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blankseplocked [CSM Candidate] Jade Constantine
 
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Volir
Space Bushido
Posted - 2008.05.14 18:15:00 - [241]
 

Do you think pandering to everyone's special interest pet project is a poor way of approaching what will be a group of communally elected reporters and go-betweens? In other words, do you think you are promising too much hoping you get to play amateur game designer when in actuality the job CCP wants you to preform is one of Public Relations? With your verbose tendencies and misguided aspirations, how will you preform the role of community representative if it does not involve championing obscure and poorly thought out yet drastic game changes?

Please answer this question in 500 words or less and in only a single post.

Kelsin
Dirt Dog Trading Company
Posted - 2008.05.14 20:26:00 - [242]
 

Best of luck Jade! Looking forward to seeing you represent us all on the CSM!

One question: How many issues do you think there will be time to raise before CCP and get responses on, given the duration of a term on the CSM and the amount of time at the meeting with CCP?

Lukeah
101st Space Marine Force
Posted - 2008.05.14 21:45:00 - [243]
 

Edited by: Lukeah on 14/05/2008 21:47:54
Originally by: Goumindong
Originally by: Jade Constantine

Cyno-Jammers actually mean that only one side gets to have capital ships in the Cyno-Jammer assault phase of the POS battle.



Only if the capitals are already there. If they are not then it requires them to down the jammer which, if you're attacking it gives you time to bring them in[or requires the defender has precognition]

Dong, dong, dong. You continue to post about mechanics which you have never used and do not understand.

Capital ships can be brought into cynojammed systems en masse via jump bridges, which are also available at sov 3 and also exist with relative impunity due to deathstar POSing and... you got it... cyno jamming. This is exactly the ridiculous trench warfare card that Jade has been campaigning against all along.

Originally by: Volir
Do you think pandering to everyone's special interest pet project is a poor way of approaching what will be a group of communally elected reporters and go-betweens? In other words, do you think you are promising too much hoping you get to play amateur game designer when in actuality the job CCP wants you to preform is one of Public Relations?

CCP is instating the CSM to improve relations with the player base; correct. The CSM representative brings issues to the table that the player base would like discussed. Furthermore the voters vote for the CSM representative who they have confidence in to push the issues they are concerned with.

Many of the issues Jade is campaigning on are game design, sure. But it's not because he's playing "amateur game designer." It's because every player has a vested interest in game mechanics.

What else would you have CSM reps campaign about?

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2008.05.14 22:03:00 - [244]
 

Originally by: Lukeah
Capital ships can be brought into cynojammed systems en masse via jump bridges, which are also available at sov 3 and also exist with relative impunity due to deathstar POSing and... you got it... cyno jamming. This is exactly the ridiculous trench warfare card that Jade has been campaigning against all along.
In any war the defenders should have the advantage. I see nothing wrong with the way things are (cyno jammers/jump bridges)

Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.05.15 01:12:00 - [245]
 

Originally by: jdok
Jade I apologize if this has been mentioned already, or if it isn't really within your power of CSM, but what can you do about more hotkeys? Especially drone hotkeys. Also would you be able to push for a better user interface? CCP isn't exactly the best at it...


I think its pretty clear that CCP have themselves recognized the need for development talent in this area. There are definitely many many improvements possible for the UI at this point and I think its going to be an easy issue to find CSM consensus on. As for hotkeys in general - can't disagree, its good functionality and definitely needs advocacy.


Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.05.15 11:57:00 - [246]
 

Originally by: Leneerra
You already have my vote.


Jolly good! Thanks very much Very Happy

Quote:
But there is a few things I wonder about with regards to the destructeble outpost idear.
An outpost represents a vast investment by a group to construct. Would you be in favor of having the destroying party make a similar investment as was originally made by the builders?


No actually, on balance I think the attacker investment is made in the process of conquering the space the Outpost holds - this could involve placing or destroying dozens of POS in the current iteration of the sovereignty system for example. If you were asking the attack to make a similar investment (in addition) to the cost of sieging and taking sovereignty thats probably unreasonable.

