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Nitemare111
GoonWaffe
Goonswarm Federation
Posted - 2008.03.26 23:22:00 - [121]
 

Originally by: Cpt Branko
Originally by: Terraform

Not everyone plays eve for the PvP, some actually likes to manufacture and mine stuff without fearing a wardec.



The very idea of EvE is that everyone is subject to PvP, regardless of wether they choose to or not. RTFM.

Highsec people in NPC corps can at best be scammed/suicide ganked, while people in PC corps can be wardecced as well. Now, that are the downsides of NPC corps vs PC corps then?

Just posses. Is that enough?



NPC corps: Players cannot aid each other, each person is on their own.
PC corps: Someone's attacking Kenny! Everyone jump the bastard!

NPC corp: You store your own crap, can't share with other people easily.
PC corp: Corp Hanger, more stuff to help each other out with.

NPC corp: You supply your own ships/gear.
PC corp: Industrial guys make ships to replace anything lost defending your POS, group pile of fittings.

Billy Sastard
Amarr
Life. Universe. Everything.
Posted - 2008.03.26 23:25:00 - [122]
 

The horse is dead, plz stop the flagellation Rolling Eyes

Tippia
Caldari
Sunshine and Lollipops
Posted - 2008.03.26 23:25:00 - [123]
 

Originally by: Cpt Fina
If, according to your claim (got a link btw?), the benefits of being in a corp is paid by the risk of being war-decced then what are the startingfees for?
My claim is that war decs are the price for being able to claim space - nothing more, nothing less. The starting fees, I suppose, pay for the benefits listed by Venkul Mul above.
Quote:
Buff: Increase the general tax-rate on the market by 5% but buff player-corps so that they don't get affected and decrease the general NPC-bounties by 10% but buff player-corps so they don't get affected.
That is still a nerf. A buff could be anything that improves on the existing advantages a corp has (again, see above), or perhaps adding new stuff that only corps can have.
Quote:
One's buff are the other players nerf. Alot of people fail to realize that it's relative.
...and thus you counter your own rhetorical point. Indirect nerfs don't attract the same attention (and whines). The ones who don't care either way still won't care, and the ones who do are the ones that might now change to a player corp to get at those extra benefits...

...and that was the goal all along, wasn't it?
Quote:
The social aspect of being in a player corp and the common goals that it sets are reason enough for many. I would imagine that they also accept the fact that ones action in game can and should have the desired consequences that the ones being affected by these actions wish.
In other words, and once again as stated above, there are distinct advantages to being in a player corp - couldn't it be that these already make it worth it if you care about those things? If you don't you're not likely to join a player corp, no matter what changes are made...

Cpt Fina
Red Dwarf Mining Corporation
space weaponry and trade
Posted - 2008.03.27 00:08:00 - [124]
 

Edited by: Cpt Fina on 27/03/2008 00:10:03
Originally by: Tippia

My claim is that war decs are the price for being able to claim space - nothing more, nothing less. The starting fees, I suppose, pay for the benefits listed by Venkul Mul above.



"No, being war-dec:able is the price you pay for having control over your own allegiance and being able to expand your empire."

"Having control" as in being given the means to control it? If not then what?

Also not to forget. Your argument is based solely upon that you personal belief about this matter holds tight. If one were to say the direct opposite their argument would bear as much weight (in this particalar mattter) as yours.

Would it be ok for me to also arbitrarily designate cost to costdrivers and base my arguments on that?
If so then I could simply claim that the transactiontax of all NPC-players actually goes to the restauration-cost of the NPC-stations and not the actual transaction. Thereby an additional tax should be implemented to compensate for this.
The repairbill that all NPC-players recieves when repairing ships actually only covers the repair-staff's sugar used on their coffeebreaks and therefor an additional fee should be implemented.


Originally by: Tippia

That is still a nerf.

A buff could be anything that improves on the existing advantages a corp has (again, see above), or perhaps adding new stuff that only corps can have.


Yes, itís still a nerf just like I said in my post. As long as you tilt the balance of NPC/playercorps towards to player corps the NPC-corps will experience a nerf.

If you were to introduce a ship, module or whatever that only could be used by playercorps it wouldnít change the fact that they compete on the same level in many aspects but without the same penalties.

