open All Channels
seplocked Ships and Modules
blankseplocked Ferox fitting for 0.0 solo
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Theory666
Posted - 2008.03.05 02:00:00 - [1]
 

Hey, I want to live in 0.0 for a little while to get money. here is my setup:
High:
4 Heavy missile launchers
3 medium NOS
med:
2 large azeotrophic
1 F-S9 Reglioth Shield inductor
1 Fleeting warp scrambler
1 Stasis Webifier
low:
2X RCU
1 BRCU
1 Type-D power control modification: reaction control

all that gives me 11445 shield HP
1677 powergrid
3000 cap.
(666 sec)
How is that for a 0.0 solo build?
-Theory

X99 Z990
Posted - 2008.03.05 02:18:00 - [2]
 

big heavy target with little tank, little speed and little damage. Sad

Theory666
Posted - 2008.03.05 02:22:00 - [3]
 

Edited by: Theory666 on 05/03/2008 02:28:20
Then what would you suggest?
Please offer suggestions along with your criticism!

Going Shopping
Posted - 2008.03.05 02:27:00 - [4]
 

Edited by: Going Shopping on 05/03/2008 02:28:34
Ugh, missile on a ferox... please no. Thats why there are Drakes. its not like you can do anything with missiles in a ferox better than a drake.

Also, see my thread I started on Trinity ferox setups (its currently on the first page of the S&M forums. Might as well keep everything grouped together.

Theory666
Posted - 2008.03.05 02:31:00 - [5]
 

I cant use ion blasters
Shouldn't the ferox use railguns then if not missiles?

Going Shopping
Posted - 2008.03.05 02:52:00 - [6]
 

Edited by: Going Shopping on 05/03/2008 03:05:31
It should use Hybrid turrets, as the ship has a bonus to hybrid turrets and will have more Turret hardpoints than missile hardpoints.

Railguns and Blasters are both Hybrid turrets. Railguns are for long range Moderate Damage, Blasters are short ranged High Damage.

What You use depends on what you plan on doing. Use Railguns is you are going to be shooting down smaller support ships from far away on a gate or at a fleet fight. For General low sec rumbles and small gang PvP, Id go with the Blasters.

If you want to use missiles get a Drake, as they have more missile launcher hardpoints and a damage bonus to missiles aswell.



Edit: Also, are you affiliated with any alliances or corps which have a claim to 0.0 space? I noticed you said that this was a solo build. You should note that this game is not forgiving for the solo player. It is a MMORPG and those first two M's are very important. Flying solo usualy just gets you killed unless you really really know what you are doing AND you get lucky at the same time.Razz

If you are looking to get into 0.0, I commend you. So many ppl are too afraid to step out of the shelter of Empire space. But if you are going to do it, do it right. Join a player created Corp, preferably one which already has 0.0 access. Friends are the most important asset that you can have in this game.

I'd hate to see a potential combatant get turned off of low sec / 0.0 / the game in general... all because they got crushed cause they didnt know what they were doing.

Cavazos
Caldari
Dead Miners INC
Masters of Flying Objects
Posted - 2008.03.05 03:08:00 - [7]
 

a good ferox setup that should be good is

5x Heavy missile launcher II's


Medium Shield Booster II
1x invul field II
2x rat specific Hardners
Medium Cap Booster II w/ 800 charges


Damage Control II
3x Ballistic Control System II's


rat specific Light t2 drones


if u can fit it all you should be fine

AstroPhobic
Minmatar
Holding Corp
Posted - 2008.03.05 03:22:00 - [8]
 

I almost spit out my drink when I saw the topic title. Laughing

The Ferox isn't the uhm, best ship for solo work, unless you blasterfit... and even then Razz

Going Shopping
Posted - 2008.03.05 03:30:00 - [9]
 

Originally by: Cavazos
a good ferox setup that should be good is

5x Heavy missile launcher II's


Medium Shield Booster II
1x invul field II
2x rat specific Hardners
Medium Cap Booster II w/ 800 charges


Damage Control II
3x Ballistic Control System II's


rat specific Light t2 drones


if u can fit it all you should be fine


^Thats a NPCing ship. I think he was looking more for a PvP setup.
And regarding this setup:
1)Again with the missiles on a ferox. Get a Drake, it will do the job better and isnt that much more expensive.
2)Cap booster on a NPC ship is a bad idea especialy in 0.0. If you are NPCing in a caldari BC, I'd hightly recomend Passive shield tanking. It will make you cap stable, and you wont have to worry about running out of cap charges and having to run back to get more.

