open All Channels
seplocked Crime and Punishment
blankseplocked GoonSwarm Podding Activities:
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 4 5 6 7 8 9 10 [11] 12 : last (12)

Author Topic

Danfortman
Shogunate Samurai
Posted - 2008.03.05 23:08:00 - [301]
 

Edited by: Danfortman on 05/03/2008 23:10:30
Griefers should not be able to Gank anyone in High sec. .5-1.0 end of story. They shouldn't even be able to pop a rookie ship without getting poped themselves. I see it all the time. These losers sit on gates and scan cargoes. When they find something good they destroy your ship and take whatever they can get. Now with them flying around killing everyone they can mining; its just terrible.

They should not be able to scan cargo with out aggression coming from that. Even better no one should be able to fire or even target anyone in high sec. That they do not have aggression with. Getting aggression in high should only happen if you Steal from someone or have kill rights. You should be able to fight in high under those circumstances and if you are currently at war with the pilot's corp/alliance. Yes high sec is patrolled by Concord but like your local police there going to get there during the act and in most cases save you. It takes time for them to show up is what i am saying. People should just not be allowed to commit crimes in high sec. I like the original post about making it harder for pilots to stay in high sec after repeated attempts to grief others. But my idea seems to work out better for people who don't want to pvp at all.

Dreximus
Caldari
Posted - 2008.03.05 23:29:00 - [302]
 

*Gets in 100% thermal resistance suit*
Ahem. So, this is a PvP only game is it?
Originally by: ISD Zhuge Liang
The Stations and Starbases forum is a place for discussion on labs, factories, station services, mining, manufacturing, refining, minerals, moon mining and other similar industrial topics relating to the non-pvp side of EVE.


Hurray there are official posts saying it has a non-PvP side! Post has been up since 2004, so obviously CCP must agree. Linkage

So, I agree, let's make the PENALTY harsher for the suicide gankers (no insurance payout at the least and possibly faster sec hit, possibly give the victim the ganker's insurance payout), but let's not remove the ABILITY to suicide gank. Even if the game has a non-pvp side that includes mining. I don't want this to be space-WoW any more than the pvp'rs even though I am definitely far more carebear than I am PvP. I do enjoy my occasional destructive runs through the can flippers and such. I like some Empire PvP. But I will say the consequences don't fit the crime on suicide ganks.

I'm suprised this gem has been overlooked for what I'm sure has been almost 4 years of PvP vs non-PvP arguments and flames.

Discuss. :)

Jaegan
Ars ex Discordia
GoonSwarm
Posted - 2008.03.06 01:06:00 - [303]
 

Edited by: Jaegan on 06/03/2008 01:09:34
Quote:
But my idea seems to work out better for people who don't want to pvp at all.

I have an even better idea for people who don't want to pvp at all: don't play Eve. It's not that kind of game.

Quote:
Hurray there are official posts saying it has a non-PvP side!

If you choose to read it that way, by all means. If you'd rather read it properly, consider this... pvp is blue and pve is red. What Eve has is various shades of purple. It's a lovely, beautiful, epic purple game.

Kahega Amielden
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2008.03.06 01:20:00 - [304]
 

CCP made a conscious choice when they made EVE. They made 1.0 different than .5. Rather than simply making players unable to attack others in hisec, they simply made it hard and costly. This is why 1.0 systems really -are- more safe than .5 sec systems.

Suicide ganking is an intended game mechanic and it will not go away just because you failed to adapt.

tl;dr: L2P

Cado Orgo
Mining Corporation
Posted - 2008.03.06 05:53:00 - [305]
 

My theory is that they're doing it because they're bored and want to **** off people so much that the people will form alliances and what not to try and kill them.

Like how the bulk of people in the game hated BoB and wanted to see them die. Now that they're pretty much done perhaps the Goons are trying to make people hate them so that people will try to destroy them.

Just a theory, not a very well thought out one and most likely not the best theory. But I like it.

