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Arithron
Gallente
Gallente Trade Alliance
Posted - 2008.04.28 21:35:00 - [1]
 

Edited by: Arithron on 28/04/2008 21:35:32
Some boring RL background:

Name: Bruce Hansen
Age: I am in my mid 30's (later stages)
Married: Yes (+ children)
Profession: Education sector (for the past 10 years)
Current kingdom of abode: UK
Mental state: Mostly stable
Sense of humor: Yes
Experience with meetings/working as part of team: Yes
Honest and reliable: Yes

I am honest and approachable, both in-game and in RL, as numerous players that have had dealings with me can atest to. I listen well to others and can make intelligent, unbiased decisions on issues. I will be YOUR representative on the CSM council, representing YOUR ideas.

It is true that in my considerable time playing EVE, I have stuck to what are described as 'carebear' activities (building/trading/ratting/missions etc) with Arithron. However, that isn't to say I don't understand issues that affect PvP, 0.0 Sec space, mining and the like (I follow the discussion forums avidly). I promise you that I will weigh up support and objection to issues carefully before deciding upon them in CSM meetings.

Other Eve Characters: Sharyn Swallows, Antarre

How the CSM works (in case you are wondering...)

There are players, such as myself, that will represent your views honestly and fairly to the CSM. As a representative, I will be required to represent the public views on issues to the CCP council. You are also able to start a topic thread on the CSM forum (this can be on anything you see as important). If you gain the support of a representative or 5% public support on the topic, the topic must be addressed by the CSM.

If a representative has a topic for discussion, it must also be put into the public fourm for a period of 7 days before it can be voted on by the CSM (ie, you get to have a say on all issues).

Many thanks for your time,
Bruce Hansen

Dungar Loghoth
Caldari
Gank Bangers
Posted - 2008.04.29 00:13:00 - [2]
 

Edited by: Dungar Loghoth on 29/04/2008 00:13:24
Edited by: Dungar Loghoth on 29/04/2008 00:13:18
You don't have your corp-tag on and I don't recognize your name. Additionally, I have to ask a question so I don't get the hose for trolling: how do plan on over-coming the slight obstacle that no one knows who you?

Arithron
Gallente
Gallente Trade Alliance
Posted - 2008.04.29 19:42:00 - [3]
 

A fair question, thank you for the opportunity to reply:

I am known in the Eve community, but maybe in different circles than those you travel within? I have been mostly involved in the Science/Blueprint/Manufacturing/Trading side of Eve for the past 2.5 years. Ask about (try the BPO channel) - I'm that guy that has been asking for Conflagration M BPO's for the past 2 years.

I realise that it is hard to get a feeling for candidates that you have not personally dealt with in-game before. I have nothing to hide, so feel free to pose reasonable questions!

Take care,
Bruce Hansen

Hamfast
Gallente
Posted - 2008.05.02 14:41:00 - [4]
 

I have several questions, and taking a page out of Talkuth Rel’s book, I decided to ask each candidate in their own thread…

1) Invention – A good idea that still needs work…
a. Have you ever tried invention?
b. What ideas do you have to improve invention?

2) Pilot Security Level – Should it be more important?
a. (In High Sec) – Should Concord react faster if the victim has a higher security level? If the attacker has a lower rating?
b. Should the Security Level of a system affect changes to Pilot Security level changes?
c. Should the Security Level of a Targeted Pilot have more of an effect on the security change of the attacker?

3) Industry – The Creators of Eve
a. Do you regularly build anything?
b. Do you regularly mine?
c. What do you think could be done to improve industry in Eve?
d. You have been asked to help with new ships for industrial characters, describe a few ideas…

Arithron
Gallente
Gallente Trade Alliance
Posted - 2008.05.02 19:58:00 - [5]
 

Many thanks for some questions to answer! Let me try my best to give you the information you require…

1a.
Yes, I have tried invention, liked it and still do it! I mainly invent Ammo, some specific Modules and a few types of Ship BPC.

1b.
For a start, I’d like to see a little more availability of decryptors from exploration sites. Currently, the limited nature of these (and hence a very hefty ISK cost) is making multiple run BPC (and better ME/PE BPC) very expensive to invent, so essentially the prices of the finished modules are not competitive with T2 BPO. If this system is to eventually lead to T3 technology, better run BPC would be needed (pure conjecture though on my part). I wouldn’t mind some sort of system for some limited research on the invented BPC. I would also like to see some combining of required BPC (ie, more than one type as input) for some invents…maybe a good system for getting T3?

