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Jaedar Metron
Gigaverse
Posted - 2008.04.28 21:28:00 - [1]
 

As thread title.

What do you think about how lowsec works today? Does it need a boost? Does it need some kind of new gameplay element? Does it need more security? Is the risk vs. reward worth it? Etc. Etc.

Also, most importantly: What would YOU do with lowsec if you become a CSM?



Kind Regards
-JM

Arithron
Gallente
Gallente Trade Alliance
Posted - 2008.04.28 21:45:00 - [2]
 

Most importantly, I would listen to the ideas about improving lowsec from players that live there and those that would like to live there. Then, if there was enough support for an idea, I'd debate it in a CSM meeting and vote on the issue, after carefully weighing up the ramifications and advantages / disadvantages. Afterall, thats what I'll be elected to do...

The reward is definately worth the risk, if you have nerves of steel and, of course, a good cloaker.

Take care,
Bruce Hansen

Nickaelhoop
Minmatar
Concordance Extraction Corporation
Posted - 2008.04.28 21:51:00 - [3]
 

Edited by: Nickaelhoop on 28/04/2008 21:52:33
Lowsec could do with a boost, having been in lowsec a few times now the bounties are definitely an attraction but that is almost directly proportional to the danger. I myself would propse an insurance multiplier for lowsec only (please discuss on my thread at: [CSM Candidate] Nickaelhoop

As Arithron stated in the post above I would also listen to the players who live there and have to fend for themselves on a regular basis and at a meeting (if elected) would raise the points delicatly as any wrong changes could become catastrophic.

Omber Zombie
Gallente
Frontier Technologies
Posted - 2008.04.28 22:08:00 - [4]
 

as said by the guys above me - the CSM is there to listen to players concerns and act on them first.

But to the question: low sec currently has no role other than being a buffer between empire and 0.0 That may sound like an obvious statement, but most people ignore it. I'd like to see it become something more strategic than it already is and have a role other than for moon mining, cyno-staging and gate camping. Then again, it's not something I think about regularly so some discussion from those that use it regularly would be welcome.

Cailais
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2008.04.28 22:23:00 - [5]
 

Originally by: Omber Zombie
as said by the guys above me - the CSM is there to listen to players concerns and act on them first.

But to the question: low sec currently has no role other than being a buffer between empire and 0.0 That may sound like an obvious statement, but most people ignore it. I'd like to see it become something more strategic than it already is and have a role other than for moon mining, cyno-staging and gate camping. Then again, it's not something I think about regularly so some discussion from those that use it regularly would be welcome.


Im a massive fan of Low Sec because I feel it best represents the dark underbelly of Eves cosmopolitan society.

What Id like to see is more flavour added to Low Sec: smuggling, gambling dens, ruined stations rank with decay, hidden gates and losts ruins of alien species filled with their debris and forgotten tech.

I dont really want High Sec +, or .0 -. I want to see something new, a place of danger, terror even: something that makes the inquisitive and curious mind want to stay despite the filth and squallor. Low Sec should be a pirate haven - not waterd down for high sec mission runners - we already have that.

C.


Goumindong
SniggWaffe
Posted - 2008.04.28 23:43:00 - [6]
 

Low-sec needs a mechanism to enforce player control. That is, it is difficult to police low-sec via player mechanisms. In empire everyone is policed. In 0.0 the owners of the space police it as they wish. In low-sec, players should police it to an ideal.

Faction Warfare might be this method, i don't know.

I also don't know how we could reasonably make player police in low-sec and make it reasonably contestable.


Serenity Steele
Dynamic Data Distribution
Posted - 2008.04.29 00:30:00 - [7]
 

Edited by: Serenity Steele on 29/04/2008 00:31:34
IMO Low Sec is the bastard child of 0.0 and Empire circa 2005. It's unbalanced in terms of risk and reward in different activities.

Personally I'd rather be in Empire or 0.0 any day of the week.

It needs changing, how exactly is up to players that live there and those that don't see it as a useful play experience bridge to 0.0 to put their views forward.

I'd weigh up their views, try second-guess ways any multi-point solution could be gamed to break Low-sec entirely and then put up a case for the changes.



Conrad Burner
Posted - 2008.05.03 22:58:00 - [8]
 

Originally by: Serenity Steele
Edited by: Serenity Steele on 29/04/2008 00:31:34
IMO Low Sec is the bastard child of 0.0 and Empire circa 2005. It's unbalanced in terms of risk and reward in different activities.

