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Goumindong
SniggWaffe
Posted - 2008.05.02 18:16:00 - [121]
 

Originally by: lecrotta

That is your problem bud, you are convinced your right about everything you say and that your ideas are perfect and are utterly unwilling to be criticized or told you are wrong.


This is not true. As i have stated and shown in this thread, many of the ideas i have put forth are not even mine and have routinely taken criticism on ideas. Waterfowl is clearly not interested in having a discussion to the point, but I have still graciously dealt with him. Would you rather I simply ignore my detractors?

Quote:
But as this thread, your alliance members and other threads show the majority of ppl do not like your ideas (or you it seems) and not only that but your supposed to want to be a representative of those ppl and yet you argue and ignore all those that do not think like you do.


The one thing i do not do which most other candidates do is ignore people who do not think like they do. I address their concerns the same as any other, as I have done in this thread and many others. Now, i am not able to reply to everyone personally on any issue in every thread, but that is an unreasonable expectation.

Quote:

Why would anybody want to vote for somebody who ignores all but his own ideas and is convinced that he is always right, not only that but has already made his mind up about loads of issues without checking for where the majority of public opinion is (against you by the looks of this thread) and made posts about them.


I don't know, you should go ask people why they are voting for Jade Constantine. Then you might get an idea of why someone would vote for a person who ignored all contradictory argument.[You also might wonder why He hasn't answered my questions]

If you are not interested in having a discussion to the point and don't have any more questions then I would ask you become a spectator as well. If you are, then please ask a question or make a pointed comment.

Goumindong
SniggWaffe
Posted - 2008.05.02 18:35:00 - [122]
 

Edited by: Goumindong on 02/05/2008 20:15:17
Originally by: Hamfast

1) Invention – A good idea that still needs work…
a. Have you ever tried invention?
b. What ideas do you have to improve invention?


a. I have not, though it is on my list
b. I am unsure of what needs changing, most of the complaints that I have heard regarding invention are regarding decryptor prices and the streakyness of the random number generator.

It would be nice if invention could be a more robust process with individual specializations and tweaks, but I am not sure the data-base can handle such a change[as it requires a whole bunch of new data], and it would be very easy to make new optimal changes which have large balance implications.

I don't think its feasible currently to do, but am always interested in hearing ideas regarding these types of changes.

Quote:

2) Pilot Security Level – Should it be more important?
a. (In High Sec) – Should Concord react faster if the victim has a higher security level? If the attacker has a lower rating?
b. Should the Security Level of a system affect changes to Pilot Security level changes?
c. Should the Security Level of a Targeted Pilot have more of an effect on the security change of the attacker?


Mechanically, i can only say yes to "C", but in a role play sense i can't say yes to any of them. Since police don't really like vigilantes.

There have been a number of pushes for a system where anyone shooting someone with a lower sec-status than themselves where that sec status is negative will not lose sec status due to the attack in low-sec. And this is almost good, though is open to exploitation(basically it adds grind into the system, and i am not sure that is a good thing or not). It might be a good first step, I am not sure.

Quote:

3) Industry – The Creators of Eve
a. Do you regularly build anything?
b. Do you regularly mine?
c. What do you think could be done to improve industry in Eve?
d. You have been asked to help with new ships for industrial characters, describe a few ideas…


A. No
B. When necessary
C. Industry is fairly robust in eve. As far as i can tell its only lacking a markets in financial services. That isn't to say there aren't specific grievances. But I have not heard them with regards to industry[certainly I have with regards to pricing and module/rig balance]

Is there anything in particular you want me to look at and comment on?

D. Edit: read the question wrong will respond in the next post.

Goumindong
SniggWaffe
Posted - 2008.05.02 21:23:00 - [123]
 

Edited by: Goumindong on 02/05/2008 21:26:03
Quote:
d. You have been asked to help with new ships for industrial characters, describe a few ideas…


It depends entirely one what is needed. As I've said, I think the industrial side of eve is fairly well robust. Any changes that would need to go through are more on the mineral side[finally getting these super-ores into the game] and possibly specialist skills for making those ores more available to more specialized miners in 0.0 and low-sec.

But there are already a large number of mining ships and logistics ships to fill the various roles except production. But production is not really well suited to a role for ships.

However, i do recall thinking it would be really cool if there was a ship that could make ammo from raw ore to help with combat logistics as a behind the lines re-supplier of Cap Boosters, Crystals, and Ammo.

Drolus
Posted - 2008.05.02 22:16:00 - [124]
 

role player alert:

1. What are your thoughts about Tibus Heth?
2. How would you as a CSM adress the Dungar question?

Bane Glorious
Ministry of War
Posted - 2008.05.02 22:23:00 - [125]
 

Originally by: PartyPopper
Originally by: Bane Glorious
Originally by: PartyPopper
I'm more worried about Bane going to Icelandic prison for attempted murder...

Please visit your user settings to re-enable images.


are you telling me that if you were sat across a table from Goumindong for days on end you wouldn't stab him in the face?

because then I might have to vote for darius

More likely to just give him a noogie and dump him upside-down into a garbage can.

Goumindong
SniggWaffe
Posted - 2008.05.02 22:30:00 - [126]
 

Originally by: Drolus
role player alert:

1. What are your thoughts about Tibus Heth?
2. How would you as a CSM adress the Dungar question?



1. Tibus Heth?
2. The Dungar question?

Drolus
Posted - 2008.05.02 22:38:00 - [127]
 

check out the "Breaking News from the Caldari State" by CCP Ginger in the Events forum

Goumindong
SniggWaffe
Posted - 2008.05.02 22:58:00 - [128]
 

Edited by: Goumindong on 15/05/2008 18:50:40
Edited by: Goumindong on 06/05/2008 01:02:21
Originally by: Drolus
check out the "Breaking News from the Caldari State" by CCP Ginger in the Events forum


Will do. Give me a minute:

As i said in the live discussion here are some more links. I am also running out of characters in the first thread and so will continue links here

Original Factional Warfare Idea
Responding to a statement
Continued

More questions:

Drolus: Tibus Heth and Role play stuff

Taizu Lilith: Resource Gathering/Missioning?

Jackylucy: There are 4 questions! Relating to the economy, repetitive tasks, and play time, and production

Lhyta: Tech 1/Tier 1 boost?

Goodby4u: Amarr, Lag, and Da Blob?

Kali Burr: What about PvE?

Dethbloomy: What about slave ship modules?

Xofii has a lot of questions on maneuvering, min maxing, and moon mining

Jackylucy
Posted - 2008.05.02 23:13:00 - [129]
 

Edited by: Jackylucy on 02/05/2008 23:14:11
Goumindong congratulations on becoming a candidate. I would like to find a candidate who has a strong drive for a certain few powerful topics, rather than someone who is trying to fix everything in Eve. My main questions to you would be;

1 - What would you do to make EVE more enjoyable for people who don't have 20+ hours a week to play?

2 - Do you feel that different professions in Eve are becoming so diverse that they are losing their connections with each other, and subsequently their significance in the wider picture?

3 - What do you think could be done to make currently repetitive professions in Eve more interesting and enjoyable? (A good and fundamentally important example would be mining)

4 - What do you think is the biggest problem in the EVE economy to date, and how do you see this getting fixed in the future?

Thanks for your attention, I look forward to your replies. ugh


Aadi Grox
Perkone
Posted - 2008.05.03 00:45:00 - [130]
 

Originally by: Goumindong

My feelings are not at issue, only my competency. Of which there is ample evidence.
Please visit your user settings to re-enable images.

Anas Damona
The Orthography Commandos
Posted - 2008.05.03 07:12:00 - [131]
 

Sir, you have demonstrated the single most important quality I am looking for in a candidate: patience.
I wish you luck, you have at least one of my votes.

Taizu Lilith
Minmatar
Re-Awakened Technologies Inc
Posted - 2008.05.03 07:53:00 - [132]
 

What do you think about resource gathering in EVE? ((mining/missioning)) How can this be made more interesting?

((what about RP?))

Wu Jiun
State War Academy
Posted - 2008.05.03 16:00:00 - [133]
 

Edited by: Wu Jiun on 03/05/2008 16:03:42
Thanks for taking the time to answer my questions!

Originally by: Goumindong


Quote:

what is about allowing for several policing corps at the same time/location? why exclusive?


Because deciding how to split up the taxes would be even more of a problem than deciding who gets the job



What about a more direct measure of policing success? as i understand it your idea is based on the prosperity of the regions. good policing leads to less criminal conduct which in turn gives incentive for players to rat/mine/explore/use station services and contribute to the income of the policing corporation.

Now, why not also looking for say how many of the given killrights are actually used? I.e. one could look at measures like (killed criminals)/(criminal acts) for a given time span or similar things. If such a thing was feasible one could also make the payments for several policing corps depending on their relative contribution, no? I've already mentioned this in the other post. I know your time is limited but if you can spare the time i'd like to know why this doesn't work in your opinion. thx a lot anyway for your input


Goumindong
SniggWaffe
Posted - 2008.05.03 19:51:00 - [134]
 

Originally by: Drolus
role player alert:

1. What are your thoughts about Tibus Heth?
2. How would you as a CSM adress the Dungar question?



I don't have much to say about "role playing". Though there was a post by one of the RP devs a while ago which summed up my thoughts on the situation well. That everyone in Eve is role playing simply due to the nature of the background of the Pod Pilots.

With regards to Tibus Heth, it doesn't concern me. I am glad that the story of Eve is continuing through the news reports, but as a player i would not be bothered with the machinations of these mortals.

2. I am still not sure what the Dungar question is, but I am sure he is responsible for the recent split in Triumvirate.

Goumindong
SniggWaffe
Posted - 2008.05.03 20:03:00 - [135]
 

Originally by: Taizu Lilith
What do you think about resource gathering in EVE? ((mining/missioning)) How can this be made more interesting?

((what about RP?))


I am not sure how mining/missioning can become more interesting. Akita T had a good idea in a thread in features and ideas about making enemy NPC ships act exactly like player ships[as in, same stats as a player with various fittings]. Though I am not sure how viable that would be on the whole, its an admirable goal and something that should be looked into more[specifically I am concerned about having missions consist of too few ships which might be less interesting than when there are more]

The RP side of that question can always be hashed out to meet the best mechanics for the game. So I am not to worried about that.

Mining probably cannot be made more interesting without scrapping player involvement and moving towards anchoring structures in belts[which would then show up on the map and have to be defended]. That is a pretty radical departure and could cause a lot of problems in high-sec[though if they tied them only to super-ores and then seeded super-ores only in low-sec and 0.0 it wouldn't be that bad]

Regarding RP in general, i kinda like where CCP is taking us. Less player involvement isn't so great, but its not abusable and taking part is entirely up to the players and not up to luck.

Goumindong
SniggWaffe
Posted - 2008.05.03 20:34:00 - [136]
 

Originally by: Jackylucy
1 - What would you do to make EVE more enjoyable for people who don't have 20+ hours a week to play?


Currently there are a lot of options for players who play less than 20 hours a week, but a re-invigorating of low-sec is really the best option for players who don't want to take part in an alliance that ensures something is always going on on short notice. Especially making sure activities with low barriers to entry like ratting are profitable. PvP is another matter, because its very hard to get players to fight each other at all times and such be ready for someone who logs on sporadically. However there are measures that we can take to encourage PvP and make it occur more often.

One of the main problems in low-sec is the buy in for random PvP. Since there are gate guns to protect people. Even if you and your buddies wanted to you couldn't all buy a couple cruisers and go pirate hunting. Pirates on a gate will be protected by the gate guns and there aren't likely to be many pirates in belts that aren't there on their own initiative[I.E. killing something]

Other than boosting tech 1 frigates and cruisers[and boosting low tier sub-battleships to be comparable to their higher tier counterparts has been on my agenda for a long time] as Bane Glorious has mentioned before there isn't much short of radically restructuring low-sec that can be done on this front. If factional warfare doesn't get that done then that is certainly something I am quite interested in doing.[To give an example, I am not so sure that simply removing gate/station guns from low-sec space would not be a positive move, since it would allow and incent smaller ships which are much more cost effective and allows casual players an easier chance to retaliate without waiting 24 hours for a war dec]

Quote:

2 - Do you feel that different professions in Eve are becoming so diverse that they are losing their connections with each other, and subsequently their significance in the wider picture?


Not really. We have mining, manufacturing, t2 manufacturing, drugs, missions, exploration, moon mining, and ratting/combat.

They all seem pretty well tied together with exploration forming the basics for drugs and higher end ratting/combat, as well as providing t2 manufacturing materials. Moon Mining providing t2 manufacturing materials, and ratting/combat/missions providing specialty items and minerals coming from those afore mentioned activities and mining providing the basis for tech 1 manufacturing which builds right into t2 manufacturing.

I would like drugs to be more plentiful. They are really expensive, hard to find, not really worth the production in most cases and while they would definitely be useful, they can't really be justified in the majority of cases.[they might also need some tweaking, since some exacerbate problems already in the game]

Quote:

3 - What do you think could be done to make currently repetitive professions in Eve more interesting and enjoyable? (A good and fundamentally important example would be mining)


Not sure. When I mine is usually a group activity, and so the repetitiveness can be offset by simply chatting [as well as making sure that everything is going smoothly and efficiently on a decent scale op]. But as i said in the post above. I don't see mining getting any more interesting for the players involved unless it turns into a pvp game.

question 4 will be answered soon, ran out of space.

Goumindong
SniggWaffe
Posted - 2008.05.03 20:41:00 - [137]
 


Quote:
4 - What do you think is the biggest problem in the EVE economy to date, and how do you see this getting fixed in the future?


The biggest problem is easily "too much regulation". Now, i don't mean that we actually have regulations in place that hamper the market from working efficiently. But the mechanics of the market prevent it from working inefficiently.

We can't choose to not sell to people. We can't choose to not buy from people. We can't form cartels and we can't form monopolies. There are a whole host of things with the market that the mechanics prevent us from doing which would really enhance the scope of the game.

In my view, Eve isn't supposed to be a place where everyone is treated fair by other players[treated fair by the game, yes]. This is why we have standings lists and only shoot some people. The lack of these mechanics for the markets means we can't "shoot other people" using economic means, and that is the one thing that really gets me giddy about Eves economy.

In absolute terms Eves economy is doing great, its fair, well regulated and prospering. In terms of being a harsh universe, Pod Pilots who produce are restricted from being the heartless bastards they ought to be.

Goumindong
SniggWaffe
Posted - 2008.05.03 20:59:00 - [138]
 

Originally by: Wu Jiun

What about a more direct measure of policing success? as i understand it your idea is based on the prosperity of the regions. good policing leads to less criminal conduct which in turn gives incentive for players to rat/mine/explore/use station services and contribute to the income of the policing corporation.

Now, why not also looking for say how many of the given killrights are actually used? I.e. one could look at measures like (killed criminals)/(criminal acts) for a given time span or similar things. If such a thing was feasible one could also make the payments for several policing corps depending on their relative contribution, no? I've already mentioned this in the other post. I know your time is limited but if you can spare the time i'd like to know why this doesn't work in your opinion. thx a lot anyway for your input




But how do you determine what a "Criminal action" is, and how do you determine what a legitimate "criminal killed" is?

It at least partially works. But if you don't have a separate measure of what makes you one of the police then everyone aspiring to be police would be racking up criminal actions as fast or faster than they killed anyone.

If you can buy the right to shoot criminals in low-sec space and your pay is based on how many criminals you kill, then the criminals can just buy the right to shoot criminals and not only supplement their income but also be criminals and have more freedom to do so.