Quote:
One's buff are the other players nerf. Alot of people fail to realize that it's relative.
...and thus you counter your own rhetorical point. Indirect nerfs don't attract the same attention (and whines). The ones who don't care either way still won't care, and the ones who do are the ones that might now change to a player corp to get at those extra benefits...

No, I donít counter my own points here. To make sure that NPC-corps doesnít compete at the same efficiency as the rest of us you basically have to nerf them.

Example: 2 traders. 1 in a NPC corp and one in a player corp. Both got 0,5% transactiontax and both got 0,5% brokerís fee. The NPC-player can compete at the same efficiency but do not have to fear the repercussions from other entities that the playercorp-player does.

A decrease in tax/fee for the Player-corp guy would not be sufficient. Youíd have to increase the tax/fee for the NPC-guy to have any significant effect.

Originally by: Tippia

...and that was the goal all along, wasn't it?


The goal is to have NPC-corpers compete at a decreased efficiency since they override the very means players have to fight competition.

Originally by: Tippia

In other words, and once again as stated above, there are distinct advantages to being in a player corp - couldn't it be that these already make it worth it if you care about those things? If you don't you're not likely to join a player corp, no matter what changes are made...


Well, you can say that about almost everything in game. I, personally find the Harbringer Battlecruiser aesthetically more appealing then the Drake; obviously the harbringer got distinct advantages and should not be considered to be buffed.

Common goals and socialization isnít aspects that should be taking into consideration in balancing since itís highly individual and could also be seen as major drawbacks.

Lurana Jade
Caldari
State War Academy
Posted - 2008.03.27 00:25:00 - [125]
 

Quote:
The very idea of EvE is that everyone is subject to PvP, regardless of wether they choose to or not. RTFM.


I assume by that you mean he ability to dec em?. People in npc corps ARE subject to pvp, you just got to pay the piper to engage them...

Quote:
Carebears in NPC corps who stay in high security space all day and farm isk with no real risk and cannot be war dec'ed.


Translation:
Waaa, I cant dec and make life miserable to 100% of the populace wihtout getting concordokened, my risk-averse mentality forces me to whine for Empire nerfs!
They are ruining my game!

The ideal is wtf-ever the Devs who designed the game want it to be, and apparently they have no problem with this.
I'm sure it saddens you that you can't dec 100% of the populace, but that's the way it is. Suck it up and quit whining.

syphurous
Gallente
Center for Advanced Studies
Posted - 2008.03.27 00:33:00 - [126]
 

Leave The NPC corp ? Why ?

If I leave I want back,..

The 100's of n00bs I've helped, they are mine. I helped them put their villard wheels to together, picked them up when they got shot down. Pointed them in the right direction when they were lost.

The billions of isk, time, & assets I've given away. I accepted just a thanks, refused promised hours of servatude, the repayment of isk, few fittings & loot, but if your forcing me out, I'm going to want something back in return.

Please take your troll some one where else.

Tsanse Kinske
WeMeanYouKnowHarm
Posted - 2008.03.27 01:08:00 - [127]
 

Originally by: Tippia
In other words, and once again as stated above, there are distinct advantages to being in a player corp - couldn't it be that these already make it worth it if you care about those things? If you don't you're not likely to join a player corp, no matter what changes are made...


For me it's not really a matter of advantages and disadvantages. I mean, I don't really see NPC Corp vs. Player Corp as an important balance point in the sense of tallying up their pros and cons and trying to make them roughly equivalent.

What - is - important to me, is that almost everybody past their rookie stage be susceptible to WarDecs. Exactly how that's accomplished--whether it's be kicking people out of NPC corps, heavily incentivizing them to leave under their own power; or by creating new kinds of decs targeting NPC corps or individuals--is secondary.

Tellnan Matkiel
Gallente
The Industrial Consortium
Posted - 2008.03.27 01:09:00 - [128]
 

Originally by: Cpt Fina
Alot of people like the idea of player-driven corporations, just as it was intended by CCP. The social aspect of being in a player corp and the common goals that it sets are reason enough for many. I would imagine that they also accept the fact that ones action in game can and should have the desired consequences that the ones being affected by these actions wish. Or in other words; a more profound understanding of what this game is meant to be about.

