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Uzuness
Perkone
Posted - 2008.03.28 02:44:00 - [1]
 

So.. a friend and I were talking, and he said that there should be some faction capital ships.. like a Federation issue Thanatos or a Imperial issue Revelation.

What do you folks think? Be fun to see or kill the game/low sec. fun?

Matsui Hideki
Royal Amarr Institute
Posted - 2008.03.28 02:45:00 - [2]
 

This post has been cleared of inappropriate content.

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Marcus TheMartin
Gallente
Tuxedo.
Posted - 2008.03.28 02:54:00 - [3]
 

how will I run missions in motsu with a lowsec only excessive force mobile?

Dirk Magnum
Blue Republic
RvB - BLUE Republic
Posted - 2008.03.28 02:56:00 - [4]
 

Faction battleships are bad enough primary magnets. The life expectancy of a faction capital would be far too pathetic to make it worth the millions of LPs spent on it.

Marcus TheMartin
Gallente
Tuxedo.
Posted - 2008.03.28 03:03:00 - [5]
 

Originally by: Dirk Magnum
Faction battleships are bad enough primary magnets. The life expectancy of a faction capital would be far too pathetic to make it worth the millions of LPs spent on it.


not if you stay in dock range

eWrath
Caldari
Ishuk-Raata Enforcement Directive
Posted - 2008.03.28 03:05:00 - [6]
 

Originally by: Matsui Hideki
no


A very delicate reply, one that really shows depth and tingles one's senses, stimulating further thinking and contemplation, while shedding new lights on how the topic at hand is discerned, and providing steady streams of perceivable speculations that incite one's train of thought, giving a new and unexplored outlook on the subject.

Back on topic however, I'd say that capital ships are as powerful as can be as they stand at the moment.

Dirk Magnum
Blue Republic
RvB - BLUE Republic
Posted - 2008.03.28 03:18:00 - [7]
 

Originally by: eWrath
Back on topic however, I'd say that capital ships are as powerful as can be as they stand at the moment.


Perhaps but there are tactical niches still open for exploitation by new capital classes. Many people have put forward many ideas about these of course. I'm personally in favor of:

1. Escort Carriers - A class between battleships and carriers in size, which carry both a small compliment of fighters and a rack of heavy turrets. This comes at the expense of overall HP and the ability to use a jumpdrive (the ship is too small to power a capital drive and too big for a black ops drive to move.)

2. Juggernauts - Either a new class between Dreads and Titans, or just a T2 Dread. Juggernauts will fit the deathstar-type beam weapon that is often suggested as a sort of focused script for Titan DDD's.

eWrath
Caldari
Ishuk-Raata Enforcement Directive
Posted - 2008.03.28 03:36:00 - [8]
 

Originally by: Dirk Magnum
Originally by: eWrath
Back on topic however, I'd say that capital ships are as powerful as can be as they stand at the moment.


Perhaps but there are tactical niches still open for exploitation by new capital classes. Many people have put forward many ideas about these of course. I'm personally in favor of:

1. Escort Carriers - A class between battleships and carriers in size, which carry both a small compliment of fighters and a rack of heavy turrets. This comes at the expense of overall HP and the ability to use a jumpdrive (the ship is too small to power a capital drive and too big for a black ops drive to move.)

2. Juggernauts - Either a new class between Dreads and Titans, or just a T2 Dread. Juggernauts will fit the deathstar-type beam weapon that is often suggested as a sort of focused script for Titan DDD's.


I'm all in for the first idea, EVE lacks a lot in terms of mini-capital ships, that act as a staging point midway from battleships to flying real capitals, no jump drives, no cyno, just a class of sub-carriers that has much less of hit points/tanking abilities, can only deploy 5 fighters at a time, and of course, doesn't require all of the intensive training requirements you need to fly capitals in today's EVE.

As for the second idea, I can't really say I'm sure here, it would require a lot of balancing to get it working right, and a T2 capital calls for T2 capital-class equipment that most people will most certainly demand, and that would buff the current capitals in return, a wholly new class might actually work, however.

Stuart Price
Caldari
FLA5HY RED
The Defenders of Pen Island
Posted - 2008.03.28 03:54:00 - [9]
 

t2 battleships based on the tier 3 hull (Rokh, Mael, Abaddon and Hype): Juggernaught

Half the weapon hardpoints (like marauders but with no damage bonus), but with the same number of highs (8). One of the 'spare' slots can mount a seige weapon, doing racial damage (call it what you want, Plasma Lance (thermal) for Gallente, Ion Beam (EM)for Amarr, Mass Driver (Kinetic) for Caldari, Really Big Gun (Minmatar)).

t2 resists, ungodly tanking ability. Slow as hell. Make it require a seige module like dreads maybe.

