open All Channels
seplocked Crime and Punishment
blankseplocked Security Status Improvements
This thread is older than 90 days and has been locked due to inactivity.

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Author Topic

Caldari Provisions
Posted - 2007.05.02 22:33:00 - [121]

Kelly O'Connor
Black Nova Corp
IT Alliance
Posted - 2007.05.02 23:48:00 - [122]

Necromancy indeed, but the point is that another detailed post by a dev explaining all the small things about security gains would be much appreciated by many players.

Dread Operative
Pandemic Legion
Posted - 2007.05.02 23:48:00 - [123]

I'm posting in a thread that is super old.

Posted - 2007.05.03 02:56:00 - [124]

What is really hacking me off is the unreliability of the sec status gain, I'd like to see a reliable system put in place, this current biggest rat in 10 minutes thing punishes people who are prepared to kill npc after npc for hours on end to get rid of a sec status achieved for killing pretty much nothing. I think the current punishment system is fair, but gaining it back is seriously under-balanced, especially for people who arent in an alliance with access to remote 0.0 systems and fly bs's.

The worst thing about the security status is that it penalises people like me who arent pirates and are fed up of fleet ganks in 0.0 but enjoy the solo pvp or small gang pvp that tends to occur in low sec

Super Batungwaa Ninja Warriors
0ccupational Hazzard
Posted - 2007.05.03 12:17:00 - [125]

I dont have the time to read all the replys so far but my suggestion would be to let sec status increase at 0.1 per day up to a maximum of 0.0. If you want to go above this knock yourself out. A plus 5 sec status is of no use at all to carebears or anyone else. I am -2.1 and have been for years, chaining npc spawns is not something i really want to do at all and adds nothing to my or alot of other pvpers gameplay. Scrap it. It is far to difficult to raise sec status at present.YARRRR!!

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