All well and good - except for the impression that being in a starter corp means no social interaction. This is completely inaccurate.

And as for profound understanding of what the game is meant to be about - sandbox, remember?

Cpt Fina
Red Dwarf Mining Corporation
space weaponry and trade
Posted - 2008.03.27 01:33:00 - [129]
 

Originally by: Tellnan Matkiel

All well and good - except for the impression that being in a starter corp means no social interaction. This is completely inaccurate.


No. Saying that there is a beneficial social aspect of one thing doesn't imply that there is no social aspect of another.

Originally by: Tellnan Matkiel

And as for profound understanding of what the game is meant to be about - sandbox, remember?


The game is also about spaceships. Saying that one gamecharacteristic is a part of the fundamental idea behind a game doesn't have rule out another.

Are you just trying to flame me or are you actually having problem with understanding this?

Tellnan Matkiel
Gallente
The Industrial Consortium
Posted - 2008.03.27 01:49:00 - [130]
 

Originally by: Cpt Fina
Are you just trying to flame me or are you actually having problem with understanding this?

Who is trying to flame now? For the record I am not, but it appears perhaps you are.

Cpt Fina - you were the one to claim that people in player corps had "a more profound understanding of what this game is meant to be about". My simple point is that, in a game which is widely touted as a sandbox, the idea that one set of players has a more profound understanding than another is simply laughable, and frankly meaningless.

As for the other matter, it still reads to me that your implication is that starter corps lack the social interaction that player corps have. I am quite prepared to accept that was not your intent, but that was how it came across.

Gamesguy
Amarr
Black Nova Corp
Band of Brothers
Posted - 2008.03.27 02:00:00 - [131]
 

Originally by: Venkul Mul


All that can be constructed only at a POS, included reactions and moon mining.


Nonsense. You simply create a 1 man corp with 5 minutes of training, anchor the pos with your 9.9 standings from grinding missions all day, and then use a placeholder alt to hold the corp.

Reactions and moon mining cannot be done in highsec, NPC corp protections don't matter once you go into lowsec. Red herring.

Originally by: Christari Zuborov

Can't rent hangar in station, can't put up pos, can't purchase labs for pos.


What would you do with a hanger exactly in your 1 man corp? Yes you can put up a pos, and yes you can purchase labs for the pos.

Originally by: Christari Zuborov

No, even if I would be very curious to see how someon can use a supercapital in a NPC corp. but probably using alts it is possible to manage it.


Why wouldn't it be possible?


Originally by: Christari Zuborov

Beside the above? Can't be helped by other players in the corp when aggressed. Can't be helped by other player in the corp when can is stolen. Essentially if you get aggro you don't get anyone that can help you.


None of which has to do with npc corps and everything to do with your chosen playstyle of being solo. 1 man corps don't get these benefits either.

Quote:
Weakest safety net as some NPC corp players can help you, but in a good corporation they will support you much more.

Can't access corporation BPO (a good corporation will have a noticeable number of researched BPo for production, locked against corp thieves, but usable.


Bull****. The vast majority of corps don't have BPOs available for you to just use. The ones that do tend to use those BPOs in production.

Quote:
No access to a corporation hangar with plenty of "free" ammunition and low metalevel modules.


Red herring, corp hangers are only stocked because members contribute towards it. You contribute nothing, therefore you get nothing.

Quote:
Can't wardec someone (rarely, but you can want to do it).


Bull****. You can setup a corp in 2 seconds and immediately vote to wardec with your one man corp.

Quote:
Harder to set up group operation.


Not really, setup a common channel for you and your friends and voila, instant organization.

Quote:
A good corporation is way better than the NPC corp, sadly there is a large percentage of bad corporation and hardly a good system to recognize the good from the bad.




Which is just a red herring, because the real reason you're in an npc corp is to dodge wardecs, otherwise why wouldn't you be in a 1 man corp?Rolling Eyes

Cpt Fina
Red Dwarf Mining Corporation
space weaponry and trade
Posted - 2008.03.27 02:02:00 - [132]
 

Originally by: Tellnan Matkiel
Originally by: Cpt Fina
Are you just trying to flame me or are you actually having problem with understanding this?


