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zoolkhan
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2008.04.29 07:15:00 - [1]
 

Despite my link below - i stand by to shatter your doubts right here.
Mission Statement, Interview, open Q & A

+--------------- MISSION STATEMENT
|
| I am a 39 Yr old IT Engineer living in Finnland with Child, Dogs, Wife and a Sauna
| I am playing this game since beta, and i enjoy all aspects of it.
| I speak fluid German, Swedish, Finnish, English and some Dutch
| I enjoy deep respect to and from my friends and also most enemies in eve
|
| I applied for Candidancy because i feel i need to do everything
| to make this game as cool to others
| as it has been for me.
|
| I think amongst the most common topics like the several obvious game balancing factors
| and teh fact that every aspect in teh game seem to favor the big alliances and their warfares
| except the IT infrastructur which clearly doesnt support that kind of warfare - there is
| other very important minutes.
| the game athmosphere, it lives from the backround, stories, events and the few roleplayers too
| I would want to ensure these aspects are not been forgotten....
|
| Please reply to this thread or send me an email ingame or here: timo a t deich org
| i will answer all questions in this thread.
|
|

Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.05.02 12:51:00 - [2]
 


Good luck zoolkhan!

Sareem
Amarr
InterSun Freelance
The Forsaken.
Posted - 2008.05.02 12:58:00 - [3]
 

Greetings Mr. Zoolkhan,

After reading the following:

Originally by: zoolkhan

| the game athmosphere, it lives from the backround, stories, events and the few roleplayers too
| I would want to ensure these aspects are not been forgotten....



I'd like you to reflect on this:

- Apart from some (rare) role playing groups and some skill calculating issues, many bloodlines in eve are almost unheard of in terms of population, such as the Amarr Ni-Kuni or Minmatar Vherokior as compared to popular ones such as Caldari Deteis.
- On the other hand, and once more disregarding skill calculating issues, races and bloodlines are a matter that is insignificant on today's EVE, not being a rare matter so see the happy Minmatar flying trough Amarr space unpunished. Although in RL saying such a sentence would be natural, the racism and hatred among EVE's races in the EVE universe does not make it natural, thus unpromoting role play (even if it's only a faint one).

Could you please share your thoughts on these matters?

Thanks,

Hamfast
Gallente
Posted - 2008.05.02 14:30:00 - [4]
 

I have several questions, and taking a page out of Talkuth Rel’s book, I decided to ask each candidate in their own thread…

1) Invention – A good idea that still needs work…
a. Have you ever tried invention?
b. What ideas do you have to improve invention?

2) Pilot Security Level – Should it be more important?
a. (In High Sec) – Should Concord react faster if the victim has a higher security level? If the attacker has a lower rating?
b. Should the Security Level of a system affect changes to Pilot Security level changes?
c. Should the Security Level of a Targeted Pilot have more of an effect on the security change of the attacker?

3) Industry – The Creators of Eve
a. Do you regularly build anything?
b. Do you regularly mine?
c. What do you think could be done to improve industry in Eve?
d. You have been asked to help with new ships for industrial characters, describe a few ideas…

zoolkhan
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2008.05.02 17:25:00 - [5]
 

Originally by: Jade Constantine

Good luck zoolkhan!



same to you. with some luck we will meet not compete within the council one day.

zoolkhan
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2008.05.02 17:37:00 - [6]
 

Originally by: Sareem
Greetings Mr. Zoolkhan,

After reading the following:

Originally by: zoolkhan

| the game athmosphere, it lives from the backround, stories, events and the few roleplayers too
| I would want to ensure these aspects are not been forgotten....



I'd like you to reflect on this:

- Apart from some (rare) role playing groups and some skill calculating issues, many bloodlines in eve are almost unheard of in terms of population, such as the Amarr Ni-Kuni or Minmatar Vherokior as compared to popular ones such as Caldari Deteis.
- On the other hand, and once more disregarding skill calculating issues, races and bloodlines are a matter that is insignificant on today's EVE, not being a rare matter so see the happy Minmatar flying trough Amarr space unpunished. Although in RL saying such a sentence would be natural, the racism and hatred among EVE's races in the EVE universe does not make it natural, thus unpromoting role play (even if it's only a faint one).

Could you please share your thoughts on these matters?

Thanks,


Youre right and youre wrong at once, it is difficult to explain.
There is concord enforced peace across the races - not the amarr
security is in charge , but concord. If this was otherwise, my ship would be fragged on sight
entering amarr space, for i am a sworn enemy of the slavers (hi hardin :-)

ccp wants the players to carry out the roleplay, if you enforce too much - the players are degraded in their flexibility.

there is little differencies , i.e. possession of vitoc gets you in trouble with minmatar customs - but not with the amarr one .. stuff like that, rather subtle roleplay aspects, but theyre there.

if i attack slave convoys, i get a standing hit.. logically also in a roleplay sense.

if you plan to catch an amarr at the matari border, you would also generate issues with warring

somehow one must be able to reach his enemy - thus need to be able to enter his space


the rare races you mention are teh "new races" they implemented some patches ago.

i have not experimented too much with them, and little is known about them.
i would like to see more backstory stuff wired into missions, so people get automatically educated and catch interest in the whole thing - eventhiough they start off as roleplay-sceptical players.

i am unsure if i answered the questions to your satisfaction, if no please give me a kick and i try again.

zoolkhan
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2008.05.02 18:01:00 - [7]
 

Originally by: Hamfast
I have several questions, and taking a page out of Talkuth Rel’s book, I decided to ask each candidate in their own thread…

1) Invention – A good idea that still needs work…
a. Have you ever tried invention?


no, i spent most of my time as a freedom fighter and was happy that my corpies care about inventing. I am a happy consumer of the resulting products.

Originally by: Hamfast

b. What ideas do you have to improve invention?


sorry, i am inkompetent on that field - and i would have to educate myself there
first.

Originally by: Hamfast

2) Pilot Security Level – Should it be more important?
a. (In High Sec) – Should Concord react faster if the victim has a higher security level? If the attacker has a lower rating?



today concord acts fast no matter what, if that can be altered to reflect the security status
that sound cool at first, but on a 2nd thought it means the supposed
safe space must need to be made unsafe for those with a bad sec rating.

if that too sound good to you then allow me to explain, that not everyone with -4.3
has earned that sec status by killing innnocent civillians - many of them just continue to shoot their arch enemies on some gate between lowsec-0.0 and risk the security hit
in order to kill a legitimate target. Its not always plain piracy.

often it is, sometimes it is not. (i have sec +5 :-)

finally ccp needs to provide a guaranteed safe place for beginners to start their game
that is 1.0 - there cannot be a level of concord response, where their response timing would become relevant, otherwise it means for some people the safe place isnt safe anymore, those people woudl quit eve, and turn up in WoW beating the **** out of pink worms.

Originally by: Hamfast

b. Should the Security Level of a system affect changes to Pilot Security level changes?


there is little relation between the assesment of a systems security and assessments of a pilots
criminal record.

Originally by: Hamfast

c. Should the Security Level of a Targeted Pilot have more of an effect on the security change of the attacker?


maybe yes - if i shoot someone with -5 , i would be happy to get a sec gain from it
just like shooting an NPC rat in the belt.

Originally by: Hamfast

3) Industry – The Creators of Eve
a. Do you regularly build anything?


yes

Originally by: Hamfast

b. Do you regularly mine?


no not anymore, done so in the beginning. was very proud to have built my first batteship myself.

Originally by: Hamfast

c. What do you think could be done to improve industry in Eve?


tough one, its not my strong side. i think the whole manufacturing is too abstract
it would be fun to get more of a creative feeling, it woudl be fund to have teh chance to customize products more. I.e. a gun that has the manufactures insignia on the side on a close look.

it is very complicated, maybe already too complicated in terms of skills and raw material requirements. on the other hand, the look and feel has not really been improved.

Originally by: Hamfast

d. You have been asked to help with new ships for industrial characters, describe a few ideas…



for any one:
A production ship with limited manufacturing capacity would be nifty

for the daring industrial explorer:
a ship designed for the purpouse of ninja mining
(when i was young and pretty, i used a scythe, but nowadays a scythe is nothing more but an easy target)

for the advanced and older players:
a capital size multipurpouse platform, similar to a carrier - but not the same abilities for warfware, but production and excessive strip mining qualities instead
perhaps a dronebay for mining drones only - something that brings profit even though a escort fleet is needed to keep it safe.


xiqx
UK Corp
-Mostly Harmless-
Posted - 2008.05.03 18:59:00 - [8]
 

Hi zoolkhan,

good luck on your campaign. you have my vote. Very good one liner to start with. It strikes it perfectly what this csm is for. Not to change things but to balance and improve steadily.

xiqx

zoolkhan
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2008.05.04 09:46:00 - [9]
 

Originally by: xiqx
Hi zoolkhan,

good luck on your campaign. you have my vote. Very good one liner to start with. It strikes it perfectly what this csm is for. Not to change things but to balance and improve steadily.

xiqx


*blush* thank you.

Help Seeker
Posted - 2008.05.04 11:31:00 - [10]
 

What is your opinion about the place of minorities within a democracy? Slaves to the masses or not?
If all members of the council speak for the majority of the players (seeing as there are many candidates saying "I'll 'vote' like you vote"), would you try to speak for minorities even if you don't share their point of view?


zoolkhan
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2008.05.04 11:50:00 - [11]
 

Edited by: zoolkhan on 04/05/2008 12:03:47
Originally by: Help Seeker
would you try to speak for minorities even if you don't share their point of view?



Only dead fish swim with the stream

Short answer: NO, i dont take a position i am not convinced of - may it come from a majority, or a minority.


Long Answer:
in all the threads on all questions, i have not read what the other candidates wrote.
i read the question and type my answer, so if i repeat someone elses words
then it is coincidential. This just for you as background info ..
it kinda explains why i actually dont know which of my position is representing a minority or majority. i dont bend to match the vast majority of player base, i do hope that i get elected though, because my arguing makes sense - i do hope that my words get me a undecided vote because what i say is something that can be agreed to, or even shifted an own position to.

i certainly dont try to meet everybodies requirement by assuming everybodies position and write the most likely answers someone, or a lobby wants to hear.
I admit i am not at home in the english tongue (i speak a lot languages - but none of them perfect) - i wish my words make sense and are perceived as intended.

i represent those who have valid points that needs addressing.

if your minority is a minority because their input is frankly stupid, then it would be stupid to be their rep. right?

no, i dont promote minorities or oppose them generally
- but i represent all players with issues, sorted by priority not heritage.
But despite my personal data gathering and experience, only people who make themselves
heared have a chance to receive support.

here comes the trick question:
those issues listed in this campaign... the issues discussed in various threads
are brought forward by a few individuals - compared to the silent majority
a lousy count.

how to tell if that is the "majority" or a "minority"? instinct, experience...



I have my areas of expertise like anyone else,
and i will open my mouth only on field where i am confident that i dont talk utter rubbish.


Darkmist Starpain
Divine Power.
Wildly Inappropriate.
Posted - 2008.05.04 12:10:00 - [12]
 

Edited by: Darkmist Starpain on 04/05/2008 12:51:51
1. How would you improve/change/modify low security rated systems to be more attractive to EVE players?

2. T2 Transports (Blockade Runners and Deep Space Transports) - Since the introduction of Heavy Interdictors Blockade Runners have been made quite obsolete par a few certain circumstances. What would be a quick fix for this? Deep Space Transports are supposed to be heavily armored vessels for transporting expensive cargo. In MY opinion they fail quite embarassingly due to lack of PG/CPU, slot layouts and their defensive stats. Do YOU disagree or agree with this statement? Yes or no, state your reasons.

3. Should Amarr get their missing T1 frigate? (Other factions have 6 T1 Frigates, Amarr only have 5)

4. Bountyhunting and piracy - Are you interested in tweaking either/both "professions"?

5. It has been said that the construction and hoarding of massive amounts of supercapitals is ruining EVE and changing it slowly to CapShipBloB-Online. Do you feel that supercapitals (motherships/titans) should be changed? Or is this view of the situation only caused by the fact that the servers cannot handle at the moment the sheer size of current day alliance warfare (100-200 capitals in single system, carriers/motherships launch fighters = Node goes boom)?

6. Empire dwellers - The Little People (independent manufacturers, researchers, miners) - What new content would you like to bring into the game to give them a new challenge and broaden their playstyle choices?

EDIT: Edited for clarity.

Help Seeker
Posted - 2008.05.04 12:11:00 - [13]
 

Ok, fair enough.
But would you consider mentioning, not promoting, a minorities' point of view if none of the other people working with/on the council do?

zoolkhan
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2008.05.04 12:13:00 - [14]
 

Originally by: Help Seeker
Ok, fair enough.
But would you consider mentioning, not promoting, a minorities' point of view if none of the other people working with/on the council do?


of course man

solar zody
Posted - 2008.05.04 12:31:00 - [15]
 

zoolkhan, hi. i wanted to say i like the stance you've adopted. you have my vote !. also i'd like to ask, do you think people that take the startrail of being a 'rat', shouldnt be allowed a clone or to insure their ship. thus making it far more 'interesting'. and it stops the insurance fraud. your thoughts ?

zoolkhan
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2008.05.04 12:34:00 - [16]
 

Originally by: Darkmist Starpain
1. How would you improve/change/modify low security rated systems to be more attractive to EVE players?



i have taken a position to that in one of the independant threads here
but i tell you what first comes in my mind now:

i would make mission more profitable. currently a level X mission in hi sec
gets the same reward as one in 0.2 low sec.

the reward in low sec must reflect the higher risk, more LP, or more ISK or both.

This could be improved by placing the agents with the higher quality flag to the lower security systems. Currenently the agent quality flag distribution doesnt match any senseful pattern.

(some will beat me for that, but i do believe this is the way to start tackling the issue w/o shaking the balance-tree too hard)

Originally by: Darkmist Starpain

2. T2 Transports (Blockade Runners and Deep Space Transports) - Since Heavy Interdictors BR's have been made quite obsolete par a few certain circumstances. What would be a quick fix for this? DST's are supposed to be heavily armored vessels for transporting expensive cargo. In MY opinion they fail quite embarassingly due to lack of PG/CPU, slot layouts and their defensive stats. Do YOU disagree or agree with this statement? Yes or no, state your reasons.



I lack a bit knowledge here, why are heavy interceptops alerady obsolete?
please tell me before i start trainig for these.

what exactly do you want to fix, are blockade runners to hard or too easy to get?

My own impression is that the balance in that field is ok. Blokade runners have a tiny cargo bay and are more expensive, and hard to come by (not too many people produce these)

They deserve to have a good sucsess rate passing a blokade, they need to deserve their name.

On the other side, i have been in many gatecamps where no blockade runner would have been able to get through. No i dont see an issue here in the balance. if you see one, please elaborate.

Originally by: Darkmist Starpain

3. Should Amarr get their missing T1 frigate?



No, theyre bloody slaves. (just kidding, in most cases they dont bleed - theyre pale as vampires because they dont have blood)

Seriously, i didnt know they have a frigate missiong.

I pilot all races ships, well all races but amarr. So i would not know
if the "missing t1 frig" is perceived as a loss/miss.

if the amarr-player base really have a missing ship, and really want that gap to be filled
then of course they should get the wish granted. I see no danger in balance bwteen the races by giving the amaar a counterpart to whatever the other alliances have in advance.

Originally by: Darkmist Starpain

4. Bountyhunting and piracy - putting the 1400mm Fusion round in the YARR - Are you interested in tweaking either/both "professions"?



not getting teh qustion. you talk about professions and same time about a weapon
indicating youre thinking as gallente this moment. (fusion, hybrid charges iirc)

to we talk about tweaking guns or professions. there is no relation between those two.

i would not tweak anything w/o a good reason. i.e. a clear disturbance in balance

i do think though that YARRs have it easier than bountyhunters.