Danfortman
Shogunate Samurai
Posted - 2008.03.06 06:31:00 - [306]
 

Edited by: Danfortman on 06/03/2008 06:36:09
Edited by: Danfortman on 06/03/2008 06:33:26
"I have an even better idea for people who don't want to pvp at all: don't play Eve. It's not that kind of game."

Heres another way to phrase what CCP has done with eve. Griefers ability to gank people in high sec should be considered a over sight. Until CCP openly states that this is a intended aspect of the game. Until then we both can continue to say " this is how i play my game" and i can stand here saying "but this is the way things are." In other words players that gate camp in high sec and scan cargoes and suicide haulers. Along with other losers ganking Miners in belts. Are exploiting the game untill this issue can be addressed by CCP. So by all means Griefers continue to swear you have knowledge you claim to be Turth. But really have only your voiced opinions to back it up.

Surfin's PlunderBunny
Minmatar
Sebiestor Tribe
Posted - 2008.03.06 06:34:00 - [307]
 

Edited by: Surfin''s PlunderBunny on 06/03/2008 06:34:30
Wait, people hate us? I was unaware... I will take the matter up with our leadership Razz

*edit* Woah... CCP has stated that suicide ganking is an intended feature of teh game MANY times... learn to use the search feature Very Happy

Danfortman
Shogunate Samurai
Posted - 2008.03.06 06:38:00 - [308]
 

Originally by: Surfin's PlunderBunny
*edit* Woah... CCP has stated that suicide ganking is an intended feature of teh game MANY times... learn to use the search feature [:D




Prove it

Lex Alandar
Body Count Inc.
Pandemic Legion
Posted - 2008.03.06 07:07:00 - [309]
 

Please, encourage more of this "no insurance from concord kill" business.

Then everyone can get started on the next way to grief...can-flipping, then warping back out with under a minute left on your timer. Get the miner who has now got into a ship to f*** you up to lock you and agress just as the timer comes down, and boom, now the noob has no ship, OR insurance payout.

This entire thread is pathetic.

As mentioned, if you mine, and do not take ANY steps to protect yourself (aligning, fitting cloak, having an intel channel, being paranoid about local) then you have no excuse to whine.

All these things are necessary in lowsec, due to the nature of the game.

If you think there aren't consequences for those doing this, stop for just a second and look beyond the material **** that you've stated isn't a factor. Given there are plenty of people who support goonswarm, but I would hesitate a guess that there's more that hate them...and even more now that they've been on this campaign. This is how they've chosen to be known in EVE. The EVE universe changes based on the people, and politics.

You're right, murder in real life is unacceptable. What the goons are doing with this campaign has sparked all sorts of response, so just shut up about consequences.

It's been said over and over. I will say it in my way.

If you want to sit in a high chair, and have blizzard, or some other company sitting there, with a spoon full o' RPG, cooing "here comes the choochoo train" please, go play one of those other sad excuses for a game.

If you want to fight tooth and claw, life and limb, for every advance, with almost certain peril at every gate, in a universe where the only constants are death and refining taxes (don't forget the unmistakable influence of humans, which is what you really seem to take issue with here) then play EVE.

If it's the first option, or neither, please gtfo, you're only feeding the goonies the tears they run their failing death-machine on. As already mentioned. Several times. But you just keep on posting. So I'll just keep on writing short sentences. But that one got a bit long.

Jack Brazen
Universal Securities
Posted - 2008.03.06 07:52:00 - [310]
 

Originally by: Jaegan
pvp is blue and pve is red.


I need to put this in my bio - finally show those damn Reds the truth!

Karyuudo Tydraad
Caldari
State Protectorate
Posted - 2008.03.06 08:30:00 - [311]
 

Edited by: Karyuudo Tydraad on 06/03/2008 08:34:24
Originally by: Danfortman
Originally by: Surfin's PlunderBunny
*edit* Woah... CCP has stated that suicide ganking is an intended feature of teh game MANY times... learn to use the search feature [:D




Prove it


Sure. Proof

My favourite bits are:
Originally by: CCP
In the universe of EVE, no space is 100% safe. It is vital for every player to realize this as soon as possible after starting playing the game.

