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blankseplocked Candidates: Whats THE primary issue?
 
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Cailais
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2008.04.28 20:40:00 - [1]
 

A simple question.

Candidates I would like you to point to what you think is THE most pressing concern for EVE today? What's the first item of business you want to bring to the table when you meet with CCP, and why is that issue so much more pressing than any others?

Rules:

1. Whilst you may describe the primary issue in your opinion (local, lag, the pilgrims uselessness etc) please refrain from describing your 'solution' to this issue.

2. Please do not post more than one consecutive post in reply: being concise is a virtue (/me looks pointedly at Jade).

3. You may respond and counter other CSM candidates arguments (e.g I dont believe Goumindong is correct because...).

Non CSM Candidates are welcome to press CSM candidates for more detail or advance the argument for an alternative 'Big Issue'

C.


Arithron
Gallente
Gallente Trade Alliance
Posted - 2008.04.28 20:51:00 - [2]
 

Well, since we don't actually bring issues to the table (YOU do, via the CSM forums) I find this a difficult question to answer.

If I was a player not running for Council, I may post a topic on the CSM forums about changing some things for characters that think PvP in Empire (such as gatecamping and killing shuttles) is a good thing.

Take care,
Bruce Hansen

Cailais
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2008.04.28 20:54:00 - [3]
 

Originally by: Arithron
Well, since we don't actually bring issues to the table (YOU do, via the CSM forums) I find this a difficult question to answer.

If I was a player not running for Council, I may post a topic on the CSM forums about changing some things for characters that think PvP in Empire (such as gatecamping and killing shuttles) is a good thing.

Take care,
Bruce Hansen


Sorry - to clarify;

As we dont yet have a fully operative CSM Forum - based upon recent forum activity what do you percieve as being the critical issue for players at this time.

C.


Goumindong
SniggWaffe
Posted - 2008.04.28 20:55:00 - [4]
 

Other than "lag" which none of us can really do anything about.

The current state of starbase and sovereignty warfare. Specifically how it pushes smaller alliances out of the game, or to put it more simply, "attacking stuff is too hard".

The second most pressing issue would probably be speed, its current implementation and how it marginalizes lower skilled players and many ship types which ought to be valuable in all types of warfare.

And the third would probably be increasing U.I. functionality in all systems, especially the scanner, activation and reload of modules, and the fleet command tools.

Nickaelhoop
Minmatar
Concordance Extraction Corporation
Posted - 2008.04.28 22:27:00 - [5]
 

Edited by: Nickaelhoop on 28/04/2008 22:28:33
The "primary issue" in my eyes is simply keeping the new players playing.

I have heard and read of countless cases where new players have fleeted up with people and then without warning, popped. This has to stop and then all the other issues can be raised, after all, there is nothing worse than coming into a new game with little or no knowledge and then suddenly getting destroyed with no reason what so ever.

Sure you can discuss the state of the economy (no comments made, just an example) but it will only get worse of there isn't an assortment of new players coming into the game to support it.

Simply put, all new players should have some sort of "safety system" in place.

Sopha Serpentia
Core Dynamics
Posted - 2008.04.28 23:01:00 - [6]
 

Well my primary issue is why do we need a bunch of players who win a trip by popular vote to go to iceland to tell the devs what the primary issues are when they know full well what they are because they play the fricken game anyway. I feel like Ive been taking crazy pills.


Nickaelhoop
Minmatar
Concordance Extraction Corporation
Posted - 2008.04.28 23:15:00 - [7]
 

I think they thought it was about time they gave something back into the community, something that made them more involved other than filing petitions and making complaint posts.

LaVista Vista
Conservative Shenanigans Party
Posted - 2008.04.29 05:31:00 - [8]
 

Ugh, that is a hard one Cailais.
1 line? Poor Jade! <3 Laughing

But I'll try my best at a 1-liner.

The biggest problem at present is the product of scale. Scale can been seen in regards to lag, economic issues and 0.0 warfare, and quite a few other issues(The solution isn't sharding, fear not).

Peri Stark
Gallente
Blood Covenant
Pandemic Legion
Posted - 2008.04.29 06:01:00 - [9]
 

I think the biggest issue in Eve at this time is the feeling that the CSM is useless, will damage the game, or will give some people an advantage over others.

Will we tell CCP what we want and they will fix it in the next patch? No of course not. There are a lot of good and helpful posts in the forums, there is also a lot of garbage as well as a great number of malicious posts. I believe that over time a group of people presenting practical ideas based on what people want to CCP will make this a better game.

zoolkhan
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2008.04.29 07:47:00 - [10]
 

Originally by: Goumindong
Other than "lag" which none of us can really do anything about.

The current state of starbase and sovereignty warfare. Specifically how it pushes smaller alliances out of the game, or to put it more simply, "attacking stuff is too hard".



this statements take balls, because every large space holding entity now fear for their fortresses and vote someone who avoids this topic.

i do however, concur

Ankhesentapemkah
Gallente
Posted - 2008.04.29 11:37:00 - [11]
 

Tough to pinpoint a primary issue as I have loads. If I reduce it to three main issues, is that OK?

