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TheBigDog
Posted - 2008.04.17 19:19:00 - [1]
 

Ok, I am just returning from a 1.5 year break from EVE.
I have 3 accts and 2 of them are miners/indy. So I make most of my isk by mining. So, once I came back I learned of this wonderful new thing called a Rorqual. So, I delved 25 pages deep into these threads looking for info, and even though I did find some info, I certainly don't know much about this beast yet.
There are so many things about this ship that are new to me (and I'm sure others, even those who haven't been away) that it seems there is too much to research without some prior knowledge.
Anyway, can some one point me in the right direction to answer the folloing questions in the most minute detail:
1) What are the minimum desired skills to make a Rorqual usable the way it is meant to be used?
2) For that matter...what are ALL the uses it does have and what is the absolute BEST use for it?
3) How do you operate it and what is needed to do so? (BPO's?)
4) Is it worth the investment in time and isk?
5) How much will it cost and where do I get one when I choose to?
6) What minimum support does it need? (POS? Station?)
7) What are the positives and negatives that are involved in owning/operating one?
8) Since I use 3 accts to mine (pvp acct to tank and 2 miners), does it make sense to have one of the miners train for it (they are about 40 days closer then my PVP toon), or have the pvp toon train for it so the other 2 can mine while he flys it.
9) Anything else you can think of that is relevent.
In short, I am looking for a very, very detailed Rorqual quide so I may become an expert on these great ships.
Thanks in advance to anyone able to assist in this endevour.

The Big Dog

Xioden Acap
Navy of Xoc
Wildly Inappropriate.
Posted - 2008.04.17 19:58:00 - [2]
 

Originally by: TheBigDog

Anyway, can some one point me in the right direction to answer the folloing questions in the most minute detail:


Going to give this a shot here to the best of my ability, http://games.chruker.dk/eve_online/ship_rorqual.php is also a good reference for some things.

1) What are the minimum desired skills to make a Rorqual usable the way it is meant to be used?Skills to get into the ship aside... You'll want Industrial Reconfiguration I (Requires Mass Production V->Advanced Mass Production V) in order to use the industrial core which will allow you to run the assembly lines to compress ore. To do the ore compression you need the skills for each of the blueprints (Specific ore processing skill to level IV). Gravitron Physics IV for the capital tractor beams (Engineering V and Science V). Other than that cargo expanders and/or tanking gear. Drone skills can always be helpful too. It isn't necessary, to use it for ore compression, but it can provide a massive bonus to mining while the industrial core is activated, and it can also fit the mining command links. Ability to use a cloak could also be considered needed.
2) For that matter...what are ALL the uses it does have and what is the absolute BEST use for it? It's typically used to compress ore on mining ops and give extra bonus on top of leadership skills. It is also commonly used as a miniature jump freighter (it can carry about 175km^3). Those will typically be the best as anything else might be considered out of the scope of general-use as there isn't anything stopping you from doing anything with it.
3) How do you operate it and what is needed to do so? (BPO's?)When the industrial core is activated, you simply run the jobs in a manner similar to any regular manufacturing job.
4) Is it worth the investment in time and isk?The ore compression definitely can be worth it out in 0.0/lowsec. Beats running a freighter and/or many industrials around. Bonus wise, if you have more than 3 or 4 miners, a maxed out bonus starts to increase the yield significantly. For a single player, for hauling purposes/refining after mining it can be useful, but the fact it can't get into high-sec space makes it a bit less useful for a single person.
5) How much will it cost and where do I get one when I choose to?Players build them, they are contracts for the at about 1.8 Billion isk.
6) What minimum support does it need? (POS? Station?) Cyno pilots to move around from system to system (can't use stargates). It gets stuck for 5 minutes when the industrial core is activated, so doing compression inside of pos is always a big plus.
7) What are the positives and negatives that are involved in owning/operating one? See above/below
8) Since I use 3 accts to mine (pvp acct to tank and 2 miners), does it make sense to have one of the miners train for it (they are about 40 days closer then my PVP toon), or have the pvp toon train for it so the other 2 can mine while he flys it.Rorqual gives about 37% Bonus to yield with max skills. So bonus wise its not worth having a miner in one. It could be worth the pvp pilot going for it, but just training for a hulk will still provide better yields. So unless you need to haul/compress its probably not worth it unless you will typically have some buddies mining with you.

