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blankseplocked Candidates: What's your take on the situation in lowsec?
 
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Goumindong
SniggWaffe
Posted - 2008.05.07 13:10:00 - [31]
 

Originally by: Stakhanov
This thread proves that most candidates have no clue about lowsec...



I played a good deal of my time in low-sec and it really does need the ability to effectively police it as well as some increased reward. But the mechanics don't really allow for that.

I know where to go, i just haven't seen how to get there. Its a complex problem and we will solve it eventually. We just haven't quite got there yet.

Tusko Hopkins
HUN Corp.
HUN Reloaded
Posted - 2008.05.07 14:17:00 - [32]
 

Gazenberg, you are right about HICs being necessary to stop lowsec mothership gate camping. However if the hactors infinite point gets reduced to a limited number of points, or if it is changed to work on supercapitals only, no harm is done to preventing smartbombing mommies sit on every gate like it was happening earlier and regular ships will have a better chance to survive a few jumps in lowsec.


Goumindong
SniggWaffe
Posted - 2008.05.07 14:36:00 - [33]
 

Originally by: Tusko Hopkins
Gazenberg, you are right about HICs being necessary to stop lowsec mothership gate camping. However if the hactors infinite point gets reduced to a limited number of points, or if it is changed to work on supercapitals only, no harm is done to preventing smartbombing mommies sit on every gate like it was happening earlier and regular ships will have a better chance to survive a few jumps in lowsec.




If Hactors didn't exist low sec campers would do the same thing with remote sensor boosted Lachesis's. Which would point everything instantly except 7 low slot battleships filled entirely with WCS[where someone else will point them and they will be caught].

Its would actually be even easier than it is now since Lachesis's can be remote repaired while holding the points with the remote rep chain that keeps the gang alive.

Nothing would change, not now that people have seen the application of remote sensor boosters.

Tusko Hopkins
HUN Corp.
HUN Reloaded
Posted - 2008.05.07 17:36:00 - [34]
 

Nothing would change? Well, requiring multiple pilots to achieve the very same result is a change! It makes things more difficult to do, requires more coordination and team play.

Gazenberg
Pangalactic Punks n' Playboys
Omega Alliance
Posted - 2008.05.08 08:15:00 - [35]
 

Originally by: Tusko Hopkins
Nothing would change? Well, requiring multiple pilots to achieve the very same result is a change! It makes things more difficult to do, requires more coordination and team play.



For a HIC to catch and kill anything except afk travellers or T1 industrials
it is already a must to have at least one buddy with remote SB, one scout,
and even in this case a blockade runner or a frigate (inculing and especially
ceptors, afs) still has an almost automatic chance to pass the camp unharmed.
A PVP fitted solo BS or CS also have good chance to kick the behind of such
a "minimalist" camp, since the sentry is on his side.

On the other hand, "nerfing" the focused warp disruption would only make
teamplay less neccessary for the defending party - ie. travellers and traders
who wish to avoid pvp.
Also it would give more chance for macro-haulers, something the CCP is
officially against (as well as myself).

For further details, I invite you to the Omega rooms on ventrillo
(since we are on the same server as well as we were corpmates some
time ago) - for there are tricks I would not disclose publicly, but
are rather frequently used in low sec by pretty much everyone.

-Gazenberg

Breha Organa
Posted - 2008.05.10 01:23:00 - [36]
 

Originally by: Leandro Salazar
As someone who left lowsec a while ago himself after living there for more than a year, I can say the main carrot that could get me back there would be to make probing the art it used to be again, rather than the cointoss every numbnut can do it is now. The easy mode probing made me leave, get rid of it and I might come back. I would think there are others that think the same way. I don't see it happening though.

Other measures that might improve lowsec enough to make it viable for significant numbers of people could be:

- Being able to shoot ANY neg sec player without becoming criminal.
- BS rat spawns in lowsec (from 500K ones in .4 to 950K ones in 0.1)
- Frig/Cruiser officers
- Boosts to mission rewards in lowsec
- Better ores


In my view, the idea of low sec space *ought* to be a natural first step for a corp wanting to build more wealth in preparation for a move to 0.0. Corps who want to work together to defend a small area of low sec space have an extremely difficult challenge. Not only do they have to deal with the enemies coming through, but in a sense the faction with sovereignty in the area also becomes an enemy, making it more difficult to camp the gates with "blues". I'm not suggesting that people should be able to establish sovereignty in an area of low sec, but something like a "defense permit" should be granted to corps that have the most POSes.

A bunch of corps working together with my own corp tried to defend an area of low sec space for the better part of 6 months. For a while, we had much success. But when griefers and other pirate organizations had different ideas... we suddenly were up against more than was financially justified to continue. Our policy was NRDS, and this should be something that the local "authorities" should somehow allow. You only got to be "red" if you engaged in piracy.

Had we been able to camp the gates and attack without consequences to security status, we may have been able to sustain a defense of our right to mission/mine/manufacture in peace.

Agreed with Leandro on all points. I would add that the moons in low sec should be rich with ingredients for Ferrogel, and other rare tech II ingredients.

I also agree with Ang... there should be a way to differentiate between pirate and anti-pirate. Full disclosure: my corp is anti-pirate, so I definitely have a stake in this.

Goumindong
SniggWaffe
Posted - 2008.05.10 07:20:00 - [37]
 

Originally by: Tusko Hopkins
Nothing would change? Well, requiring multiple pilots to achieve the very same result is a change! It makes things more difficult to do, requires more coordination and team play.


A successful low-sec PvP camp requires

1 Hictor
1 Remote sensor booster
1-2 logistics ships remote repair circle jerking the entire operation.
1+ DPS
AND preferably a long range webber


The DPS kills things the Hictor points them, the logistics remote circle jerk things when the gates shoot them.

The hictor cannot be remote repaired when putting its point on and so changing from a hictor to a huginn or lachesis with a whole bunch of points instead of a focused script only means that the logistics ships can repair the recon when it gets shot by the gate guns instead of waiting for the point to turn off.

Esiel
Renegade Serenity
Posted - 2008.05.10 08:07:00 - [38]
 

I don't know if many of you read web comics, but this particular one has great insites to MMO's. The Noob can give you a very good idea of how I felt the first time I entered low sec. It also gives a very good idea as to why it is so desolated.

The whole idead of security levels are broken, when I first read and intuitivly thought was that 1.0 was suposed to be the safest place to be in the game and 0.0 was suposed to be the most dangerous place. Instead I have come to find out that there are really only 3 zones (rather than 10) Highsec, relativly safe, Lowsec the most dangerous place, and 0.0 mostly empty and safe enough (espcially if you are blue.)

What I would like to see someone step up and do is propose something to make the security levels for a system mean something. 0.6 and 1.0 should not be the same, and 0.3 should not be more dangerous to be in than 0.0


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