Quote:
I think it should require at least something like a full load for a freighter in trade and produceble goods (and perhaps a bpc?). Part of these goods would be lost if the self destruct is aborted and part refunded to the statiuon manager, similar to a factory job.


Given the actual difficulty of ensuring the self-destruct happens (you need to defend a station outside sovereignty protection for 48 hours while no docking restrictions are in power) I think it wouldn't be a good idea to further punish an attempted detonation with loss of committed material assets in that way.

Quote:
Also I have seen posts about having the station remain as a destroyed remnant where people can retrieve their assets as well as providing a rebate on constructing a new outops on the same spot. What would your opinion be in having that destroyed outpost removed at the end of the month during the recently (not yet operational?) clean up function (Although I think it should not be removed the first time it participates in the cleaning cycle, ensuring accassebility for salvage for at least a full month)


I'm open-minded on the issue of whether it gets reduced to a "derelict" with hanger access for the stuff inside for the owners if they can manage to fly close. I think its a reasonable compromise solution. If that was adopted I don't think it should get cleaned up in the monthly process though - it should say and be a seed for future rebuilding at a discount of future outposts.

All the best!


Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.05.15 12:49:00 - [247]
 

Originally by: Arithron

My question above was highlighting some issues that your proposed changes might have: Namely, server lag and system lag, making large battles difficult and frustrating. Additionally, it won't stop major capital + support ship engagements and thus we are back to the system lag again.


The key is removing the big reinforcement battle at the POS aspect from territorial warfare really - and distributing multiple smaller engagements across a slew of systems as part of the process. Make warfare more about surprise action, intelligence gathering, and proper disposition and deployment of your forces. The old "bring everything to the POS and sit there" battle is the problem, it kills creativity, it murders the server and its no real fun for anyone.

Quote:
The economic losses are important, especially if you are a small alliance trying to get a foothold in 0.0. Such alliances can only take the losses for so long...so the larger alliances may still dominate the Sov (so we end up back where we started...).


There is no such thing as a small alliance getting a foothold in 0.0 today in reality. They all become part of a broader NAP-pact to defend their holdings since numbers is the only defense in POS reinforcement sovereignty battles. Also, losses count for everyone, don't think for a moment its not possible to break a large power from sustained attrition in an environment where there are actual casualties being inflicted. Problem at the moment is such casualties are extremely rare - take a look at how many capital ships are actually getting blown up on various 0.0 megapower killboards for an example of how low impact 0.0 warfare tends to be. Compare to how easy these things are to build and stockpile and you get an insight into how Eve is turning into "capitals online". The answer is not to "nerf capitals" its to ensure that fights happen more often in a range of circumstances and not always at the favoured time and place reinforcement battles where the big blob decides all.

Quote:
Discussions such as ours will have to take place on the CSM forums with players, and in the CSM meetings etc. Lets hope they can be civil discussions, such as ours...


Absolutely.


Fivetide
Amarr
A Thousand Sons
Posted - 2008.05.15 13:14:00 - [248]
 

You have my vote, I'm comming to the end of my 5th year playing EvE and though I dont play all my spare time, you can find me playing most nights. The amount of time and effort you have put into this thread is all i need to see to make you my choice. Also as you can tell from my name Ian .M Banks is one of my most liked scifi writers.
Good luck

Plan Neun
Caldari
Deep Core Mining Inc.
Posted - 2008.05.15 14:02:00 - [249]
 


Dear Jade Constantine
This is an OOC posting but it is sincere and with tons of respect.
If i Should do this in charachter you would never gotten my vote.
BUT I know you as gamer from Forum and I know you are a decent player ingame.

You are not in BoB or GHSC's pocket or others than your own.
Therefore since i dont know the other candidates and rumours of this and that and you have the heart in the right place for the game + your an exellent roleplayer.

