaxy, while taking breaks to discuss things such as U.S. history, economics, ornithology and wildlife preservation, monster trucks, and the quintessential 90's classic film Bring It On. Very engaging stuff.

I would say that fixing lag and bugs should be a high priority, but because it is good for everyone including roleplayers, not in spite of them. Bugs and lag break immersion, and frustrate everyone so it's in everyone's best interest to get that fixed as soon as possible. Ambulation and other pro-immersion features will still come in their own time.

Also, if anyone wants to hear a little more, I caught the tail end of the CSM teamspeak discussion session yesterday, and the recording is in this thread. I start speaking at around one hour into it.

Idaeus
Posted - 2008.05.03 21:04:00 - [13]
 

Originally by: Bane Glorious
What would really be awesome would be if CCP were to make an in-game application that could keep track of mining ops, recording things like who has been mining, for how long, and their rate of excavation, which would make it easy to divvy out to people their share. Goonfleet used to have a php program like that for the in-game browser, but the program and website it ran off of seems to be defunct now. An in-game program like that would be a great way to get people to want to cooperate and work together in a positive way.

Just sayin', we still have it, it's just somewhat cumbersome.

Taizu Lilith
Minmatar
Re-Awakened Technologies Inc
Posted - 2008.05.03 21:06:00 - [14]
 

Originally by: Bane Glorious

I'm not really big on roleplaying, but I don't have anything against it. Hell, there are some things in EVE that just aren't enjoyable unless you try to get a little immersed in it.

My friend RPs Martin Van Buren, former 8th president of the United States resurrected with the wonders of science, brought 20,000 years into the future in the world of EVE. I just kind of roleplay as myself. Together, we make our way and end up roughhousing a bit throughout the galaxy, while taking breaks to discuss things such as U.S. history, economics, ornithology and wildlife preservation, monster trucks, and the quintessential 90's classic film Bring It On. Very engaging stuff.



How do you and Martin Van Buren regard the Minmatar-Amarr situation? Which monster truck do you feel is the most 'minmatar'?

Bane Glorious
Ministry of War
Posted - 2008.05.03 21:29:00 - [15]
 

Originally by: Taizu Lilith
Originally by: Bane Glorious

I'm not really big on roleplaying, but I don't have anything against it. Hell, there are some things in EVE that just aren't enjoyable unless you try to get a little immersed in it.

My friend RPs Martin Van Buren, former 8th president of the United States resurrected with the wonders of science, brought 20,000 years into the future in the world of EVE. I just kind of roleplay as myself. Together, we make our way and end up roughhousing a bit throughout the galaxy, while taking breaks to discuss things such as U.S. history, economics, ornithology and wildlife preservation, monster trucks, and the quintessential 90's classic film Bring It On. Very engaging stuff.



How do you and Martin Van Buren regard the Minmatar-Amarr situation? Which monster truck do you feel is the most 'minmatar'?


Bigfoot, of course.

Jin Savage
Posted - 2008.05.04 13:11:00 - [16]
 

I'd like to see a lot more attention given to PVE as well. This would help noob players as well as hardcore have some variety. The 20 or so missions get stale quickly.

Kali Burr
Posted - 2008.05.04 16:49:00 - [17]
 

I will be addressing each candidate with the same questions ableit it might be a little late:

1) What do you think about more PVE scenarios, ones which would incorporate a large section of the EVE universe. Perhaps like a war between the races, or a war against a different race. Perhaps it would be a war against a pirate corp where PCs are encouraged to come help out the fleet. This could allow players to get more of a feel in some way fleet battles as well.

2) Along the lines of the above statement, how would you feel if the EVE universe had a vote in how their races interacted. Perhaps in order to get users more involved the races would submit 'Resolutions' to the players on actions they take. Perhaps the Gallente Federation gives some offense to the Caldari State or vice versa, maybe the resolution to those that are members of the Caldari State would say something like, "Should the Caldari State retaliate with military force against system XYZ for said offense?". Then there could be some possible PVE event taken in that sector of space. The Caldari State can then give real-time missions to players who wish to participate be it material gathering, intelligence, combat missions, mercenary action, etc.