2. abc (ramblings below)

I have explained some changes that could be considered for new pilots in Eve (ie, a 0 sec level). Here is the thread link:

http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=761506

Security status should have an effect, especially in the higher Security systems. Maybe some sort of compounding system, where negative sec status gets worse and worse the higher the security of a system gets? Couple this to an increased penalty for attacking non-aggressive pilots in Higher security systems (some sort of penalty multiplier according to the Security status of the system). If this occurred, one misdemeanour in a 1.0 or 0.9 system, for instance, could stop a pilot safely entering 0.6 space.

I’m all for insurance becoming invalidated for pilots that make unprovoked attacks in high security systems. Of course, should a pilot want to do so, they should be allowed to pirate in higher security systems. There are just some things that they will have to sacrifice- in RL, insurances are invalidated for acts of criminality (eg, car insurance for driving under the influence).

3a.
I regularly build ships/ammo/modules!

3b.
I do not mine with any regularity. I use some of the profit from the things I build to buy minerals from the market. Of course, when I can afford it, I stockpile so that market fluctuations even out over time and profit isn’t affected as much. I really do appreciate miners though! They keep the whole industrial side of Eve working, and hence PvP/PvE etc.

3c.
Well, for a start fixing POS so that slots can be made available for the public to rent! Some systems have extremely long waiting times for a copy/build/research slot, which prevents many interested pilots from performing any sort of invention/industry type activity.

3d.
I actually think the current ships are quite good! However, maybe a little more drone bay so that a few surprises can be taken along for potential pirates.

Take care,
Bruce Hansen

Jackylucy
Posted - 2008.05.03 00:14:00 - [6]
 

Hi Arithron and congratulations on becoming a candidate. I actually think the fact that no one seems to recognise your name very much is a good thing, as this certainly throws weight behind the idea that you are the 'typical' EVE player with little or no corrupted opinions of alliance politics.

I also read through your replies to the above questions and found them to the point but also detailed enough to show your ideas for going forward. I do however have a few questions of my own in relation to some of your responses to the above, and would be very obliged if you could answer them.

Originally by: Arithron
I would also like to see some combining of required BPC (ie, more than one type as input) for some invents…maybe a good system for getting T3?



1 - Do you believe that some ships are obsolete and would benefit from a little bit of chimerism, or was this idea just to add something new to the game to make ships more unique? What do you feel the biggest problems currently are with the ships in EVE, and where do you see this problem being fixed in the future?

Originally by: Arithron

I do not mine with any regularity.



2 - Why not? Do you find mining incredibly boring? I think it is, and I would like to see your viewpoint on this - and where you feel this career path in EVE could go in order to make mining a more enjoyable experience for the people doing it? Do you also agree that a system of mining that required a decent level of human intelligence would remove that masses of macro miners that bring mineral prices down with their machine mining and 20 barges?

Originally by: Arithron

I actually think the current ships are quite good! However, maybe a little more drone bay so that a few surprises can be taken along for potential pirates.



3 - What do you see as being an acceptable balance between being able to fight off pirates and being realistically a killable target for pirates? In fairness to the pirating trade, do you believe that industrial ships are no longer even worth killing, and should be made more juicy targets? The biggest problem I see at the moment with piracy is that there is actually no real gain from killing someone, and only in very lucky circumstances can you actually make a decent sum of ISK from a kill. Do you think it is true to say that industrial/mining ships are just not worth killing anymore, and likewise do you believe that the spam of industrials in low sec space that are not being obliterated is testament to this?


Thanks for your time, and good luck in the election.





Arithron
Gallente
Gallente Trade Alliance
Posted - 2008.05.03 21:37:00 - [7]
 

Many thanks for your interesting questions! Please forgive the verbose nature of my replies; I hope you get my general feelings from them. These are, of course, just my ideas- many other players have better ones, and are better suited to suggest changes (eg, my ideas on mining may not be suitable, but MINERS will have some more suitable suggestions).


1. Do you believe that some ships are obsolete and would benefit from a little bit of chimerism, or was this idea just to add something new to the game to make ships more unique? What do you feel the biggest problems currently are with the ships in EVE, and where do you see this problem being fixed in the future?

I think that some T1 ships are infrequently used, and it might be an interesting idea to allow for some ‘mixing’ of ships through invention to add a little more variety. I have posted elsewhere that New Players could benefit from having some of the skills required to fly T1 ships reduced. This would encourage them into some of the more specialised ships a little earlier and narrow the gap between the older player and the New Player by a small, but significant amount.

I think some refits on T1 to spice them up a little is required. The ability to alter some key stats (armour/hull/cap etc) but suffer penalties for doing so (eg, altering armour drops grid) – performed in certain stations in low sec by nefarious engineers in the repair-shops. Maybe allow things like a hidden hold or unscannable holds to be retrofitted (at a cost!). Basically, the ability to pimp-my-ship.


