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blankseplocked Has EVE become too small?
 
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Karlemgne
Tides Of War
Posted - 2008.02.22 18:56:00 - [91]
 

Edited by: Karlemgne on 22/02/2008 18:56:24
Originally by: Danton Marcellus
Originally by: Karlemgne
Originally by: Danton Marcellus

Not at all, I've got no experience of jump bridges to comment on their effect on EVE, what I do know is that Smuggler Gates effectively shrink EVE way more than they should. I'd hope to see these connections along with the conquerable stations becoming destructible some day as they're both just bandaids, leftovers from a former era long gone.


Forgive me, but "smugglers gates?" I've been playing this game for two years, and have never had any indication that "smugglers" gates were anything other than non-operable structures dropped into missions. I've never heard anyone in any alliance I've been in, any corp, any vent conversation, or even on these forums, until today, utter a single word that would suggest that there were operational hidden "smugglers gates."

Maybe I've just missed this, its entirely possible as I still learn some things about eve nearly every day. In any case, at the present time I'm forced to say that you are terribly misinformed, and that these don't exist. I'd like to see proof, OTHER than linked fiction.

-Karlemgne


TCAG-3 to G-M4GK and C-PEWN to D4-2XN those are both smuggler gates, I've been here a helluva lot longer than you have so chances are it's you being terribly misinformed. I could go on pointing out all the deep space systems connected to eachother that weren't at some point before Forsaken Ruins but I think you get the picture now.


It sounds to me, from your description here, that you are talking about regular jump gates present in every system in eve. Is your complaint that jump gates exist? If so, I agree! It should take months to leave any system. Smile

If you are complaining about what systems connect to what systems, that's another story. I however, certainly would not call regular gates "smuggler gates." And if you say there is actually a difference, since you've been in eve for so long I think you know what's coming next.

PROOF OR STFU. Wink


-Karlemgne

Karlemgne
Tides Of War
Posted - 2008.02.22 19:04:00 - [92]
 

Originally by: motomysz


Good thing you're wrong. Smuggler gates are gates that were added in a while ago connecting far apart systems which were not previously connected.


Wait, so let me get this straight. "Smugglers gates," so called, are actually regular gates connecting systems that in a previous incarnation of the game, weren't previously connected. Rolling Eyes

I don't think its fair to insinuate that "smugglers gates" are any different than regular gates, especially when the justification for that insinuation is the "role play" reason that CCP post-facto provided for why they were balancing the game by adding more gates.

Whether or not CCP should have added more gates is a totally different question, which can be debated here. I'm simply calling you on your asshatery for acting like people are stupid for not knowing the "role play" justification for gates added to the game since launch.


-Karlemgne

Malaan Tabfassh
The Flowing Penguins
Posted - 2008.02.22 19:57:00 - [93]
 

To the ones who think people just stay in highsec cause it's so carebear friendly:

I'm in a small corp living in empire. We're seven people, two of us playing eve for more than 4 hours a day (including me) and the other 5 are playing less.

Something we found out:

-Flying missions alone is boring as hell.
-Flying missions with 2 or more people is too easy, even if it is a lvl 4 mission or using smaller ships.
-Mining with some people is ok as long as not done too often.
-PvP in lowsec is fun, but lowsec can't keep up with the costs of pvp.

Basically we are sick of highsec and want to move to lowsec or zerospace.

Only thing lowsec has to offer us is pvp, but as mentioned above there is no way to get in the costs if you're interested in using something bigger than a t2 fitted cruiser.

That leads us to 0.0:

With seven people, one hardly at the border to fly an amarr capital, it is hard to find an alliance. But as we want to keep our independence it's no option for us to join a bigger corp. Only choice left would be to rent space from an established alliance ( claiming our own space is not really an option when taking a look at the sovereignty map ):

First we thought, that would be a good idea but with 23/7 camped chokepoints, we found it really hard to bring something else through than some frigs sized vessels with mwds and even then not all of us survived.