Concord can't prevent all crimes

While concord and faction police forces have a firm grip on all empire systems with a security rating of 0.5 and above, they are not powerful enough to make attacks impossible (nor are they meant to be).


Originally by: CCP

Kamikaze attacks

Despite the lack of absolute safety, empire space is still relatively safe. The biggest threat to the average player in Empire space is the risk of “kamikaze” attacks when carrying a cargo of noteworthy value. Just like on modern day earth, the risk of attack rises with the amount of money sticking out of your pockets. If attacking you becomes a lucrative enough option, the best of neighbourhoods may become unsafe for you to walk around in.

Some players are willing to lose ships and their good standing with Concord for the hope of quick profit from a juicy loot drop. The “kamikaze” attackers usually work in pairs or groups. They scan the cargo holds of bypassing pilots flying easily destructable ships until they see something worthy of a ship loss. They then blow up the ship and and while Concord do what they do best, a second character picks up the loot from the ship’s wreck.

This is not seen as an exploit of the intended game mechanics and there is no compensation or reimbursement to be had for losses caused by attacks in secure space.



and

Originally by: CCP
The intention was never to make attacks completely impossible or completely unprofitable. It is up to each player to take measures to ensure his own safety when travelling. This is especially important to keep in mind when one’s cargo is of extreme value.


Edit: Linkified!

Tuberider
Pothouse Cartel
IDLE EMPIRE
Posted - 2008.03.06 10:13:00 - [312]
 

'Eve Online is a bold SF online role-playing game that challenges players to survive in a hostile universe of traders, pirates, corporations, and police. It's a gigantic game: the huge playable universe contains some 5,000 star systems to explore. Your options are almost unlimited. You can play a pirate, sticking to the fringes and raiding player-character ships, you can mine for a corporation or play a privateer and help guard against pirates;

taken from some of the original text, it mentions pirating more than once and challenges the player to survive in a HOSTILE universe Twisted Evil
nowhere in eve is safe its not mean't to be Laughing

Wesada Drin
Minmatar
58th Syndicate
Posted - 2008.03.06 11:17:00 - [313]
 

Bugger. That "no insurance for CONCORD death" was a good idea until someone brought up can-flipping.

Back to the drawing board.

PaRaZiTuRL
Amarr
IDLE GUNS
IDLE EMPIRE
Posted - 2008.03.06 11:40:00 - [314]
 

Posting in crap thread where bears cry.
\o/

P.S. Nerf all that is not helping bears. -75% targeting range to warp distruptors seems like a good ideea.Talk about that.

Tetsujin
Posted - 2008.03.06 11:48:00 - [315]
 

Originally by: Cado Orgo
My theory is that they're doing it because they're bored and want to **** off people so much that the people will form alliances and what not to try and kill them.

Like how the bulk of people in the game hated BoB and wanted to see them die. Now that they're pretty much done perhaps the Goons are trying to make people hate them so that people will try to destroy them.

Just a theory, not a very well thought out one and most likely not the best theory. But I like it.


Nah, if we wanted that I'd just put something offensive in my goonfleet.com signature again. This is just a bit of light entertainment to break up the monotony of the POS war we've been involved in for well over a year.

Moostang
GoonWaffe
Goonswarm Federation
Posted - 2008.03.06 13:17:00 - [316]
 

Originally by: Macropodder

The actions of Fleetbee have made me seriously considering if I want to continue playing EVE, because the rules have allowed Punks to start terrorizing players in high sec space because he and his fellow members of the Goonswarm have decided to hunt miners.



So you're upset that you're not 100% safe in a pvp based game.....I see now....

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2008.03.06 13:42:00 - [317]
 

Edited by: Malcanis on 06/03/2008 13:42:55
Originally by: Danfortman
Edited by: Danfortman on 06/03/2008 06:36:09
Edited by: Danfortman on 06/03/2008 06:33:26
"I have an even better idea for people who don't want to pvp at all: don't play Eve. It's not that kind of game."

Heres another way to phrase what CCP has done with eve. Griefers ability to gank people in high sec should be considered a over sight. Until CCP openly states that this is a intended aspect of the game. Until then we both can continue to say " this is how i play my game" and i can stand here saying "but this is the way things are." In other words players that gate camp in high sec and scan cargoes and suicide haulers. Along with other losers ganking Miners in belts. Are exploiting the game untill this issue can be addressed by CCP. So by all means Griefers continue to swear you have knowledge you claim to be Turth. But really have only your voiced opinions to back it up.



here you go: http://support.eve-online.com/Pages/KB/Article.aspx?id=341

Attacked in secure space?
Should I not be safe from attacks in high security zones?

In the universe of EVE, no space is 100% safe. It is vital for every player to realize this as soon as possible after starting playing the game.

Concord can't prevent all crimes

While concord and faction police forces have a firm grip on all empire systems with a security rating of 0.5 and above, they are not powerful enough to make attacks impossible (nor are they meant to be). They will attack unlawful agressors mercilessly and bring them down without failure. In many cases their intervention may not save the victim, but the agressor will be blown out of the sky and his security status lowered to reflect Concord’s lowered opinion of him.


Kamikaze attacks

Despite the lack of absolute safety, empire space is still relatively safe. The biggest threat to the average player in Empire space is the risk of “kamikaze” attacks when carrying a cargo of noteworthy value. Just like on modern day earth, the risk of attack rises with the amount of money sticking out of your pockets. If attacking you becomes a lucrative enough option, the best of neighbourhoods may become unsafe for you to walk around in.

Some players are willing to lose ships and their good standing with Concord for the hope of quick profit from a juicy loot drop. The “kamikaze” attackers usually work in pairs or groups. They scan the cargo holds of bypassing pilots flying easily destructable ships until they see something worthy of a ship loss. They then blow up the ship and and while Concord do what they do best, a second character picks up the loot from the ship’s wreck.

This is not seen as an exploit of the intended game mechanics and there is no compensation or reimbursement to be had for losses caused by attacks in secure space.


How to travel more safely in "safe" space

The intention was never to make attacks completely impossible or completely unprofitable. It is up to each player to take measures to ensure his own safety when travelling. This is especially important to keep in mind when one’s cargo is of extreme value.

Pilots transporting valuables through empire space should therefore always hope for the best and prepare for the worst. Knowledge of the risks at hand and the right preparation can ensure a pilot’s safety if he is selected as a would be target.

Here are a few general tips on safer travel through “safe” space:

* Fit to last
If you come under attack, more hitpoints and higher resistances can save your ship. The longer it takes to blow you up the likelier it becomes that Concord will bring down the attacker before he brings you down.
* Give the autopilot a break
While travelling on auto pilot is a good option to have it may not always be the safest thing to do when transporting extreme valuables, even if your route lies through “safe” space. If your cargo is of great worth to you it’s transport may require your personal attention...."

Barantz
Posted - 2008.03.06 14:39:00 - [318]
 

Originally by: Cado Orgo
My theory is that they're doing it because they're bored and want to **** off people so much that the people will form alliances and what not to try and kill them.

Like how the bulk of people in the game hated BoB and wanted to see them die. Now that they're pretty much done perhaps the Goons are trying to make people hate them so that people will try to destroy them.




I suspect its more likely they have decided to try and monopolize certain areas of high sec mining and production for themselves.


They have said that certain areas of high sec are safe and won't be attacked. They will enlarge this area as people move to and become aware of it, until the area they want will be the only area they attack in, so that people will keep away.


The question is whether everyone else will put up with it and whether CCP sees what they are doing as legitimate or exploiting the ability to regularly gank without any adverse affects to their ability to operate in High Sec.

Zedrik Cayne
Gallente
Standards and Practices
Posted - 2008.03.06 17:01:00 - [319]
 

Edited by: Zedrik Cayne on 06/03/2008 17:02:50
Originally by: PaRaZiTuRL
Posting in crap thread where bears cry.
\o/

P.S. Nerf all that is not helping bears. -75% targeting range to warp distruptors seems like a good ideea.Talk about that.


Sounds like a great idea! Rolling Eyes Except that the majority of victims aren't paying enough attention to get out while the getting is good. So when the suicide gank machine wanders up...they are usually in knife fight death range and blown them sky high before the target even gets a spidey-sense tingle that something's wrong.

Or, for the bomb battleships where targeting is immaterial. Probably don't even fit a scram. Just hoping to get that second volley off before the target warps out or the cops show up.

Removing insurance payouts will not stop this.

Making the sec hit harder will not stop this.

Tanking ships such that a single yahoo can't ruin your day will slow it down. (They will just get organized and do it in small gangs)

But this is eve...Where there are plenty of folks who will be willing and able to go and push someone who is peacefully mining into the gutter, put their mouth on the curb and jump on the back of their heads with hob-nailed boots. Even if it means the cops will blow them to smithereens afterwards.

And I wouldn't have it any other way. Twisted Evil

dakari
Posted - 2008.03.06 17:13:00 - [320]
 

Originally by: Zedrik Cayne
Edited by: Zedrik Cayne on 28/02/2008 23:03:51
Edited by: Zedrik Cayne on 28/02/2008 22:58:16
Originally by: Cygnus Scott
Real easy solution. After your sec status hits -5 say 10 times you start losing the ability to regain sec status. So once you hit -5 the 11th time you can no longer get to 10 rating but only to a 9. On the 12th time you hit -5 it drops to 8, and so on until you are permanently at -10. That's a lot of leeway to misbehave, and hey you can still do as you please but have to accept the consequences.




This game is about risk, reward, and consequences. But as a part of consequences, its also possible to gain redemption in the eyes of the law.

And the law, is just another corporation like the rest of them. They can be bought off. The judges also realize that 'hey, this guy is really making an effort to get in our good graces, maybe we can let him back into empire'.

Just like an addict, folks may slip. But there is always the hope of redemption and acceptance back into the fold of good galactic citizens.

And we're *pod pilots* for pete's sakes... Gods among the teeming billions of mere mortals. In the entire universe, there are only a few hundred thousand of us. Trading, manufacturing, making the universe better so your relatives can watch holoreels and drive fancy cars and eat crab legs. Without us the universe falls into barbarism. So we get to be above the law. It's why we are afforded cloning technology that is well beyond the means of most planet bound worms. And why killing one of us in space is not a problem. Because you get to wake up with your personality intact, and continue on. Nothing is lost by your death in space. Nothing that a planetary justice system would take note of anyhow.

Life's not fair. Get over it. EvE is even less fair. The gentlemen in question have accepted the consequences...and paid their dues, grinding their security status over weeks to get back to the point where they can once again wreak havoc in the paradise you like to call Empire. We like to call it our playground.

<edit>
Jeez..rant-a-riffic
</edit>


Missed the point tho, when you suicide gank honest citizens of the realm(supposedly honest) and pod killing them you are actually proving yourself to be a psychopathic murderer which in a normal society that concord is based upon, there would be no redemption.

Now if your just your average pirate ganking industrials and the like and not pod killing then your ideal would have some reality and belief in it.

I believe that those pod killing when suicide ganking should have a bigger security hit, and after enough pod kills should be banned forever from empire.As one poster said "this game is about consequences..." where is the consequence of pod killing people in high security then spending a few weeks getting your status back to 0.0?