I was never interested in bountyhunting , because the bouny never compensates for the effort
a hunter has to undertake. Yarr people often fly in packs, and bountyhunters either dont exist as pofession, or fly solo and brave and score only little...

yes, bountyhunting as pofession might need a change in order to become attractive.

at this point i would want to gather ideas.

zoolkhan
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2008.05.04 12:36:00 - [17]
 

2/2

Originally by: Darkmist Starpain

5. It has been said that the construction and hoarding of massive amounts of supercapitals is ruining EVE and changing it slowly to CapShipBloB-Online. Do you feel that supercapitals (motherships/titans) should be changed? Or is this view of the situation only caused by the fact that the servers cannot handle at the moment the sheer size of curre



I have taken a very detailed stance on that isue on that thread.

Darkmist Starpain
Divine Power.
Wildly Inappropriate.
Posted - 2008.05.04 12:50:00 - [18]
 

2. What I mean that Heavy Interdictors have made Blockade Runners obsolete. BR's (Blockade Runners) have +2 Warp Core Strenght as a ship bonus (Great bonus before Hictors) and since the introduction of Hictors (Heavy Interdictors) and the WDFG they in my opinion do not live up to their name.

3. All other factions have 6 T1 frigates. Amarr only have 5.

4. As you said: "i do think though that YARRs have it easier than bountyhunters."
"I was never interested in bountyhunting , because the bouny never compensates for the effort
a hunter has to undertake"

Should bountyhunters have an advantage over pirates?

PS. I normally don't whine about spelling and grammar over the internet. But your spelling is quite horrible. Seriously reread what you write before smacking the Post Reply button. As a CSM canditate it's not exactly convincing.

zoolkhan
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2008.05.04 12:53:00 - [19]
 

Originally by: solar zody
zoolkhan, hi. i wanted to say i like the stance you've adopted. you have my vote




thank you for your trust

Originally by: solar zody

! also i'd like to ask, do you think people that take the startrail of being a 'rat', shouldnt be allowed a clone or to insure their ship. thus making it far more 'interesting'. and it stops the insurance fraud. your thoughts ?




Honest? i think insurances are so crappy that you cannot really practise insurance fraud.

yes, a YARR-peson would want to make you think, that if he dies he is still the winner but that is bull****.

Rigs, Modules, Implants, - all of that cannot be insured, if you lose a ship youre on the losing end, without and with an insurance.

Most t2 ships have such a crappy insurance, that people dont bother.
(i.e. Aassault frigates, or YARR ships like the Vagabond)

I think that piracy actually is a hard business already
and you can be teached to avoid running into them.

I have never been a pirate myself, but i have been pirate a couple of times.
And in the most recent cases (less than a hand full in the past years)
they have used a lot of wits and logistics to get me - that deserves respect.

no doubt there scumbags around, and i would vote to kastrate them to prevent
them handing on their genome code. But the line between rat and not rat is not easy to draw, if we wanted to implement what you suggested we would need to be able to divide black and white
but there is so much grey.

people turn pirate only after a while, people turn honest after a while of pirating

there is no button in character creation that says "choosing rat career"

so that idea is technically hard to install, despite that it might be unfair against the low life type of players. (ammamake ohe)



solar zody
Posted - 2008.05.04 12:58:00 - [20]
 

hmm, i understand. thankyou. and i want to state i have nothing against pirates. ive had some nice exchanges with them hehe. anywho goodluck, and remember life without danger is a waste of oxygen.Wink

zoolkhan
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2008.05.04 13:03:00 - [21]
 

Edited by: zoolkhan on 04/05/2008 13:03:48
Originally by: Darkmist Starpain

4. As you said: "i do think though that YARRs have it easier than bountyhunters."
"I was never interested in bountyhunting , because the bouny never compensates for the effort
a hunter has to undertake"

Should bountyhunters have an advantage over pirates?




of course not, nobody should have a clear advantage ahead anyone
but currently i think bountyhunters dont exist. its not even balanced,
I think the bountyhunters require something that helps them catching up with the countles spirates who have friends putting bounties on their heads as status symbol.