Now tell me how to move us seven people to 0.0 without giving up our own corp and having the ability to access markets from time to time.

When it would be possible to move to 0.0 so easy we had moved there already, but honestly we see no chance to do that.

I would appreciate more 0.0 space so that more small groups of people can move there. Only problem I see is that if only a small part is added, established allys we claim it before anyone else has the choice to do so. Would be really nice if vast areas could be added, so that small corps have the choice to get familar with 0.0 gameplay before first capitalblob knocks on the POS shield.



Danton Marcellus
Nebula Rasa Holdings
Posted - 2008.02.22 21:52:00 - [94]
 

Originally by: Karlemgne
Originally by: motomysz


Good thing you're wrong. Smuggler gates are gates that were added in a while ago connecting far apart systems which were not previously connected.


Wait, so let me get this straight. "Smugglers gates," so called, are actually regular gates connecting systems that in a previous incarnation of the game, weren't previously connected. Rolling Eyes

I don't think its fair to insinuate that "smugglers gates" are any different than regular gates, especially when the justification for that insinuation is the "role play" reason that CCP post-facto provided for why they were balancing the game by adding more gates.

Whether or not CCP should have added more gates is a totally different question, which can be debated here. I'm simply calling you on your asshatery for acting like people are stupid for not knowing the "role play" justification for gates added to the game since launch.


-Karlemgne


You've been here long enough to know when to walk away from a fight you can't hope to win. The gates are there, the fiction to support it is there, multiple people have attested to knowing what they are. As for you claiming they're balancing the game, that's what this topic is about, them in a very real way making EVE small.

Nasta443
Posted - 2008.02.22 22:26:00 - [95]
 

tl;dr: havhoj? noobtard.

Originally by: Havohej

The fact of the matter is there are literally hundreds of
systems in 0.0 where nobody is at right now, nobody even roams through them 'cause they're so out of the way. If you want to enjoy an EVE where you never ever see any other player on local, use your map settings and go find one.

The fact that you're here whining on the forums with the rest of these common-sense-challenged players testifies to the fact that even if they DO add systems, you won't go to them. You're not even using the space that's already there.

Ok, enough is enough. First, nobody gives a damn **** about your corp, your pos, or whether you are doing better than your average player. Hint for you, the average player is a caldari mission junkie and doesn't read the forums. Being better than that is nothing to be very proud of.

Not only you think you know what you're talking about (you don't, see smuggler gates), but you attempt to portray things as facts when they are merely your interperations. Interpretations from a 4 month old character without any significant experience to back them up.

Nobody roams through those hundreds of 0.0 systems not because they are so out of the way, but because there is nobody there. And there is nobody there because there is no reason to be there, because they are dumps due to poor rats or minerals. Not only that, but even if you stayed is said dumps, whenever you have to go somewhere you'll have to go through a pipe. And guess what, pipes aren't that much empty.

So quit telling people there's hundreds of empty systems. There are not. Those are dumps. Nobody in their mind will go there. And quit calling people "idiots", "clows" and "quit eve" or cowards because they ask for more space. Not only is insulting and portrays you in a very bad light, but you may want to notice its people who have been around more than you, and you've shown they know more about what they are talking about than you.

Highsec has so many people mission hubs lag. Empty highsec systems are empty due to people having a brain and maximizing their isks/hour. Low sec has only pirates. Too much of a risk for carebears and not enough return in comparison with highsec. 0.0 has blobs on pipes, blobs on npc stations, blobs on low truesec systems. Empty 0.0 systems are empty due to craptastic returns. Try travelling a couple systems anywhere and see if its that empty.

How you think the ratio of system population nowadays to number of systems is the same as two years ago is amazing.

And these are not player driven decisions. These are the natural decisions that people do given CCPs universe design & mechanics. So no, its not players who have to change whatever they do, but CCP.

I don't think in the wild west the pioneers were finding hordes of people every mile they went on travelling. