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Agock Onie
Posted - 2008.04.14 05:06:00 - [61]
 

Keep this on the radar folks.

It need to be resolved immediately

Venkul Mul
Gallente
Posted - 2008.04.14 05:42:00 - [62]
 

Tomorrow I think, with the patch.

Willow Whisp
Sadist Faction
Posted - 2008.04.14 08:54:00 - [63]
 

Originally by: Venkul Mul
Tomorrow I think, with the patch.


Not in SiSi, not in the patch notes. If i'm reading into this thread correctly, then perhaps CCP Nozh will wait until ALL the faction items are rebalanced before re-introducing everything in one big swoop, which really isn't good, tbh.

Daghandelaar
Posted - 2008.04.15 06:04:00 - [64]
 

Maybe CCP Nozh will sneak it in on the patch like it was snuck in the first time around. So I will hold my comments until then. But I do hope that CCP Nozh will hold true to his word and fix this issue since we have waited some time for this paitently on CCP Nozh's word.

Venkul Mul
Gallente
Posted - 2008.04.15 09:45:00 - [65]
 

It is possible he will be waiting for the Faction wars patch in (probably) June, to change all the modules at the same time.

Willow Whisp
Sadist Faction
Posted - 2008.04.16 00:06:00 - [66]
 

Originally by: Daghandelaar
Maybe CCP Nozh will sneak it in on the patch like it was snuck in the first time around. So I will hold my comments until then. But I do hope that CCP Nozh will hold true to his word and fix this issue since we have waited some time for this paitently on CCP Nozh's word.


I haven't had the chance to double check the settings after the patch. Are they still the same?

NEBO61
Caldari
GalTech Research Group
Posted - 2008.04.16 00:44:00 - [67]
 

They are still same, i think he just don't care enough he did what he wanted.

"It is possible he will be waiting for the Faction wars patch in (probably) June, to change all the modules at the same time."

He didn't wait with changes to amplifiers for other modules why he should wait now.

Haakaa Palle
Posted - 2008.04.16 07:00:00 - [68]
 

Hi Nozh,

can you please tell us
when this change will be introduce please?

Thxs to take care of this issue

Lillith Vitae
Posted - 2008.04.16 23:09:00 - [69]
 

It is sad to see that after all the work CCP Nozh went to fixing the stealth "NERF" that once again were given an empty promise.Crying or Very sad

Ulstan
Posted - 2008.04.17 18:40:00 - [70]
 

I was really hoping the changes would have been implemented in this patch we just had! Sad

Agock Onie
Posted - 2008.04.18 13:36:00 - [71]
 

Nozh,

Where is the fix?

Talk to us. You've done very well so far. Finish this please.


Tonto Auri
Vhero' Multipurpose Corp
Posted - 2008.04.18 14:08:00 - [72]
 

Originally by: Damned Force
good to know.... but by your balance dont forget that:

base armor resist is higher


Does armor regenerating itself? That's where you wrong. Multiply lower shiled resists by native shield regen and You'll get the right figure to compare against armor resists.

Lars Erlkonig
Caldari
Discrete Solutions Ltd.
Mean Coalition
Posted - 2008.04.19 07:28:00 - [73]
 

Originally by: CCP Nozh

Yeah, I was thinking that, but since it's so much lower than the other shield amps and it's been at 15tf since they were released I feel bad nerfing them, some people might have spent money on acquiring them for the "perfect fit", but on the other hand since they sucked a lot before... raising their to 17-19tf might not be such a bad idea.


Please do not change the CPU fittings on the Domination Modules. Having bought one specifically to fit on a Hawk for CPU reasons, it would be a bit cruel to punish people that went with the lower resist faction modules specifically in order to conserve on CPU. when trying to build the best hawk I could afford, I needed to find both a faction Co-processor and as many domination modules as possible just to get 'the right fit.' As it currently stands my fitting has only 1.13 tf to spare. Domination Mods have always been nice and light on the CPU, but equallly light on the bonuses conveyed despite being a "faction" module. Many ship fittings rely on this, Domi Invuln fields on hulks for example.