My simple point is that, in a game which is widely touted as a sandbox, the idea that one set of players has a more profound understanding than another is simply laughable, and frankly meaningless.


According to CCP, the makers of Eve, they're trying to get more and more players to join player corporations. They have it as a goal. Thus a reduced number of people in NPC-corporation and an increased number of players of player-corpiration is in line with the vision that the founders of this universe have. These players would have a profound understanding of the direction this universe is aimed to go.

Originally by: Tellnan Matkiel

As for the other matter, it still reads to me that your implication is that starter corps lack the social interaction that player corps have. I am quite prepared to accept that was not your intent, but that was how it came across.


One social aspect of a playerdriven corporation: Roles and grades.
Another social aspect of a playerdriven corporation: Mutual agreement of and enhanced abilities of defence amongs members
Another social aspect of a playerdriven corporation: Mutual and enhanced abilities of common goals.
A social aspect of NPC-corporations and playerdriven corporations: Corpchat

Overwhelmed
Gallente
Center for Advanced Studies
Posted - 2008.03.27 02:15:00 - [133]
 

Because the two people in the NPC starter corp running missions are destroying the game. Get a grip, its working as intended for the 4000 other beginners in the starter corp. And those guys with CNRs that seem to be invincible? They get suicide ganked all the time.

Raising taxes is not a good solution because if it were to force players out, they would make their own 1-man corps - oh and have fun finding them all to wardec. It also cuts off more communication necessary to find a good player corp (the newbie corp chat - believe it or not people form new corps from the pool there). Either that or they would join corps just for lower taxes, oh and what a loyal member that shares your vision you would have then.

Yes, I think there are things that could be addressed, like certain obvious exploits by industrial vets, but don't blame the 0% tax rate on the fact that no one wants to join your stagnant 0.0 corp with no goals.

Tellnan Matkiel
Gallente
The Industrial Consortium
Posted - 2008.03.27 02:21:00 - [134]
 

Originally by: Cpt Fina
According to CCP, the makers of Eve, they're trying to get more and more players to join player corporations. They have it as a goal. Thus a reduced number of people in NPC-corporation and an increased number of players of player-corpiration is in line with the vision that the founders of this universe have. These players would have a profound understanding of the direction this universe is aimed to go.

If CCP objected to players remaining in the starter corps for many years, it would be impossible. It isn't. Therefore, while CCP may encourage members to gravitate towards player corps, they do not force them. That means that it is an accepted part of the game. I repeat, the idea that your understanding of the game is more profound that someone who has remained in a player corps their entire time in Eve is laughable. *shrug*


Originally by: Cpt Fina

One social aspect of a playerdriven corporation: Roles and grades.
Another social aspect of a playerdriven corporation: Mutual agreement of and enhanced abilities of defence amongs members
Another social aspect of a playerdriven corporation: Mutual and enhanced abilities of common goals.
A social aspect of NPC-corporations and playerdriven corporations: Corpchat

*sigh* And again, by touting the idea that social interaction in a starter is limited to corpchat you demonstrates how limited your understanding actually is of what can go on within a starter corp. Sure, there are some restrictions on activity - I have never denied them - but it still allows much room for interaction and community and experimentation. Why is it so difficult to understand that some people can find satisfaction enough within those limitations? And still be making as valid a contribution to the game and its wider community as you?

Bishop Solaris
Posted - 2008.03.27 02:23:00 - [135]
 

I am a new player,since early Jan.

I am in an NPC corp,not because I don't see the appeal of PC corps,or because I am worried about being War deced, but because I have little interest in empire space based corporations.


Contrary to what the general consensus seems to be,not everyone that comes into a game like this is new to the genre as a whole. I know full well what a newbie corp is and I also know that 90% of guilds/corps in these games that promise things never deliver. That said,established corps who are recruiting,are not generally looking for new players,most have a level of SP required,some require previous experience with PVPing or what not. The corps that are not generally interested in these things are empire corps,who are there to play and have fun in safe space,which is totally fine,but that's not my interest in the game.


So for the time being I need to develop SP and focus my skills,and basically muck around Empire doing missions and such and becoming familiar with combat and my ships.While PVP isn't my sole interest,the entire aspect of being in a player controlled environment like 0.0 is what appeals to me in this particular game, if I simply wanted to participate in NPC derived combat and such then there are much better alternatives out there than eve,should you not be to attached to the spaceship genre,which I am not.