Personally I'd rather be in Empire or 0.0 any day of the week.

It needs changing, how exactly is up to players that live there and those that don't see it as a useful play experience bridge to 0.0 to put their views forward.

I'd weigh up their views, try second-guess ways any multi-point solution could be gamed to break Low-sec entirely and then put up a case for the changes.



Hang on a second... You say you want to interview people that live in lowsec, only after to remove their homes?

I may have misunderstood you. I think its probably the poor grammar that does it. I'm sorry for for being this blunt... But if you're going to be too concise in your text about such matters... you better make sure you are intelligible.

Ben Derindar
Dirty Deeds Corp.
Posted - 2008.05.03 23:19:00 - [9]
 

Edited by: Ben Derindar on 03/05/2008 23:20:39
CCP have already repeatedly boosted the in-game rewards of low-sec in the past, without making any discernible difference to player population in the area. We've seen zydrine traces added to the mid-range ores, several L4 agents being moved to low-sec and the introduction of L5 agents exclusively in low-sec, so I'm sceptical to the idea that rewards should be boosted too much further when previous such efforts along those lines just haven't worked.

A few weeks ago there was a good series of discussions in General Discussion about the idea of dynamic security status changes for low-sec combat, working in such a way that would grant increases to sec status for those engaging others with negative sec status. I have to say I liked the idea a lot; player sec status would take on a whole new meaning, and anti-piracy becomes a more viable proposition while at the same time giving genuine pirates more targets of their own.

/Ben

Carbon Discard
Posted - 2008.05.03 23:29:00 - [10]
 

I think I agree with Ben, though I confess I'm not sure exactly how it should be implimented. Utilizing a player's sec status to create a differential response in low sec from both Concord, factions and pirates sounds like a pretty good idea - the devil is in the details.

CU

Ma Zhiqiang
Minmatar
Huang Yinglong
Posted - 2008.05.04 00:29:00 - [11]
 

Currently the Concord-standardized ways of a so called "sec status", doesn't tell much of a pilot's intentions or ways of life. As of now, you can't tell a pirate from an anti-pirate just by looking at his/hers sec status. Many pirates boost their status in 0.0 sec just to return to the low sec areas and blow people away. Anti-pirates gets their sec status lowered for shooting "non-outlaws". In the eyes of Concord, you are either a criminal or a... carebear.

If this is a problem or not, depends how you see it. The RP side and reasons behind the sec status, doesn't really makes sense. How you want to organise your corp or alliance in low sec and being pirate/anti-pirate or whatever, is up to you.

But low sec isn't high sec and it isn't 0.0 sec either. I see that low sec, and maybe NPC sov 0.0 would the very first area where factional warfare should happen.

I believe factional warfare could bring some solutions. You can get the opportunity to pick a side and get some benefits for some areas, and drawbacks for other areas, for example. If you go into Caldari space and your corp/alliance is registered as working along with the Federation Navy (Gallente), you may start have to avoid border patrols etc.

I have been living in low sec most of my game time, as a role playing anti-pirate under a NRDS policy (not red don't shoot). Since we have mostly focused on one region, we have set standings toward other corps and alliances depending mostly on their attitude and ROE (rules of engagement) in that perticular region. I see that the current standings system could need a overhaul as well.

Then you have the fact about the local channel being where it is. If you'd had another system of knowing who's in the area, it would probably cause a big impact on how things are done today. Especially if you removed star gates between systems and made the areas bigger and also changed how you use your warp engine...


Ankhesentapemkah
Gallente
Posted - 2008.05.04 08:17:00 - [12]
 

Edited by: Ankhesentapemkah on 04/05/2008 08:18:35

Originally by: Jaedar Metron
As thread title.

What do you think about how lowsec works today? Does it need a boost? Does it need some kind of new gameplay element? Does it need more security? Is the risk vs. reward worth it? Etc. Etc.

Also, most importantly: What would YOU do with lowsec if you become a CSM?-JM


I think that there's already a thread about this somewhere as I've already answered the exact same questions.

Anyway, currently I do not believe the rewards are worth the risk to be in lowsec, some highsec ores are better than what's found in lowsec, for instance. And the removal of the complexes were not much help either.

I'd like to see an increase to the rewards: Better ores, a multiplier to mission rewards, some BS sized rats, and of course lowsec playing an important role in faction warfare.