But thinking about it again with your idea in mind, if we are able to overhaul the contract system there is a mechanic that might work.

If you can trade kill rights, and an official bounty hunting office can get set up for each region or constellation then the corporation[not alliance, just corp] that secures and successfully carries out the most contracts in the region or constellation[for kill rights originating in those ares] they would get the job of being official police.

Ive gone over some of the things required for this to happen[you need contracts you can bargain on essentially. A "reverse auction" where the lowest bid wins, collateral is variable based on the final win price for the contract] and the protections that need to be in place so that its not exploitable[collateral on the contract, buy-out on the contract as a minimum price payed, max payout per kill is lower than the platinum insurance cost of the ship and or modules destroyed, clone/implants destroyed etc until the contract is completed]

You could even possibly set it up so that the top x would get the job but still splitting the profits would be difficult[especially if they worked together on some things] but would be possible if it were based on the number of successfully completed bounties.

EnemyOfStairs
Posted - 2008.05.03 22:02:00 - [139]
 

What is your stance on skill queuing?

Goumindong
SniggWaffe
Posted - 2008.05.03 22:11:00 - [140]
 

Originally by: EnemyOfStairs
What is your stance on skill queuing?


it would be really handy, especially for newer players who have a lot of short skills to train. At the very least if you are training something and it finishes it should move on to the next level rather than sit dormant. So you only really have to worry about losing time when training long skills[which you should be planning for]

Crowdad
Posted - 2008.05.04 00:34:00 - [141]
 

Edited by: Crowdad on 04/05/2008 01:34:03
edit: whatever.

Goumindong
SniggWaffe
Posted - 2008.05.04 07:13:00 - [142]
 

I was sent this question via SHC

Originally by: Lyta Reimalken
Cant poast on eveo atm for some reason :/

Just been having a read through your CSM thread, looks particularly interesting, if a little troll-ridden.

Just wondering how you think we could achieve this 'use-for-every-ship' idea you seem to be quite behind. I mean, boost t1 cruisers and down is all well and good, but how do you prevent from treading on the toes of HACs et al.

Personally I'd like to see the mining/logistics t1 cruisers boosted, a scythe that could shield rep or an auguror that could armor rep would be a start.
Im not sure I like the 'tier' system either. Cyclone's should not be obsoleted by Canes, and the cost of a cane shouldnt justify its superiority etc, but this sitution is so much more apparent in the frigates and cruiser section.
For a minmatar player, apart from the Vigil and the Rifter, nothings worth sitting in. Why would anyone buy/use an Atron?

Not that I am suggesting an answer, but thats what I'd have posted on the thread, had I been able to press reply. (**** you eve0)

I dunno, as an aside, given that he is the most readily apparent moron since the last time I read eveo, don't you feel a little ashamed to be in the same alliance as Waterfowl Democracy. I want the moments of my life back I spent reading what he typed


Its going to be very difficult to tread on the toes of HACs et all. Not only do the recons have specialty ewar bonuses that are not present in any other ship[except partially in faction ships], but tech 2 cruisers are sporting a 1-2 slot advantage, typically speed and mass advantages as well as an extra set of bonuses and tech 2 resists. Any boosts to tech 1 ships would only boost the slots of the low tier ships which are lacking compared to their higher tier competitors[a good example is the stabber, at 4 guns, 2 launchers, 6 highs, 3 meds, and 3 lows, a full 2 slots lacking on the Rupture. And the Bellicose, 4 meds and 3 lows, a 1 slot drop on the rupture]. Even if you tweak tier 3 tech 1 cruisers to be a bit more valuable and increase the slots and fitting on the lower tier ships, tech 2 cruisers are still going to be much better than their counterparts.

E.G. A stabber at 6/4/3, 4 turrets, 2 launchers would have more EHP than it does now. But a vaga will still be faster, have 56% more primary weapon dps, have 20m^3 more drones, and have 50% more falloff[which equates to even more primary weapon dps)

There are some HACs that would need a boost[Muninn], but these are lacking currently anyway so its not something that would be hugely important to the t1 frigate/cruiser boost.