3) How would you feel about opening Invention to invent new items that they design, potentially completely new items to the EVE universe? I believe giving the players the ability to customize items and perhaps make something completely new would greatly increase their involvement and enjoyment of the game. This would introduce even more learning skills for those that want to do industry and allow them to decide how and what will improve ships. Perhaps even allowing researchers to invent totally new kinds of ships.

4) How would you feel if the EVE universe could start impacting in some way on 0.0? Pirates and alliances in 0.0 often have influence in Empire space and low sec, what if the tables were reversed? What if players in empire space could pass resolutions for the races to clear out temporarily portions of low sec, perhaps even attempt to clear out portions of 0.0? The idea here would not to attact home systems, but perhaps fringe systems. This could help introduce empire players to 0.0 and pvp, it could also help keep in check mega alliances and factions. In addition this could allow empire players the 'occasional' chance to get some resources in 0.0 if they aid the initiative.

5) Finally how would you feel about creating and opening events to all players and not just the wealthiest alliances in EVE? There could be many talented pilots out there that want to compete for fame and glory, but may not have the ISK to do it. Perhaps if EVE provided weekly/monthly tournaments around the EVE universe and then allowed the winners to compete in a bracket system up to a finale, it would encourage even more interaction. Instead of just giving some enormous prize once/twice a year, they could give smaller prizes for each stage of the contest leading up to the ultimage prize. These could also include side contests like 1v1/2v2/etc frigate/cruiser fights. Find out who the best 1v1 player is, or who the best tandem team is, etc.

Bane Glorious
Ministry of War
Posted - 2008.05.05 17:33:00 - [18]
 

Originally by: Kali Burr
I will be addressing each candidate with the same questions ableit it might be a little late:

1) What do you think about more PVE scenarios, ones which would incorporate a large section of the EVE universe. Perhaps like a war between the races, or a war against a different race. Perhaps it would be a war against a pirate corp where PCs are encouraged to come help out the fleet. This could allow players to get more of a feel in some way fleet battles as well.

2) Along the lines of the above statement, how would you feel if the EVE universe had a vote in how their races interacted. Perhaps in order to get users more involved the races would submit 'Resolutions' to the players on actions they take. Perhaps the Gallente Federation gives some offense to the Caldari State or vice versa, maybe the resolution to those that are members of the Caldari State would say something like, "Should the Caldari State retaliate with military force against system XYZ for said offense?". Then there could be some possible PVE event taken in that sector of space. The Caldari State can then give real-time missions to players who wish to participate be it material gathering, intelligence, combat missions, mercenary action, etc.

...

4) How would you feel if the EVE universe could start impacting in some way on 0.0? Pirates and alliances in 0.0 often have influence in Empire space and low sec, what if the tables were reversed? What if players in empire space could pass resolutions for the races to clear out temporarily portions of low sec, perhaps even attempt to clear out portions of 0.0? The idea here would not to attact home systems, but perhaps fringe systems. This could help introduce empire players to 0.0 and pvp, it could also help keep in check mega alliances and factions. In addition this could allow empire players the 'occasional' chance to get some resources in 0.0 if they aid the initiative.

Overall, I have to say before I start that the focus of my position is not on PvE content. As far as PvE content goes, all I can tell is that I know what I like and what I don't like.

That said, I think PvE content shouldn't have such a huge effect on 0.0, which should just be left to the players themselves. A lot of what you described sounds like what I think Factional Warfare is supposed to be like, which I and probably many other people are looking forward to.
Originally by: Kali Burr
3) How would you feel about opening Invention to invent new items that they design, potentially completely new items to the EVE universe? I believe giving the players the ability to customize items and perhaps make something completely new would greatly increase their involvement and enjoyment of the game. This would introduce even more learning skills for those that want to do industry and allow them to decide how and what will improve ships. Perhaps even allowing researchers to invent totally new kinds of ships.