You could put whatever penalty you want on NPC corps you wanted and I would simply drop the corp, no big deal. It isn't going to suddenly cause me to go looking for a player corp because I have no interest in becoming another body in the myriad upstart corps that become active on a daily basis only to lose it the next week, if I am going to join one it's because I am interested in being a part of it for long term play, and the majority of the ones out there in places like the recruitment channels and such,are decidedly not long term established corps,they are mostly other newbies who made corps who make all the common promises and dissolve a week later.



Give new players the opportunity to develop and learn in an existing Corp or a rookie corp designed to feed a large corp with trained recruits then I'm game,I'll even bet these exist , the communication from those to new players though is fractured to say the least. This sort of thing works in other games,guilds made of 70% + max level players often take in new players that they can mold to suit, EVE players seem overly concerned with a players SP and less concerned with how the player itself may develop. NPC corpations don't make these judgments.

Cpt Fina
Red Dwarf Mining Corporation
space weaponry and trade
Posted - 2008.03.27 02:44:00 - [136]
 

Edited by: Cpt Fina on 27/03/2008 02:44:44
Originally by: Tellnan Matkiel

If CCP objected to players remaining in the starter corps for many years, it would be impossible. It isn't.


Says who? They've wanted a supliment for local-chat for very long to but they haven't come around with a good way to fix it. That doesn't mean that they are satisfied with it.
Not wanting something and not having done anything about it yet aren't the same thing. I hope you realize this.

Originally by: Tellnan Matkiel

Therefore, while CCP may encourage members to gravitate towards player corps, they do not force them.


Please explain why you brought this up. Unless you somehow think that I've said that CCP forces players into stuff or that I've promoted the idea of forcing people into stuff.


Originally by: Tellnan Matkiel

*sigh* And again, by touting the idea that social interaction in a starter is limited to corpchat you demonstrates how limited your understanding actually is of what can go on within a starter corp.


Where do I say that "social interaction in a starter is limited to corpchat"?

Please provide or link or quote me saying so.

Originally by: Tellnan Matkiel

Sure, there are some restrictions on activity - I have never denied them - but it still allows much room for interaction and community and experimentation.


And that was my initial argument; a reason why some reside in playercorps: "The social aspect of being in a player corp"
What is the problem? Are you just trying to flame me?

Also, if you claim that I've said that there isn't "room for interaction and community and experimentation" then please provide a link or quote me saying so.

Originally by: Tellnan Matkiel

Why is it so difficult to understand that some people can find satisfaction enough within those limitations? And still be making as valid a contribution to the game and its wider community as you?


Haha omg emo-rant.

If you somehow think that I've said that people can't find satisfaction enough within those limitations then make a direct quote of me saying so. I'm sick and tired of people putting words into my mouth and/or simply fail to comprehend simple english.
Start responding to my posts. Don't make up your own imaginary ones.


And I do think that it is possible for NPCers to make as valid a contribution to the game and its wider community as me. I don't however think that they are playing the game on the same qriteria as the rest of us.

Tellnan Matkiel
Gallente
The Industrial Consortium
Posted - 2008.03.27 03:16:00 - [137]
 

Cpt Fina

You made a list social interaction activities that were possible in a player corp. You then listed corp-chat as a social interaction in a starter corp. That was a clear implication that corpchat was the be all and end all of starter corp social interaction. If you did not intend that implication I am quite prepared to accept I misunderstood your position. Indeed, I am very glad if that is the case. But the implication was pretty plain, and I will contend that it was not a very useful way to state your position. 'Simple English' is often anything but simple.

All that being said it appears that we are indeed talking at cross-purposes. It happens.

Finally, no I am not flaming or ranting. I am a little tired of a certain mindset of certain players - in and out of game (and on both sides of the starter corp and pvp/pve divides) that seems to say that just because they play in a certain fashion that method of play is somehow superior to others. Some of what you were saying seemed to be on the same bandwagon. As I say, if I am erroneous in that I am delighted.

