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origamerpro
Posted - 2008.04.05 04:52:00 - [1]
 

This is only a suggestion, but there is little such a rule would friends in real life, just to enjoy to play in the game without fear of war. And just the players who became friends in the game. War on small and young for the corporation announced that it would play the Bat, some causes of the war called for "Fun".
I think you have to input minor restrictions.
1. at the corporation and the corporation which is not less than 6 months to declare war.
2. If the corporation least 10 people, it is impossible to declare war.
3. If the number of members of the attacking corporations is several times more than the number of members of the defending corporation is not to declare war.
4. If young corporations themselves declared war on those who are older and stronger than them, then with a young corporation removed "safeguard" restrictions.
5. The cost of war just funny ... I think it is necessary to establish isk 5 million a week from each member of the corporation, the alliance (if the alliance declare war) a week. This amount can easily pay any players who over three months in the game ...

Dirk Magnum
Blue Republic
RvB - BLUE Republic
Posted - 2008.04.05 04:55:00 - [2]
 

I'm not doing another "nerf warfare" thread, sorry.

Zeba
Minmatar
Honourable East India Trading Company
Posted - 2008.04.05 04:57:00 - [3]
 

Go to your nearest retail store and buy a notebook and pen. Leave your corp for the NPC corp. Enjoy.

Kahega Amielden
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2008.04.05 05:02:00 - [4]
 

Originally by: origamerpro
This is only a suggestion, but there is little such a rule would friends in real life, just to enjoy to play in the game without fear of war. And just the players who became friends in the game. War on small and young for the corporation announced that it would play the Bat, some causes of the war called for "Fun".
I think you have to input minor restrictions.
1. at the corporation and the corporation which is not less than 6 months to declare war.
2. If the corporation least 10 people, it is impossible to declare war.
3. If the number of members of the attacking corporations is several times more than the number of members of the defending corporation is not to declare war.
4. If young corporations themselves declared war on those who are older and stronger than them, then with a young corporation removed "safeguard" restrictions.
5. The cost of war just funny ... I think it is necessary to establish isk 5 million a week from each member of the corporation, the alliance (if the alliance declare war) a week. This amount can easily pay any players who over three months in the game ...


EVE is not WOW in space. EVE is not a game you can play without other players' actions effecting you. Wardecs are part of this. If you want the benefits of a corp, then accept the risks.

F'nog
Amarr
Viziam
Posted - 2008.04.05 06:30:00 - [5]
 

The only thing I can agree on is 5. When the prices were originally set, a million ISK was a big deal. Now it's chump change. So a more relevant pricing scheme makes sense.

origamerpro
Posted - 2008.04.05 07:20:00 - [6]
 

Edited by: origamerpro on 05/04/2008 07:24:10
in WOW, I did not play times than =). If there is the protection of young players - read Empire, and it must be the protection of young and small corporations - such my opinion.
In NPC corporations often have written and I do not know English ... The language barrier.

Dirk Magnum
Blue Republic
RvB - BLUE Republic
Posted - 2008.04.05 07:27:00 - [7]
 

I wish I spoke any foreign language as well as you've spoken English thus far tbh.

That said, Eve is a hard place. If you want protection from wars, stay in an NPC corp. Otherwise, it's all the luck of the draw, and the whim of trigger-happy corps. It's what most of us live with all the time.

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2008.04.05 07:35:00 - [8]
 

Originally by: Dirk Magnum
I wish I spoke any foreign language as well as you've spoken English thus far tbh.

That said, Eve is a hard place. If you want protection from wars, stay in an NPC corp. Otherwise, it's all the luck of the draw, and the whim of trigger-happy corps. It's what most of us live with all the time.


my personal opinion is that if you want protection from war look for a larger more established corp rather than some group of 10 noobs. so if you do get a wardec you stand a fighting chance. that and flying kamakazi frigs (aka putting a point on until someone else can) sounds way more fun than just getting your poop pushed in and going poof and then poof again and not doing anything productive.

origamerpro
Posted - 2008.04.05 07:42:00 - [9]
 

As I expected you look from the advanced players, and I try to make to protect young players.

Lord WarATron
Amarr
Shadow Warri0rs
Posted - 2008.04.05 08:00:00 - [10]
 

The problem with most new player corps is that they are not really corps at all, just a collection of solo players who do their own thing and want a common chat channel.

Some new players who actually work as a corp, can get around wardecs. Some make big stockpiles during peacetime so their next war they will have lots of spares. Others save up isk to hire mercs etc.

If you want a corp immune from wardecs, then NPC corps are the way forward. Just make a private channel for your friends. If you want to join a corp to learn, try eve-uni or any other corp that supports new players. If all you want to do is become a solo player immune from war, stay in NPC corp until you want more.