I'd be very aversive to something like that only because implementing it would take tons of development time and it would be too easy to invent something overwhelmingly overpowered. When I first started playing I thought it'd be really cool to be a researcher and invent new ships or whatever, but it's too difficult for the balance team to handle. If it weren't for the immense risk of inventing totally overpowered ships and modules, I'd be all for it.
Originally by: Kali Burr
5) Finally how would you feel about creating and opening events to all players and not just the wealthiest alliances in EVE?

100% behind that, though it seems that there are more and more events like that these days, such as those tech 1 cruiser tournaments in the news.

Silvia t'Nias
Paramilitary Skanks
Posted - 2008.05.06 06:20:00 - [19]
 

"You may be playing EVE Online, but be warned: We are playing Something Awful."

So why would we vote for you, if you're not an EVE player, but an SA player?

Quote:

"Griefing" people until they quit is just sort of the name of the game when it comes to sovereignty warfare, though I'd personally consider that a fault of the whole system. In many cases, the outcome of a war is more often determined by which side can make the other burn out and not want to play anymore. Their POS go inadequately defended, untended for, while they just can't get motivated enough to attack enemy POS. This is not a Goonfleet invention, it really is basically how it always has been. Since EVE is a game and it's how we spend our leisure time, ideally we could change warfare in a way that could make it more enjoyable throughout the entire process, both in victory and loss. Yet still, I should mention that some quotes from that article are purely for propaganda purposes and shouldn't be taken at face value.


So Goons didn't actually make burning Twin Towers in Second Life, that was just propaganda? Oh, but I forget, that was just the name of the game in SL, though you'd personally consider that a fault of the whole system, right?

Why is it that in _every_ game one encounters Goons, "griefing" seems to be the name of the game, and a fault of the whole system?

Let's just repeat that: "You may be playing EVE Online, but be warned: We are playing Something Awful."

A vote for a Goon is not a vote for EVE, it's a vote for SA.

DeathWarXIII
Posted - 2008.05.06 07:09:00 - [20]
 

YARRRR!!You replied to every question accept the one up above about"How do you feel about Goonfleet scamming ppl in Recruitment channel?"Question

Atama Cardel
Perkone
Posted - 2008.05.06 07:28:00 - [21]
 

Originally by: DeathWarXIII
YARRRR!!You replied to every question accept the one up above about"How do you feel about Goonfleet scamming ppl in Recruitment channel?"Question


Perhaps because it is an obvious troll?

ughLaughingShockedNeutral Also use more emoticons YARRRR!!and make your text bolder, it makes Coolyour posting actually appear significantTwisted Evil Evil or Very MadRolling EyesIdeaExclamationTwisted EvilTwisted EvilTwisted EvilTwisted Evil


Sigul Siento
Posted - 2008.05.06 10:38:00 - [22]
 

Edited by: Sigul Siento on 06/05/2008 12:28:49


Actually deathwar is the troll:

Originally by: Bane Glorious
Scamming penniless newbies without a clue is a bit too low-brow as far as my tastes go. I have a sense of panache, and I'd prefer it if they spent their time pursuing richer and probably more deserving victims (though sometimes they finesse a guy with a carrier, and probably at least a couple guys who probably bought their character and/or ISK, so that's good).

Either way, I don't do recruitment scams myself and don't really have any desire to start.



In this very thread, post #8

edited out my own inapropriate comment. So there Razz

Bane Glorious
Ministry of War
Posted - 2008.05.06 22:55:00 - [23]
 

Originally by: Silvia t'Nias
"You may be playing EVE Online, but be warned: We are playing Something Awful."

So why would we vote for you, if you're not an EVE player, but an SA player?

The entire "You may be playing EVE..." thing is not entirely an attempt to intimidate the rest of the playerbase. It originally was a statement of how goons played the game in a way different from others, and by that I am actually referring to activities completely aside from griefing.

Two and a half years ago, if you were new in EVE, you didn't go out into 0.0 until you had put in your time mining Veldspar in highsec and slaving away for little benefit, you didn't PvP until you could fly a tech 2 fitted battleship, and you didn't challenge what a veteran player said unless you wanted to get "flamed" (hate that word). Goonfleet made a way for new players to get out and enjoy game content that previously was implicitly forbidden to new players and bypass a lot of unpleasant crap that make people avoid EVE. We took brand new players, brought them out to tumultuous 0.0, and had them live there and have fun. Hence, instead of going about it the old way ("playing EVE"), we found a way to make EVE fun sooner ("playing goons in space").