You got my Vote.

CEO
Plan Neun

Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.05.15 15:37:00 - [250]
 

Originally by: Erotic Irony
"Black ops"
Go.


Thats all a bit minimalist, still its worth re-stating. Black Ops ships need to be fixed: covert cyno's definitely need to ignore cyno-jammers, basic jump range needs to be increased (to allow them to traverse pirate jumps distances) fuel usage needs to be diminished or they need larger cargo bays or some kind of jump fuel compression system should be brought into the model.

Other than that, more black-ops ships and focus!


Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.05.15 16:34:00 - [251]
 

Originally by: Miyamoto Isoruku
PG-13 doesn't allow topless women, at least not in the states. Then again we're prudes here...


Ah my mistake then shocking really and yep, you should hear the discussion we've had about our new forum banner and the tiniest sight of a woman's wayward nipple Rolling Eyes

http://www.jericho-fraction.net/smf/Themes/SF/images/bigtitle.jpg

Don't worry its pretty damned work safe now ...

Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.05.15 18:49:00 - [252]
 

Originally by: Alekseyev Karrde

While some might be intimidated by your text and lengthy interviews, I received them as incredibly detailed and well thought out. You got my vote :)



Thank you very much, greatly appreciated!

Quote:
Three things though.
1. Destructable outposts: Yes. Should still be capturable but they cant be the invulnerable fortresses they are now. One issue with this, and I'm surprised no one's brought it up (that I've noticed, sorry if i missed you) is that outpost destruction will become the new and most epic EVE griefing tool. Goonswarm will have a field day, if not many more groups. How do you address this risk?


Well situation at the moment is if you take an Outpost from somebody you are likely putting up your own POS and locking them out regardless. With the capture and self-destruct sequence model the losing outpost owners at least get a chance to evacuate their stuff and if we adopt the derelict model for post destruction the kit in the hangers would still be there to be accessed / "salvaged." As for the likes of Goonswarm and such "griefing" outposts - well, its what they do anyway with their blobs and campaigns of sweeping across the map and owning vast underpopulated regions. With outpost destruction on the menu it gives a change for insurgents to strike back and do some real harm to these "lazy powers" that stretch across the map take too much territory for efficient defense. Compact and focused outpost holding alliances will be much more capable of holding their territory than overstretched greedy powers.

Quote:
2. Advocate for 100% player content POS. You want alliances to not be able to claim gazzilions of systems, to rebalance in favor of attackers, and bring more sentiment behind removing POS as the basis for sov this is an important stepping stone. Look at what removing NPC involvement in the shuttle market is doing. Instead of an alliance being able to buy an endless amount of POS at a fixed price, let the players limit the supply and dictate the price if they dont have the industrial capacity to build in house. And if they DO, then that's more minerals shifted away from cap ship production or at least presenting alliances with a more challenging opportunity cost than is now the case. We'll see a massive decrease in POS spamming and a shrinkage of 0.0 claims. This should be paired up with all POS fuel being player createable/harvestable. No more NPC buy/sell orders for junk. Buildable with bpo or harvestable through something (exploration?).


I like it.

Quote:
3. Dont ever stop advocating for rebalancing 0.0 space. As long as most 0.0 is barely better than lowsec (if that) and some 0.0 space is a gravy train EVE conflict will still be funnled and predictable. Removing local in systems is key, but so is increasing the incentive for players to spread into more systems. This will also greatly benifit small/med alliances seeking the 0.0 land.


Agreed completely.

All the best now.

Guru
Woopatang
Primary.
Posted - 2008.05.15 19:59:00 - [253]
 

got my vote... the thought process is there, and I like it...

Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.05.15 22:09:00 - [254]
 

Originally by: Volir
Do you think pandering to everyone's special interest pet project is a poor way of approaching what will be a group of communally elected reporters and go-betweens? In other words, do you think you are promising too much hoping you get to play amateur game designer when in actuality the job CCP wants you to preform is one of Public Relations? With your verbose tendencies and misguided aspirations, how will you preform the role of community representative if it does not involve championing obscure and poorly thought out yet drastic game changes? Please answer this question in 500 words or less and in only a single post.


I don't think you understand what the CSM is about Volir, perhaps a little bit of further reading on your behalf? As for game design issues these illustrate the kind of voting stances I'll be taking and its right for the eve electorate to be informed in advance rather than being asked to "trust blind" that I'll "do the right thing" on no further detail. Obviously we'll agree to disagree about misguided aspirations and obscure and poorly thought out game changes. Anyway, hopefully you find your ideal candidate (I suspect you've already done that).

Have a nice day!

Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.05.16 12:38:00 - [255]
 

Originally by: Kelsin
Best of luck Jade! Looking forward to seeing you represent us all on the CSM!

One question: How many issues do you think there will be time to raise before CCP and get responses on, given the duration of a term on the CSM and the amount of time at the meeting with CCP?


Thank you Kelsin, you definitely seem like you've enjoyed all the political discussions around the CSM!

With regard to the number of issues I'd say quite a few actually, we've got several face to face meetings and a decent amount of time for discussion and debate - I think its entirely likely that we'll have quite a full agenda and get the whole thing addressed in the currently expressed format. Estimate 20-30 issues? Well its the roughest of rough estimations but fingers crossed.

Gasi Kobayashi
Naughty 40
Gunmen of the Apocalypse
Posted - 2008.05.16 14:48:00 - [256]
 

Edited by: Gasi Kobayashi on 16/05/2008 14:49:24
Edited by: Gasi Kobayashi on 16/05/2008 14:48:35
Few questions for you before I give my vote. Sorry if you already answered on them.

1) When you talk about Anti-blob warfare do you think only large fleets that produces lag or blobbing solo PVPers and small gangs aswell?

2) What do you think about nano ships/blobs/gangs, how they affect 0.0 PvP and un-nanoed solo PvPers.

3) What do you think about radical changes that would make EVE more enjoyable and more demanding? (Deleting Titans and Dreadnaughts, POSs, Local, Overview, all chance based things. Thus making EVE more epic and demanding players to use more real life skills rather than skill points and equipment.)

4) Which is your favourite Iain Banks' book? :D

Love,
Gasi K

Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.05.16 15:54:00 - [257]
 

Originally by: Fitz VonHeise
In any war the defenders should have the advantage. I see nothing wrong with the way things are (cyno jammers/jump bridges)


Out of interest - do you think there is anything wrong with jump-bridges allowing Capital ships to arrive in Cyno-Jammed systems? Do you think thats how the developers intended it to work? Should defenders really be able to bring in capital ships to defend (and rep) functional cyno-jammer modules against enemy fleets limited to non-capital fleets?


Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.05.16 23:56:00 - [258]
 

Originally by: Lukeah
Dong, dong, dong. You continue to post about mechanics which you have never used and do not understand. Capital ships can be brought into cynojammed systems en masse via jump bridges, which are also available at sov 3 and also exist with relative impunity due to deathstar POSing and... you got it... cyno jamming. This is exactly the ridiculous trench warfare card that Jade has been campaigning against all along.


It is a little bit sad that some of the candidates still don't appear to understand the basic mechanics of territorial warfare Lukeah you're right. This whole capital deployment via jump-bridge even in cyno-jammed systems thing is a ridiculous loophole and nobody in their right mind should be defending it really.

Quote:
Many of the issues Jade is campaigning on are game design, sure. But it's not because he's playing "amateur game designer." It's because every player has a vested interest in game mechanics.


Yep and ultimately the eve electorate deserve to know how my mind words and how I'm likely to cast my vote in the CSM on the issues important to them. By answering questions and giving opinion I give an insight into the thought processes and mindset that informs my prospective CSM voting policy, so at this point its all proper disclosure of interest to allow an informed choice at the election.