Anaalys Fluuterby
Caldari
Posted - 2008.03.27 03:34:00 - [138]
 

Originally by: Tellnan Matkiel
Cpt Fina
I am a little tired of a certain mindset of certain players - in and out of game (and on both sides of the starter corp and pvp/pve divides) that seems to say that just because they play in a certain fashion that method of play is somehow superior to others. Some of what you were saying seemed to be on the same bandwagon. As I say, if I am erroneous in that I am delighted.

You mean like this quote?
Quote:

Alot of people like the idea of player-driven corporations, just as it was intended by CCP. The social aspect of being in a player corp and the common goals that it sets are reason enough for many. I would imagine that they also accept the fact that ones action in game can and should have the desired consequences that the ones being affected by these actions wish. Or in other words; a more profound understanding of what this game is meant to be about.


To me Fina's implication was clear; those of us in NPC corps are not playing the game right.

Tellnan Matkiel
Gallente
The Industrial Consortium
Posted - 2008.03.27 03:36:00 - [139]
 

Edited by: Tellnan Matkiel on 27/03/2008 03:37:05
That was, iirc, the quote that started my disagreements with Capt Fina, yes.

Edit: Just checked, that was indeed the paragraph I quoted at the beginning of our disagreement.

JonLuc McPew
Amarr
Imperial Academy
Posted - 2008.03.27 03:45:00 - [140]
 

Edited by: JonLuc McPew on 27/03/2008 03:48:10

The bottom line regarding all this bs is, a lot of players wish their game enhanced at the expense of others and they try to rationalize the hell out of it.

Comes from both sides, whether hardcore bears or hardcore pvp on almost any subject.

Sandbox damnit. You can come over and try to knockdown my little castle, but to hell with you if try to tell me how to build it, or where to build it.

SheriffFruitfly
Caldari
Posted - 2008.03.27 03:51:00 - [141]
 

pvp whiners who can't stand ppl who play the game diffrently than they do are effin pathetic, but very funny to read nevertheless.

El'Niaga
Minmatar
Republic Military School
Posted - 2008.03.27 03:57:00 - [142]
 

All forcing folks out of NPC corps would do is to cause fewer subscriptions.

There are pros and cons as others pointed out earlier of being in a NPC corp.

I see no reason to change anything.

Cpt Fina
Red Dwarf Mining Corporation
space weaponry and trade
Posted - 2008.03.27 04:18:00 - [143]
 

Originally by: Tellnan Matkiel
Cpt Fina

You made a list social interaction activities that were possible in a player corp. You then listed corp-chat as a social interaction in a starter corp. That was a clear implication that corpchat was the be all and end all of starter corp social interaction.


Cpt Fina, Post 132 - "A social aspect of NPC-corporations and playerdriven corporations: Corpchat"

A =! The
-Meaning the possibility of one or many other aspects

You took this sentence and interpeted in your own satisfying way and on that interpetation (which indeed was faulty) you blamed me to have limited understanding about it.

Still, you continue to blame me for this when it is quite obvious that it is your obvious inability to comprehend simple english or/and your appearant overwhelning need to jump to conclusions that made you make this misstake.

Now, are you going to continue accusing me of claiming things I haven't claimed?


Originally by: Tellnan Matkiel

If you did not intend that implication I am quite prepared to accept I misunderstood your position. Indeed, I am very glad if that is the case. But the implication was pretty plain, and I will contend that it was not a very useful way to state your position. 'Simple English' is often anything but simple.


Given the context that I wrote said response the implication was not "pretty plain".

Initial argument: Alot of players reside in player-corps because of social aspects.

You: "it still reads to me that your implication is that starter corps lack the social interaction that player corps have"

My response: List of some social aspects not available or rare in NPC-corps
Aswell as an (not the, an) aspect seen in both.


Originally by: Tellnan Matkiel

All that being said it appears that we are indeed talking at cross-purposes. It happens.


It happens? Lol. wouldn't exactly say it's my fault.


Originally by: Tellnan Matkiel

Finally, no I am not flaming or ranting. I am a little tired of a certain mindset of certain players - in and out of game (and on both sides of the starter corp and pvp/pve divides) that seems to say that just because they play in a certain fashion that method of play is somehow superior to others. Some of what you were saying seemed to be on the same bandwagon. As I say, if I am erroneous in that I am delighted.