On the other hand, I'd like to see rewards for players that engage in antipiracy and it becoming a valid profession.

Leandro Salazar
Quam Singulari
Posted - 2008.05.04 12:46:00 - [13]
 

As someone who left lowsec a while ago himself after living there for more than a year, I can say the main carrot that could get me back there would be to make probing the art it used to be again, rather than the cointoss every numbnut can do it is now. The easy mode probing made me leave, get rid of it and I might come back. I would think there are others that think the same way. I don't see it happening though.

Other measures that might improve lowsec enough to make it viable for significant numbers of people could be:

- Being able to shoot ANY neg sec player without becoming criminal.
- BS rat spawns in lowsec (from 500K ones in .4 to 950K ones in 0.1)
- Frig/Cruiser officers
- Boosts to mission rewards in lowsec
- Better ores

Sir Substance
Minmatar
Suddenly Ninjas
Tear Extraction And Reclamation Service
Posted - 2008.05.04 13:08:00 - [14]
 

Originally by: Leandro Salazar
As someone who left lowsec a while ago himself after living
- Being able to shoot ANY neg sec player without becoming criminal.
- BS rat spawns in lowsec (from 500K ones in .4 to 950K ones in 0.1)
- Frig/Cruiser officers
- Boosts to mission rewards in lowsec
- Better ores


surely one could argue theres not much there to make it different from 0.0?

right now some think low sec is too close to empire. maybe. but in changing that, you must be careful not to make it 0.0

Leandro Salazar
Quam Singulari
Posted - 2008.05.04 13:19:00 - [15]
 

Originally by: Sir Substance
Originally by: Leandro Salazar
As someone who left lowsec a while ago himself after living
- Being able to shoot ANY neg sec player without becoming criminal.
- BS rat spawns in lowsec (from 500K ones in .4 to 950K ones in 0.1)
- Frig/Cruiser officers
- Boosts to mission rewards in lowsec
- Better ores


surely one could argue theres not much there to make it different from 0.0?

right now some think low sec is too close to empire. maybe. but in changing that, you must be careful not to make it 0.0


Well, it would be very close to the bad 0.0. In fact probably better. But really, the bad 0.0 needs a boost just as much as lowsec does. And if I as a fairly high end player could decide between 0.0 with 1.85 mil spawns and lowsec with 950K ones, I know where I would go. Otoh, as a low-med SP player, if I had to decide between a bubble-free lowsec with semi-decent spawns and good missioning or highsec with effectively no spawns and comparably weak missioning, I just might be enticed enough to go to lowsec.

Sir Substance
Minmatar
Suddenly Ninjas
Tear Extraction And Reclamation Service
Posted - 2008.05.04 13:24:00 - [16]
 

ill tell you this, theres one thing that could perhaps entice me to go to low sec:

the inability to use warp disruption spheres and warp disruption field generators.

the interdictor classes are a serious threat, as they make efficient two-way gatecamping possible. without them, you could only hope for snagging passing industrials, coming into the system.

now, i admit it, i am a carebear miner, and have a bit of an agenda on this. but i dont find the low sec ores worth the risk. the chance of getting snagged by a bubble is to great.

Leandro Salazar
Quam Singulari
Posted - 2008.05.04 13:33:00 - [17]
 

Edited by: Leandro Salazar on 04/05/2008 13:52:58
Originally by: Sir Substance
ill tell you this, theres one thing that could perhaps entice me to go to low sec:

the inability to use warp disruption spheres and warp disruption field generators.

the interdictor classes are a serious threat, as they make efficient two-way gatecamping possible. without them, you could only hope for snagging passing industrials, coming into the system.

now, i admit it, i am a carebear miner, and have a bit of an agenda on this. but i dont find the low sec ores worth the risk. the chance of getting snagged by a bubble is to great.


The bubbles don't work in lowsec already. It is just a graphical bug that you see a bubble effect when in fact the hictor runs his focused warp disruption script. And normal dictors are pretty much useless in lowsec.

Footfist Headknocker
Posted - 2008.05.05 08:18:00 - [18]
 

Originally by: Cailais

Im a massive fan of Low Sec because I feel it best represents the dark underbelly of Eves cosmopolitan society.

What Id like to see is more flavour added to Low Sec: smuggling, gambling dens, ruined stations rank with decay, hidden gates and losts ruins of alien species filled with their debris and forgotten tech.