The statement isn't 100% about griefing, though it can be. You see, I believe griefing can have "high brow" and "low brow" artistic value. "High brow" film can be something like Citizen Kane and The Godfather, while "low brow" film can be movies like The Rock, Terminator, and so on. It's about how much thought it takes to process meaning, and the more it takes, the higher its class.

Low level griefing is when a veteran kills newbies in lowsec in an expensive and powerful ship that the newbie will not be able to access until after many months of skill training and moneymaking. Here the griefer has put the griefee into a position where the griefee has no power to resist and has to sit back and take it until the griefer gets bored or the situation changes.

High level griefing requires greater complexity. Imagine a bizarro universe where veteran players and held hostage by many new players in weak cheap ships that everyone has access to, but people avoid using anyway. Despite the veteran's hard work, he has become obsolete because his griefers put forth the effort to organize and outsmart him, and now he is in the griefee's predicament from the previous scenario.

I believe that Goonfleet has always had postmodern ideals at heart. What would be more postmodern than the biggest known group of irreverant griefers leading the way for the biggest improvements to the game overall?

KeratinBoy
GoonWaffe
SOLODRAKBANSOLODRAKBANSO
Posted - 2008.05.07 13:23:00 - [24]
 

I asked this of Darius and I'll ask it of you, Bane: If you could make/advocate one change, what would it be and why?

Swamp Ziro
Ultimate Betrayal.
Vera Cruz Alliance
Posted - 2008.05.07 13:33:00 - [25]
 

Originally by: KeratinBoy
I asked this of Darius and I'll ask it of you, Bane: If you could make/advocate one change, what would it be and why?


Answer to this should always be "devote everything to kill lag"

KeratinBoy
GoonWaffe
SOLODRAKBANSOLODRAKBANSO
Posted - 2008.05.07 18:01:00 - [26]
 

Maybe, maybe not. That's where the why comes in rather useful.

OozoO
Caldari
GoonFleet
GoonSwarm
Posted - 2008.05.10 09:06:00 - [27]
 

Edited by: OozoO on 10/05/2008 09:06:16
Originally by: DeathWarXIII
YARRRR!!You replied to every question accept the one up above about"How do you feel about Goonfleet scamming ppl in Recruitment channel?"Question


I came into goonfleet without getting scammed. you are all doing it wrong.

also vote bane!


wait - where is my carrier .. aaaaa

Kali Burr
Posted - 2008.05.10 20:43:00 - [28]
 

Originally by: Bane Glorious
Overall, I have to say before I start that the focus of my position is not on PvE content. As far as PvE content goes, all I can tell is that I know what I like and what I don't like.

That said, I think PvE content shouldn't have such a huge effect on 0.0, which should just be left to the players themselves. A lot of what you described sounds like what I think Factional Warfare is supposed to be like, which I and probably many other people are looking forward to.

I'd be very aversive to something like that only because implementing it would take tons of development time and it would be too easy to invent something overwhelmingly overpowered. When I first started playing I thought it'd be really cool to be a researcher and invent new ships or whatever, but it's too difficult for the balance team to handle. If it weren't for the immense risk of inventing totally overpowered ships and modules, I'd be all for it.

100% behind that, though it seems that there are more and more events like that these days, such as those tech 1 cruiser tournaments in the news.


3) An idea for this would revolve around the idea of the Tech 3 implementation being done solely through invention. I would like to see CCP making ships that could have variations (types of fittings, types of resistances maybe, probably not changing amounts of slots). This might allow someone to make a Tech 3 Caldari BS that has more gun turrets than missiles turrets, or maybe has more speed and less armor, or more resistance and less firepower, etc. The idea again being that these are customizations that CCP has balanced in a test run, so that a player cannot make a single uber powerful ship or item. We have enough items and setups there now to see how they affect eachother to help balance new invention. To sum up, it would be an intention that is new to the EVE universe, but not something that hasn't been tested through CCP. I think some people have the wrong idea that making a new invention system would create abusive situations, when the idea is to allow players some creativity, while still within a controlled balanced environment.