Sagara Takeda
Black Dragon Crime Syndicate
Posted - 2008.05.17 03:08:00 - [259]
 

Edited by: Sagara Takeda on 17/05/2008 03:38:20
Edited by: Sagara Takeda on 17/05/2008 03:36:06
Got my vote.

I listened to Jade's interview. he sounds the coolest. the rest seem like..typical geeks who cant talk straight.

Dani Leone
Gallente
Positively Idle
Posted - 2008.05.17 11:06:00 - [260]
 

Originally by: Goumindong
Originally by: Jade Constantine

Cyno-Jammers actually mean that only one side gets to have capital ships in the Cyno-Jammer assault phase of the POS battle.



Only if the capitals are already there. If they are not then it requires them to down the jammer which, if you're attacking it gives you time to bring them in[or requires the defender has precognition]

... other stuff removed ...


You have heard of Jump bridges haven't you?

Last time I had cause to use them they allowed caps into Cyno Jammed systems without any problems. So what Jade said still goes, they allow one side, the defenders, the use of Caps. Doesn't require precognition, just a little forward planning.

And I really am surprised that you, the pure mechanics candidate, didn't know this.

Revan Neferis
Amarr
Bloodveil
BLOOD EMPIRE
Posted - 2008.05.17 11:55:00 - [261]
 

As the final days of this election process approaches, I'd like to wish you sucess my dear. I'm sure that if elected, you will do your best to achieve the main ideals of your campaign.
And whatever the outcome of it, know that I'm proud of what I've seen and confident about the positive impact that it had for this community. It's rare to see a player with knowledge, will and passionate about eve as you are.

Best wishes my dear.

Revan

Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.05.17 13:01:00 - [262]
 

Originally by: Revan Neferis
As the final days of this election process approaches, I'd like to wish you sucess my dear. I'm sure that if elected, you will do your best to achieve the main ideals of your campaign.
And whatever the outcome of it, know that I'm proud of what I've seen and confident about the positive impact that it had for this community. It's rare to see a player with knowledge, will and passionate about eve as you are. Best wishes my dear. Revan


Thank you love, most appreciated. I know we're disagreed about a few specifics about campaign focus and even the CSM methodology itself at times but its excellent to see we both agree on the important matters, that this campaign will have a positive impact on the Eve community. End of the day, we both know I wouldn't have run in the election at all if I didn't have a great deal of love and enthusiasm for this game of Eve and the friendships and moments its delivered over the years. Time I pay back some of the pleasure I've taken from gameplay and socialising over the years and help steer Eve on a proper and progressive course through the inaugural CSM session. All the best, and keep enjoying those beaches!

Shintoko Akahoshi
Risen Angels
Posted - 2008.05.18 01:42:00 - [263]
 

I've recently returned to the game after a break of about 6 months. RL issues forced my hand, but there were plenty of gameplay issues that ushered me out, as well. Primarily, for me, was the sort of "impotent makework" that you describe in your candidacy essays. You've known me for years, and you know that I relish exactly the sort of solo- and small-gang-warfare that current 0.0 dynamics don't support or reward. I've retired from 0.0 combat, shelved my Ubiquitous Fleet-Fitted SniperBS, and turned my energies to empire warfare. While Faction Warfare piques my interest, it would be nice to have some sort of potential role in 0.0 combat.

I agree with you that the cyno jammer is one of the main problems. I understand the tactical use of the thing, but it's been implemented in a way that guarantees only the blob will fight. I've personally always loved the idea of 0.0 combat involving a few large battles supported by key small skirmishes.

Imagine if, for example, cyno jamming a system involved maintaining a network of jammers around the system. If cyno jammers couldn't function except at very small and isolated POSes. If BS-sized ships couldn't even warp to them. You could have battles where black ops jumpships open a bridge for cruiser- and frigate-class ships to enter a system and fight pitched battles for control of the jammers. When enough jammers fell, the system would be open to capital ships.

