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blankseplocked proof read this level 4 mision abaddon fitting plz
 
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Hayaishi
Gallente
Aperture Harmonics
Posted - 2008.03.29 12:00:00 - [1]
 

Edited by: Hayaishi on 29/03/2008 14:54:54
[Abaddon, pve]
Large Armor Repairer II
Large Armor Repairer II
Armor Thermic Hardener I
Armor Kinetic Hardener I
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser I, Amarr Navy Multifrequency L
Mega Pulse Laser I, Amarr Navy Multifrequency L
Mega Pulse Laser I, Amarr Navy Multifrequency L
Mega Pulse Laser I, Amarr Navy Multifrequency L
Mega Pulse Laser I, Amarr Navy Multifrequency L
Mega Pulse Laser I, Amarr Navy Multifrequency L
Mega Pulse Laser I, Amarr Navy Multifrequency L
Mega Pulse Laser I, Amarr Navy Multifrequency L

Capacitor Control Circuit I
Auxiliary Nano Pump I
Auxiliary Nano Pump I

--

the entire fitting can perma run 100% fine. but im unsure about everything else.

---

edit - added ammo update "Amarr Navy Multifrequency L"

Manus Stuprare
Cold Service
Posted - 2008.03.29 12:16:00 - [2]
 

Abaddon works best with a gank setup - 3 heatsinks, cap injector, tracking mods and a minimal tank. If you want a permarunning setup you're much better off using an Apocalypse.

Dormuth Purifier
24th Imperial Crusade
Posted - 2008.03.29 12:20:00 - [3]
 

Your tank is way too overkill, and your DPS and Optimal is too low.1 repairer is enough, use 4 hardeners, and 2 Heat sinks, 3 ccc for rigs.

Tech 1 Megapulse is only usable in the new Apoc.

Abaddon is only usable with Tech 1 Beams, or Tech 2 Megapulses.

I am using an Apoc now, but before that i had an Abaddon for missions, and i think the Apoc is better now with Tech 1 weapons. If you have Tech 2 Megapulses, than the Abaddon is the winner.

Commander Thrawn
M. Corp
-Mostly Harmless-
Posted - 2008.03.29 12:42:00 - [4]
 

Originally by: Dormuth Purifier
Your tank is way too overkill, and your DPS and Optimal is too low.1 repairer is enough, use 4 hardeners, and 2 Heat sinks, 3 ccc for rigs.

Tech 1 Megapulse is only usable in the new Apoc.

Abaddon is only usable with Tech 1 Beams, or Tech 2 Megapulses.

I am using an Apoc now, but before that i had an Abaddon for missions, and i think the Apoc is better now with Tech 1 weapons. If you have Tech 2 Megapulses, than the Abaddon is the winner.


lol what, not sure how tech 1 vs tech 2 makes one ship better then the other tbh.

Anyways only reason to use the apoc is if your cap skills are crap.

abbadon
-------------

8x Mega pulseII various crystal for various ranges (don't bother with faction or tech II for mission as the will get used up and its overkill anyways)

sensor booster - locking time script
3 x cap recharger II

LAR II
3 x hards
2 x heatsinks II
1 cap relay II

rigs. i had 3 time trimark since i was using the ship for pvp as well, but you can always put whatever you want in there i guess

Msobe
Posted - 2008.03.29 12:46:00 - [5]
 

What they said. Too much tank, way way way too much cap, really nothing else.

Try this

MPL2/Mega Modulated beams
4 cap rechargers
1 LAR, 3 hardeners, 3 HS

3 CCC

You can drop one CCC or cap recharger for something else, as needed. The pulses do better damage with less range - for amarr missions, t1 pulses haven't got enough range, you'll be chasing down BS's for ever. Use beams until then. Or use a tachyon fit, but I've never been a big fan of that for missioning. Works for some people though.

Commander Thrawn
M. Corp
-Mostly Harmless-
Posted - 2008.03.29 12:52:00 - [6]
 

Originally by: Msobe
What they said. Too much tank, way way way too much cap, really nothing else.

Try this

MPL2/Mega Modulated beams
4 cap rechargers
1 LAR, 3 hardeners, 3 HS

3 CCC

You can drop one CCC or cap recharger for something else, as needed. The pulses do better damage with less range - for amarr missions, t1 pulses haven't got enough range, you'll be chasing down BS's for ever. Use beams until then. Or use a tachyon fit, but I've never been a big fan of that for missioning. Works for some people though.


I've been using tech II pulse for so long that i've forgotten, what's the reange of microwave with tech 1 pulse?

I know with mega pulse II i get like 42k with 9k ish falloff
Most npc battleship don't orbit much past 45km - 50 at most, so there shouldn't be a problem hitting them.

Msobe
Posted - 2008.03.29 13:01:00 - [7]
 

Don't have the range here, but from experience know it wasn't worth it. Maybe around 38 or 40? To deal any significant damage required AB - so the BS's would kite you and you'd (eventually) end up with wrecks all over space, and spend more time flying from target to target than actually killing them.

Hayaishi
Gallente
Aperture Harmonics
Posted - 2008.03.29 14:15:00 - [8]
 

Edited by: Hayaishi on 29/03/2008 14:16:02
just remember, this is for level 4 missions... and what ranges to the BSs hold at?

Leandro Salazar
Quam Singulari
Posted - 2008.03.29 14:56:00 - [9]
 

Originally by: Commander Thrawn

I've been using tech II pulse for so long that i've forgotten, what's the reange of microwave with tech 1 pulse?

