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Bohoba
Caldari
Burning Technologies
Atlas.
Posted - 2008.03.09 00:22:00 - [91]
 

can I say WOW lot's of fixes.

but no memory leak fix :( still can't enjoy the eye candy


Chruker
Posted - 2008.03.09 00:25:00 - [92]
 

Originally by: Katana Seiko
Please, please, PLEASE either remove the welcome pages or add a checkbox to the settings to disable them... There's NOTHING that's more annoying!!!
"Welcome. You moved the mouse. By moving your mouse you can point at different things.
Just look at the cool welcome page that pops up when you click for the first time!
"

The rest is okay... Oh, can you add an option to back up the current window layout? They keep being messed up...Shocked


/me points to the 'Show welcome pages' option in the 'General Settings' in the ESC menu

Epitrope
The Citadel Manufacturing and Trade Corporation
Posted - 2008.03.09 00:25:00 - [93]
 

Originally by: CCP Explorer
We will be doing database backup, database update, server code deployment, database maintenance and database DT jobs from 02:15 until 11:45 GMT.


Can we get an updated database export, too? Pretty please?

Daan Sai
Polytrope
Posted - 2008.03.09 00:34:00 - [94]
 

Great news here: (tidied and edited a tiny bit for readability).

A number of modules had their correct (Volumes) restored:

Large EMP Smartbomb I: 150m3 -> 50m3,
Large Plasma Smartbomb I: 150m3 -> 50m3,
Large Proton Smartbomb I: 150m3 -> 50m3,
Energerized Adaptive Nano Membrane I: 100m3 -> 25m3,
250mm Railgun I: 50m3 -> 25m3,
Small Hull Repairer I: 100m3 -> 12.5m3,
Heavy Neutron Blaster I: 100m3 -> 25m3,
800mm Steel Plates I: 100m3 -> 50m3
The 10mn Afterburner I had its volume reduced to 25m3

This will help salvagers considerably. Thanks.


Daan Sai
Polytrope
Posted - 2008.03.09 00:38:00 - [95]
 

"Loot in the mission Angel Extravaganza has been updated as well as the overseer structure being removed from it."

Does this mean that AE is back? ( I haven't seen it since Trininty was introduced.)

Removing the overseer is presumably a sign that it was being farmed too much and over supplying goodies, but even without that, AE is an important supply of Trit bars, which have been in short supply in recent months.



Kuseka Adama
Gallente
Northstar Cabal
Posted - 2008.03.09 00:44:00 - [96]
 

Resist debuffs :/

Oh and the star has vanished...

nihlanth
Amarr
Posted - 2008.03.09 00:46:00 - [97]
 

So, does the Apoc get a tracking or an optimal bonus? I do hope it is an optimal bonus.

Angry Dan
Caldari
Widowmakers
Posted - 2008.03.09 00:49:00 - [98]
 

Quote]
  1. The Raptor now has 3 turret slots (+1 turret) and loses 4mw



Why thank you CCP, I always wanted a T2 shuttle.

-4 grid will gimp any setup into using named t1 or faction modules, and I have all the shiny skills like AWU etc at 5. Please change this, otherwise the price of named MAPC's is going to asplode.

Cori4n
Caldari
principle of motion
Interstellar Alcohol Conglomerate
Posted - 2008.03.09 00:55:00 - [99]
 

The star! The star! The star is gone!

Also,


  • Removed some leaked Ambulation code from the client.



Mamba Lev
BricK sQuAD.
Posted - 2008.03.09 00:58:00 - [100]
 

Edited by: Mamba Lev on 09/03/2008 01:12:08
This is the patch that should have come out 10 seconds after Trinity was deployed right?

*Numerous countermeasures and tools are being deployed in our war on isk spammers in order to improve everyone’s game experience.

Um what?

"We are making it harder for you to make isk again."?

