open All Channels
seplocked EVE General Discussion
blankseplocked getting carebears out of NPC corps
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 3 4 5 6 [7]

Author Topic

Gamesguy
Amarr
Black Nova Corp
Band of Brothers
Posted - 2008.03.27 21:54:00 - [181]
 

Originally by: Cipher7
Originally by: Gamesguy

Oh shut up! Just because you were in KOS or some other crap alliance where the leadership ran it like an isk farmer operation doesn't mean every other alliance is like that.

Its pathetic how much you try to justify the fact that you are in empire. Do I need to crush your stupid "all 0.0 players are slaves to their CEO" argument again? Because if I recall you basically conceeded last time.


I think you should run more missions and build yourself another mom.


Missions? I haven't ran a mission in years.Laughing

*snip, unnecessary - Mitnal*

Poppy Star
Gallente
Center for Advanced Studies
Posted - 2008.03.27 23:28:00 - [182]
 

To the OP:

Why can't you people realise that EVERYTHING in EVE is PvP. Thats why, when you log on, there are 25k+ players online and not just you.

Market - PvP - other players selling/buying stuff
Mining - PvP - Competing with other players for resources
Fighting - PvP - Obvious
Mission Running - PvP - We can hunt you down even in there sonny jim.
Lag - Because of PvP of all sorts
Nerfs - Because of PvP - making sure all the PLAYERS are as balanced as possible


You can't play EVE without partaking in PvP. Leave the nubs alone, and if they want to join a corp then they will. You want war targets, go shoot BoB or Goon, im sure they'll be much more entertaining to kill, or is it that you just want "Easy" war targets.

Kurlieu
Gallente
The Ore House
Posted - 2008.03.27 23:51:00 - [183]
 

Originally by: Barzam



Carebears in NPC corps are not contributing to the online experience anyway. They are playing a solo game void of contact with other people. Just forget about them.

Why are you worried about noob corpers? It's not like there's not enough player corps around filled to the brim with inexperienced and clueless players already.


What game are you playing? They mine, they produce goods, they transport needed items, they research prints to resell, and they generally keep in contact with some other NPC corpmates of similar interests. Many of them also contract with me to supply me with materials I need to run my corp. They also serve as part of the contact web in other regions. They have a place. Work with those you can, but don't denigrate them as a group.

cal nereus
The Graduates
Morsus Mihi
Posted - 2008.03.27 23:56:00 - [184]
 

Actually, carebears in NPC corps ARE contributing to the game, and they aren't always playing solo.

I know a ton of players in School of Applied Knowledge would go on joint ops together. The main motivations they had for not joining a player corporation and staying in the noob corp were the following: no taxes, no wars, and no politics or drama. Furthermore, players like myself absolutely loved being in a noob corp because 1) there were lots of people to talk to, and 2) lots of new players who needed help with the game.

Villard Wheels, man. Villard Wheels.

Ava Santiago
Minmatar
Posted - 2008.03.28 00:39:00 - [185]
 

Originally by: Poppy Star
To the OP:
Market - PvP - other players selling/buying stuff



Not possible. The person who bought a good felt they needed isk more than they needed the good. The person who sold the good felt they needed isk more than the good. Both won. The price level may introduce a bit of negotiation... but the transaction value is always positive for both parties - as you cannot force the exchange.

People who PvP are playing a zero sum game. Industry isn't a zero sum game.


Tsanse Kinske
WeMeanYouKnowHarm
Posted - 2008.03.28 01:44:00 - [186]
 

Originally by: Ava Santiago
Originally by: Poppy Star
To the OP:
Market - PvP - other players selling/buying stuff



Not possible. The person who bought a good felt they needed isk more than they needed the good. The person who sold the good felt they needed isk more than the good. Both won. The price level may introduce a bit of negotiation... but the transaction value is always positive for both parties - as you cannot force the exchange.

People who PvP are playing a zero sum game. Industry isn't a zero sum game.


I can see some truth in that, but I'd say market PvP isn't limited to the instant of transaction in that way, nor to each transaction's two participants.

Aeo IV
Amarr
Xomic OmniCorporation
Posted - 2008.03.28 02:04:00 - [187]
 

Originally by: Ava Santiago
Originally by: Poppy Star
To the OP:
Market - PvP - other players selling/buying stuff



Not possible. The person who bought a good felt they needed isk more than they needed the good. The person who sold the good felt they needed isk more than the good. Both won. The price level may introduce a bit of negotiation... but the transaction value is always positive for both parties - as you cannot force the exchange.

People who PvP are playing a zero sum game. Industry isn't a zero sum game.




What exactly are you talking about? the PVP comes from sellers trying to make a profit while still trying to make a profit.

Given that not all items sold are built or mined, but I daresay that their would be problems if people had like officer turret bpos or such.

Poppy Star
Gallente
Center for Advanced Studies
Posted - 2008.03.28 10:35:00 - [188]
 

Originally by: Ava Santiago
Originally by: Poppy Star
To the OP:
Market - PvP - other players selling/buying stuff



Not possible. The person who bought a good felt they needed isk more than they needed the good. The person who sold the good felt they needed isk more than the good. Both won. The price level may introduce a bit of negotiation... but the transaction value is always positive for both parties - as you cannot force the exchange.

People who PvP are playing a zero sum game. Industry isn't a zero sum game.




You made my point for me. Players selling to players, for whatever reason, is still PvP. The player selling is trying to make a profit, if possible under-cutting the opposition to ensure a sale.

The players buying may be buying materials to build stuff, again as cheaply as possible and before other players buy those goods. Therefore PvP.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2008.03.28 11:02:00 - [189]
 

Originally by: Ava Santiago
Originally by: Poppy Star
To the OP:
Market - PvP - other players selling/buying stuff



Not possible. The person who bought a good felt they needed isk more than they needed the good. The person who sold the good felt they needed isk more than the good. Both won. The price level may introduce a bit of negotiation... but the transaction value is always positive for both parties - as you cannot force the exchange.

People who PvP are playing a zero sum game. Industry isn't a zero sum game.




Actually, PvP is a negative sum game.


Pages: 1 2 3 4 5 6 [7]

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only