Ive got a number of ideas floating around regarding just what we can do, but nothing really concrete since the last big long post I made on the subject linked in the first page.


Regarding Waterfowl, no. There are idiots and asshats in every corp and we in Goonfleet could certainly be doing worse.

Lindsay Fox
Blue Midget Corporation
Posted - 2008.05.04 09:08:00 - [143]
 

Originally by: lecrotta
Why would anybody want to vote for somebody who ignores all but his own ideas and is convinced that he is always right


Anyone who has some idea of how to get things done and be successful would know that these are two of the most important qualities to have.

An example of a corporation built by someone like this would be McDonalds (Ray Kroc).

An example of the opposite philosophy would be your average city council.

While I'm not sure if the CSM is actually going to achieve anything, one way to guarantee its failure would be to elect a bunch of representative pussies who want everyone's ideas to be implemented, and change their minds every time they are faced with an opposing point of view.

lecrotta
Minmatar
lecrotta Corp
Posted - 2008.05.04 09:41:00 - [144]
 

Edited by: lecrotta on 04/05/2008 11:35:03
Originally by: Lindsay Fox
Originally by: lecrotta
Why would anybody want to vote for somebody who ignores all but his own ideas and is convinced that he is always right


Anyone who has some idea of how to get things done and be successful would know that these are two of the most important qualities to have.

An example of a corporation built by someone like this would be McDonalds (Ray Kroc).

An example of the opposite philosophy would be your average city council.

While I'm not sure if the CSM is actually going to achieve anything, one way to guarantee its failure would be to elect a bunch of representative pussies who want everyone's ideas to be implemented, and change their minds every time they are faced with an opposing point of view.



I have a problem with whiners who constantly find fault with aspects of eve instead of with their own skills and competence, and have seen the word "balance" thrown around way to much by ppl who do not have any real experience in the ships or modules they claim need "balancing".

And of course anybody who by association sympathies or even supports a alliance who actually deliberately threatened the games very existence is not somebody who i feel should be given any official standing or authority what so ever. all you need to know

Kali Burr
Posted - 2008.05.04 16:52:00 - [145]
 

I will be addressing each candidate with the same questions ableit it might be a little late:

1) What do you think about more PVE scenarios, ones which would incorporate a large section of the EVE universe. Perhaps like a war between the races, or a war against a different race. Perhaps it would be a war against a pirate corp where PCs are encouraged to come help out the fleet. This could allow players to get more of a feel in some way fleet battles as well.

2) Along the lines of the above statement, how would you feel if the EVE universe had a vote in how their races interacted. Perhaps in order to get users more involved the races would submit 'Resolutions' to the players on actions they take. Perhaps the Gallente Federation gives some offense to the Caldari State or vice versa, maybe the resolution to those that are members of the Caldari State would say something like, "Should the Caldari State retaliate with military force against system XYZ for said offense?". Then there could be some possible PVE event taken in that sector of space. The Caldari State can then give real-time missions to players who wish to participate be it material gathering, intelligence, combat missions, mercenary action, etc.

3) How would you feel about opening Invention to invent new items that they design, potentially completely new items to the EVE universe? I believe giving the players the ability to customize items and perhaps make something completely new would greatly increase their involvement and enjoyment of the game. This would introduce even more learning skills for those that want to do industry and allow them to decide how and what will improve ships. Perhaps even allowing researchers to invent totally new kinds of ships.

4) How would you feel if the EVE universe could start impacting in some way on 0.0? Pirates and alliances in 0.0 often have influence in Empire space and low sec, what if the tables were reversed? What if players in empire space could pass resolutions for the races to clear out temporarily portions of low sec, perhaps even attempt to clear out portions of 0.0? The idea here would not to attact home systems, but perhaps fringe systems. This could help introduce empire players to 0.0 and pvp, it could also help keep in check mega alliances and factions. In addition this could allow empire players the 'occasional' chance to get some resources in 0.0 if they aid the initiative.