9) Anything else you can think of that is relevent.
That covers most of the basics I think so if I left anything out just ask for further clearification.

Laura Steel
Minmatar
The Chaotic Order
Void.
Posted - 2008.04.17 20:15:00 - [3]
 

Edited by: Laura Steel on 17/04/2008 20:16:20
Just quickly read the posts, so sorry if was mentioned.

The rorq can only be in low sec/0.0 and would not be that much use to a solo miner(alts included).

Granted it can compress and jump large amounts of ore, but you`d also have to consider the cyno alt to move it, and defending it.

For larger corp/alliance mining ops then yes. Then its training to fly the ship, jump drives, tank, cargo, industrial core(compressing) and the ganglink/leadership skills.

Leuphrates
Amarr
Vanguard Frontiers
Intrepid Crossing
Posted - 2008.04.18 00:19:00 - [4]
 

We are very near to owning one as a corp and considering.

Good things,

It is a ship to mine in remote 00 or hostile territories. Looks good at that. If alliance 00 then no hauling. 5 hulks you mine 750K m3 hour!! (Woww!) It carries 2.7M m3 of 00 ore!! (Woww again!!) You can ignore gatecamps on the way back since it jumps. (Looks good) You can arrange people to directly clone jump whereever you are It is a cloning station. You can put all the mining links out there on it. Helps tanking 00 rats for hulks (or skiffs or mackis) very nice!! So it is marvellous if you are in friendly/alliance 00 space and even greater if you have a station there to refine.

Bad Things,

You are a big juicy cake for pirates. And when you loose it you loose 2-3B!! Ouch.
It is good if you are in alliance 00 space and have good info on the way back to empire. Otherwise you are skrewed very easily by a medium sized fleet of pirates. And there are many out there!! Your jumps through cynos blink on the map so easy to track and have to stop waiting for the cap to recharge each jump. You are a target! And you will blow it sooner or later.

You CAN'T use it solo even with alts!! Agreed! But hey you will find fellow hulk riders easily with it! Take your share from what they mine. They will happily escort you for 00 ore.

I have no actual experience with it yet but these are the conclusions I have made so far.


TheBigDog
Posted - 2008.04.18 02:24:00 - [5]
 

Edited by: TheBigDog on 18/04/2008 02:25:07
Thanks for the responces and that helps.

So, you say use the industrial core like any other maufacturing job? Where does the ore have to be? and the BPO? Where does the compressed ore go? Does it need refining afterwords? What happens to refined ore when you take it out of the ship? Does it grow again? Can you sell it compressed? How long does it take to compress? Is the time different for each ore? Or different amounts by each ore? Is the BPO just a compression BPO, so it says on the BPO what the amounts are and how long?
How many hold does this thing have? I heard you can jump ships around in it? How many? and can they keep their fittings? Hulks and haulers?
I hear about this capitol tractor, 200k range, right? what good is that if this is in a POS? Drop cans off outside pos? Why not just drop em next to it? Are you gonna risk this thing in a belt? I don't thinks so.
Clone vats? So, ppl can keep additional jump clones on board? So, it seems you can keep your ships and a clone inside the ship and just jump it around till you find a good system, then set up shop and have everyone just jump to it? (If true, thats unbelievably cool)

More detail please!!! About everything!!! More, more, more. I want to know everything to the above level of detail.

TheBigDog

Leuphrates
Amarr
Vanguard Frontiers
Intrepid Crossing
Posted - 2008.04.18 03:19:00 - [6]
 

Since I am not running this myself if I am wrong please correct me people!!