"So it's just like a Dreadnaught then? What's the point you stupid bearded loser?" I hear you cry. Well, in addition to doing quite a lot of damage, how about the Stupidly Large Weapon (or SLW for short) has an additional effect on its target? Something nasty and disruptive, such as preventing remote reps working on it, or breaking it's target lock, or preventing it from launching drones/fighters, or disabling weapons for a time?

Basically, a ship class dedicated to breaking and annoying capships whilst being hard to kill but ineffective against other targets?

It's late, I'm drunk and I haven't really though it through, but it occurs that such a vessel may be useful for fleets seeking to counter giant cap blobs guarding a jump inhibitor.

Segge Bolled
Caldari
Deep Core Mining Inc.
Posted - 2008.03.28 04:13:00 - [10]
 

Well, there are faction capital ships already ...

... NPC's fly them in L5 missions!

Nicholas Barker
Deez Nuts.
Posted - 2008.03.28 04:13:00 - [11]
 

Originally by: Marcus TheMartin
Originally by: Dirk Magnum
Faction battleships are bad enough primary magnets. The life expectancy of a faction capital would be far too pathetic to make it worth the millions of LPs spent on it.


not if you stay in dock range


our faction **** is so secure we don't even pay for the subscription that the account is on, we've got it but you bastards will never see it.

Shining Shadow
Business Associates
Posted - 2008.03.28 06:05:00 - [12]
 

Edited by: Shining Shadow on 28/03/2008 06:04:55
Originally by: Stuart Price
..words..

Basically, a ship class dedicated to breaking and annoying capships whilst being hard to kill but ineffective against other targets?

.. more words...



We have those already. They are called Dreadnaughts.

Trox Aeze
MILLITECH
Posted - 2008.03.28 06:45:00 - [13]
 

Give us faction capital modules Very Happy

Lardarz B'stard
Amarr
Imperial Shipment
Posted - 2008.03.28 07:13:00 - [14]
 

I want a dread guristas giant secure cargo container

JonLuc McPew
Amarr
Imperial Academy
Posted - 2008.03.28 07:22:00 - [15]
 

Edited by: JonLuc McPew on 28/03/2008 07:22:20
I just want some Faction Battlecruisers, and/or Command ships...

Dapanman1
Amarr
Beets and Gravy Syndicate
The InterBus Initiative
Posted - 2008.03.28 07:31:00 - [16]
 

Originally by: Trox Aeze
Give us faction capital modules Very Happy


Named/T2 is a start.

EnslaverOfMinmatar
Amarr
Posted - 2008.03.28 07:35:00 - [17]
 

I'd say no to faction capitals, but they should add new ships.

Attonasi
Dragons Of Redemption
Triumvirate.
Posted - 2008.03.28 08:05:00 - [18]
 

Originally by: Dirk Magnum

Perhaps but there are tactical niches still open for exploitation by new capital classes. Many people have put forward many ideas about these of course. I'm personally in favor of:

1. Escort Carriers - A class between battleships and carriers in size, which carry both a small compliment of fighters and a rack of heavy turrets. This comes at the expense of overall HP and the ability to use a jumpdrive (the ship is too small to power a capital drive and too big for a black ops drive to move.)

2. Juggernauts - Either a new class between Dreads and Titans, or just a T2 Dread. Juggernauts will fit the deathstar-type beam weapon that is often suggested as a sort of focused script for Titan DDD's.


Yes yes! more expensive things we can run down in our nano*** gangs! YARRRR!!

Malbolge
Posted - 2008.03.28 08:23:00 - [19]
 

Originally by: Stuart Price
Really Big Gun (Minmatar))


BFG > RBG

J'Mkarr Soban
Posted - 2008.03.28 09:06:00 - [20]
 

Oh dear lord can you imagine how utterly unbelievably sexy a Sansha dread would be? Or a carrier? Or....

My god, the mothership... ShockedShockedShockedShocked

Excuse me, I need to clean up.

Karanth
Gallente
RONA Corporation
RONA Directorate
Posted - 2008.03.28 09:19:00 - [21]
 

Originally by: Lardarz B'stard
I want a dread guristas giant secure cargo container



This. Shocked


Niccolado Starwalker
Gallente
Shadow Templars
Posted - 2008.03.28 09:56:00 - [22]
 

Edited by: Niccolado Starwalker on 28/03/2008 09:56:34
Originally by: Uzuness
So.. a friend and I were talking, and he said that there should be some faction capital ships.. like a Federation issue Thanatos or a Imperial issue Revelation.