Fuchsia
Posted - 2008.03.05 09:54:00 - [10]
 

You haven't said whether you are pvp'ing solo or ratting solo.
If you are there trying to make money I guess you want to do ratting. Are you in someone else's space? i'm presuming you are. PvP'ing solo in 0.0 in a Ferox isn't going to be a money making enterprise, ok.

Solo ratting.

5 x malkuth heavy missiles
1 x salvager
1 x prototype cloaking device

1 x C5L shield booster
3 x shield hardners
1 x MWD

3 x PDS
! x BCU

You may need to fit a CPu depending on your skill set.

The cloak and the mwd are purely defensive measures. You are solo and not there for confrontations.

So on the other side presuming your there do to solo pvp but making money at the same time.
Ok pvp isn't always about going to a belt and taking on the first ship you see. Your in a Ferox so your going to have to carefully select your targets.
your best targers for isk making purposes are miners and ratters.

Heres an example based on a low skillset.
I wouldn't use this, its not even really very effective.
You need to really fit a MWD, webber, disrupter, a rat specific tank and deal damage.


5 x heavy neutrons
2 x standard launchers

1 x disrupter
1 x webber
2 x L shield extenders
1 x invuln

1 x mag stab
3 x pds

Slayed
Caldari
Muppet Ninja's
Ninja Unicorns with Huge Horns
Posted - 2008.03.05 10:03:00 - [11]
 

ion t2´s
web scram mwd 2 multispec´s
and a armor tank

Theory666
Posted - 2008.03.06 00:00:00 - [12]
 

why should i have to cross train? with my setup i can drain enemy ships then bombard them till they go *pop*
and why are "certain" ships not good for PVP? shouldnt skills and such play a big part in determining what to get for PVP and such?

Going Shopping
Posted - 2008.03.06 00:28:00 - [13]
 

Edited by: Going Shopping on 06/03/2008 00:32:24
Originally by: Theory666
why should i have to cross train? with my setup i can drain enemy ships then bombard them till they go *pop*
and why are "certain" ships not good for PVP? shouldnt skills and such play a big part in determining what to get for PVP and such?


Are you still talking about PvP? Fine, dont take our word for it. Figure it out the hard way Laughing

Nah, im not going to leave you to that, as its mean. Ill give you a Point by point overview of your setup:

1) You are using unbonused missiles on a Gun ship. You will be doing terrible damage with 4 unbonused heavy launchers and well fit T1 cruiser pilots will laugh as they kill you. I still highly recomend using a Drake if you really want to use missiles.

2) Your 3 nos will not do anything to drain the enemy's capacitor. Nos works my draining the enemy's cap and adding it to yours ONLY when your cap% is lower than their cap%. As the only thing that you have using cap are your scram and web, Im guessing that your cap% will remain somewhere around 97% through out the entire fight... If the enemy is running anything more than a web/scram then your 3 nos = nothing. And even if they arent, It will only drain up untill your cap is full... so what is 3& of the ferox's cap? Something like 75 cap or so for only 1 cycle and thats it... Thats not going to be capping out your opponents, sry mate.

3)You have no speed mod. PvP in 0.0 (most PvP for that matter) pretty much requires a MWD in order to both survive and catch your target. If you web them then they can just web you back, burn their MWD for a bit, get out of web range, keep burning, get out of scram range and just warp off.

4)You have not 1, not 2, but 3 RCU fitted. Traing the "engineering" skill up to at least 4/5 as well as electronics to boost your CPU output. Get "Weapon upgrades" to 5, and "advanced weapon upgrades" up a bit eventualy. If you plan on sticking with shield tanking and especialy passive shield tanking, train up "Shield upgrades". Look up all these skills and more.

