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blankseplocked [CSM Candidate] Jade Constantine
 
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Seleene
Body Count Inc.
Pandemic Legion
Posted - 2008.05.05 07:03:00 - [91]
 

Jade, I want you to expand a bit more on an earlier question. I've been following this thread with some interest. I don't expect you to read the whole thing, but it's simple enough to get the gist of.

What are your thoughts on the whole Doomsday / Titan debate? Do you feel we've been 'cheated' by too simple of a ship design? Do you think the proliferation of them is the beginning of the end of fleet warfare?

Azure Skyclad
Amarr
Jericho Fraction
The Star Fraction
Posted - 2008.05.05 10:34:00 - [92]
 

Hello Jade Wink

As a very old Eve dweller, i have gotten a little jaded (sorry) with Eve over the last year or so. This is despite all the additions CCP have made since the game's release. I'm of the opinion now that many of the new additions to the game are just simple progressions rather than anything radically new. I'm fully aware this is my perception of the current game so it is subject to whatever shades i happen to be wearing.

Question is: What radically new suggestions would you be willing to put to CCP to reignite the magic in the game? Can you, at least in spirit, attempt to usher in a gameplay experience which can equal undocking from Lave in my Cobra Mk III with 100 credits and 7.0 light years of fuel? Wink



IlluminatedOne
Amarr
Tycho Brahe Fan Club
Posted - 2008.05.05 11:54:00 - [93]
 

Edited by: IlluminatedOne on 05/05/2008 12:07:21
Edited by: IlluminatedOne on 05/05/2008 12:05:30
All I can say after reading the topic is WOW!!11111oneone. Rare candidate understands EVE's pros and cons in such a depth.

You have my vote Jade. And - the only big thing that saddens me is Capital Ships Online, please press on it.

Sapphrine
Neh'bu Kau Beh'Hude
Ushra'Khan
Posted - 2008.05.05 11:56:00 - [94]
 

You'll have my vote today Jade. Best of luck :)

Hyron
Corp 1 Allstars
The Requiem
Posted - 2008.05.05 13:01:00 - [95]
 

never heard of you before but your ideas, reasons and thoughts on eve are sound and similar to mine. did you read the first PCG review of eve online by any chance?

you have my vote

Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.05.05 14:05:00 - [96]
 

Originally by: Jorah Vulture
Just a slight chance of having that Bounty Hunting system implemented is worth my vote, not to mention all the other interesting ideas you posted there.
I simply can't disagree with any of your points.
Good luck with the campaign, Jade!


Thank you very much Jorah! I love the idea of a proper bounty hunting career option and I really think it would be an exciting and dynamic career choice for players that get off on the thrill of the hunt and small unit pvp. Something Eve definitely needs.

Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.05.05 16:06:00 - [97]
 


Hi there Kali Burr!

In answer to your questions:

1. I think there are options for PVE play that could be explored certainly – I know sections of the community have loved the idea of alien incursions, rogue drones going on the offensive, Jovian’s attacking, pirate groups making proper offences against 0.0 powers. It’s a lovely idea, obviously balance needs to be maintained to ensure its not just a harvesting opportunity for big blobs, but I can see ways that you could implement PVE challenge for 0.0 entities with a little clever design and attention to standings mechanics. Incidentally, Eve used to have big events like this where large enemy npc forces would attack x,y,z objectives and all sorts of player groups would work together (and against each other) – these things were a lot of fun until the spectre of corruption rose and player trust was damaged. I’d like to think with the reformation of the volunteer/events/news organisations similar things could happen again in the future.

2. I’d actually love the idea to be honest, it’s a problem for roleplay justification in that the capsule pilots are only a small percentage of the electorate in the empires but on the other hand, each capsule pilot is a power in his or her own right and its not unreasonable to rank empire effectiveness by the number of capsule pilots swearing allegiance to the national cause. I think your mission functionality ideas have potential cross-over to factional warfare systems too.

3. I’m definitely for customization of items through invention, I’d love for it to be possible to juggle the statistics and bonuses with + and minus. I’m guessing we’d need to sell custom equipment through some form of escrow though to stop the market from getting utterly cluttered with 100100101001 variations of traditional modules/ships?

4. I don’t think broad “motions” are the way forward. One way Empire could impact 0.0 is if some part of the economy flowed the other way. For example, the planetary development of 0.0 colonies depended on a flow of colonists and colonial support from empire to 0.0 and if certain 0.0 alliances had bad standings or rep with empires themselves (policies/behaviour/standings etc) they might restrict the flow of legal settlement. Something like that could work.

5. I’d like more tournament events period, and yes it would be good to explore different formats and ship classes for sure.

Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.05.05 16:07:00 - [98]
 

Originally by: Snarker
Jade Constantine has the vision of how EVE should play and will take steps on improving the cold and dark universe, she has 2 of my votes.


Thanks a lot! Your faith is greatly appreciated.

Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.05.05 16:32:00 - [99]
 

Hi there Neth'Rae,

With regard to the war-dec situation I do take your point certainly, and yes, I can also see the potential problem with reducing the sandbox freedom of wardecs in the context. But let me explain a bit about my thinking – as an alliance Star Fraction does A LOT of wardecs against various regressive nationalists and -10 NBSI aggressors etc etc and in our experience while a good wardec is a very good thing, these are actually extremely rare and hard to come by – most of the time empire wardec targets simply don’t want to fight, can’t find a reason too fight, and know that the best way to get us to remove our wardec is to generally a) hide, b) move a long way away. c) not undock, d) skip corp, and e) use alts to transport goods and maintain finance.

Put together these things don’t make for much fun and its as much a consequence of the fact that there is no way for the defender to force an attack to drop the deck really except make it “non-fun” and this tends to lead them into “non-fun” promoting tactics.

Now the key advantages I see for a result tracked war-dec is it gives both sides reason to fight. Firstly because there will be a result ultimately not just a stalemate, sandoff and retraction from boredom. Having something to actually fight for (victory/defeat boons/penalties) and having way to “win” (kill more enemy shipping) does focus the mind and make the whole thing more serious and involving.

+I do think that if you moved towards goal based wars it will play directly into the role of empire merc corps that can “join” the war and average their figures with the client to ensure better results for their payment.

Now you talk about real world wars not having these mechanics and actually I’m going to disagree with you. In our current political climate casualties are the things that end wars and motivate public opinion – if our western democracies start losing too many troops in conflict zones opinion swings against intervention very quickly and governments can fall when our soldiers are committed to losing situations and paying too heavy a price for political involvement.

And I think this reality is closer to the corporate sponsored war system in Eve than earlier “world war” style conflicts would be. When two corporations fight its rarely to extinction or to have one ideology dominate another, it’s a matter of showing teeth, facing down a turf war, punishing poor diplomacy or whatnot. And this being the case the limited war until X casualty rate is forced on an enemy seems to make more sense.

Thing is at the moment in Eve its extremely rare for an enemy to actually surrender an empire war and pay a defeat price. Usually the corporation will just leave the area, move away, even disband and reform. If you had a system in place that simply records a victory and victory boon when X war-advantage is achieved you’d have a little more dynamism in the area at least, and there would be consequence for corp-skipping.

Its an interesting area for discussion though and I’m definitely open-minded on the implementation and possibilities here. How do you think wars in Eve could be made more interesting without the objectives and auto mechanic for ending on x% engagement advantage?



Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.05.05 17:03:00 - [100]
 


Hi there Seleene.

Yes, I’ve already skimmed through the thread. It is a big issue and a very brutal one really. Firstly though yes, in a way we have been “cheated” by too simple a ship design. The older players of Eve will remember how the Titan concept was originally something closer to a mobile station, a staging point and fleet centrepiece to a Mothership from Homeworld rather than the big-bang ship it now is. This in and of itself doesn’t have to be a critical problem though – just as long as CCP return to development and deliver us alternative mobile infrastructure vessels of that class and scale as an alternative to fixed territorial infrastructure.

I feel that the Titan concept got a bit hijacked by anti-blob planning and it was felt that these ships would help break up the tendency to flood grids with multi hundreds of little ships and force greater variety on the engagement area. What went wrong though was that fixed territorial infrastructure and defences went insane and focused fleet fighting on particular points and times in space even as the Titan concept evolved into a way of crushing concentrated forces. This left us with the obscenity of Cyno Jammers and DeathStar POS reinforcement battles with defending side able to confront the offensive fleet with Doomsday weapons even while preventing enemy cap ships from involvement.

I’m going to say I don’t have a problem with Titan class ships in and of themselves – I think they represent a huge investment in time and resources and skill training and tie high level characters to a vulnerable vessel with limited flexibility as a cost. I think if we get to the stage where mega-alliances have enough of these ships to nuke out each other’s support fleets and significantly damage even capital blobs it’ll lead to a beautiful, brutal fiscally-annihilating carnage ground in 0.0 that will involve a natural re-balancing when the appalling loss calculations come in.

What I do have a problem with is 0.0 defence infrastructures that actually get in the way of these climactic battles and ensures we never get to see the large scale obliterating fleet clashes we need to reduce the cold-war style arms built up. As long as 0.0 is covered in cyno-jammers and jump bridges there aren’t targets and focal points for incidental clashes and meeting engagements that can spiral into genuine mutual hot-dropping hi-stakes escalation battles where Titans will be genuinely threatened.