Details:

You can put your exhumers/indys in a station only. So this means a one way ticket. You can not dock your hulk in space you have to go to a station! And you can't leave a station with the big whale if your docked ships have anything other than ammo (mining crystals, scripts, ...) on their cargo... So you can't carry ore that way...

You can't put a clone with implants! unlike a station.

You can carry the ore or anything in corp hangar or cargo. Cargo can be made 137K with two Cargo rigs II and a Cargo rig I and three expanded cargo holds II. (You cant fit it with three CR IIs)
Every comp job takes 60secs. You can initiate 10 jobs simultaneously. (You have to have the necessary BP's at your cargohold!)

Compressed ore is another item so you can jettison it or put anywhere in the ship!! (Like corp hangar) And it refines as it is at a station or at a pos reffinery. (However POS refining has severe efficiency problems at the best one you loose 1/4) You can even sell it as it is...

The industrial core takes 5 mins every cycle. You can't move the whale during this. So if hostile territory simply use it in a POS. (During this you give extra bonuses and compress ore!!)

You can change modules on your hulks coming nearer to the whale just like in a station but to online them you need 95% cap. (On the hulk!!)

you can not use the corp hangar during compression however since you can jett the previous compressed ore u can always use your full cargo space. (But yes the ore shall be in your cargo to compress and if you want to run multiple compress jobs for the same type of ore you have to have multiple BPO's)

Still I don't know exactly how many clones you can put in a single VAT bay. But I know you can put 3 at least and this number doubles with the relevant skill trained to level 5)

What else??

Well for now I can remember these.

It is heavy so train cap ships to level 4 at least (%5 bonus to inertia per level)

What else??

I will be happy to join you if you get this beast before me! I am as anxcious as you are. (I will come with three hulks!! or three skiffs or three macks)

You can't use stargates!
You need somebody to show you the way before you jump!! (Cyno generator!)
You can't jump to hi-sec!! (Even industrial you are still a capital ship and empire sees you as a threat!!)




TheBigDog
Posted - 2008.04.18 12:15:00 - [7]
 

You can put your exhumers/indys in a station only. So this means a one way ticket. You can not dock your hulk in space you have to go to a station! And you can't leave a station with the big whale if your docked ships have anything other than ammo (mining crystals, scripts, ...) on their cargo... So you can't carry ore that way...
Please explain....Are you saying you have to be in a station to dock the Hulks/Haulers? One way ticket?
But you can dock them in a station and they can only have mining stuff fitted.
WFT? Im not sure I see the value here. Someone please let me know how this is useful if you have to be at a station to dock anyway?
Maybe get all your ppl together, jump the ship around until you find a good system, then undock and mine? But then the ships can't get back inside. I must be missing something, cuz this seems useless.


Cargo can be made 137K with two Cargo rigs II and a Cargo rig I and three expanded cargo holds II. (You cant fit it with three CR IIs)
I thought I read where you can get this baby up to about 175K.


Every comp job takes 60secs.
The industrial core takes 5 mins every cycle.

Ummmm.....aren't those the same thing? Or are you saying the core needs 5 min to reset after every 60 sec compression cycle?


You can change modules on your hulks coming nearer to the whale just like in a station but to online them you need 95% cap. (On the hulk!!)
Again, someone explain the value here.

you can not use the corp hangar during compression however since you can jett the previous compressed ore u can always use your full cargo space. (But yes the ore shall be in your cargo to compress and if you want to run multiple compress jobs for the same type of ore you have to have multiple BPO's)
Ummm............HUH?


Still I don't know exactly how many clones you can put in a single VAT bay. But I know you can put 3 at least and this number doubles with the relevant skill trained to level 5)
This I know the answer to: 5 for the base clone vat, plus one more for each level you've trained:
Level 1 = 6
Level 2 = 7
Level 3 = 8
Level 4 = 9
Level 5 = 10

I will be happy to join you if you get this beast before me! I am as anxcious as you are.
LOL, Im sure you will be in it before me. I'm about 30 days from "sitting" in the ship and another 60 days from being able to use it correctly.