Nohl
Faugh a Ballagh
Posted - 2008.03.06 17:23:00 - [321]
 

Originally by: dakari
As one poster said "this game is about consequences..." where is the consequence of pod killing people in high security then spending a few weeks getting your status back to 0.0?

The "spending a few weeks getting your status back" part. That's the consequences. And if we're going all skippy ******ed roleplayer, CONCORD simply feels that the few weeks effort ridding the galaxy of pirates is worth letting you back into Empire, even if they know you'll just kill some more miners.

And for even more roleplay fun... remember, CONCORD thinks even less of miners than the Goons do. They hate the little bastards, always having to leave the spacedoughnut shop to kill someone just because a dumb miner got ganked.

Zedrik Cayne
Gallente
Standards and Practices
Posted - 2008.03.06 17:29:00 - [322]
 

Originally by: dakari

Missed the point tho, when you suicide gank honest citizens of the realm(supposedly honest) and pod killing them you are actually proving yourself to be a psychopathic murderer which in a normal society that concord is based upon, there would be no redemption.

Now if your just your average pirate ganking industrials and the like and not pod killing then your ideal would have some reality and belief in it.

I believe that those pod killing when suicide ganking should have a bigger security hit, and after enough pod kills should be banned forever from empire.As one poster said "this game is about consequences..." where is the consequence of pod killing people in high security then spending a few weeks getting your status back to 0.0?


You missed my point. There's a reason we as pod pilots have access to cloning tech. So the effect on a pilot getting podded in space is relatively low. (New clone, New implants, maybe spend a minute in station to say hi to the family, good to go) So the consequences for those who pod are relatively lax. I've flirted with heading down the dark side a few times. I personally don't have the stomach for the consequences, so I usually abstain from going whole hog blood thirsty sharpen my teeth and bite at the throat impulses I get.

dakari
Posted - 2008.03.06 17:57:00 - [323]
 

Edited by: dakari on 06/03/2008 17:59:12
Originally by: Zedrik Cayne
Originally by: dakari

Missed the point tho, when you suicide gank honest citizens of the realm(supposedly honest) and pod killing them you are actually proving yourself to be a psychopathic murderer which in a normal society that concord is based upon, there would be no redemption.

Now if your just your average pirate ganking industrials and the like and not pod killing then your ideal would have some reality and belief in it.

I believe that those pod killing when suicide ganking should have a bigger security hit, and after enough pod kills should be banned forever from empire.As one poster said "this game is about consequences..." where is the consequence of pod killing people in high security then spending a few weeks getting your status back to 0.0?






You missed my point. There's a reason we as pod pilots have access to cloning tech. So the effect on a pilot getting podded in space is relatively low. (New clone, New implants, maybe spend a minute in station to say hi to the family, good to go) So the consequences for those who pod are relatively lax. I've flirted with heading down the dark side a few times. I personally don't have the stomach for the consequences, so I usually abstain from going whole hog blood thirsty sharpen my teeth and bite at the throat impulses I get.



If not for the clones, the game would end when you got pod killed.

The clones are the 'spirit healer" of WoW that res's you upon death, the looting of your own body in EQ1 and EQ2, without the clones you'd have just one life.

So your idea of pod killing having no affect is a false ideal.

So the developers created a system of "resurection" and punishment for causing that resurection and have allowed it to get lax by allowing pod killing in high security without any realistic consequences.

The players are adapting to programming of the game and people like you or worse are making up excuses for the developers being lax in their duty as a game developer in deciding which is abuse of their game and which is not.

Suicide ganking(edit: in high security) is not abuse in my opinion, pod killing(*edit: in high security) after suicide ganking is.

In a way you have to imagine MMO's in a way a roleplayer would, as a real society and universe, and in the eve universe suicide ganking is a valid pirate activity that garners a bad rep that needs to be fixed by killing other pirates or miitary activities, being a murderer is a whole level higher than just being a pirate after some loot, as shown by pod killing not being allowed even during a war dec.