As for the proliferation of Titan’s being the end of fleet warfare – well, they might well be the end of blob warfare in that any lag blob dogpile fleet in an un-cyno-jammed system is begging to be multiple-doomsdayed at the moment, but that in and of itself might actually be the salvation for smaller unit, more responsive mobile warfare since gangs/fleets of those sizes are actually fast and flexible enough to evade the triggered doomsday device. + When there are more titans in the game the risk of hot-drop can itself be a disincentive for unwise deployment and we’re definitely going to see more of these things blown up by opportunistic traps and cunning counter attacks.

But ultimately the problem is with the 0.0 landscape of POS and cyno jammers and jump-bridges and Titans ARE an issue in combination with the status quo in sovereignty warfare. But the solution is not to nerf or diminish Titans in some way – the solution is reform territorial warfare, reduce absolute defence advantage and return dynamic consequence and risk to the 0.0 game.

Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.05.05 19:32:00 - [101]
 

Originally by: Azure Skyclad
Hello Jade Wink

As a very old Eve dweller, i have gotten a little jaded (sorry) with Eve over the last year or so. This is despite all the additions CCP have made since the game's release. I'm of the opinion now that many of the new additions to the game are just simple progressions rather than anything radically new. I'm fully aware this is my perception of the current game so it is subject to whatever shades i happen to be wearing.

Question is: What radically new suggestions would you be willing to put to CCP to reignite the magic in the game? Can you, at least in spirit, attempt to usher in a gameplay experience which can equal undocking from Lave in my Cobra Mk III with 100 credits and 7.0 light years of fuel? Wink



Ah Azure thats an easy one really, improvements to mini-professions, lets have the bounty hunting mechanic and the ability to buy kill-rights and hunt down illegals for fun and profit - kinda like Commander Jameson and the pirates just this time its real players behind those nefarious personalities. Thats real multi-player elite right there!

All the best.

Maranthas
HUSARIA
Curatores Veritatis Alliance
Posted - 2008.05.05 21:11:00 - [102]
 

You look at the game from a biased perspective of a happy-go-lucky stuff-blowing PvPer.

There are many people like me, industrialists, who find the industrial aspect very important,
even if a bit... harder and tedious than PvP / ratting at the moment.

Being able to help alliance build up the said defence structure, POSes, outposts made us, industrialists, a welcome and valid additions.

Making all those easily destroyable (and sorry, that's where you are going with your changes),
removing local and "dynamising 0.0 warfare" is something that
completely voids any left fun factor of being a miner / industrialist (and yes, its boring and ungrateful already).

So, while I do agree on some of your ideas (black ops / spec ops avenue)
I am sorry to say that most of your ideas will throw the game completely off-balance.


So, thanks, but no thanks.ugh
Sorry, I don't see you as a my candidate.

Kelsin
Dirt Dog Trading Company
Posted - 2008.05.05 21:22:00 - [103]
 

Good luck Jade, we need vision and leadership such as yours on the CSM to keep those unique qualities that drew us to the EVE universe evolving and dynamic!

Lascaris
Posted - 2008.05.05 21:34:00 - [104]
 

Jade,

I'm an industry-oriented player but I like being able to play a part in warfare by supporting my friends with equipment and logistical services. What I want to know is how you see the relationship between industrialists and fighters. Also, are there any issues you see with industry that need addressing or improvements that could be made - both purely industrially and with war in mind.

Dani Leone
Gallente
Positively Idle
Posted - 2008.05.05 21:43:00 - [105]
 

You have my vote as promised, now go get us those destructible stations :)

Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.05.05 22:11:00 - [106]
 

Originally by: IlluminatedOne
Edited by: IlluminatedOne on 05/05/2008 12:07:21
Edited by: IlluminatedOne on 05/05/2008 12:05:30
All I can say after reading the topic is WOW!!11111oneone. Rare candidate understands EVE's pros and cons in such a depth.

You have my vote Jade. And - the only big thing that saddens me is Capital Ships Online, please press on it.


Thank you Illuminated, rest assured I'll be doing my level best to make sure those capital ships start exploding in great number as "sim-city-in-space" turns to total conflict and brutal fiscal annihilation in dynamic space opera dramatics! Very Happy


Cailais
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2008.05.05 22:32:00 - [107]
 

Im also endorsing Jade's campaign - a compeling vision of what EVE can really be.

C.


Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.05.05 23:05:00 - [108]
 

Originally by: Sapphrine
You'll have my vote today Jade. Best of luck :)




Thank you Sapphrine, lovely to hear from the bold warriors of the Ushra'khan! Cool



Latex Underwear
Posted - 2008.05.05 23:08:00 - [109]
 

Unfortunately, I didn't notice Jade's desire to remove local before I cast my vote. :(

Do NOT vote for this person if you like local the way it is.