Tikanom
Cutting Edge Incorporated
RAZOR Alliance
Posted - 2008.03.09 01:10:00 - [101]
 

Quote:
Some ships have been changed as detailed in Fendahl's blog and Jump freighters have been improved as detailed in Nozh's Blog.
The Apocalypse gains +5tf and +1000mw, the capacitor capacity bonus has been replaced by a 7.5% bonus to large energy turret tracking per Amarr Battleship Skill lvl.


OK...so which is it? Seriously, turret tracking bonus?

Kethry Avenger
PIE Inc.
Posted - 2008.03.09 01:16:00 - [102]
 

Well if your serious about that turret tracking bonus on the Apoc you almost gave it a real bonus? Last time I checked laser did alright tracking, could have used the optimal range boost to make it a real bonus and a unique role. At this rate you should just make it a cruise missile ship.

Sharwyn Khanid
Aeon Cores Corporation
Posted - 2008.03.09 01:24:00 - [103]
 

Very good patch

However, I'm surprised... I see nowhere a modification about the volume of the Gas Cloud Harvester.

Is it normal that the Gas Cloud Harvester have volume 100 m3 (since the Trinity patch, before it was 5 m3), and all named Gas Cloud Harvester have always the volume of 5 m3 ?


Kuseka Adama
Gallente
Northstar Cabal
Posted - 2008.03.09 01:29:00 - [104]
 

Originally by: Mamba Lev
Edited by: Mamba Lev on 09/03/2008 01:12:08
This is the patch that should have come out 10 seconds after Trinity was deployed right?

*Numerous countermeasures and tools are being deployed in our war on isk spammers in order to improve everyone’s game experience.

Um what?

"We are making it harder for you to make isk again."?


No i think they are going to finally target IP's of the people who spam isk....at least i hope so.

Adrielle Firewalker
Minmatar
Amarr Will Eat Itself
Posted - 2008.03.09 02:06:00 - [105]
 

Edited by: Adrielle Firewalker on 09/03/2008 02:10:03
Originally by: CCP Wrangler
Basically, if a thread is posted in a forum it will show up as the most recent post in that forum. If we post it in another forum and then move it, the thread will not show up. The reason for this is that it was the way the forums were programmed to work.

So, we have our own secret forum you can't see. For convenience, we post the thread there at first. That way we can prepare the pot in advance and tweak it and everything. This is great if I for example want Saint or Navigator or someone else to make a post, but I need it to become public when they're not there.

Either way, this is how it works and that is why we do things this way. I don't know if that makes sense to you but it does to me. Wink


It makes sense to me also. However, I find it hard enough to work out what posts are actually new when coming to the information portal as-is - The stickies aren't in great order - newest (usually most relevant) is at the bottom, and some stuff for events that have passed (live dev blog, f.ex) are still stickied.

Personally, I look instantly at the last post date on the information portal the second I land on the forum main page to see if there have been any important announcements. But these days I have to browse the list, which may shift around based on the last person to reply, and work out if anything new has really been posted Confused

And yes, I realise I sound like a grumpy old fart, but maybe an 'information archive' section of stuff that's no-longer stickied or something to clear up the mess? Question

Edit: Another suggestion might be to add dating of posts for CCP members, so when the posts do get shifted, they can resync the post time to 'now', so it'll still show as the most recent thread in this section too. I don't know how hard that would be in asp, but its super easy in php Smile

Roemy Schneider
Vanishing Point.
Posted - 2008.03.09 02:42:00 - [106]
 

Edited by: Roemy Schneider on 09/03/2008 02:42:08
* and there i was hoping for a boost to blood raider ships.

* or the scimitar with its exploding signature when using extenders
* or at least trade some CPU for PG - those pg requirements for large transporters (II) just don't go together with the minnie-tank of mwd-and-an-extender - let alone the large peroxide batteries, the armor guys can so conveniantly use (along with their rigs -.-) not if im supposed to speed tank properly with those remaining low-slots anyway.
iow - fitting stats have not been altered according to the previous logistics buff.