MongWen
Xeno Tech Corp
Self Destruct.
Posted - 2008.04.05 10:18:00 - [11]
 

Originally by: origamerpro

1. at the corporation and the corporation which is not less than 6 months to declare war.

This will get exploited by creating a new corp every 6 months not just by players, but form farmers.

And we dont want to create even more safe havens for farmers do we?
Originally by: origamerpro
2. If the corporation least 10 people, it is impossible to declare war.

Read the one above.
Originally by: origamerpro
3. If the number of members of the attacking corporations is several times more than the number of members of the defending corporation is not to declare war.

And how will that change anything? It will only create stress for mercs and a can easily get worked around.
Originally by: origamerpro
4. If young corporations themselves declared war on those who are older and stronger than them, then with a young corporation removed "safeguard" restrictions.

How do you define an older stronger corp? Seeing that you can have chars created back in 2003 that created a corp. cancelled the account, only to back 1 week ago… is that a older and more powerful corp?

Define "safeguard"? is that not what NPC Corps are for?
Originally by: origamerpro
5. The cost of war just funny ... I think it is necessary to establish isk 5 million a week from each member of the corporation, the alliance (if the alliance declare war) a week. This amount can easily pay any players who over three months in the game ...

5 mil per person is too much, even corp vs. corp. To be honest leave it as it is, or at worst case increase the corp vs. corp fee.


Now I am not saying that the war dec system is broken, I know it is and it is not this way. I think you need to consider allot more than the enjoyment of new corps compared with the current player base rather what you think is best, for everyone. And do remember that EvE is a cold dark place, and will remain that way.

origamerpro
Posted - 2008.04.05 11:39:00 - [12]
 

Edited by: origamerpro on 05/04/2008 11:39:58
"a bad soldier, which is not to be dreaming General."
Every little seek independence .... built a small empire and its small corporation ... Those who do not seek, at least dream. There is little chance that this will become a mighty corporation. Red Alliance is not perceived seriously at the time of formation, but at the moment he yavlyaetsya Alliance leading in the game. And the options are proposed as an alternative.

origamerpro
Posted - 2008.04.05 11:42:00 - [13]
 

Edited by: origamerpro on 05/04/2008 11:48:07
Edited by: origamerpro on 05/04/2008 11:47:26
These are basic proposal and may vary, depending on the nuances of the game.
I understand the hard Eve online world, I wish that all small facilitate life for young corporations.
5 million isk for me it is 2-3 or 1-2 hours of her mission game. And my character just 3 months. I know a lot of players my age that make 20 million isk for 1 mission agent fourth level ...

Buyerr
Posted - 2008.04.05 12:18:00 - [14]
 

Originally by: Kahega Amielden
Originally by: origamerpro
This is only a suggestion, but there is little such a rule would friends in real life, just to enjoy to play in the game without fear of war. And just the players who became friends in the game. War on small and young for the corporation announced that it would play the Bat, some causes of the war called for "Fun".
I think you have to input minor restrictions.
1. at the corporation and the corporation which is not less than 6 months to declare war.
2. If the corporation least 10 people, it is impossible to declare war.
3. If the number of members of the attacking corporations is several times more than the number of members of the defending corporation is not to declare war.
4. If young corporations themselves declared war on those who are older and stronger than them, then with a young corporation removed "safeguard" restrictions.
5. The cost of war just funny ... I think it is necessary to establish isk 5 million a week from each member of the corporation, the alliance (if the alliance declare war) a week. This amount can easily pay any players who over three months in the game ...


EVE is not WOW in space. EVE is not a game you can play without other players' actions effecting you. Wardecs are part of this. If you want the benefits of a corp, then accept the risks.


well in any case wardec needs some seriously rethinking on the realism in it... imagine a country declaring war constantly against every other country for NO reason at all, just to kill some of them "for fun", ehh i am pretty sure that country wouldn't be there for long..

we need a type of arena for casual non consensual pvp, and we need a more seriously type of War declaration system.

MongWen
Xeno Tech Corp
Self Destruct.
Posted - 2008.04.05 14:40:00 - [15]
 

Edited by: MongWen on 05/04/2008 14:40:37
Originally by: origamerpro
Edited by: origamerpro on 05/04/2008 11:48:07
Edited by: origamerpro on 05/04/2008 11:47:26
These are basic proposal and may vary, depending on the nuances of the game.
I understand the hard Eve online world, I wish that all small facilitate life for young corporations.
5 million isk for me it is 2-3 or 1-2 hours of her mission game. And my character just 3 months. I know a lot of players my age that make 20 million isk for 1 mission agent fourth level ...