Intigo
Amarr
Genos Occidere
Pandemic Legion
Posted - 2008.05.05 23:44:00 - [110]
 

Originally by: Latex Underwear
Unfortunately, I didn't notice Jade's desire to remove local before I cast my vote. :(

Do NOT vote for this person if you like local the way it is.


Do not vote for Jade if you're a complete fool?

Check!

*votes for Jade & Hardin*

<3

Maggot
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2008.05.05 23:47:00 - [111]
 

Votes cast.

A candidate who recognises what is broken, brings some ideas to the table, and who is open minded regarding the solutions.

Lets hope the CSM is not too late to help steer EVE away from what looks to be a terminal disease.

Maggot.

Phyrr
Minmatar
The Gosimer and Scarab
Posted - 2008.05.05 23:52:00 - [112]
 

Edited by: Phyrr on 05/05/2008 23:54:54
You have my vote.

I live in your idea of eve.

Lorna V
Minmatar
IronPig
Sev3rance
Posted - 2008.05.06 00:08:00 - [113]
 

Originally by: Hermia
Jade's Manifesto chimes to the right tune for a better game.

It comes as no supprise that jade (considering his massive experiance) understands the soul of eve better than anyone else. This sorta knowledge only comes with reading dev blogs and player acheivements over the span of eve's existance.

Jade has my vote!


Who are you, and why are you in my alliance?!?!?

Lorna V

Neslo
Gallente
Aliastra
Posted - 2008.05.06 01:02:00 - [114]
 

I endorse Jade Constantine (cast my ballot today)

Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.05.06 02:01:00 - [115]
 

Originally by: Hyron
never heard of you before but your ideas, reasons and thoughts on eve are sound and similar to mine. did you read the first PCG review of eve online by any chance?
you have my vote


Yeah back when the initial review wasn't that great :) Anyways, thank you very much for your comments, its always great to realize eve has plenty of like-minded players chasing the dream of glorious space operatics and high drama in the single server environment.

All the best!

Nebuchadnezzar I
Art of War
Cult of War
Posted - 2008.05.06 02:17:00 - [116]
 

You have my votes as well. Good manifesto and good replies to people! Gl in the election :)

Hermia
Steel Daggers
Sev3rance
Posted - 2008.05.06 02:25:00 - [117]
 

Originally by: Lorna V
Who are you, and why are you in my alliance?!?!?

Lorna V


Teehee, its cheeky i know.

Who the hell are you Very Happy please dont be leader -master and commander-, that would be far too embarrising.

Ive been on one of my scheduled eve breaks, returning this week infact. Apparently my mates joined your alliance after our homes got burned in the drone regions. I mean hey its my family, they point, i shoot!

My respect for jade and his members runs deep, for their services to roleplay and for their entertaining shenanigans. Putting that aside tho a lot of the points collected in his manifesto alters gameplay at the foundation level rather than building on crap. An example would be on blobs, lag is the least of our problems. After a certain point numbers in a team reach a threshold limit where the laws of setups and strategy break down spectacularly in a maelstrom of concentrated fire. Almost all individual skill is lost to the drudgery of parallel setups and relentless obedience to the target caller. People shout “Fix Lag” and then go on to suggest features like “penalty for gang”, “penalty for targeting” and other such things. Fixing lag does not fix focus fire, and fixing focus fire with more calculations adds lag and causes harm outside the main issue. There are better paths to take!

In his section "Fleet Battle Lag and Blob Warfare" is the recognition that discouraging blob warfare requires a change in victory conditions, the need to simultaniously strike multiple targets. This method sights prevention not a cure and is exactly why i vote for it.

and another thing... Resistance to destructable outposts has been greater than i thought, something that always struck me as strange ever since they alowed us to build them.


anyway, comming back to you Lorna V, ill cya in alliance chat.

Moon Kitten
GoonWaffe
Posted - 2008.05.06 03:04:00 - [118]
 

Given that time is limited in CSM meetings will you be able to be concise and to the point in order to not waste the time of the CSM and CCP?

Grismar
Gallente
Vertigo Corp
Posted - 2008.05.06 09:57:00 - [119]
 

I personally think it's good to see some candidates with a clear agenda and their own set of opinions. Voting for a candidate that only promises to pass on the popular vote seems like a wasted vote, since the populace will never agree on anything. Strongly voiced opinions will be needed to affect change.

Having said that, I -am- curious how you plan on keeping in touch with your constituency after the elections? If you get a seat in the council, will you be a private politician, representing only your own ideas and those of the people immediately around you in the game? Or do you have a plan to keep tabs on what the community wants and tell them about your evolving plans?

Good luck in the elections,
Grismar.

Yatus
Posted - 2008.05.06 09:59:00 - [120]
 

i like the Eve you describe. More actions, more risks, more moves, i want a space-opera something epic.
you have my vote.


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