I do that certain playstyles are superior, given a context, to others.
I don't simply believe that one playstyle is flat out better than another but given a goal or a vision, then yes.

Cpt Fina
Red Dwarf Mining Corporation
space weaponry and trade
Posted - 2008.03.27 04:20:00 - [144]
 

Edited by: Cpt Fina on 27/03/2008 04:20:21
Originally by: Anaalys Fluuterby

To me Fina's implication was clear; those of us in NPC corps are not playing the game right.



If CCP were to have a goal with their game, which they do. And if one were to use one of their many statements to achieve a higher percentage of players in playercorps as a guideline, then yes, I do believe that the NPC-corp playstyle is inferior to others.

Marcus TheMartin
Gallente
Tuxedo.
Posted - 2008.03.27 04:48:00 - [145]
 

Originally by: El'Niaga
All forcing folks out of NPC corps would do is to cause fewer subscriptions.

There are pros and cons as others pointed out earlier of being in a NPC corp.

I see no reason to change anything.


Are we arguing about gameplay or having a shareholders meeting?

cal nereus
The Graduates
Morsus Mihi
Posted - 2008.03.27 05:48:00 - [146]
 

Originally by: El'Niaga
All forcing folks out of NPC corps would do is to cause fewer subscriptions.

There are pros and cons as others pointed out earlier of being in a NPC corp.

I see no reason to change anything.

I agree, to be honest. The best way to convince players to leave NPC corps is to make being in a player corp FUN for them. For some players, it just isn't, and I totally understand why it isn't. I was in the same boat a while ago, but now that I've gotten a taste of PvP and 0.0 life, I don't want to go back.

Wet Ferret
Posted - 2008.03.27 05:49:00 - [147]
 

Originally by: Gamesguy

Nonsense. You simply create a 1 man corp with 5 minutes of training, anchor the pos with your 9.9 standings from grinding missions all day, and then use a placeholder alt to hold the corp.


Yeah, you're absolutely right. Too bad your logic is only limited to justifying your own selfish point of view.

Forcing players out of NPC corps would simply create a bunch of 1 man corps who would bail at the first wardec. The end.

Marcus TheMartin
Gallente
Tuxedo.
Posted - 2008.03.27 05:52:00 - [148]
 

Originally by: Wet Ferret
Originally by: Gamesguy

Nonsense. You simply create a 1 man corp with 5 minutes of training, anchor the pos with your 9.9 standings from grinding missions all day, and then use a placeholder alt to hold the corp.


Yeah, you're absolutely right. Too bad your logic is only limited to justifying your own selfish point of view.

Forcing players out of NPC corps would simply create a bunch of 1 man corps who would bail at the first wardec. The end.


Take things one step at a time

first the corps

then the wardec changes

players will quit

forums will go down

butts will be hurt

ruthless pvp game promised is then delivered

Wet Ferret
Posted - 2008.03.27 06:11:00 - [149]
 

Edited by: Wet Ferret on 27/03/2008 06:11:59
Originally by: Marcus TheMartin


Take things one step at a time

first the corps

then the wardec changes

players will quit

forums will go down

butts will be hurt

ruthless pvp game promised is then delivered


Yes, one thing at a time. List of things that CCP needs to do in order of importance:

1. Fix the goddamned bugs
2. Improve the UI
3. Reduce lag
4. Fix the broken sound engine
...
...
326. Do something about the couple hundred people who don't want to leave NPC corps

Marcus TheMartin
Gallente
Tuxedo.
Posted - 2008.03.27 06:13:00 - [150]
 

Originally by: Wet Ferret
Edited by: Wet Ferret on 27/03/2008 06:11:59
Originally by: Marcus TheMartin


Take things one step at a time

first the corps

then the wardec changes

players will quit

forums will go down

butts will be hurt

ruthless pvp game promised is then delivered


Yes, one thing at a time. List of things that CCP needs to do in order of importance:

1. Fix the goddamned bugs
2. Improve the UI
3. Reduce lag
4. Fix the broken sound engine
...
...
326. Do something about the couple hundred people who don't want to leave NPC corps


if fixing the bugs was always #1 then nothing would never get done.


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