Keeping the lower fittings and lowered bonuses is also in keeping with the ships that the factions fly. The gruistas fly caldari styled ships, normally ones with robust shield tanks and lots of CPU. The Angels on the other hand fly minmatar styled ships that require a large deal of versatility, and by having modules that are easier to fit, they add to the versatility of fittings. Please retain the fitting values.

Agock Onie
Posted - 2008.04.21 18:46:00 - [74]
 

WE STILL NEED AN ANSWER ON THIS!

We are not going away until the fix that was promised is put into play.

Thank you

Back Again
Caldari
Hazardous Situations Club
Posted - 2008.04.22 00:46:00 - [75]
 

Good luck with this problem guys. I'm not going to post here or in any other forum till these problems are addressed.

I started a thread here in the Game Development Forum when these problems with shield amplifiers were still only on Sisi, I filled a bug report on this issue that time too, I supported the thread in General Discussions and this one here. But now I'm tired and, as I said in the very 1st thread, more than 2 months ago, I'm going to have a break from EVE.

I will look this thread in the next days or weeks in the hopes of CCP Dev Team addressing the issues presented on it. Maybe, if I feel confident in the Devs responses, if any, I can come back again. Yeah, that is my name, Back Again. Laughing

Thank you CCP for this great game, I had a lot of fun playing it for more than 2 years and paid my subscription fees smiling, I will always remember EVE as the best MMO. Good luck and best regards.

My thanks to the EVE players too, OFC, cuz without this community EVE would not be what it is, IMHO, and I repeat, the best MMO all around. Cya and fly safe guys and galls.

Damned Force
Minmatar
Republic Military School
Posted - 2008.04.22 14:20:00 - [76]
 

Originally by: Tonto Auri
Originally by: Damned Force
good to know.... but by your balance dont forget that:

base armor resist is higher


Does armor regenerating itself? That's where you wrong. Multiply lower shiled resists by native shield regen and You'll get the right figure to compare against armor resists.


Made u any calculation how much the shield regen is on a non passive tanked ship.........its nothing worth.....

Agock Onie
Posted - 2008.04.22 19:08:00 - [77]
 

I, for one, am not going away until I get satisfaction.

Nozh, you flat out said you had the fix. NOW PUT IT INTO PLACE.

You broke it, now fix it!

J Valkor
Caldari Provisions
Posted - 2008.04.23 19:08:00 - [78]
 

Bumb for my A-Type.

Liio
Posted - 2008.04.24 19:09:00 - [79]
 

Dear CCP Nozh, since you are looking at looking at the odd numbers in the lines and shield/armor counterparts, i wanted to present you another possible oversight. Shocked

While some of those modules didn't even drop, when only certain deadspace with their loottables were available, the numbers probably speak for themselves.

First to begin with armor repairers, they are all in line with the core-type-a having 30% increased repair-amount and the centus-type-a having 46,25% increased repair-amount at 12,5% increased cap usage, compared to their t2 counterpart. This is consistent from small to large.

Now to the shield boosters. There are quite some oddities here.

First X-Large/Large have 20% reduced cycle time, while small/medium ones stay at the same cycle, whatever, not relevant, designed like that.

Gist-type-A have through the line -35%,-36,6%,-38,75% and the x-large suddenly -51% cap usage compared to the t2. Here the X-Large seems to be a bit out of line.
CPU / Grid is fairly in line for the Gist-type-A, while not as exact as for the armor counterparts.
The amount repaired per cycle is increased on the x-large by 3,33% compared to t2, the large only 2,08% and medium and small suddenly a whopping 88,8% / 90%. One might think the large is a bit too low, but medium / small are just ridiculous, though nothing compared to the Pith-A.