I dont really want High Sec +, or .0 -. I want to see something new, a place of danger, terror even: something that makes the inquisitive and curious mind want to stay despite the filth and squallor. Low Sec should be a pirate haven - not waterd down for high sec mission runners - we already have that.

C.


Best answer so far. I don't want to see a tonn of faction warfare in my lowsec. It's supposed to be an outlaw heaven.

Putting better ore, missions and rats there only give make pirates fight harder to controll a lowsec system, so that's a waste of time as far as getting highsec people into lowsec goes.

It needs something unique that people can't find anywhere else, which will entice them to go above and beyond risk. And it needs something to make pirates feel less alone/bored; like Tortuga from Pirates of the Caribbian.

Are there any other pro-pirate CMSs out there or do you all want to make it into some factionwar battlefield?

Soporo
Caldari
Posted - 2008.05.05 08:43:00 - [19]
 

Ben and Gou have it right about this subject, imo.

zoolkhan
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2008.05.05 10:08:00 - [20]
 

Edited by: zoolkhan on 05/05/2008 10:09:00
Originally by: Jaedar Metron

Also, most importantly: What would YOU do with lowsec if you become a CSM?



let us assume a CSM has access to the sourcecode and could compile at will:

I would
a) boost the mission rewards
b) bring some better ore into the belts
c) connect the agent quality flag to the sec status of the system
the lower sec is, the higher agent quality needs to be

- this will make carebears and YARRs equally happy and bring more life into this deserted part of space

Bunyip
Gallente
Center for Advanced Studies
Posted - 2008.05.05 10:35:00 - [21]
 

Hello all,

Although this wouldn't necessarily improve low-sec, I do believe there should be more systems of low-sec space. Right now, low-sec is only the ring around the high-sec space.

One idea that's been discussed on the suggestions forum and that I agree with is to make each faction control a chunk of high-sec surrounded by low-sec. There would be special gates that would allow jumps across the regions, but it would cost a ton of ISK to pay for the bridge, and also be based on the size of the ship.

Using this, haulers and other people have a choice of paying the fee to jump safely to another zone (creating an ISK sink), or risk going through 1 or 2 systems of low-sec that are pretty sure to be patrolled. The systems, however, would not be connected with the rest of low-security space, so pirates would have a tough decision as to whether to live in two systems with good combat or to go to other low-security space.

Also, I think there should be more gates into 0.0, as has been discussed before. Right now, the odds of going into 0.0 with no hassle are very slim indeed.

These ideas would enhance the appeal of low-security space and provide more PvP opportunities, without shattering the game. It could be developed alongside factional warfare, where the border systems drop in security due to the increased hostilities.

- Bunyip

Footfist Headknocker
Posted - 2008.05.05 21:11:00 - [22]
 

Originally by: Footfist Headknocker
Originally by: Cailais

Im a massive fan of Low Sec because I feel it best represents the dark underbelly of Eves cosmopolitan society.

What Id like to see is more flavour added to Low Sec: smuggling, gambling dens, ruined stations rank with decay, hidden gates and losts ruins of alien species filled with their debris and forgotten tech.

I dont really want High Sec +, or .0 -. I want to see something new, a place of danger, terror even: something that makes the inquisitive and curious mind want to stay despite the filth and squallor. Low Sec should be a pirate haven - not waterd down for high sec mission runners - we already have that.

C.


Best answer so far. I don't want to see a tonn of faction warfare in my lowsec. It's supposed to be an outlaw heaven.

Putting better ore, missions and rats there only give make pirates fight harder to controll a lowsec system, so that's a waste of time as far as getting highsec people into lowsec goes.

It needs something unique that people can't find anywhere else, which will entice them to go above and beyond risk. And it needs something to make pirates feel less alone/bored; like Tortuga from Pirates of the Caribbian.

Are there any other pro-pirate CMSs out there or do you all want to make it into some factionwar battlefield?
Bah. Aren't you a candidate, Cailais? For a moment there I thought I'd figure who to vote for. Damn it. Someone steal his opinion please, to make it easier on me.