Still haven't heard what good the capital tractor is.....

Thanks for the info.

More please..........

TheBigDog

Mograthi
Lightfoot Pestisss and Blake Enterprises
Shadow of xXDEATHXx
Posted - 2008.04.18 13:29:00 - [8]
 

I can answer a couple of your questions as our corp is now using a Rorq in 0.0 for mining ops.

The industrial core module has a cycle duration of 5 minutes, so when you activate the industrial core module you put the rorq into deployed mode. During the 5 minutes of each cycle you can run compression jobs. So if your skill allows 1 job every 60 seconds you will at most get 5 compressions done for each cycle of the industrial core. With better skills you can get the compression job time down to around 48 seconds.

As for docking the mining ships in the rorq while in space, that is not a problem and we regularly do so. We initially load them at our home station for the miners that are going out. Once we are at the op location, the miners launch or board their ships from the rorq, just like you would do with a ship maint array, and when the op is done just fly up top the rorq right click on it and tell it to dock ship.

TheBigDog
Posted - 2008.04.18 14:38:00 - [9]
 

So, you can dock the ships into the rorqual in space? Ok, that makes sense.
So the post above was incorrect.

This makes me feel better, and wow is that cool!! :)

Raizoul
Minmatar
Posted - 2008.04.18 14:55:00 - [10]
 

The complete miners guide (its a sticky) has a section to Rorqual. You might wanna check it out seems thorough

Midas Man
Caldari
Dzark Innovations
Posted - 2008.04.18 15:07:00 - [11]
 

tractor beams can pull the cans from from 200km away at 500m/s much faster than trying to lumber the whale over to the can. it is much better for miners to continue mining than having to fly to and from the whale to keep droping ore. with 200km range you can tractor from anywhere in the field the miners are operating. for safty you can even sit 100km or so off the belt and cloak then just uncloak and pull the cans and cloak again, AFAIK you wouldn't be able to compress the ore while cloaked but if your in hostile territory and don't want to deploy a POS it could be an option.

TheBigDog
Posted - 2008.04.18 15:16:00 - [12]
 

Edited by: TheBigDog on 18/04/2008 15:20:03
So, you are going to risk this thing in a belt?

i guess if your in a safe area, with a pipe that you can monitor then you could put it 100k from the op, cloak it, and destroy the entire belt w/o having to haul.
This i would love!!

RC Denton
Posted - 2008.04.18 17:47:00 - [13]
 

Originally by: Mograthi
I can answer a couple of your questions as our corp is now using a Rorq in 0.0 for mining ops.

The industrial core module has a cycle duration of 5 minutes, so when you activate the industrial core module you put the rorq into deployed mode. During the 5 minutes of each cycle you can run compression jobs. So if your skill allows 1 job every 60 seconds you will at most get 5 compressions done for each cycle of the industrial core. With better skills you can get the compression job time down to around 48 seconds.

As for docking the mining ships in the rorq while in space, that is not a problem and we regularly do so. We initially load them at our home station for the miners that are going out. Once we are at the op location, the miners launch or board their ships from the rorq, just like you would do with a ship maint array, and when the op is done just fly up top the rorq right click on it and tell it to dock ship.



How does the clone vat bay work though? If you've jumped your rorq with the docked ships down to 0.0 and had your miners JC down to you. What happens to them at the end of the op? Can they be jumped back or do they have to make their way to a station?

Dandraman
Amarr
Interstellar Alcohol Conglomerate
Posted - 2008.04.18 20:26:00 - [14]
 

can a rorq jump through regular gates ?

TheBigDog
Posted - 2008.04.18 20:47:00 - [15]
 

Nope

Leuphrates
Amarr
Vanguard Frontiers
Intrepid Crossing
Posted - 2008.04.18 21:08:00 - [16]
 

It is news to me that you can dock your ship in space! So what happens?? You are left wih a pod??