The inability to deal with known criminals, griefers, and other scum that hides in highsec. Lofty definately needs to go as well.

Lack of content (both PVE and PVP) for solo players and small corps/groups of friends. I hope faction warfare will be a step in the right direction though.

Boring R&D, mining and production. Needs to be much more dynamic.

Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.04.29 14:03:00 - [12]
 


Big issue is really space combat dynamism in 0.0 and empire. And by dynamism I mean opportunity for involvement and participation and good fun pvp:

0.0 suffers hugely from massive defense advantage and the blunt instruments of Cyno-Jammer, Jump-bridge, sovereignty battle at reinforcement timer bottlenecks and as a consequence resolution is laggy, unsatisfying and generally out of the reach of any but the largest entities in the game. This really needs serious resolution and I think most of the CSM candidates and a good proportion of the eve electorate know this.

But it doesn't stop there, eve-pvp is not just 0.0 territorial conquest. The lure and imaginative potential of eve is in its freedom of choice and sandbox nature where players can choose the profession, specialty and in-game focus they want to pursue. At the moment here is next to no support for variant conflict mechanics and pvp mini-professions. The war dec system needs attention, bounty hunting and mercenary options need supporting, lowsec is currently a wasteland where nobody really needs to go.

This all adds up to a problem with limited PVP opportunity and lack of dynamic lure to get people involved.



Serenity Steele
Dynamic Data Distribution
Posted - 2008.04.29 14:34:00 - [13]
 

As stated on my candidate thread:

Originally by: "Serenity Steele"

Biggest Issue in EvE right now
With the growth of New Eden's population, the pod pilot community is diverging into two distinct groups (Empire PvE and 0.0 PvP) which each have incompatible desires and visions for what they want from EVE.

You can see the symptoms in threads about everything from Jita Lag, CONCORD, Warp>0, BACON, Piracy, Criminal Flagging all the way to War Dec mechanism, Fleet Combat, POS Boredom and Titan envy.

... continued ...

Max Torps
Nomadic Conglomerate
Posted - 2008.04.29 18:01:00 - [14]
 

Edited by: Max Torps on 29/04/2008 18:05:55
As others have rightly pointed out there are lots of issues.

One primary gameplay issue that needs resolving if I was allowed to ignore lag and pos warfare (as that has several iterations to go through according to CCP) and low sec space which involves a myriad of interconnecting issues...

I would suggest the retention of new players via implementation of better gang mechanics. i.e. sort out gang mechanics.

It's not rocket science that we need to retain all players but the number on 14 day trial that get past the initial learning curve only to quit after hitting the very real harsh mistress of Eve by getting blown up in a so called friendly gang must number high.

I doubt many players will want a carebear type of game and would like Eve to remain the harsh mistress that she is, so I believe discussion needs to be brought to the table on this issue.

A non gameplay issue (but affects gameplay) is Customer Service. I'm sorry I can't stop typing!
Petition queue times and quality of responses need improvement but I'm unsure if that lies within the scope of the CSM.

I'm fairly certain that GM's are very hardworking people and get a lot of flack however some stress and tension on both sides can be avoided by introducing a Service Level Agreement where customers know what response times to expect and GM's have targets to achieve. That's one possible solution, there are probably more.

MongWen
Xeno Tech Corp
Self Destruct.
Posted - 2008.04.29 19:24:00 - [15]
 

The Biggest issue as I see it at the moment is BACON and other programs that use the log server file in a unintended fashion.

And ofc Farmers, macros and RMT that can destroy the game.

Maj Woodcock
Minmatar
United Space Aillance USA
Posted - 2008.04.29 23:20:00 - [16]
 

Originally by: Ankhesentapemkah
Tough to pinpoint a primary issue as I have loads. If I reduce it to three main issues, is that OK?

The inability to deal with known criminals, griefers, and other scum that hides in highsec. Lofty definately needs to go as well.

Lack of content (both PVE and PVP) for solo players and small corps/groups of friends. I hope faction warfare will be a step in the right direction though.

Boring R&D, mining and production. Needs to be much more dynamic.


More I hear from you the more I like what I hear, you have my vote!!

Serenity Steele
Dynamic Data Distribution
Posted - 2008.04.29 23:33:00 - [17]
 

Originally by: MongWen
The Biggest issue as I see it at the moment is BACON and other programs that use the log server file in a unintended fashion.

And ofc Farmers, macros and RMT that can destroy the game.


I disagree with this, it's an important issue that needs to and can be resolved technically in the short-term, it's not the biggest issue facing EVE today.


MongWen
Xeno Tech Corp
Self Destruct.
Posted - 2008.04.30 00:58:00 - [18]
 

Originally by: Serenity Steele
Originally by: MongWen
The Biggest issue as I see it at the moment is BACON and other programs that use the log server file in a unintended fashion.