Tusko Hopkins
HUN Corp.
HUN Reloaded
Posted - 2008.05.05 22:03:00 - [23]
 

I think the low sec problem is one of the biggest ones in EVE right now. Good thing is that it can be fixed. CCP has tried making it more attractive players but meanwhile it also introduced elements into the game which make it very repellent for the average player, in this case I am referring to heavy dictors with their infinite point.
right now noone is happy about low sec. Hi sec people do not like it because its way to dangerous, low sec players do not like it because it doesnt bring enough rewards and they cant gank hi sec people because they do not go there any more.

I think there are several things that can be done about it:

- first of all, risk vs reward needs to be fixed. This brings more people to low sec and provides more target for the pirates

RISK:
- no heavy dictor unlimited pont scripting in low sec. The disruptor should either cease working or it shoudl only put a limited number of points on the target.
- sentries need to be boosted, they are a joke. When they were introduced, t2 wasnt in game yet, players were not skilled, there was no HP boost whatsoever, so sentries are nowadays completely obsolete and absolutely not in line with the current shield and armor technologies.

REWARD:
- as people have already stated earlier, low sec needs something special. Something not available anywhere else. Maybe special kinds of exploration areas or officers not available anywhere else. I can imagine new types of cosmic anomalies only available in low sec.
- "normal" cosmic anomalies could also be boosted
- more level 4 agents should be moved to low sec. More agents in low sec means that people will populate a larger area, so the average pirate count per system will decrease as pirates will be more distributed as well. Level 4 agents in low sec and people actually using them will also help the lagginess of the current hi-sec level 4 sites.

So in short, increase the reward in low sec site and make it more difficult to lock down a system completely. I think that would help it.


Max Torps
Nomadic Conglomerate
Posted - 2008.05.05 22:48:00 - [24]
 

Edited by: Max Torps on 05/05/2008 22:55:33

As you all know, a huge number of criteria affect low sec. Let's list just some of them.

1: Security rating.
2: Aggro permissions and gang aggro permissions
3: Ore value and distribution.
4: Piracy & Anti-Piracy

Don't you think it crazy that to shoot a pirate or someone with negative sec rating that you affect your own? Or that you can get concorded? It's total madness and needs to be resolved.

Perhaps a total revamp of security status is the key here? Maybe link it to faction warfare that is coming up? Do bad things in Amarr space and your sec rating (faction rating) is only affected there with the Amarr cops on your tail and an All Points Bulletin issued for your head? Or pod. With Amarr aligned pilots being allowed to shoot first, ask questions later. In 0.0 maybe the sec rating is not affected at all so you can be ebil or leave as is? An interesting discussion point.

And what about the crazy ore distribution? I like what Akita T says:

Quote:
For starters, the ore distribution and the mineral composition of ores, everything needs to be seriously revamped.
You can either make it so that all ores contain SOME traces of all "cheaper" minerals in them alongside the "better" minerals (so, for instance, if you mine Arkonor, you don't get just some Mega/Zyd and traces of other minerals, but you actually get copious amounts of lowends too)... or you can make it so that each asteroid has a different "yield multiplier" (lower in 1.0, highest in deep 0.0), and mining a high-yield-multiplier asteroid gets you a lot more m^3/cycle compared to mining a low-yield-multiplier asteroid.
Either way, the overall mineral distribution needs to be a lot more balanced than it is right now... but not quite balanced according to needs (hisec should still have an overabundance of lowends, deep 0.0 should still have an overabundance of highends... but nowhere near the current discrepancy).


All in all, low sec and the issues connecting to it such as security level, concord response, piracy, anti-piracy, bounty hunting etc all need to be thrashed out at a round table meeting and if I were successful in being elected to CSM I would be avidly discussing this as a high priority.

Vote for me here
Candidate thread here
Website here

cimmaron
Caldari
Dragon's Rage
Intrepid Crossing
Posted - 2008.05.06 12:23:00 - [25]
 

Simple, turn low sec into something other than a pirate hang out, problem solved. As it stands right now, going into low sec as a non-pirate is friggen suicide, and a good way to lose your ship.

Mining a low sec system is simply retarted if your anywhere near a highsec system, because this scenario plays out every single time:

Begin mining
10 sec-1hr later, a pie rat comes in, blows your mining boat to hell and back, you lose said mining boat, and now have lost a signifigant amount of money.

Begin mission:
you get your mission, warp to and start
during said mission, a pie rat prober finds you, again you lose ship

Begin ratting:
See above.

Simply put, with the pirates running around like rabid bunnies, theres no reason or incentive to go into lowsec.