Icutty Lotz
Clearly Compensating
Posted - 2008.03.06 18:29:00 - [324]
 

Originally by: Danfortman
Originally by: Surfin's PlunderBunny
*edit* Woah... CCP has stated that suicide ganking is an intended feature of teh game MANY times... learn to use the search feature [:D




Prove it


when the game was created concord was tankable but after the smartbombing in yari(dont know the exact spelling) proved the only oversite was to concord them helping and turn concord into a uber gank squad. The intetion of the game was to have suiside ganking just they have made it harder and people do not get away whith there shps now or kill hundreds of people in ganks.

Zedrik Cayne
Gallente
Standards and Practices
Posted - 2008.03.06 19:00:00 - [325]
 

Originally by: dakari
The clones are the 'spirit healer" of WoW that res's you upon death, the looting of your own body in EQ1 and EQ2, without the clones you'd have just one life.

So your idea of pod killing having no affect is a false ideal.

So the developers created a system of "resurection" and punishment for causing that resurection and have allowed it to get lax by allowing pod killing in high security without any realistic consequences.

The players are adapting to programming of the game and people like you or worse are making up excuses for the developers being lax in their duty as a game developer in deciding which is abuse of their game and which is not.

Suicide ganking(edit: in high security) is not abuse in my opinion, pod killing(*edit: in high security) after suicide ganking is.

In a way you have to imagine MMO's in a way a roleplayer would, as a real society and universe, and in the eve universe suicide ganking is a valid pirate activity that garners a bad rep that needs to be fixed by killing other pirates or miitary activities, being a murderer is a whole level higher than just being a pirate after some loot, as shown by pod killing not being allowed even during a war dec.




You are missing it again..there is no murder. The only thing you lose is your implants. (And possibly some training time if for some ungodly reason you go out without a proper clone installed)

The universe has accepted that pod pilots are effectively expendable while in space. You don't quite seem to get the premise. Sure, concord doesn't like it when one of these highly trained pilots gets nuked. But other than that there is no real effect on a player from getting podded other than a couple mil for a clone and umpteen beelions for implants. It's not murder. It's barely inconvenient. Piloting ships is dangerous. The crew, tissue paper. Highly paid tissue paper, but tissue paper. They aren't pod pilots, in the grand scheme of things, they *don't matter*. Welcome to the universe you play in. Its cold, dark and hard.

PS: Pod killing is allowed during war. Concord has been paid off to ignore the entire set of altercations between warring corporations. Yup, sanctioned pod killing. Right in 1.0. So if you're going to argue this from a roleplaying sense. Get your universe background straight.

Macropodder
Posted - 2008.03.06 23:32:00 - [326]
 

Well, seems like a bunch of yall have gotten way of point. The whole reason I started this thread was because the Punishment doesn't fit the crime. Look at my name. I hunt macro miners. I don't pod kill them, but I do hunt them. But, what GoonSwarm is doing is way out of the norm for ganking.
I don't believe that the kind of podding that the GoonSwarm is doing is what was intended by the designers of EVE either. That's why I stated that it's time for them to change it and make the punishment fit the crime. Make the punishment stackable, and yes, redeemable. But not easy, simple or fast. You should drop like a rock to .4 space access by the 6th or 7th podding and no, you shouldn't get insurance for being podded. After all, it is a crime.
I never said Space was safe. Nor did I imply it. I've only stated the obvious. The punishment for podding someone, (miner or not) doesn't fit the crime. For any game to have any kind of continuity, the laws that govern it should be somewhat realistic.

Karyuudo Tydraad
Caldari
State Protectorate
Posted - 2008.03.06 23:49:00 - [327]
 

It's a video game about internet spaceships you ******s. "Gee, I don't think this quite mirrors the real world." Well, no ****. Restriction on criminals is lax because CCP wants to facilitate PVP in the game. This isn't a game for carebears who want to sit risk free in highsec. This is a game for relatively hardcore carebears who know death is constantly lurking just around the corner, waiting for them to lower their guard. Who adapt in times of crisis. While you're here whining on the forum to an un-sympathetic game development company, the real miners of Eve are out there evaluating various tactics they can put into effect to escape death from a massive new enemy that has arisen to target their profession. It's only when there is no hope of adapting that CCP will consider changing anything.