Originally by: Darkmist Starpain


PS. I normally don't whine about spelling and grammar over the internet. But your spelling is quite horrible. Seriously reread what you write before smacking the Post Reply button. As a CSM canditate it's not exactly convincing.




I know youre right, and i am not proud of my typos. On the other hand, i want to win
for deep content not first glance display. If you want to vote the person with the most brilliant rhethorics, grammar and spellcheck youre free to do so.

I personally prefer to type my answers FAST and formulate my mind as long i can
while i have a child jumping on my stomach and a dog licking my ear.

Thanks for the hint, where possible i try to avoid at least those mistakes which could lead to embarrasing misunderstandings regarding my sexual preferences.Laughing

Kali Burr
Posted - 2008.05.04 17:50:00 - [22]
 

I will be addressing each candidate with the same questions ableit it might be a little late:

1) What do you think about more PVE scenarios, ones which would incorporate a large section of the EVE universe. Perhaps like a war between the races, or a war against a different race. Perhaps it would be a war against a pirate corp where PCs are encouraged to come help out the fleet. This could allow players to get more of a feel in some way fleet battles as well.

2) Along the lines of the above statement, how would you feel if the EVE universe had a vote in how their races interacted. Perhaps in order to get users more involved the races would submit 'Resolutions' to the players on actions they take. Perhaps the Gallente Federation gives some offense to the Caldari State or vice versa, maybe the resolution to those that are members of the Caldari State would say something like, "Should the Caldari State retaliate with military force against system XYZ for said offense?". Then there could be some possible PVE event taken in that sector of space. The Caldari State can then give real-time missions to players who wish to participate be it material gathering, intelligence, combat missions, mercenary action, etc.

3) How would you feel about opening Invention to invent new items that they design, potentially completely new items to the EVE universe? I believe giving the players the ability to customize items and perhaps make something completely new would greatly increase their involvement and enjoyment of the game. This would introduce even more learning skills for those that want to do industry and allow them to decide how and what will improve ships. Perhaps even allowing researchers to invent totally new kinds of ships.

4) How would you feel if the EVE universe could start impacting in some way on 0.0? Pirates and alliances in 0.0 often have influence in Empire space and low sec, what if the tables were reversed? What if players in empire space could pass resolutions for the races to clear out temporarily portions of low sec, perhaps even attempt to clear out portions of 0.0? The idea here would not to attact home systems, but perhaps fringe systems. This could help introduce empire players to 0.0 and pvp, it could also help keep in check mega alliances and factions. In addition this could allow empire players the 'occasional' chance to get some resources in 0.0 if they aid the initiative.

5) Finally how would you feel about creating and opening events to all players and not just the wealthiest alliances in EVE? There could be many talented pilots out there that want to compete for fame and glory, but may not have the ISK to do it. Perhaps if EVE provided weekly/monthly tournaments around the EVE universe and then allowed the winners to compete in a bracket system up to a finale, it would encourage even more interaction. Instead of just giving some enormous prize once/twice a year, they could give smaller prizes for each stage of the contest leading up to the ultimage prize. These could also include side contests like 1v1/2v2/etc frigate/cruiser fights. Find out who the best 1v1 player is, or who the best tandem team is, etc.

zoolkhan
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2008.05.05 07:49:00 - [23]
 

Originally by: Kali Burr
I will be addressing each candidate with the same questions ableit it might be a little late:


1) factional warfware might bring more PVE (and pvp) aspects. But lets ignore what is there and coming for now - i would like to see some "frontierzones" where opposing races would have automatic killrights on each other - amarr meets minmatar in a "frontier zone" system - boom!

That would be fun. And for PVE aspects this could include customs, faction units like rep fleet ships and amarr navy ships - if a player sees a lonely Rep fleet npc tempest and frags it
he could gain standings and perhaps even influence a little on how the borders change

(semi dynamic variable borders in those frontier zones as a result would make this whole
race-rivality plausible, add to story, add to adrenaline and make players who have never considered it councious about the race they have chosen.) I would not vote to convert current areas - rather i would "add" new frontier zone space... so nobody gets a disadvantage from the change, and nobody is forced to play this. Whomever enters the frontier zones know what he is facing and do it out of free will.