2 - Do you find mining incredibly boring? I think it is, and I would like to see your viewpoint on this - and where you feel this career path in EVE could go in order to make mining a more enjoyable experience for the people doing it? Do you also agree that a system of mining that required a decent level of human intelligence would remove that masses of macro miners that bring mineral prices down with their machine mining and 20 barges?

Yes, I find mining a little tedious! That’s why I have NOTHING BUT ADMIRATION for those that do it as a profession! It could be spiced up a little I think. Prospecting might be expanded a bit so that there is more luck involved in finding an asteroid with good ore. Maybe even have asteroids variable in ore quality, and occasionally, just ever so often, Joe Miner hits the mother lode by striking a rich, undetected vein in the asteroid. Enlarge the variety and occurrence of those scannable cosmic areas with new hidden belts, and make them more team orientated (miners needing PILOT protection as they mine). Just a few ideas, maybe worthwhile or not….I’m sure there are many others out there which I’d happily discuss and entertain...

I see Mining as VITAL to Eve, as it underpins the Industrial side (and hence affects ALL players directly through modules/ammo/ships/minerals price etc). I dislike Macro miners, as do many of the candidates. Some changes that require human attention during mining would be useful (eg, having to constantly ‘tune’ your lasers to different sections of the asteroids due to fluctuations in density….probably a bad idea, but other players will have better ones).

(cntd below)

Arithron
Gallente
Gallente Trade Alliance
Posted - 2008.05.03 21:39:00 - [8]
 

3 - What do you see as being an acceptable balance between being able to fight off pirates and being realistically a killable target for pirates? In fairness to the pirating trade, do you believe that industrial ships are no longer even worth killing, and should be made more juicy targets? The biggest problem I see at the moment with piracy is that there is actually no real gain from killing someone, and only in very lucky circumstances can you actually make a decent sum of ISK from a kill. Do you think it is true to say that industrial/mining ships are just not worth killing anymore, and likewise do you believe that the spam of industrials in low sec space that are not being obliterated is testament to this?

Well, pirating, in my book, is a valid profession in Eve. If somebody makes a rash decision to haul 500 million ISK value of cargo, then there really is only one person to blame when someone decides the rewards outweigh the risks…

Now, I’ve been that pilot making a decision to haul more than I could afford to lose…and lost! I learnt from such incidents, so in a way it helped me in the long run. Haul only what you can afford to lose is my motto now.

The luck factor in Pirating (ie, does the juicy cargo survive the death knells of the ship) means that large gangs of gate camping pirates (and small gangs) have to be selective to stay ahead. This involves co-ordination and thought, which should be encouraged.

SOME industrials/mining ships are still worth killing (since they contain valuable cargo). The spam of industrials in low sec (if such spams exist, I see a few industrials in low sec on my travels, but far more in High sec) is partly due, IMO, to the PvP element that can take place there. Anti-pirate corps and PvPers target pirates since industrialists sometimes put some interesting bounties on them, and they sit about just waiting to be attacked. Generally, it’s not a good idea to go hanging about at gates scanning ships where others can attack you openly.

I hope this answers your questions. I am open to other opinions and ideas on any matters and do not profess to be an expert on them all! I like to think I listen well and adjust my ideas and opinions as I consider input from other players.

Take care,
Bruce Hansen

Kali Burr
Posted - 2008.05.04 16:48:00 - [9]
 

I will be addressing each candidate with the same questions ableit it might be a little late:

1) What do you think about more PVE scenarios, ones which would incorporate a large section of the EVE universe. Perhaps like a war between the races, or a war against a different race. Perhaps it would be a war against a pirate corp where PCs are encouraged to come help out the fleet. This could allow players to get more of a feel in some way fleet battles as well.

2) Along the lines of the above statement, how would you feel if the EVE universe had a vote in how their races interacted. Perhaps in order to get users more involved the races would submit 'Resolutions' to the players on actions they take. Perhaps the Gallente Federation gives some offense to the Caldari State or vice versa, maybe the resolution to those that are members of the Caldari State would say something like, "Should the Caldari State retaliate with military force against system XYZ for said offense?". Then there could be some possible PVE event taken in that sector of space. The Caldari State can then give real-time missions to players who wish to participate be it material gathering, intelligence, combat missions, mercenary action, etc.

3) How would you feel about opening Invention to invent new items that they design, potentially completely new items to the EVE universe? I believe giving the players the ability to customize items and perhaps make something completely new would greatly increase their involvement and enjoyment of the game. This would introduce even more learning skills for those that want to do industry and allow them to decide how and what will improve ships. Perhaps even allowing researchers to invent totally new kinds of ships.