5) Finally how would you feel about creating and opening events to all players and not just the wealthiest alliances in EVE? There could be many talented pilots out there that want to compete for fame and glory, but may not have the ISK to do it. Perhaps if EVE provided weekly/monthly tournaments around the EVE universe and then allowed the winners to compete in a bracket system up to a finale, it would encourage even more interaction. Instead of just giving some enormous prize once/twice a year, they could give smaller prizes for each stage of the contest leading up to the ultimage prize. These could also include side contests like 1v1/2v2/etc frigate/cruiser fights. Find out who the best 1v1 player is, or who the best tandem team is, etc.

goodby4u
Valor Inc.
Valor Empire
Posted - 2008.05.04 20:15:00 - [146]
 

Edited by: goodby4u on 04/05/2008 20:22:00
Edited by: goodby4u on 04/05/2008 20:20:46
I have 3 questions and forgive me if you answered it before...

1)As i've seen you know alot about this issue, but my question is would you support more amarr boosts? And if so, what type of boosts would you support?

2)And how high up on your agenda is fixing lag issues?

3)Would you support a boost to people that travel solo/in small gangs or nerf to people that travel in blobs?

Goumindong
SniggWaffe
Posted - 2008.05.04 22:25:00 - [147]
 

Originally by: lecrotta

I have a problem with whiners who constantly find fault with aspects of eve instead of with their own skills and competence, and have seen the word "balance" thrown around way to much by ppl who do not have any real experience in the ships or modules they claim need "balancing".

And of course anybody who by association sympathies or even supports a alliance who actually deliberately threatened the games very existence is not somebody who i feel should be given any official standing or authority what so ever.



And i have seen too many people pettily defend the abuses they take advantage of and slander others to keep that position to leave it be. I won't sit back when people sling abuse after abuse on anyone simply because they can't think beyond themselves. Especially when they ought to have the good sense to identify what is best for the game rather than what is best for themselves.

We have gone over in this thread just how that last charge is a lie. We have gone over many times. Unless you have an argument as to why its not just you twisting words to suit your meaning instead of their real meaning then you should stop making that charge.

Goumindong
SniggWaffe
Posted - 2008.05.04 22:55:00 - [148]
 

Kali, i will get to you and Crowdad in time. But this one is a lot smaller and i'm a bit short on time right now. Be assured i will get to them.

Originally by: goodby4u

I have 3 questions and forgive me if you answered it before...

1)As i've seen you know alot about this issue, but my question is would you support more amarr boosts? And if so, what type of boosts would you support?

2)And how high up on your agenda is fixing lag issues?

3)Would you support a boost to people that travel solo/in small gangs or nerf to people that travel in blobs?


1. Yes, but with a reservation. They are not high on my list. As many people know I disagreed with the changes to the Apoc and the resistance changes, but they're in and probably not going anywhere. The changes to the Omen and Zealot were pretty good even if the Omen could use a bit more powergrid. Specifically for Amarr i'm concrned about the Maller, Punisher, and Prophecy [but am also concerned about all low tier ships]. I would love if the Maller, Punisher, and Prophecy became khanid ships and/or split weapon ships in the same vein of this thread, though i must stress that those are not concrete numbers or other stats and is simply an example of what we can do with that model(as cool as it would be to have those ships with those stats). And i would love if all low tier ships received a boost to be more in line with their higher tier cousins. More info on that can be found on post 11 and below of this thread

2. Very High, but there is not much the CSM can do on that front. CCP is working as hard as they can to get it under control. And while there might be mechanic changes that could make things better its going to be a long time before that would be implemented

3. Not really. Eve is a cooperative game and it will pretty much always be impossible to make traveling in a larger gang a worse idea without it being a disincentive to fighting all-together. I should not have to explain why a disincentive to fighting at all is a bad idea in a primarily PvP game.

The trick to making people blob less is to give incentive to flying in small gangs. There is already monetary reward in PvP and the larger the gang you fly in, the smaller the individual monetary reward. However since its PvP against targets who actually have a chance to kill you reducing your risk also will increase your overall profits.