+1 missiles bays for scimi and basi
+1 turret bay for oneiros and guardian
(what...? they don't have any damage bonus anyway)

btw, does drone interfacing apply to maintenance bots?

* some balancing within the astronautic rigs and/or their module counterparts (aka in-line with the general "1 rig = ˝ T2 mod")

(guess, what ships i fly most ^^)


* some kind of buff to the "real" transporter ships (occator, impel, bustard, mastodon)
- (massively) inferior to iteron V in weight, cargo, warp speed and speed (well okokok mwd is possible, but the weight... *hiss*), all of which affect their role "transportation".
the good stuff doesnt change much when you're under fire :o

James Grand
Posted - 2008.03.09 02:57:00 - [107]
 

The ridiculous idea to universally nerf resists in order to try to boost Amarr is actually going live? Forget killing a mosquito with a hammer, this is like using a Nuke to try to kill a cockroach Rolling Eyes

Komen
Gallente
Capital Enrichment Services
Posted - 2008.03.09 03:29:00 - [108]
 

Now that the patch notes are out, I see a humongous number of fixes, typoes corrected, and the balance changes that have been talked about.

The damage resist changes will take some getting used to, but we shall ada...er, whine a lot.

Anyways, grats on the huge number of bug fixes. Keep it up, lovin' it.

Natalia Kovac
Minmatar
Stimulus
Rote Kapelle
Posted - 2008.03.09 03:37:00 - [109]
 

So can someone please explain the logic behind Tracking Disruptors now affecting two stats at the same time (falloff and optimal)? Isn't this counter to the very point of scripts, that a module would only be able to affect one stat effectively?

Also where are the counters, the +falloff scripts for Tracking Computers and the +falloff stat for Tracking Enhancers? Falloff rigs don't cut it.
Seriously, this could be a pretty hardcore nerf to a lot of Autocannon boats if it goes through as is.

amena
Posted - 2008.03.09 03:38:00 - [110]
 

i really really hope, that the patch itself got better QA than the patch notes (lots of typos, recurrences and c&p errors :)

this will remove a few annoyances. thanks.

Rodent
GoonFleet
GoonSwarm
Posted - 2008.03.09 04:25:00 - [111]
 

I'd like to know the spesific changes that are being made to Remote ECM Burst production/compression. Is it purely a build time fix or does it involve changing mineral composition/module size? This is a rather important question that I'd preferably like to know the answer to before the patch is live ;-)

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2008.03.09 04:27:00 - [112]
 

Originally by: CCP

- When changing charges, if there is insufficient cargo space for the unloaded charges, the charges will remain in the turret and not disappear.
- Drones have been issued a memory upgrade, and will no longer forget what their 'engage' target was after 60 seconds.
- An issue with the graphical rendering of planet edges has been fixed.


Finally.

Originally by: CCP

A mystery star that appeared in all solar systems, brighter than all others has disappeared.

ExclamationQuestion

Sylthi
Minmatar
Coreward Pan-Galactic
Holy Empire of The Unshaven
Posted - 2008.03.09 05:17:00 - [113]
 

"Ship resistances have been changed as detailed in Zulupark's Blog"

Well, so much for the "nerf free" patch we were promised.

Also, this flies DIRECTLY in the face of popular opinion. The numbers tallied from this thread were as follows: (at the time of polling there are 980 posts) 274 posts, or 27.9% were for the changes as proposed by the devs. 318 posts, or 32.4% were undecided, unsure, deleted by forum mods, or proposed handling the situation in a much different way than proposed by the devs. 388 posts, or 39.5% were directly opposed with the devs moving forward as they had originally proposed the resistance nerfs. The posts were tallied with an error margin of + or - 2%; with 0.2% of the posts falling outside the three listed types. (Yeah, I spent a couple of hours tallying these from random page samples and doing the math. I was THAT determined to finally have hard numbered proof that the devs don't listen to popular opinion.)