And multiply that with 100 members off a corp (not all that rare in eve), that’s 500 mil for a dec… and 200-300 or 100-200 hours off work for going by your numbers. Now does that sound fair? Remember not all corps are industrial/mission runners.

MongWen
Xeno Tech Corp
Self Destruct.
Posted - 2008.04.05 14:44:00 - [16]
 

Originally by: Buyerr

well in any case wardec needs some seriously rethinking on the realism in it... imagine a country declaring war constantly against every other country for NO reason at all, just to kill some of them "for fun", ehh i am pretty sure that country wouldn't be there for long..

we need a type of arena for casual non consensual pvp, and we need a more seriously type of War declaration system.

I agree the wardec system needs a good over haul, since it is unbalanced as I see it.

An Anarchyyt
Gallente
GoonWaffe
Goonswarm Federation
Posted - 2008.04.05 14:45:00 - [17]
 

Also, all fighting should be done in a "battleground" where only legal combatants can enter, and in even amounts.

MongWen
Xeno Tech Corp
Self Destruct.
Posted - 2008.04.05 14:51:00 - [18]
 

Originally by: An Anarchyyt
Also, all fighting should be done in a "battleground" where only legal combatants can enter, and in even amounts.


Laughing
*Pink Flyffy Bunnys and Kittys at the entry point*
Laughing

Euriti
Sniggerdly
Pandemic Legion
Posted - 2008.04.05 15:08:00 - [19]
 

Edited by: Euriti on 05/04/2008 15:09:45
Buyerr and origamer pro. Quit EVE, this game ain't for you.

Second, sign up for http://www.hellokittyonline.com/us/. It's more your kinda game.

No seriously.

EVE is a hard, cruel, evil and cold world where predators, scammers, pirates, thiefs and the like await around every corner ready to steal every penny you have to their own benefit.

This is EVE, not WoW.

Lord WarATron
Amarr
Shadow Warri0rs
Posted - 2008.04.05 17:57:00 - [20]
 

Edited by: Lord WarATron on 05/04/2008 17:58:52
Originally by: origamerpro
Edited by: origamerpro on 05/04/2008 11:48:07
Edited by: origamerpro on 05/04/2008 11:47:26
These are basic proposal and may vary, depending on the nuances of the game.
I understand the hard Eve online world, I wish that all small facilitate life for young corporations.
5 million isk for me it is 2-3 or 1-2 hours of her mission game. And my character just 3 months. I know a lot of players my age that make 20 million isk for 1 mission agent fourth level ...


Did you miss the part I said about young corps making up a stockpile for war? Thats the first thing you guys should be doing. You should have a dozen battlecruisers and three times as many other ships ready for your inevitable wardecs. At least a hundred ships in total, ranging from frigs to cruisers and so on. A young corp with no stockpile is going to get squashed beneith the heel of anyone wanting a fight.

The reason why young corps die is because they act like a collection of solo players and not as a corporation. If you work as a corporation, then you deserve the benifits of one.

I think you missed the whole point of a player corporation. Thats why NPC corps exist.

Marcus TheMartin
Gallente
Tuxedo.
Posted - 2008.04.05 18:01:00 - [21]
 

If anything boost wardecs.

I didn't train for combat so I died

Can't afford mercs so I died

I think you would be better off as a professional ship spinner


origamerpro
Posted - 2008.04.06 08:02:00 - [22]
 

Originally by: MongWen
Edited by: MongWen on 05/04/2008 14:40:37
Originally by: origamerpro
Edited by: origamerpro on 05/04/2008 11:48:07
Edited by: origamerpro on 05/04/2008 11:47:26
These are basic proposal and may vary, depending on the nuances of the game.
I understand the hard Eve online world, I wish that all small facilitate life for young corporations.
5 million isk for me it is 2-3 or 1-2 hours of her mission game. And my character just 3 months. I know a lot of players my age that make 20 million isk for 1 mission agent fourth level ...

And multiply that with 100 members off a corp (not all that rare in eve), that’s 500 mil for a dec… and 200-300 or 100-200 hours off work for going by your numbers. Now does that sound fair? Remember not all corps are industrial/mission runners.

The war must be consistent with all members of corporations ... For one person it is really hard .... but I do not think that of the 100 members of the corporation did not find at least 10-20 miners / agentranners ..

origamerpro
Posted - 2008.04.06 08:07:00 - [23]
 

Originally by: Euriti
Edited by: Euriti on 05/04/2008 15:09:45
Buyerr and origamer pro. Quit EVE, this game ain't for you.

Second, sign up for http://www.hellokittyonline.com/us/. It's more your kinda game.