4) A clarification for this question, since it seems I might not have been very thorough in my explanation of this concept. I think my idea is more for a struggle between 0.0 and Empire over low sec space, not soo much an invasion of Empire into 0.0. Already 0.0 greatly influences low sec space and hinders some players experiences. I am not for a massive day-to-day invasion of low sec by empire, just basically expanding on the RP and PVE elements to have them affect low sec space, not only against factions, but perhaps against some pirate groups or 0.0 alliances who themselves have been influencing low sec and empire space. I find this only a fair reaction. I am not however suggesting hampering actual 0.0 space much at all.

5) A clarification also to this. What I would suggest is more player initiated and monitored tournaments with CCP sanctioning in a sanctioned area of space dedicated for the tournaments. I believe CCP can make an area of space reachable by high sec for players to gather for these tournaments. That way while some burden is added to CCP for sanctioning and making a special area of space for these tournaments, also a lot of burden is taken away by allowing players to oversee these events. Many games have picked player GMs to help out, this is an example of how that could work in a positive way for EVE.

Erotic Irony
0bsession
Posted - 2008.05.12 15:29:00 - [29]
 

Originally by: Bane Glorious
Originally by: Silvia t'Nias
"You may be playing EVE Online, but be warned: We are playing Something Awful."

So why would we vote for you, if you're not an EVE player, but an SA player?

The entire "You may be playing EVE..." thing is not entirely an attempt to intimidate the rest of the playerbase. It originally was a statement of how goons played the game in a way different from others, and by that I am actually referring to activities completely aside from griefing.

Two and a half years ago, if you were new in EVE, you didn't go out into 0.0 until you had put in your time mining Veldspar in highsec and slaving away for little benefit, you didn't PvP until you could fly a tech 2 fitted battleship, and you didn't challenge what a veteran player said unless you wanted to get "flamed" (hate that word). Goonfleet made a way for new players to get out and enjoy game content that previously was implicitly forbidden to new players and bypass a lot of unpleasant crap that make people avoid EVE. We took brand new players, brought them out to tumultuous 0.0, and had them live there and have fun. Hence, instead of going about it the old way ("playing EVE"), we found a way to make EVE fun sooner ("playing goons in space").

The statement isn't 100% about griefing, though it can be. You see, I believe griefing can have "high brow" and "low brow" artistic value. "High brow" film can be something like Citizen Kane and The Godfather, while "low brow" film can be movies like The Rock, Terminator, and so on. It's about how much thought it takes to process meaning, and the more it takes, the higher its class.

Low level griefing is when a veteran kills newbies in lowsec in an expensive and powerful ship that the newbie will not be able to access until after many months of skill training and moneymaking. Here the griefer has put the griefee into a position where the griefee has no power to resist and has to sit back and take it until the griefer gets bored or the situation changes.

High level griefing requires greater complexity. Imagine a bizarro universe where veteran players and held hostage by many new players in weak cheap ships that everyone has access to, but people avoid using anyway. Despite the veteran's hard work, he has become obsolete because his griefers put forth the effort to organize and outsmart him, and now he is in the griefee's predicament from the previous scenario.

I believe that Goonfleet has always had postmodern ideals at heart. What would be more postmodern than the biggest known group of irreverant griefers leading the way for the biggest improvements to the game overall?


this is such a great post but I do believe you're confusing the post-structural idea with the broader postmodern one

just sayin'


Bane Glorious
Ministry of War
Posted - 2008.05.12 15:34:00 - [30]
 

Originally by: Erotic Irony

this is such a great post but I do believe you're confusing the post-structural idea with the broader postmodern one

just sayin'



If I was using those terms in the scope of literature then perhaps yes, but I am referring to it in terms of 20th century art (see: Marcel Duchamp).

I'll try to answer the other questions in this thread a little later.


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