So much for the devs listening to the players. At least now there is concrete proof of that fact.

I guess the players NEED the council that is going to get elected to protect our interests up there in Iceland..... I just didn't know how BADLY they were needed until this moment.

Thanks for the MUCH needed, and ongoing, efforts with all the bugs devs. But, this mindless nerfing against the will of the player base has got to stop.


Chruker
Posted - 2008.03.09 05:25:00 - [114]
 

Originally by: Tikanom
Quote:
Some ships have been changed as detailed in Fendahl's blog and Jump freighters have been improved as detailed in Nozh's Blog.
The Apocalypse gains +5tf and +1000mw, the capacitor capacity bonus has been replaced by a 7.5% bonus to large energy turret tracking per Amarr Battleship Skill lvl.


OK...so which is it? Seriously, turret tracking bonus?


From the ship description ingame on the test server:
Quote:
Special Ability: 10% bonus to Large Energy Turret capacitor use and 7.5% bonus to Large Energy Turret optimal range per level.


So it should be the range that it is getting.

deathatlaby
NAUCOM
Posted - 2008.03.09 05:33:00 - [115]
 

Originally by: Patch Notes
When undocking, you now undock at maximum velocity in a 0-15 degree angle from the undock point to ease congestion around undock points.


This is gonna screw with the freighters undocking in a trade hub like jita. Can you at least remove this for freighters alone please?

Or have you tried warping off a freighter the undock point of jita with all the ships warping in etc - and bumping you off? Insta is almost a necessity there for warp :(

Zaethiel
Infinity Research
Posted - 2008.03.09 05:51:00 - [116]
 

Quote:
Kill mails will no longer list the ship owning fighters if the fighters have been assigned to another ship. The ship with fighters assigned to it will be displayed in the kill mail instead.


Have to say i dislike this change.
Two thumbs down.

Lili Lu
Posted - 2008.03.09 05:54:00 - [117]
 

The Apocalypse gains +5tf and +1000mw, the capacitor capacity bonus has been replaced by a 7.5% bonus to large energy turret tracking per Amarr Battleship Skill lvl.

Rolling Eyes wtf

Why don't you just say you are not going to fix amarr/lasers in any meaningful way.

Back to training minmatar, passive shield, and missiles again, really don't want anymore cap out gunboats that can't fit a decent tank and mwd.ugh

Treelox
Posted - 2008.03.09 06:07:00 - [118]
 

excellent the changes to the apoc, will make it that much better a mining platform.....shame it will suck even more now as a pvp platform.

Morux
Posted - 2008.03.09 07:03:00 - [119]
 

Wow.... a lot of nice fixes here... looking forward to this one more than trinity :P Will definitely be worth the extended downtime! TIA to the Devs Wink

Sosik
Native Freshfood
Posted - 2008.03.09 07:25:00 - [120]
 

Hi CCP,

I just listened to the live dev blog from a while back - you know - the one where some people asked questions about "Amarr Fix?" and the devs replied in a cute voice: "Boost Patch!". Yeah, you remember don't you.

I'm just curious, but are there are any Amarr fixes planned for this patch? Because so far all I see is a nerf to the apoc by making it even more cap unstable, an extra turret slot on the zealot that cant realistically be used because of powergrid issues, and some resist changes that benefit all the races, minmatar the most.

You guys had some really good ideas going on the test server with the apoc finally having a ship role as a sniper, but it seems to have been changed to a tracking bonus, without even having been tested. What was the reasoning behind this?

So then, when can we expect to see a boost to Amarr? Is there a "Fix Amarr" patch just around the corner? I cant help but feel that - half way into Large Energy Turret V, and 2 shiny new apocs in my hangar later - a fix to the worst battleship in the game may have actually been a joke of epic proportions?

Thanks for reading.


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