4) How would you feel if the EVE universe could start impacting in some way on 0.0? Pirates and alliances in 0.0 often have influence in Empire space and low sec, what if the tables were reversed? What if players in empire space could pass resolutions for the races to clear out temporarily portions of low sec, perhaps even attempt to clear out portions of 0.0? The idea here would not to attact home systems, but perhaps fringe systems. This could help introduce empire players to 0.0 and pvp, it could also help keep in check mega alliances and factions. In addition this could allow empire players the 'occasional' chance to get some resources in 0.0 if they aid the initiative.

5) Finally how would you feel about creating and opening events to all players and not just the wealthiest alliances in EVE? There could be many talented pilots out there that want to compete for fame and glory, but may not have the ISK to do it. Perhaps if EVE provided weekly/monthly tournaments around the EVE universe and then allowed the winners to compete in a bracket system up to a finale, it would encourage even more interaction. Instead of just giving some enormous prize once/twice a year, they could give smaller prizes for each stage of the contest leading up to the ultimage prize. These could also include side contests like 1v1/2v2/etc frigate/cruiser fights. Find out who the best 1v1 player is, or who the best tandem team is, etc.

Arithron
Gallente
Gallente Trade Alliance
Posted - 2008.05.04 21:58:00 - [10]
 

1) I’m hoping that factional warfare will address some of these questions! I have read a few ideas about making the outcome of some PvE missions affect the balance in systems/regions a little. This could be an interesting avenue to explore further…

I’m all for more varied missions, and missions designed for more than Pilot X and a wingman.

2) I think the mechanism to do this would be difficult to get player attention or continued support (many will switch it off etc). Again, maybe we should wait and see what factional warfare is like…

Some local instant missions would be interesting, local broadcast and then incoming hostiles. I have seen some players wanting in-game events to reflect news items and the like- this could be a way of addressing those desires.

3) (taken from my post above)

I think that some T1 ships are infrequently used, and it might be an interesting idea to allow for some ‘mixing’ of ships through invention to add a little more variety.

I think some refits on T1 to spice them up a little is required. The ability to alter some key stats (armour/hull/cap etc) but suffer penalties for doing so (eg, altering armour drops grid) – performed in certain stations in low sec by nefarious engineers in the repair-shops. Maybe allow things like a hidden hold or unscannable holds to be retrofitted (at a cost!). Basically, the ability to pimp-my-ship.


4) Well, I don’t think this would be a good idea at all (although feel free to convince me otherwise). Players in Empire already have the option of going low sec or 0.0 when they chose. It’s a dangerous place, why make it less dangerous just so there can be a dash and grab for loot/minerals and the like? You still have the fact that its open season for no security loss…
I think its more fun and a little bit more exciting jumping into 0.0 and evading roving alliance patrols whilst looking for good rats or exploration sites. I’d find it much less so if it had been cleared beforehand.
I can’t emphasise enough how low sec is a good place to get proficient at PvP, evading pirates and generally getting ship setups sorted. It’s the stepping ground for 0.0, and in some ways it’s a harder place to make home.

5) I like the idea of events for all. There is currently nothing stopping players and corps organising such events, but if you are thinking more along the lines of regional PvP tournaments, then it probably boils down to time and logistics. I’m sure someone is out there who is looking for a nice niche for their corp…

I hope this answers your questions. Feel free to follow-up if you need further clarification. It’s never too late to ask questions, voting is spread out, after all, over 2 weeks.

Take care,
Bruce Hansen (Arithron)

Arithron
Gallente
Gallente Trade Alliance
Posted - 2008.05.07 19:32:00 - [11]
 

Edited by: Arithron on 09/05/2008 15:42:15
Edited by: Arithron on 09/05/2008 15:41:18
I have received a number of in-game mails regarding my website link on the candidate site. I would just like to reassure these players that the link IS supposed to in the direction of the Church of the Flying Spaghetti Monster!

It is my view that everyone needs a bit of humour in their lives...the church of FSM does it for me Smile

Take care,
Bruce Hansen (Arithron)

Arithron
Gallente
Gallente Trade Alliance
Posted - 2008.05.19 19:36:00 - [12]
 

I have had in-game mails regarding factional warfare and my position on it regarding alliances.

I have carefully followed the discussions, both on the Dev blogs and the threads here (and elsewhere). I can understand the frustrations that some players feel (eg, the RP alliances) but do think that CCP are being open and honest about their intentions in this area and what they are seeking to achieve.

It is clear from posts by Devs that the alliance exclusion (esp. RPly alliances) is something they are fully aware of and are considering changes for future upgrades.

Candidates creating a sense of outrage and calamity about this situation, to garner some support in the CSM elections, is IMO wrong.

We should, as CSM candidates, be objective and consider such issues carefully, especially as we are yet to ACTUALLY SEE Factional warfare in-game and how it truely will be embraced by the pilots of Eve!


Take care,
Bruce Hansen (Arithron)


 

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