That's just an example of the sort of 0.0 combat I'd like to see. While BS- and capital-based blob combat will always have a place in the game (if only because lots of people seem to like that), they shouldn't be the only sort of combat that matters.

It's frankly been hard for me to choose where to spend my vote. Only having a single vote sharpens the issue that much more for me. I feel, however, that you would be the candidate who would be most likely to defend my chosen style of play. As such, you have my vote.

Sevan Rax
Rogen's Heroes
Posted - 2008.05.18 03:43:00 - [264]
 

Without doubt Jade so many of your views on Eve are so close to mine it's scary.

Eve for me has been such an inspiration and because of this I find myself almost overpowered by the sense of what could be. This of course leads to a huge disparity between what I want in game and what I can personally achieve... plagued as I am by the question "If only I could '...' ".

As also an avid reader of Banks plus any other Sci-Fi or Cyberpunk I can lay my greasy paws on (of recent note; Richard Morgan) I'm all too acutely aware of the lack of finesse within Eve.

On Tradeable kill rights, such a simple thing I find it very hard to believe that this cannot be implemented and yet the impact of such a system would be such a truly liberating thing for so many... A solo players wet dream or even a part of the Mercenary's day to day income.

And for those pilots unequal or uninterested in finding the solution on their own terms are able to gain satisfaction and a sense of justice.

And War declarations... From inception to completion there is no rhyme or reason to them, other than to serve as a platform for small gang warfare from bored/disillusioned PvP pilots.

And from the massive growth in such practices I can only ascertain that something is definitely wrong with the system overall.

As you have mentioned, there are no goals nor any winning/losing conditions in place, no rewards or penalties... no resources, concessions, advantages, rights, license or even a quantifiable point of contention that could serve as a focus for the war mechanic.

Combat itself is cut dried and anemic, 'nano' ships are not a problem, they are a response to an ever increasing malaise within the Eve population which is the lack of dynamism and the static arena enforced by our environment.

This is an issue that needs to dealt with if Eve is to continue to grow, which is why I suspect that CCP haven't yet stamped on the 'Nano-fad' just yet. Because if it is to grow, we need in increase in our options to deal with newly emerging strategies, we need tools and toys to help us come up with our own tactics.

Which leads me to Black-Ops, since I heard of their imminent arrival I have been enraptured by the need to have one of my own. While, I still fully intend to get into one, I'm also cognizant of the rather half arsed approach they have taken. Which disappoints me and adds to a growing apathy concerning this very fine game.

I close, to offer my whole hearted support to your passion and vision which closely echoes how I feel about Eve. Best of luck out there!

Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.05.18 13:27:00 - [265]
 

Originally by: Fivetide
You have my vote, I'm comming to the end of my 5th year playing EvE and though I dont play all my spare time, you can find me playing most nights. The amount of time and effort you have put into this thread is all i need to see to make you my choice. Also as you can tell from my name Ian .M Banks is one of my most liked scifi writers.
Good luck


Thank you very much, definitely nice to see that people appreciate the time and effort involved in running one of these threads for a few weeks Cool I did enjoy a lot Excession too, those Affront were a very amusing foil for the Culture.

Thanks again for the vote, all the best!


Markus Vaughn
Caldari
Secretariate
Posted - 2008.05.19 00:15:00 - [266]
 

Best of luck to you Jade Constantine you have my vote, I don't post often on the forums but I am an avid reader and player.

My question though is do you think your destructible station ideas will affect the worth of ISK in the future if you're elected? Building and maintaining these structures requires a rather large amount of money in general and if their destruction becomes possible then there could be a large fluctuation in the market of materials and money. Do you see any problems with this or any countermeasures to prevent a disastrous result?

Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.05.19 01:01:00 - [267]
 

Originally by: Plan Neun
Dear Jade Constantine This is an OOC posting but it is sincere and with tons of respect.
If i Should do this in charachter you would never gotten my vote. BUT I know you as gamer from Forum and I know you are a decent player ingame. You are not in BoB or GHSC's pocket or others than your own. Therefore since i dont know the other candidates and rumours of this and that and you have the heart in the right place for the game + your an exellent roleplayer. You got my Vote. CEO Plan Neun


Thank you very much Plan Neun, such comments and best wishes from the (IC) enemy is much appreciated. There is certainly a challenge standing as a completely independent candidate in an election where others will benefit from a giant alliance bloc vote, but ultimately it means I'll be free to best represent all players wishing for improved dynamism and combat variety on the live server without having to pander to narrow political alliance interests in gratitude for the forced voting of their membership. Got to be a good thing!

all the best.




Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.05.19 01:15:00 - [268]
 

Originally by: Guru
got my vote... the thought process is there, and I like it...


Much appreciated! Loved fighting you guys in the 4th alliance tournament, I'll do my best to get all the focus I can for small unit pvp in Eve rest assured. Very Happy


Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.05.19 02:22:00 - [269]
 

Originally by: Gasi Kobayashi

Few questions for you before I give my vote. Sorry if you already answered on them.


Hopefully its not too late Very Happy

Quote:
1) When you talk about Anti-blob warfare do you think only large fleets that produces lag or blobbing solo PVPers and small gangs aswell?


Well distributed objectives and a more varied range of engagements will bring benefits to all sizes of pvp combat. I genuinely want to see fleet commanders challenged to split up their fleets and assign elements to distinct simultaneous objectives that will give opportunities for clever small unit and solo pvpers to flourish at certain points and periods of battle.

Quote:
2) What do you think about nano ships/blobs/gangs, how they affect 0.0 PvP and un-nanoed solo PvPers.


Its quite widely discussed elsewhere - but I think nano ships are a response to the overwhelming defense advantage of conquerable 0.0 at the moment - since they need to be that fast to avoid the inevitable hotdropped blobs themselves. Certainly does create a problem for un-nano'ed solo pvpers I'll grant you but the issue needs to be dealt with at the source, not by clumsily nerfing nano-ships, but by rebalancing the conflict environment to the extent that nano is no longer "the only" way to play.

Quote:
3) What do you think about radical changes that would make EVE more enjoyable and more demanding? (Deleting Titans and Dreadnaughts, POSs, Local, Overview, all chance based things. Thus making EVE more epic and demanding players to use more real life skills rather than skill points and equipment.)


Well, local chat needs to go in 0.0 in my opinion. Needs to be replaced with enhanced scanner capability certainly, but the overall effect should be to reduce reliance on "gods-eye" information sources like local chat and map intel. Sovereignty needs to be removed from POS, (these to return to a purely industrial role) - I'm not in favor of deleting dreadnaughts and Titans though, I think with the right changes to the overall play environment these ships can play a role in the "epic" space opera feel of 0.0 in the future.

Quote:
4) Which is your favourite Iain Banks' book? :D


Surprisingly perhaps its a non culture novel - "Against a Dark Background" - is my absolute favourite, I just find the whole environment extremely rich and the narrative powerful with its journey through the aftershock wreckage of war-heroes in a star-faring civilization turned forcibly inwards to accelerated decadence. And lets face it, who can't love the quixotic lunacy of the Lazy Gun.

(If you insist on a Culture setting its got to be "Use of Weapons", I read that when I was a lot younger and it had a significant impact, brilliant story and very brutal.)

All the best!


Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.05.19 11:41:00 - [270]
 

Originally by: Sagara Takeda
Got my vote. I listened to Jade's interview. he sounds the coolest. the rest seem like..typical geeks who cant talk straight.


Ah thank you you Sagara! Nice to know you appreciate my speaking voice, quite an important thing for the council meetings though, not making the other participants screw up their eyes and hide under the table in horror at one's verbal presentation skills Very Happy


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