2) thats an interesting proposal. i like it.

3) sound cool but is technically difficult to realize (its aprogrammed world we life here
whatever we invent must have been foreseen by programmes, computer industry is not that far unfortunately)

Also it bears the danger of unbalancing. Imagine one corp invents something that gives them a huge advantage, imagine that corp is member of BOB, theyr ultimate goal to rule the universe
would finally be accomplished.... hooray?

the balancing needs to remain with CCP.

4) i am not sure what you mean.
in theory the sovereignity system in 0.0 gives the 0.0 inhabitants certain powers.
If you want to see their power weakened, then you need to challenge their sovereignity.

This concept makes sense and could be cool if the balance is right.

In reality high sov level systems are fortresses that can only be challenged by
huge massive forces of a scale the Servers cannot handle.

There lies the problem.... perhaps a careful slight influence from empire should be permitted.

Some event, linked to your earlier proposal - might temporarily raise security status to 0.1 and as a result you find a sentry at the gate to 0.0 perhaps... or sovereignity challenged even? this would be a hot topic and i can only imagine a careful alteration.

If you start taking away something anotherone has worked hard for (like sovereignity)
if you start altering the rules, after the kickoff - then you will face a very upset crowd.

Ive seen this happening once, i was part of that angry crowd - when we lost our outpost system
ccp made sure we can never gain it back with our relatively low numbers of pilots due to a change in pos and sovereignity mechanics (introduction of pos gunnery, cynojammers, bridges allowing our larger enemy to outblob us anywhere while our capital fleet is locked out in a reactive manner - i.e. no surprise attacks possible anymore - this is going off topic, but i hope it helps you to understand what i mean by not changing rules after the kickoff)

5) i would support that. Perhaps one of the NPC megacorps could even sponsor the hardware so participating in a tournament is no longer limited by ISK.

Skill and Tactics would remain to the be deciding factor.








Mellissa
Vronsky Bros and Sons
Posted - 2008.05.05 16:16:00 - [24]
 

Edited by: Mellissa on 05/05/2008 16:18:30
Originally by: Darkmist Starpain

PS. I normally don't whine about spelling and grammar over the internet. But your spelling is quite horrible. Seriously reread what you write before smacking the Post Reply button. As a CSM canditate it's not exactly convincing.


Personally i don't think you should judge a candidate on their speling.
Although english is wide spread, the gramar is not and if you see this as a pre i think a lot of candidates will disappoint you. So if someone speaks it efficiently that shoukd be ok. And yes it's hard to check if someone does. Just judge them on their content and/or issues.

PS:consider this a friendly bump, atm i have not decided yet who's my candidate.

zoolkhan
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2008.05.05 16:34:00 - [25]
 

tnx for the bump:-) i am ashamed to say i would probably have the same amount of typos
in my mother tongue. I write fast, and i am lazy, and haste to the next question instead of proofrading my stuff. i think the most annoying typo, according to my ingame friens is the "teh"=the - seems to be typical for german speakers, although i would not understand why.

Cribb
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2008.05.05 16:40:00 - [26]
 

Well boss that would be like the Americans saying aks instead of ask.
And even native english speakers have teh = the problem.


zoolkhan
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2008.05.05 16:44:00 - [27]
 

Edited by: zoolkhan on 05/05/2008 16:49:41
Edited by: zoolkhan on 05/05/2008 16:48:26
Originally by: Cribb
Well boss that would be like the Americans saying aks instead of ask.
And even native english speakers have teh = the problem.




stop calling me boss - until i start paying you a salary! which i am notTwisted Evil

native english speakers as FC on teamspeak are a pain in the neck.

I think i died a couple of times figuring out what sentenses like

khaldorn murino: "schallwetakethesebloodyblokesouttatheskyorwhatschasay" are supposed to mean
while i am beeing locked by the tower gunnery i.e. :-)

in contracts to that i enjoyed the
random non native english speaker: "warp 70km, lock tower, enter siege on my mark, mark. fire"






Venkul Mul
Gallente
Posted - 2008.05.05 17:51:00 - [28]
 

Edited by: Venkul Mul on 05/05/2008 18:05:08

Originally by: zoolkhan
tnx for the bump:-) i am ashamed to say i would probably have the same amount of typos
in my mother tongue. I write fast, and i am lazy, and haste to the next question instead of proofrading my stuff. i think the most annoying typo, according to my ingame friens is the "teh"=the - seems to be typical for german speakers, although i would not understand why.



