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blankseplocked Papa Smurf / mission devs: Regarding agent rewards.
 
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Istvaan Shogaatsu
Caldari
Guiding Hand Social Club
Posted - 2004.04.03 04:12:00 - [1]
 

As you no doubt have gleaned from the half-dozen posts complaining about annoying agent rewards, a tiny little adjustment must be made to the bonus reward system.

90% of the blueprints given out by agents as bonus rewards are thoroughly useless garbage - no-one, and I mean no-one is elated to receive a Caldari Shuttle or basic equipment blueprint, and they're not thrilled about getting another twenty; no-one wants to build these things or research them. Small ammo blueprints are mildly useful, but again they become so common as to utterly saturate the market and become meaningless. Finally, blueprint copies are completely and inarguably without value - since they are not researchable and least resource-efficient, they are rendered obsolete by the player blueprint copy market which offers far more desirable single-run BPCs at very affordable prices.

Worse still, unlike other agent rewards, they cannot be reprocessed into ore (like tech 2 components can), or easily re-sold (like trade goods can).

These blueprints need to be made valuable somehow, so that receiving one is a thrill, and not a trip to the sun to eject the blue crap from your hangar. A few suggestions, any of which would go far to turning the agent system from soul-scourging drudgery to something to look forward to:

- Blueprint copies given out by agents remain at one run, but are boosted to ME10 or 20 or whatever - something that can be sold on the market for a bit of money, or used by the player to crank out a ship on the cheap.

- Blueprints should be reprocessable - maybe in the same way that pirate ship logs are, have them give out a bit of Zydrine or something. That way, if we have 3,000 Caldari Shuttle blueprints, we can actually do something with them.

- Frequency with which blueprints are given out decreased drastically - value of blueprints increased to match. Frigate blueprints are worth roughly as much as implants, why not make BPOs a rare "important mission" reward?

If you do not submit to these demands, I will organize a protest whereupon thousands of players eject their Shuttle blueprints one at a time until the Eve universe itself collapses into a roaring all-consuming blueprint singularity which kills a number of adorable puppies.

Valorian
Val KorP
Posted - 2004.04.03 07:53:00 - [2]
 

Actually if BPOs n Cs were made recyclable, maybe the yield should be data sheets or something similar.

The easiest way to "remove" the huge number of BPO's would be to have NPCs (from corps that don't sell BPOs) buy these at below the NPC sale price.

I would also like to know what I am meant to do with Mining & Gunnery (plus any other that all characters start with) skill packs. These need an artificial NPC demand created for them, OR be removed from the mission rewards and an exchange to some potentially use/sale-able skill pack, OR implement some form of skill pack research where you feed a number of skill packs (maybe other items too) in a field to a skillpack reasearch agent potentially getting back an improved version or higher level skill pack (would require the agent to spend some time researching before gaining a result and may have an alternative result possibility (eg data sheets or reports), the agent might send you a message saying that she/he thinks they have something but is not sure, when you get there the agent offers to give you the current results or can continue research if you supply <xxxx> items). (Eg 2-3 Social + 1-2 Negotiation skill packs (+ possibly some other items) -> 1 Diplomacy Skill Pack, or 2-4 Learning + 1-3 <Attribute> learning skill packs (+possibly some other items, eg reports/data sheets) -> 1 "Advanced Learning" skill pack) This could be implemented for just about any of the fields.

Jim Raynor
Caldari
Bad Kitty Inc.
Wildly Inappropriate.
Posted - 2004.04.03 07:54:00 - [3]
 

I think ME5 would be sufficient to make them somewhat usable.

Diana Merris
Minmatar
Pator Tech School
Posted - 2004.04.03 14:25:00 - [4]
 

BPCs would actually be just barely viable at ME 2. Each round of ME research eliminates half the remaining inefficiency. So a Thorax BPC for instance starts at 0.1 which amounts to 500k waste on 5mil mineral value. Researched BPCs from players are 200k. You would LOSE 300k by using the "free" one from an agent. If the BPC from the agent was ME 1 it would have 250k of waste and still not be worth using. If it was ME 2 it would have 125k of waste and would be barely cheaper to use than to buy a good one from the market. You would still have a very hard time selling it though, people would look at the ME 2 and not want it because they wouldn't think it was good enough. A BPC with ME 5 would be good enough to sell on the market.

So, depending on whether CCP wants us to use them ourselves or to be able to sell them, ME 2 or ME 5 would be needed. ME 10 would be nice though. :)

Dr Plaxton
Posted - 2004.04.03 16:49:00 - [5]
 

I think the me rating on them should have to do with the level of your agent level + the level of your negotiation skill ie me 1-8

Istvaan Shogaatsu
Caldari
Guiding Hand Social Club
Posted - 2004.04.03 17:59:00 - [6]
 

Yeah, that's a bloody good idea. Those numbers in the first post were pulled out of my ass, I don't really know how this ME business works yet.


 

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