Leuphrates
Amarr
Vanguard Frontiers
Intrepid Crossing
Posted - 2008.04.18 21:09:00 - [17]
 

Can you then dock your hauler with cargo to rorqual??

RC Denton
Posted - 2008.04.18 21:26:00 - [18]
 

Originally by: Leuphrates
Can you then dock your hauler with cargo to rorqual??


No only ammunition and charges can be in a ship that is docked in a ship maintenance bay. It's the same for carriers.

Jesho
Minmatar
Swedish Aerospace Inc
The Kadeshi
Posted - 2008.04.18 21:29:00 - [19]
 

Edited by: Jesho on 18/04/2008 21:31:03
Originally by: Leuphrates
You can put your exhumers/indys in a station only. So this means a one way ticket. You can not dock your hulk in space you have to go to a station!


you should be able to store and take out industrial/mining ships in the Rorquals ship maintenance array while in space.
Originally by: Leuphrates
You can't put a clone with implants! unlike a station.

True, thats because you can only clone jump to the rorqual, not from.
(you need to activate the clone bay and you get stuck for 5 min when its active, useses 1 liquid ozone per cycle)
Originally by: Leuphrates
You can initiate 10 jobs simultaneously. (You have to have the necessary BP's at your cargohold!)
4 jobs, not 10.
and compression takes a lot of clicking, each couple of minutes you need to:
* Deliver previous compression.
* Move compressed ore out from cargo hold.
* Move new ore into cargo hold.
* Start a new compression job and last time in compressed ore the input and output hangars was always wrong by default.
You need to select manufacturing line that the previous job have been delivered from and specify number of runs, hopefully this is more than 1 depending on your available cargo space.

and you need to the above steps 4 times each couple of minutes (once for each compression line).
even with "only" 4 compression lines, assuming you always have ore to compress, the rorqual pilot will do almost nothing else than moving ore, clicking and starting new compression jobs.
Originally by: Leuphrates
You can change modules on your hulks coming nearer to the whale just like in a station but to online them you need 95% cap. (On the hulk!!)


You shouldn't need 95% cap when your refitting at the ship to online modules
Originally by: Leuphrates
Still I don't know exactly how many clones you can put in a single VAT bay. But I know you can put 3 at least and this number doubles with the relevant skill trained to level 5)

Starts with 5 and each level of the clone vat bay skill gives you one extra, so at level one you can have 6 clones

Clansworth
Good Rock Materials
Posted - 2008.04.18 21:34:00 - [20]
 

The Rorqual's SMA (Ship Maintenance Array) behaves just as an SMA in a POS, with the restriction of only being able to hold barges, exhumers, industrials, and transports). It can hold 1,000,000m worth of ships (a hulk is 200,000m). Ships can be stored in the SMA from in space, resulting in the pilot ejecting, and the hold can only have charges. The Rorqual also has a 10,000m Corporate Hanger Array, so ship fittings and ammo/crystals whatever could be kept there.

One possible use is to have the miners fly combat ships to the worksite, and once there, cyno in the rorqual. Have the combat pilots board their hulks from the rorqual's SMA, and get to work. on conclusion of the op, put the hulks back in the SMA, and get back in the combat ships to fly home.

keep in mind the SMA only carries 5 hulks, so by itself, this only works for smaller groups. however, being a carrier along, and this would support carrying another 5 hulks to field, and give some additional support.

Jesho
Minmatar
Swedish Aerospace Inc
The Kadeshi
Posted - 2008.04.18 21:39:00 - [21]
 

Originally by: TheBigDog
Every comp job takes 60secs.
The industrial core takes 5 mins every cycle.

Ummmm.....aren't those the same thing? Or are you saying the core needs 5 min to reset after every 60 sec compression cycle?