So if we can get targets for offensive pvp operations that don't have a chance of fighting back against even small numbers of targets then we might be able to incent smaller numbers of ships going to attack these and then the necessary fast response which is unlikely to be large numbers of ships.

Goumindong
SniggWaffe
Posted - 2008.05.05 00:45:00 - [149]
 

Full question at post 145

Originally by: Kali Burr

1) What do you think about more PVE scenarios, ones which would incorporate a large section of the EVE universe.


There are already a large amount of PvE scenarios which allow a great number of people to get involved in the game[mainly level 5 missions]. Factional warfare might be what you are looking for. But Eve is not some great player versus environment game where there is some foreign menace. No. Players are the menace in Eve.

Quote:
2) Along the lines of the above statement, how would you feel if the EVE universe had a vote in how their races interacted.
They already do to an extent. Not with resolutions, but with their own actions. Eve is a game where players must take the initiative and that doesn't mean telling NPCs what to do it means going out and doing it yourself. I think Factional Warfare will be bringing a lot of these options to the front, but i doubt its going to be in the form of players having referendums on what the NPCs should be doing.

Quote:
3) How would you feel about opening Invention to invent new items that they design, potentially completely new items to the EVE universe?


This would be very cool, but is likely to be terribly abusable and is a huge technical problem for the database when thousands of players are creating millions of different and unique items.

I can't see a way to balance it and so would not support any immediate push for something like this.

Quote:
4) How would you feel if the EVE universe could start impacting in some way on 0.0? Pirates and alliances in 0.0 often have influence in Empire space and low sec, what if the tables were reversed?

They are reversed. Get up, organize and go kill some 0.0 dwellers. Something like 50-70% of the people in the game make up the pool of players from whom you can recruit. That is going to leave you a huge advantage when attacking any one of the relatively small groups in 0.0. Against us who has some 4,000 members currently you would have, if you mobilized half of the available pool and that pool were 50% of the whole population a full 10 to 1 advantage!

Pushing NPC's into 0.0 isn't going to change anything or bring empire dwellers any closer to the fringes. All its going to do is fatten the wallets of the 0.0 dwellers as they kill those NPCs.

Quote:

5) Finally how would you feel about creating and opening events to all players and not just the wealthiest alliances in EVE? There could be many talented pilots out there that want to compete for fame and glory, but may not have the ISK to do it.


There is only really one event to speak of and if you are unable to front the money to get in, how are you going to be able to front the money to win? Its also done to keep entries low, otherwise there would be no end to the events as we would have to deal with thousands of entrants.

Everything else is player driven.

Now, some of these concerns and wishes may be addressed with factional warfare, but i don't think they will be addressed or should be addressed in the manner that you describe. Eve is a player centric game and ought to continue to be a player centric game.

Goumindong
SniggWaffe
Posted - 2008.05.06 00:43:00 - [150]
 

Crowdad originally asked this question[revealed via eve-search]

Originally by: "Crowdad"
Questions to Goumindong,

How do you see the possibility of improving Eve mechanics to remove some AFK enabling obscenities, among other things wrong with Eve. And what about giving CCP a boot to the head, on their need for speed motto which sounds like a lot of hot air by now...

- improving the user interface
- war declaration exploits
- dozens of POS bugs
- bridging the game mechanics gap between young and old characters.
- facilitating the building of trust for new gamers, while still allowing for scams to happen...

What about facilitating the destruction of property in empire to improve player base activity, further increasing the need for alliances and protection from war decs and utmost trust when starting joint ventures. Bring some of these things to empire... What would be your thoughts on faction warfare?


This is quite a long one and can't be answered really with the information there. I certainly support fixing a number of things on the list. Can you be more specific with what you want to know?

I can't really tell you what my thoughts on factional warfare will be since CCP hasn't revealed what factional warfare will be. In the middle of page 5 i have some views on what i would have liked it to be, but it looks like we are far past the basic design stages to make huge swathing changes and don't have enough information to pick out small ones.


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