Pith-type-A have throughout the line same cap per cyle, cpu & grid all in line. X-Large & Large both increase hp repaired by 30%. Medium and Small ( which afaik only drop since the complex overhaul ) suddenly have 153,33% increase in shield points repaired. Essentially bringing a pithum-a medium booster to the same hp/sec as a gist-a large booster...

As usually i guess this is explained by Core excelling in building inferior afterburners, while pithum/pithii and gistum/gistii build godlike mods that not everyone can have, and armor having the resistance boost anyways...

Not that i mind, switched to shield tanking anyways for npc'ing and never looked back... but its just ridiculous. Rolling Eyes

Agock Onie
Posted - 2008.04.28 15:05:00 - [80]
 

We are STILL here and we STILL want an ETA.

Give us...INFORMATION!

CCP Atropos

Posted - 2008.04.29 00:53:00 - [81]
 

As far as I know, these changes are still slated to go ahead. I can't comment on a release date, but once they hit Sisi, you will all be able to try them out and give feedback upon them. Until then, there is nothing to be done apart from wait, I'm afraid. Sad

Agock Onie
Posted - 2008.04.29 13:42:00 - [82]
 

Thank you for the response.

Even without an ETA, it is MOST ENCOURAGING and MORALE BOOSTING that we know the devs are still there and still listening.

Thanks

Agock Onie
Posted - 2008.05.06 15:58:00 - [83]
 

Originally by: Agock Onie
Thank you for the response.

Even without an ETA, it is MOST ENCOURAGING and MORALE BOOSTING that we know the devs are still there and still listening.

Thanks


However we still want INFORMATION :)

Tonto Auri
Vhero' Multipurpose Corp
Posted - 2008.05.06 16:37:00 - [84]
 

So... correct me if I wrong... this thread is all about removing armortank from EVE?

Jurgen Cartis
Caldari
Interstellar Corporation of Exploration
Posted - 2008.05.06 19:00:00 - [85]
 

Originally by: Tonto Auri
So... correct me if I wrong... this thread is all about removing armortank from EVE?


Nice troll.

This thread is about unnerfing the faction passive shield hardeners to be on par with the passive armor hardeners. You know, the passive shield hardeners that no one uses in PvP (except to plug a single resist hole), because they're all using T2 Invulnerability Fields. Or (more likely) they're armor tanking because they need the midslots.

Dallas23
Posted - 2008.05.11 14:38:00 - [86]
 

So has there been anything on this still cause now I am hearing about possible increases to armor tanking ships for the new expansion? Or are shield tankers just going to continue to get nerfed?

Lynkon Lawg
Caldari
Second Six Corporation
Posted - 2008.05.19 19:21:00 - [87]
 

We have patiently waited for the promised restructure.

We have listed to the words that said we will be given solace in the passive hardeners.

NOW

WE WANT TO KNOW WHEN THIS IS GOING TO BE COMPLETED!!!

Give us the promised changes. Do it now. We have waited long enough, now we demand satisfaction!!!!!

Efdi
The Illuminati.
Pandemic Legion
Posted - 2008.05.19 23:37:00 - [88]
 

Originally by: Lynkon Lawg
We have patiently waited for the promised restructure.

We have listed to the words that said we will be given solace in the passive hardeners.

NOW

WE WANT TO KNOW WHEN THIS IS GOING TO BE COMPLETED!!!

Give us the promised changes. Do it now. We have waited long enough, now we demand satisfaction!!!!!


There's really absolutely no need to keep bumping this.

CCP Nozh


C C P
Posted - 2008.05.20 20:24:00 - [89]
 

Hey,

Sorry for not following up properly on the release of these changes, I thought this thread was done and buried.

They're scheduled to be out next patch, the Empyrean Age. If the changes aren't out on SISI already, they'll probably pop in soon.





Vibora BR
Posted - 2008.05.22 14:24:00 - [90]
 

Would be really nice see the shield tanking worths the investment because right now the armor tanks rule in PVP.


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