Going Shopping
Posted - 2008.03.06 01:05:00 - [14]
 

Edited by: Going Shopping on 06/03/2008 01:09:03
Oh and Sry, i didnt answer your second question.
Originally by: Theory666
and why are "certain" ships not good for PVP? shouldnt skills and such play a big part in determining what to get for PVP and such?

All Ships can PvP in one sense or another, Its just that some ships are generaly considered more useful in the certain scenarios that pvp occurs in. Ill try to Give you some insight on the racial characteristics of the ships in eve. Ive had the most expierence with Caldari and Gallente, But I have friends who pilot Amarr and Minmatar and have flown with them long enough(almost 3 years) to have a grasp on their ships.

-Caldari ships are generaly not that great in solo/duo pvp being that they shield tank and that tends to eat up mid slots and prevents them from fitting web+scram+MWD all at the same time(You can usualy get one, maybe two, but usualy never all three). On the other hand, their low slots are free to put on damage mods, so shield tankers can often "gank and tank". Caldari's bonuses to range can turn a short ranged, high damage gun (such as a Blaster) into a Medium ranged, High Damage gun. This range (particulary the close ranged gun ships, but also the close ranged missile ships aswell) and EW support make them excelent additions to PvP gangs, where they can focus on their "gank and tank" while the armor tanking gamg mates wory about the tackling.

-Gallente ships are generly viewed as the easiest for solo pvp, as they armor tank which uses up the low slots. They also usualy have 3-5 free mid slots for scram/web, MWD, Cap Boosters, etc. They usualy do great damage, but their range is extremely limited. Often times gallente blaster ships need to be sitting at a stand still within 1-2 km of their target if they which to be within range AND turret tracking. This is often the only way to deliver their massive potential DPS. This can be a draw back in larger fights, as gallente blaster ships (particularly the larger BS classes) can spend more time MWDing to a new target than actualy applying their damage.

-Amarr tend to be the great at Medium ranged combat. Their Pulse Lasers and Beam Lasers do decent damage at a decent range (Beam= Med-Long, Pulse= Short-Med ranges). They tend to have plentiful low slots to fit an armor tank as well as damage mods, but are often lacking in mid slots. They are similar with caldari in this respect, and thus great gang ships and usualy not that great solo, although they may be generaly slightly better than Caldari solo.

-Minmatar are kinda all over the place. Their ships tend to be the fastest, they have ships that shield tank, and ships that armor tank, and almost always have adequate mid slots for solo PvP. They are generaly regarded as the hardest ships to fly early on, but with alot of training and specilization they have a very very high potential and are never to be underestimated. They can deal a variety of damage types and have different ships to operate at all ranges and forms of combat.


And that right there is a gross generalization of the racial ship characteristics. Obviously there are always exceptions in each race (there are quite a few), and there is more variety when looking at the different classes (ie- a races Recon ships are not going to opperate like their BattleShips).

Now go join a PvP corp! That is the best way to learn. Fly with some friends and help eachother grow and conquor! You wont get too far in this game solo.

Ra'ita
Posted - 2008.03.06 01:27:00 - [15]
 

I'm going to try to be helpful here, but be prepared for some criticism. It's not for criticism's sake, but it involves lots of things that might otherwise take time to learn.

First, get a Drake if you want to spew missiles. The Ferox is an interesting ship and can be used for a narrow range of applications, but spewing missiles is not one of them. As mentioned by others, launchers without bonuses won't do enough damage to matter in 0.0. Ratting in low sec, maybe, but not 0.0 and not for PvP.

Originally by: Theory666
Hey, I want to live in 0.0 for a little while to get money.


Well, that's a problem too. There is in fact money to be made in 0.0, but probably not from PvP, especially as a young character.

Originally by: Theory666
why are "certain" ships not good for PVP? shouldnt skills and such play a big part in determining what to get for PVP and such?


Skills do matter, but they don't change the basic variation in ships themselves. As already noted, you need to get close and tackle in order to do PvP. Shield tanked ships have a very hard time doing this solo because the holy trinity of PvP mods (MWD, web, scram) all eat into your tank. Unless someone else can do that for you, you won't get many -- if any -- kills.

Now don't get me wrong. I love my Ferox, even if just for looks. But properly flying it requires skills I don't have (and I'm sitting on 25 million sp), so I've relegated it to a support role.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only