And you do have tools at your disposal. You have local, an omnipotent intelligence tool. You have the directional scanner. You have the standings system. You have potential corp mates. You have defensive fittings and skills. You have the Jihadswarm killboard, rife with information on the ships they target, the systems they frequent, and the ships and fittings they use. You have the option to align, escaping would-be attackers before even the most capable can engage you. If you're not skilled enough to take these and develop a strategy using them, then you're doomed to failure. It's not hard. You're just lazy/incompetent. That's why CCP isn't helping you.

Lindsay Fox
Blue Midget Corporation
Posted - 2008.03.07 01:31:00 - [328]
 

Edited by: Lindsay Fox on 07/03/2008 01:47:54
Originally by: Surfin's PlunderBunny
I'm up to -6.4 \Very Happy/

Takes a while to get sec status back up when Band of Jackholes keeps making me have to stop in order to shoo away their impotent attacks in their feeble attempts to drive us out of Delve


7 kills in two months

Frankly, it's a wonder BoB even log in any more with this sort of destruction being rained upon them.

Zero losses in two months

You may be in Goonswarm, but you're not a goon.

Oh look, your highest dmg contribution to a kill...2%

People like you, who could be bringing BS or even CS to a fight, but only fly rifters and the odd stabber, are the reason why Bob has lasted this long and RSF is looking so crappy right now. If you spent less time whoring yourself on forums and more time actually helping out your alliance, the war might be less of an embarassing mess for the goons right now.


PaRaZiTuRL
Amarr
IDLE GUNS
IDLE EMPIRE
Posted - 2008.03.07 10:10:00 - [329]
 

Originally by: Karyuudo Tydraad
It's a video game about internet spaceships you ******s. "Gee, I don't think this quite mirrors the real world." Well, no ****. Restriction on criminals is lax because CCP wants to facilitate PVP in the game. This isn't a game for carebears who want to sit risk free in highsec. This is a game for relatively hardcore carebears who know death is constantly lurking just around the corner, waiting for them to lower their guard. Who adapt in times of crisis. While you're here whining on the forum to an un-sympathetic game development company, the real miners of Eve are out there evaluating various tactics they can put into effect to escape death from a massive new enemy that has arisen to target their profession. It's only when there is no hope of adapting that CCP will consider changing anything.

And you do have tools at your disposal. You have local, an omnipotent intelligence tool. You have the directional scanner. You have the standings system. You have potential corp mates. You have defensive fittings and skills. You have the Jihadswarm killboard, rife with information on the ships they target, the systems they frequent, and the ships and fittings they use. You have the option to align, escaping would-be attackers before even the most capable can engage you. If you're not skilled enough to take these and develop a strategy using them, then you're doomed to failure. It's not hard. You're just lazy/incompetent. That's why CCP isn't helping you.


This.You get 10 points.

Brindeal DeLorean
Posted - 2008.03.07 13:01:00 - [330]
 

LOL 11pages of whining sad two comments on the subject

1.you will rarely hear anyone that has found ways to exploit game mechanics complaining about them or saying they arent fair

2.although i like to play EVE it really doesnt compare to any realist mmo game in terms of being a good game for many many reasons among them you can buy isk,you can buy characters,you can fully gather anything and everthing in this game by not even playing the game you can buy all the isk you want any ship you want and gain all the training you wish without even playing the game. Face it folks its not about you or me its about money in the pocket of CCP and if they didnt made training something realistic compared to any other mmo game in history they really wouldnt have 2hrs of content



Pages: first : previous : ... 4 5 6 7 8 9 10 [11] 12 : last (12)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only