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blankseplocked Candidates: The future of tech 2 bpo
 
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Breha Organa
Posted - 2008.04.30 18:55:00 - [31]
 

I loved it when CCP introduced the idea of invention. For the most part, I like the blueprint system the way it is, and the bpos in existence should remain in existence. I would like to see invention extended to include the invention of a bpo... with slightly more skills/materials needed to invent a bpo rather than simply a bpc. Tech II bpos ought to be fewer and farther between than Tech I... but just make it harder to invent one.

My other pet blueprint peeve is not showing decimal amounts of materials needed for production... and for large quantity production, every unit of Ferrogel counts.

Goumindong
SniggWaffe
Posted - 2008.04.30 19:34:00 - [32]
 

T2 BPOs used to be a large problem for making t2 production and wealth essentially a crap shoot. This has been fixed via invention and now all you have to do is buy into the game via invention such there is no "hump" that cannot be overcome by an industrialist as there was previously.

Because there is no hump, despite the original imbalance there isn't much of a reason to change the system. After all, it would be just as if the BPO producers had bought into the invention system earlier[And invention allows much faster production that BPO's do].

Danton Marcellus
Nebula Rasa Holdings
Posted - 2008.04.30 22:15:00 - [33]
 

Edited by: Danton Marcellus on 30/04/2008 22:15:50


Luck is always a factor when deciding who gets rich, be if rare drops or tech II BPOs, what I want to see is a microscopical chance to get a BPO from a successful invention run, that way the BPOs won't be so rare in the distant future and it'll all be a non issue and people can moan about how tech III is killing them instead.

Not less but more tech II BPOs, any candidate behind that sentiment?

Breha Organa
Posted - 2008.04.30 22:46:00 - [34]
 

Originally by: Danton Marcellus
Edited by: Danton Marcellus on 30/04/2008 22:15:50


Luck is always a factor when deciding who gets rich, be if rare drops or tech II BPOs, what I want to see is a microscopical chance to get a BPO from a successful invention run, that way the BPOs won't be so rare in the distant future and it'll all be a non issue and people can moan about how tech III is killing them instead.

Not less but more tech II BPOs, any candidate behind that sentiment?


How about instead of a "microscopical" chance... with higher skill levels, and perhaps more components, one can "choose" to attempt to invent a bpo from the tech I bpo... with a similar fractional chance of success.

If the invention fails, you get the tech I bpo returned to you, but you only get 5 attempts at invention from a bpo and you can no longer make "copies" of it. Just a few thoughts.

Arithron
Gallente
Gallente Trade Alliance
Posted - 2008.04.30 22:57:00 - [35]
 

How about instead of a "microscopical" chance... with higher skill levels, and perhaps more components, one can "choose" to attempt to invent a (T2)bpo from the tech I bpo... with a similar fractional chance of success.

Isn't this just another form of a Tech 2 lottery?

From the posting and discussion so far, I am not convinced there is any major issues with T2 BPO. I am maybe swayed that some ME/PE changes (eg, letting invented BPC be researched to some degree) could be beneficial. Invention is probably going to be the key to T3, so having good bpc could be advantagous....a good time to even out the differences between BPO BPC and Invented BPC. Of course, some system might be implemented where all T2 BPC are treated the same, and its the skills/decryptors that are used that make the T3 BPC 'better' or 'worse' than each other...these are all just musings, however.

Take care,
Bruce Hansen

Danton Marcellus
Nebula Rasa Holdings
Posted - 2008.04.30 23:36:00 - [36]
 

Originally by: Arithron
How about instead of a "microscopical" chance... with higher skill levels, and perhaps more components, one can "choose" to attempt to invent a (T2)bpo from the tech I bpo... with a similar fractional chance of success.

Isn't this just another form of a Tech 2 lottery?

From the posting and discussion so far, I am not convinced there is any major issues with T2 BPO. I am maybe swayed that some ME/PE changes (eg, letting invented BPC be researched to some degree) could be beneficial. Invention is probably going to be the key to T3, so having good bpc could be advantagous....a good time to even out the differences between BPO BPC and Invented BPC. Of course, some system might be implemented where all T2 BPC are treated the same, and its the skills/decryptors that are used that make the T3 BPC 'better' or 'worse' than each other...these are all just musings, however.

Take care,
Bruce Hansen


Yes it is, I find intermittend reinforcement more interesting than certified grind, I never said I was against the lottery and I don't think anyone would have a thing against more tech II BPOs entering the game now with invention taking the edge off of the holders to begin with.

For tech II to remain viable as a trading commodity at least, in times of higher tech levels I'd like to see it incorporated as a needed part much like tech I is now, for this to not be a horrible bottleneck situation there need to be more tech II BPOs seeded.

Not taking this route and entering tech III as a stand-alone with no pre-requisites takes away from the possibly deeper market where manufacturing/trading/hauling tech I & II to supply tech III is a possibility, escpecially since no one character can cover all bases on more than a few items.

Ankhesentapemkah
Gallente
Posted - 2008.04.30 23:44:00 - [37]
 

Nothing changed to existing BPOs.

Tiny amounts of BPOs entering the game again through invention and exploration.

Will elaborate later, need sleep.

Venkul Mul
Gallente
Posted - 2008.05.01 07:16:00 - [38]
 

To point it out for the (I suppose very few) CSM candidates that haven't read the threads about T2 BPOs some thougt that surfaced there:

- very small chance of inventing them (random from BPC) multiplied for the high number of jobs run daily equals rapid saturation of BPO and crash of invention (plus the usual cry of "foul" as A get a BPO and B didn't);

- "granted" T2 BPO inventing from a T1 BPO with high costs, long time investment and player work (no start job, phase out account, return after x months) will still move again the market to BPO owners, but if the components and skill used are the same used for invention the impact on inventors will be lesser.
If the times are set right, so that when the new generation of BPO (from inventing them) reach completion's is approximately the moment when a new expansion of EVE with new T2 items in deployed, invention will not crash, as "pure" inventors will always have the new gadget to invent while what was the cutting edge before become a mainstream item.
This is my preferred option but will still has some drawback as it require a constant influx of new inventable items to get a goal for inventors while the old items are build from researched T2 BPO. Maybe T3 could be the cure here.

- Research on T2 BPC: seeing the times and skills needed to research a T2 BPO I see it as not much useful. Doing that will "lock" some of the inventor research slot to do research instead of inventing and at the same time consume more ME/PE slots around EVE. I am much more for using the original BPC ME/PE as a reduction for the final product ME/PE. Obviously it will not be a 1:1 effect but something as 50-100:1 .


Gritt Pebbledasher
PURE Legion
Pure.
Posted - 2008.05.01 08:35:00 - [39]
 

I support the invention system. Its open, a level playing field (tho not when checked against the BPO holders which is unfair as it entrenches advantage that cannot be replicated or matched any more) and it is immune to the kinds of BoB-Dev scandals that engulfed the game last year. By removing the uniqueness of these items, CCP have effectively acknowledged that the old BPO lottery system was open to abuse, abuse which we players subsequently discovered, happened when the Dev spawned free BPOs for his alliance.


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