Related yes, but two different things.

the industrial core is what makes the rorqual do its "transformers" thing, gives the extra gang bonus and enables you to compress ore.
also the industrial core uses heavy water, starts at 1000 units per 5 min cycle and gets lower with the cap industrial skill and industrial core skill.

each run from the compression blueprint takes 60 seconds (a couple of seconds less with skills)

here is a link to a site with some more info: http://games.chruker.dk/eve_online/ship_rorqual.php

Sphynx Stormlord
Gallente
Federal Defence Union
Posted - 2008.04.18 22:28:00 - [22]
 

Edited by: Sphynx Stormlord on 18/04/2008 22:37:17
One more possible use for the Rorqual: combat.

It has a drone bay slightly smaller than a domi, and a drone bonus slightly bigger than a domi. It also can mount a fairly decent tank, with suitable capital skills.

Thus it might be viable for some missions, possisbly even some of the level 5's.
Personally I would want to try the t2 sentrie drones with it; I'm unlikly to train for it any time even remotly soon, however.

It might make a great sniper with sentry drones; it has 7 mid slots for sniping stuff (omnidirectional tracking links, a sensor booster), sufficent high's to extend the drone control range, and a great starting targeting range of 160km.

Clansworth
Good Rock Materials
Posted - 2008.04.18 22:48:00 - [23]
 

I'm dying to see a vid of someone taking their rorqual on some lvl V's.. hehe

Fulbert
Gallente
Posted - 2008.04.18 23:48:00 - [24]
 

Edited by: Fulbert on 18/04/2008 23:50:15
Originally by: Jesho

Each run from the compression blueprint takes 60 seconds (a couple of seconds less with skills)


The skill that reduce compression time is Industry (-5% manufacturing time per level)
You have to train Industry V to learn Mining Barges... wich is required for Capital Industrial Ships.

So let's say the basic compression time is 48 seconds :)

edit : stupid question... can we launch some Time Efficiency research on compression BPOs? :)

Clansworth
Good Rock Materials
Posted - 2008.04.19 01:24:00 - [25]
 

Edited by: Clansworth on 19/04/2008 02:22:15
Originally by: Jesho

So let's say the basic compression time is 48 seconds :)

edit : stupid question... can we launch some Time Efficiency research on compression BPOs? :)


Yes, they function the same as any blueprint, and PE can be researched on them to speed up the compression. Though at some point, the pilot simply can't keep up with the rorqual's compression lines any faster.. :-)

Mograthi
Lightfoot Pestisss and Blake Enterprises
Shadow of xXDEATHXx
Posted - 2008.04.19 02:29:00 - [26]
 

Quote:

How does the clone vat bay work though? If you've jumped your rorq with the docked ships down to 0.0 and had your miners JC down to you. What happens to them at the end of the op? Can they be jumped back or do they have to make their way to a station?


The miners have 2 options at the end of the op. 1. fly a pod back or 2. self destruct their pod. Our guys usually take the self destruct as they need the free jump clone slot to place a jump clone back in the rorq.

Marcus Tedric
Gallente
Tedric Enterprises
Crimson Steel Empire
Posted - 2008.04.19 10:56:00 - [27]
 

We've recently acquired the Rorqual and sufficient skills to fly it...Smile

Now it's the time to train all the other necessary skills to fly it properly...Cool

Meanwhile it's time to test it and find out exactly how everything works.

So, firstly, if anyone wants a specific question confirmed if there's some doubt, then post it here (one at a time perhaps) and we can get one specific confirmed answer to each one.

In the mean time, there are two things that spring to mind for it's general use, given what the Dev Blog at its introduction said.

1) In order to get the gang-link bonuses and perform the compression the Rorqual has to be deployed - that's just like entering Siege Mode and means the Rorq' is stuck there and vulnerable. Thus I am only considering doing this at a POS in system. Ergo the Tractor Beam use/bonus is useless. I'd very much like to see the Capital Tractor BEam usable by other Capitals

2) The way the Clone Vat Bay works is stupid (IMNSHO) and really needs a new set of code. Not only does it mean that Implants for the miners are not possible, or have to be thrown away when the pod self-destructs at the end, but the pilot has to pay for a new medical clone each time too. The cost and the hassle are not worth it.