No seriously.

EVE is a hard, cruel, evil and cold world where predators, scammers, pirates, thiefs and the like await around every corner ready to steal every penny you have to their own benefit.

This is EVE, not WoW.


If you listen to it and do not need Empire .... If for example a week in Jita put CC 0.4 - how do you think that there will be? I am not against war as such, I for the introduction of rules to war.

origamerpro
Posted - 2008.04.06 08:14:00 - [24]
 

Originally by: Lord WarATron
Edited by: Lord WarATron on 05/04/2008 17:58:52
Originally by: origamerpro
Edited by: origamerpro on 05/04/2008 11:48:07
Edited by: origamerpro on 05/04/2008 11:47:26
These are basic proposal and may vary, depending on the nuances of the game.
I understand the hard Eve online world, I wish that all small facilitate life for young corporations.
5 million isk for me it is 2-3 or 1-2 hours of her mission game. And my character just 3 months. I know a lot of players my age that make 20 million isk for 1 mission agent fourth level ...


Did you miss the part I said about young corps making up a stockpile for war? Thats the first thing you guys should be doing. You should have a dozen battlecruisers and three times as many other ships ready for your inevitable wardecs. At least a hundred ships in total, ranging from frigs to cruisers and so on. A young corp with no stockpile is going to get squashed beneith the heel of anyone wanting a fight.

The reason why young corps die is because they act like a collection of solo players and not as a corporation. If you work as a corporation, then you deserve the benifits of one.

I think you missed the whole point of a player corporation. Thats why NPC corps exist.

ETO'O you do not listen to me .... What created small corporations? In order to get that pleasure from the game. NPC corporations because EVE not be possible without the corporation ... the player 2 exit from the corporation:
1. in another corporation and the fact that she did not like him.
2. create their corporations in their interests and to recruit people with the same interest.
Taste and color comrades not.

MongWen
Xeno Tech Corp
Self Destruct.
Posted - 2008.04.06 09:49:00 - [25]
 

Edited by: MongWen on 06/04/2008 09:50:14
Originally by: origamerpro

The war must be consistent with all members of corporations ... For one person it is really hard .... but I do not think that of the 100 members of the corporation did not find at least 10-20 miners / agentranners ..

Fixed prices off a war dec is much better, since people may end up pushing trial alts into a corp just to get member counts up to make it so expensive that no corp will dec it.

My corp for instance, i can push 1300 people into it atm. so if i push 900 trial alts (3 per account x 100 accounts) that will push it up to a fee off 4.500.000.000,- (4,5 Billion) per week just for the alts. And then go and start **** people off, since no one will pay that, does that sound good to you?

Tony Allizzar
The AntHill m0b
Posted - 2008.04.06 10:40:00 - [26]
 

i feel an urge to add my 2 pence.

You are playing a game. Part of this game is player v's player combat. So why not just accept it? U do not need a 15 million skill points to fight someone. a 2008 toon could in theory beat a 2003 player if they are smart. Its not WOW, you dont inster-kill anyone with less skill points than you.
sure ok, you dont want to loose ur assets. so go out in cheap ships that cost nothing if u loose them and you know what? you will probably have fun! Why? because this is a GAME and Games are generaly fun or you would not play it.

every thing about this game comes down to PVP, even the player driven market is PVP.
ohhh nerf wars... tell you what, why not nerf the guys making crazy profit off T2 item sales!!

If you dont like having to deal with the way other people play, then u should not be playing an online multiplayer game.

ok, flame me then...

Miki Fin
Gallente
New Eden Population Control
Posted - 2008.04.06 12:21:00 - [27]
 

Originally by: Marcus TheMartin


I think you would be better off as a professional ship spinner




God dammit, that's my job!

origamerpro
Posted - 2008.04.06 14:40:00 - [28]
 

Why are not constantly at war because the costs of the war are great. Why do Empire and CONCORD? To protect young players. And so it should be a war is not available to everyone under a row. Of course you can take an example from the African States, but in that case why empire?
I am showing their arguments. So far I have not met any significant argument against limiting war between corporations and alliances.

Kahega Amielden
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2008.04.06 16:57:00 - [29]
 

No. CONCORD exists to protect, to some degree, hisec players from any player that happens to be flying around.


If you choose the benefits of a player corp, then accept the risks of one. Being a "young player" doesn't mean you're helpless.

Achran Dexx
Caldari
CompleXion Industries
CompleXion Alliance
Posted - 2008.04.06 17:30:00 - [30]
 

I'm a new player, and I don't give a rat's ass about protection. Infact, what drew me to EVE was it's deadbeat stubbornness on being a harsh, cruel, unforgiving place.


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