Originally by: Tusko Hopkins
Nothing would change? Well, requiring multiple pilots to achieve the very same result is a change! It makes things more difficult to do, requires more coordination and team play.
For a HIC to catch and kill anything except afk travellers or T1 industrials
it is already a must
to have at least one buddy with remote SB, one scout,
and even in this case a blockade runner or a frigate (inculing and especially
ceptors, afs) still has an almost automatic chance to pass the camp unharmed.
A PVP fitted solo BS or CS also have good chance to kick the behind of such
a "minimalist" camp, since the sentry is on his side.
On the other hand, "nerfing" the focused warp disruption would only make
teamplay less neccessary for the defending party - ie. travellers and traders
who wish to avoid pvp.
Also it would give more chance for macro-haulers, something the CCP is
officially against (as well as myself).
For further details, I invite you to the Omega rooms on ventrillo
(since we are on the same server as well as we were corpmates some
time ago) - for there are tricks I would not disclose publicly, but
are rather frequently used in low sec by pretty much everyone.