I know with mega pulse II i get like 42k with 9k ish falloff
Most npc battleship don't orbit much past 45km - 50 at most, so there shouldn't be a problem hitting them.


If you use microwave for all the BS orbiting at 45km, your performance is horrible even if you may not realize it.
L4 missions are the one most lucrative application of Scorch crystals in existance. And Scorch is the very reason why T2 pulses work on an Abaddon but T1 don't. And with work I mean finishing the missions FAST, not just finishing them.

Caldus Ailwon
Posted - 2008.03.29 15:01:00 - [10]
 

Edited by: Caldus Ailwon on 29/03/2008 15:08:02
Edited by: Caldus Ailwon on 29/03/2008 15:03:56
Edited by: Caldus Ailwon on 29/03/2008 15:03:38
I have found that the range of beams makes a huge difference in my mission running happiness. Some of the baddies will hold at 49 KM (Gurista Destroyers, for instance). If you do not want to buy Scorch ammo for Pulses, consider the below:

Here is what I use:

6x Mega Beam II (Multifreq and X-Ray)
2x Dual Heavy II (Gamma and X-Ray)

3x Cap recharge II, 1x Tracking computer II OR AB II (depending on mission... usually I stick with the tracking computer)

2 HS II
EANM II
DC II
Thermal Hardner II
Kinetic OR EM Hardner II (depending on mission)
LAR II

Rigs: 3x Cap control circuit

You don't have the grid for 8 Megas unless you waste a low slot on a power grid module. You do need Adv Weapon Upgrade to level 4 to fit the above (might work with 3... not sure). If you get the +5% to power grid implant (Squire PG8) you could swap out one of the dual heavies for a 7th Mega.

I only use MultiFreq and X-Ray. 69km is plenty of range and the X-Rays still have respectable damage output. To ensure that my optimals/falloffs for the Megas and Dual Heavies match up, I use Gamma in the Dual Heavies instead of multifreq.

Mega optimal with multifreq: 32 km with 19 km fall off. Pretty dang good. I think optimal with the X-rays is 48 Km... but I can't remember the exat number right now (this is with the range gunnery support skills at 4).

With X-Rays and the tracking computer, I can waste ships at 69 Km. Multifreqs in the Megas and gammas in the Duals allows me to engage at 40km for large amounts of damage. The tracking computer also allows you to engage most frigates to within 25km or so. Below that and their transversal becomes problematic. I can kill cruisers and BS even when they get within 10km. The Dual Heavies are solid weapons and a good compromise as tech II large turrets go.

The only time I get myself in trouble is when I aggro the whole room by accident... and I just don't do that any more. This ship setup tanks very well, has great damage output, and excellent range. You WILL NOT be able to run the weapons and LAR at the same time indefinitely. But you can run the LAR in spurts as necessary. Frankly, my resists against NPC ships tends to be at or above 80% for the 2 damage types they do, so you don;t need to run the LAR all the time any way. Level 4s are easy with the above.

I do not understand how you guys run mega pulses without an AB or without Scorch. It would drive me insane to meander my way towards the enemy at 130m/sec trying to engage with the pulses. I can see them being dang good on the APOC, but beams are much more convenient for the Abbadon.

Gemineia
Posted - 2008.03.29 15:11:00 - [11]
 

my alt runs missions with carthum (so I mostly get blood/sansha) and uses this:

8x mega pulse II (scorch loaded, multi in cargo fro structures)

4x cap rechargers

1x LAR II
2x thermal hardener II
1x EM hardener II
2x heat sink II
1x cap relay II

2x CC rigs
1x nano pump

With skills:
45km optimal, 9.2km fall off
4.8s rof
7.8 damage mod

83/88% resistances on em/therm

It's cap stable and still rips the crap out of anything EM weak.

I know it doesn't need to tank this much OR be cap stable, but I've had a couple of discon's mid mission in my time.

Commander Thrawn
M. Corp
-Mostly Harmless-
Posted - 2008.03.29 15:30:00 - [12]
 

seems to me that scorch cost to much since the idea of running mission is to make isk. I have never had problems using standard crystals with MP II.

how long would you say a full rack of scorch last you while blasting npc's??

Hayaishi
Gallente
Aperture Harmonics
Posted - 2008.03.29 15:52:00 - [13]
 

Edited by: Hayaishi on 29/03/2008 15:56:00
Originally by: Commander Thrawn
seems to me that scorch cost to much since the idea of running mission is to make isk. I have never had problems using standard crystals with MP II.

how long would you say a full rack of scorch last you while blasting npc's??


200,000 shots. per crystal

- edit "per crystal"

RedClaws
Amarr
Macabre Votum
Morsus Mihi
Posted - 2008.03.29 16:12:00 - [14]
 

If you do missions for amarr this is quite a good ship. I usually fit it against the exact type of rats I'm fighting. I skip the drone missions since I'm sick of those already in the drone region Very Happy

Large Armor Repairer II
2x Armor Thermic Hardener II
2x Armor EM Hardener II
2x Heat Sink II

Change the 4 armor hardeners for something else if you don't fight em/thermal guys: With my skills thats 769 dps tank. Plenty for any lvl 4 missions.

4x Cap Recharger II
8x Mega Pulse Laser II, Scorch L
3x Capacitor Control Circuit I

45km optimal with 600 dps , 700+ with drones. The tank doesn't last forever with all guns shooting but you will never have to run your large armor repper constantly for 6 minutes anyhow. If for some reason you do have to you can turn off 2 guns and it'll keep on going.

I use an alt for salvaging


 

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