And ofc Farmers, macros and RMT that can destroy the game.


I disagree with this, it's an important issue that needs to and can be resolved technically in the short-term, it's not the biggest issue facing EVE today.



I am entitled to my view, and I will try to explain a bit more.

1. Use of third party tools that use log server logs in a way that is not intended is in my view game breaking issue, since it can/will affect some peoples play style, and give a unfair advantage.

2. Development and release of tools that interact with the log server logs can open up a can of potential border line exploitation, let alone the ways it can be made into a automated system for Intel or doing things that does things directly to the client (auto Ctrl+Q for instance), if that isnít a major issue then what is.

3. Farmers, Macros, ISK sellers and ISK buyers are and will be an issue for a long time.
- go to systems like Ingunn where you will find a boat load of macro haulers.
- go to systems around Aramachi/Laah/Saila/Isenairos/Oichiya/Motsu and you will find a lot of lag and mission farmers
- go look in ice belts in high sec and tell me that the people there with names that looks like they hit their face on the keyboard


In short I will stand by that, and that I view it as a issue.

Red Thunder
WEPRA CORP
White Noise.
Posted - 2008.04.30 16:22:00 - [19]
 

isk farmers

they are everywhere, are impossible to kill, and just ruin eve. I report the ones i can, but i never hear if a ban gets issued or anything...would be nice to know if im making a difference.

red

Danton Marcellus
Nebula Rasa Holdings
Posted - 2008.04.30 16:26:00 - [20]
 

Originally by: Peri Stark
I think the biggest issue in Eve at this time is the feeling that the CSM is useless, will damage the game, or will give some people an advantage over others...



This is already the case with certain alliances having dev and GM members. At least with this thing there's a chance of getting people supported by the, on IRC and MSN, unrepresented masses near an ear of CCP.

Breha Organa
Posted - 2008.04.30 18:41:00 - [21]
 

It's time to say good-bye to "Trinity" and go to the next installment of EVE. With careful thought and planning, the next installment in the background story of EVE can also resolve a lot of the PVP issues, sovereignty struggles, and a whole host of other ones if done well. I'm ready for faction warfare, and for factions to begin incursions into neighboring 0.0.

So, to be more concise and to the point, the storyline of EVE is ready to progress to the next big step.

Gritt Pebbledasher
PURE Legion
Pure.
Posted - 2008.04.30 18:48:00 - [22]
 

Edited by: Gritt Pebbledasher on 30/04/2008 18:49:11
For me, the lead issue is transparency. So much of what goes on in Eve is secret. For example, if I file a petition and get a node reset, you might be in that node and you will never know what's gone on unless you know either me or the GM. Another example is the fact that most pilots, particularly those who end up in large fleet engagements, complain about lag. We suspect, through the BOB scandal (another transparency issue), that there is S3KR3T knowledge passed on to a select few. I believe that this hurts eve. Even the appearance of it, the suspicion of it, drives a wedge between the players (customers) and CCP. I want CCP to publish everything they know about lag - what exaccerbates it, are there any client-side tweaks that help, what systems are worse? All of this, plus potentially introducing a more localised traffic advisory system if you were to attmept to jump into a grossly overpopulated system. That's another secret: how many pilots can fit in a given system without crashing the node?

So, improving transparency, both of available knowledge and the impact of decisions are my number one concern.

Bane Glorious
Ministry of War
Posted - 2008.04.30 18:52:00 - [23]
 

The thing that it is the most important for the CSM to discuss is, without a doubt, what people call "Capital Ships Online".

The developers and many not-so-vocal players have expressed distaste over the overabundance of capital ships in EVE, and many think that the game would be more fun if they weren't as ubiquitous. At the same time, a very vocal portion of the EVE playerbase has spent many billions of ISK and several months of skill training to get capital ships of their own, and don't like the idea of having to change since they have invested so much into it and/or they genuinely enjoy the style of gameplay.

"Capital ships online" is an issue that simply should not be neglected. The developers want to work with players to reconcile disagreements with what many consider a progression into alpha-classing, and not discussing this topic would be a tremendous waste of a golden opportunity, and is very likely exactly the kind of issue for which the CSM was intended.

Goumindong
SniggWaffe
Posted - 2008.04.30 19:39:00 - [24]
 

Originally by: Bane Glorious


The developers and many not-so-vocal players have expressed distaste over the overabundance of capital ships in EVE, and many think that the game would be more fun if they weren't as ubiquitous. At the same time, a very vocal portion of the EVE playerbase has spent many billions of ISK and several months of skill training to get capital ships of their own, and don't like the idea of having to change since they have invested so much into it and/or they genuinely enjoy the style of gameplay.


This has never been a reason to not change the game for the better.

That being said, we can very much so make changes that make capital ships less valuable while keeping them useful.


 

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