I would like to see Pilot's Clones appear as 'Scripts/Vouchers' that are made in a Clone Vat Bay and are visible in the Bay like 'cargo'. A Rorqual Pilot should be able to load and unload them at a Station at need to select the pilots he wants to take, up to his skill level. Most importantly the pilots need to be able to jump back from the Clone Vat Bay to another Jump Clone in a station. I would suggest that a two-way jump be allowed once per day using a Clone Vat Bay.

Another suggestion could well be that the Clone Vat Bay changes to actually hold a pilot in a pod - and that the Rorqual (indeed Mom's and Titan's too) can jump with those pilots carried along with them. I suspect that this would be harder to do, however, whilst being much more elegant. It's no longer a Clone Vat Bay per se - but more like a 'Pilots' Ready Room'

M2CW

Holly Otaared
Otaared Laboratory
Posted - 2008.04.19 11:28:00 - [28]
 

Thanks for all that info so far. Two questions:

1. I assume that you can't cloak while you are in siege?

2. Wouldn't it be possbile to have the Rorqual first in the belt to use the capital tractor beam and therefore avoid hauling, until the cargohold with uncompressed ore is full, then warp to a POS, do the compression work (how long would that take with a full cargohold?) and then fly back to pick up the full cans again?

Thanks!

Marcus Tedric
Gallente
Tedric Enterprises
Crimson Steel Empire
Posted - 2008.04.19 12:34:00 - [29]
 

Originally by: Holly Otaared
.....
1. I assume that you can't cloak while you are in siege?


That is correct - no Hi slot module functions when the cloak is active - no targetting, no gang links, etc

Originally by: Holly Otaared
2. Wouldn't it be possbile to have the Rorqual first in the belt to use the capital tractor beam and therefore avoid hauling, until the cargohold with uncompressed ore is full, then warp to a POS, do the compression work (how long would that take with a full cargohold?) and then fly back to pick up the full cans again?


The Extra gang bonuses only work when the Rorq' is in Industrial/Deployed/'Transformer' mode - All Gang Links stop working when you warp.

A Rorqual-supported team at full whack would be: 3 x Hulks, 1 x Itty V (sic) and 1 x Rorqual. The Hauler can just keep up with the Miners and the Rorqual with the necessary compression. You'd then need some protection.

What I suggest, and have been planning on indeed, is that the Rorqual carries the Barges and Hauler (funnily enough what's above is what it can carry); and a Carrier supports the op with additional combat pilots. Ergo, a Small Corp operation, which is what I have read into CCP's apparent intent. In fact a single squad of 10 is appropriate.

If I believed it possible, indeed as the Rorqual description seems to imply, then the Rorq' should actually sit in the belt, perhaps be able to boost and cope with 5 x Covetors/Hulks (it's maximum load) at a time. However, it seems too vulnerable (perception is everything), the current mechanics of fixed belts and ease of being ganked, just seem to preclude this.

Holly Otaared
Otaared Laboratory
Posted - 2008.04.19 16:30:00 - [30]
 

Edited by: Holly Otaared on 19/04/2008 16:31:10
thanks for that reply

ok they have bounded the additional 5% per capital industry level for the mining-foreman warfare link modules to the deployed mode, as it seems :(

so one usage could still be, to be in the belt with tractors beam and gang mods - aligned to POS etc. - (without the extra 20% bonus with capital industry skill at level 4 for the warfare link mods) to act as an pretty big hauler using it tractor beams. when the normal rorqual cargohold is full - it warps to the POS and emtpies its cargo at first in a corporate hangar array.

when the mining op is over, the rorqual compresses all that stuff at the POS and jumps out.







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