What do you folks think? Be fun to see or kill the game/low sec. fun?


I want to see a tech2 Titan. A Outpost like ship or a Star Wars like Deathstar introduced!

And the beam is ofcource a seriously boosted Doomday gun ray, which can clean the space for planets - or in EVE terms maybe: Outposts YARRRR!!


ry ry
Heroes.
Merciless.
Posted - 2008.03.28 09:58:00 - [23]
 

Edited by: ry ry on 28/03/2008 09:58:36
Originally by: Niccolado Starwalker
Doomday gun ray, which can clean the space [of] Outposts YARRRR!!

you know what, that's not such a horrible idea.

Chribba
Otherworld Enterprises
Otherworld Empire
Posted - 2008.03.28 10:03:00 - [24]
 

ORE Modified Capital Mining Laser yes please.
ORE Modified Capital Hulk yes please.
ORE Modified Fighter Mining Drone yes please.
ORE Modified Capital Mining Upgrade yes please.

El'Niaga
Minmatar
Republic Military School
Posted - 2008.03.28 10:21:00 - [25]
 

I don't see the need for this yet, perhaps as part of faction warfare but I hardly see why'd they'd share their capital ships with you.

Ralagina
Caldari
ReviveX Fleet
White Noise.
Posted - 2008.03.28 10:23:00 - [26]
 

Originally by: Dirk Magnum
Originally by: eWrath
Back on topic however, I'd say that capital ships are as powerful as can be as they stand at the moment.


Perhaps but there are tactical niches still open for exploitation by new capital classes. Many people have put forward many ideas about these of course. I'm personally in favor of:

1. Escort Carriers - A class between battleships and carriers in size, which carry both a small compliment of fighters and a rack of heavy turrets. This comes at the expense of overall HP and the ability to use a jumpdrive (the ship is too small to power a capital drive and too big for a black ops drive to move.)


That'd be kinda cool - say, 5 fighters can be inside it (or launched) with no bonus to number of fighters possible - 4 guns at the top for hitting *small ships* - say a 100% damage bonus to small rails / autocanons / missiles etc.

Solomunio Kzenig
Amarr
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.03.28 10:38:00 - [27]
 


I like the Escort Carrier idea loads, but maybe 4 x Medium Guns instead of small guns with a Tracking bonus (Caldari get a Missile Velocity bonus to Standard and Heavy/Heavy Assault Missiles) + 1-2 utility high slots. Can't use a jump drive/covert jump and can only carry 5 Fighters max + an extra 500m3 or so of Drone bay space over the space needed to carry the 5 Fighters.

As for Faction Cap ships, well they are in Lv5's but as has been said we probably won't see them (if at all) until factional warfare.


Heartstone
Aliastra
Posted - 2008.03.28 10:45:00 - [28]
 

Originally by: Stuart Price
t2 battleships based on the tier 3 hull (Rokh, Mael, Abaddon and Hype): Juggernaught
*snip*



My personal idea for these particular hulls would be another level of leadership based ship over the Command Ships.

C&C Ships (Rank 10 or 12)

Battleships bonuses as standard
C&C Bonuses: 5% bonus to gang bonuses of fleet members[1] per level, 5% bonus to ((racial tanking)) per level
Role Bonus: 99% reduction in PG use of Command and Control Centre module, 3% bonus to fleet members((racial specialsation))[2]

T2 HAC like tanking, No Weapon hardpoints. Enough drone bay for multiple flights of drones but only enough bandwidth for 5 mediums.

Command and Control Centre Module

10000PG 1000 CPU

Siege module tanking bonuses.
+5% to Fleet's Ganglinks effectivness.
Siege Module Penalties.

[1] Requires the person piloting the C&C Ship to be Fleet comander and Bonuses to be transmitted from top to bottom
[2] See titan fleet bonus

Alz Shado
EverFlow
Posted - 2008.03.28 14:08:00 - [29]
 

I want an Arch Angels Titan ... a Machariel the size of an Avatar.

Solomunio Kzenig
Amarr
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.03.28 14:33:00 - [30]
 


Just to bring RL into the escort carrier debate; in RL escort carriers were based on cheap merchantile hulls and were 'throwawy' ships with little or no defensive capacity. In EVE it would be like having a carrier based on an Industrial hull. A better concept would be the CVL (Light Carrier), in RL based on cruiser hulls.

In EVE the Light Carrier would be based on a BS hull, probably with the Tier III BS's as hull models (you just know the Abaddon's hull looks like it was designed as a carrier Very Happy).

CVL is not able to fit Cap modules/jump drives etc. and has less High/Mid/Low slots than the BS hull its based on, along with lower Cap/CPU/PG.



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