The teh=the issue probably depend from our keyboard layout (Italian here and I do it often). I find that firefox English dictionary is very useful, it cut heavily in my spelling errors (no cure for grammar Wink), the post I write from the computer without it have much more typos or spelling herrors.

Another problem sometime is that we structure the phase differently. About the Blockade Runner/Deep space transport you misread the question for that (I think, don't speak your language so I maybe I am wrong).

BTW (By the way) the question about Blockade runenrs and Deep space transpot can be rephrased as:

Blockade runners, after the introduction of the heavy Interdictors, seem to have lost most of the usefulness they had as the role bonus is almost useless (+2 warp strength). You think they should be changed in some way to give them a more useful role bonus?

Deep space transport: it is (in theory) a very well tanked ship meant to resist heavy fire for some time till help come, but it seem to fail in that regard (especially the armor tanked models where you must sacrifice speed/agility for armor), you think they should or could be boosted in some mode without making them too good?

A personal add on on that:

For both kind of ships the repair bonus seem a waste of a bonus. With today firepower and strength of the enemies rarely the target have the time to use a repair bonus. A resist bonus seem much more interesting, or even a bonus totally unrelated to defense (faster warp speed for example). Again, your thought.



I like much your posts as they try to keep a balanced game so even if my primary candidate is another I am thinking to split my votes and give one of them to you. I must admit that most of you candidate seem very equilibrated in your point of view,

Originally by: zoolkhan

Originally by: Cribb
Well boss that would be like the Americans saying aks instead of ask.
And even native english speakers have teh = the problem.




stop calling me boss - until i start paying you a salary! which i am notTwisted Evil

native english speakers as FC on teamspeak are a pain in the neck.

I think i died a couple of times figuring out what sentenses like

khaldorn murino: "schallwetakethesebloodyblokesouttatheskyorwhatschasay" are supposed to mean
while i am beeing locked by the tower gunnery i.e. :-)

in contracts to that i enjoyed the
random non native english speaker: "warp 70km, lock tower, enter siege on my mark, mark. fire"



Laughing Yes, I know the feeling. A lot of years ago I spent a a vacation in London. Getting what the native speakers were saying was a pain and when you asket "slowly please" they fired it even faster.

Then I did found someone speaking a perfect English, clear pronunciation, no missing vocals, easy to understand. It was an Iranian speaking against the Shah of Persia in central Park. Laughing (yes I am old, I still recall when Komeiny was teh good guy ugh).

zoolkhan
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2008.05.05 18:05:00 - [29]
 

Thank you for taking the time to rephrase.

I do understand your question better, although i am not sure if i am competent enough
to answer it.

Originally by: Venkul Mul

BTW (By the way) the question about Blockade runenrs and Deep space transpot can be rephrased as:

Blockade runners, after the introduction of the heavy Interdictors, seem to have lost most of the usefulness they had as the role bonus is almost useless (+2 warp strength). You think they should be changed in some way to give them a more useful role bonus?

Deep space transport: it is (in theory) a very well tanked ship meant to resist heavy fire for some time till help come, but it seem to fail in that regard (especially the armor tanked models where you must sacrifice speed/agility for armor), you think they should or could be boosted in some mode without making them too good?


See, i fly blokade runners - but i have never used a heavy interdictors, those ships
are still very new, and my skill-path has been a different one. So i didnt really test and stydy that topic enough.

same for the deep space transports, if they really do fail to fullfill their role - perhaps they should receive a careful boost. These ship types do sound interesting, and i am sure ill
will take a closer look at them and their possibilities soon.

grazie per il vostro fratello amichevole di parole


Venkul Mul
Gallente
Posted - 2008.05.05 18:08:00 - [30]
 

For a lol look the edit above.


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