A drastic change is needed to the pirate/anti-pirate mechanics in order for lowsec to become even reasonably attractive to anyone.

One example is making security status permanent. If you attack a player in a lowsec system, the sec status loss becomes permanent and cannot be raised, by any means. This would make piracy both more dangerous and a much more intersting choice, as pie rats would lose the ability to jump into empire to avoid anti-pirates at the drop of a hat.

Also, improving the sentry guns 5 fold and making it so that plyers with high sec status can get help from concord in low sec would make the pie rats think twice before attacking someone with high security standing.

Nomore Telindus
Gallente
Pangalactic Punks n' Playboys
HUN Reloaded
Posted - 2008.05.06 13:34:00 - [26]
 

Originally by: cimmaron
Simple, turn low sec into something other than a pirate hang out, problem solved. As it stands right now, going into low sec as a non-pirate is friggen suicide, and a good way to lose your ship.

Mining a low sec system is simply retarted if your anywhere near a highsec system, because this scenario plays out every single time:

Begin mining
10 sec-1hr later, a pie rat comes in, blows your mining boat to hell and back, you lose said mining boat, and now have lost a signifigant amount of money.

Begin mission:
you get your mission, warp to and start
during said mission, a pie rat prober finds you, again you lose ship

Begin ratting:
See above.

Simply put, with the pirates running around like rabid bunnies, theres no reason or incentive to go into lowsec.

I never lost a single NPC-ing ship in low-sec (ok, one AF to lag) and i living here for more than a year. My advice is simple: never go alone. Wink

Originally by: cimmaron
Also, improving the sentry guns 5 fold and making it so that plyers with high sec status can get help from concord in low sec would make the pie rats think twice before attacking someone with high security standing.

Improving the dps of the sentry guns will only led us to dreadnaught and carrier camps. We don't need another capital online, 0.0 is enough for that.
A better change would be to change the current dumb aggro-based mechanics to something territorial/standings-based one. If somebody is commmited enough to the npc faction where he lives, he could be rewarded with some protection for this.

Gazenberg
Pangalactic Punks n' Playboys
Omega Alliance
Posted - 2008.05.07 12:10:00 - [27]
 

Edited by: Gazenberg on 07/05/2008 12:11:10
While in agreement with Nomore above, I have to address this:

Originally by: Tusko Hopkins

- no heavy dictor unlimited pont scripting in low sec. The disruptor should either cease working or it shoudl only put a limited number of points on the target.



First, I am living in low sec for more, than a year, flying HICs from
their introduction.

The focused warp disruption field was introduced as a measure against low
sec mothership gankers. This must stay that way.

It is already hard to catch someone, who deliberately wants to avoid combat.
(As above: have friends).

Limiting the strenght of the focused warp disruption would only mean that
gatecamps will have more HICs.

So, IMO, HICs are good as they are.

---
Low sec officers: probably a good idea, but only conjunction with boosted
complexes and anomalies. This would attract more ratters and miners into the
area, too.

Lag: decrease the number of objects in missions and complexes/anomalies
drastically.

Low sec reward: as above plus introducing a few more "small-faction"
specific items (like faction destroyers and battlecruisers for example)
to LP stores would do fine.

-Gazenberg

Stakhanov
Metafarmers
MeatSausage EXPRESS
Posted - 2008.05.07 12:43:00 - [28]
 

This thread proves that most candidates have no clue about lowsec...

Originally by: Goumindong
Faction Warfare might be this method, i don't know.

I also don't know how we could reasonably make player police in low-sec and make it reasonably contestable.


...at least some are honest about it YARRRR!!

Disjunct
Posted - 2008.05.07 12:44:00 - [29]
 

hmmm, what really give me the "creapy cruds" pardon the expression, is being attacked from nowhere while on a agent mission. If you want more people in the low sec areas, then why not try getting something in there that will prevent attacking a player while on a mission, then when the mission is compleated make that player attackable again.

That is just my 2 cents worth, and it may be that there is noone else even concirned with it. Please excuse any errors in my spelling i sometimes misspell things.

Gazenberg
Pangalactic Punks n' Playboys
Omega Alliance
Posted - 2008.05.07 12:50:00 - [30]
 

Originally by: Disjunct
If you want more people in the low sec areas, then why not try getting something in there that will prevent attacking a player while on a mission, then when the mission is compleated make that player attackable again.



It is already possible: have friends.

-Gazenberg


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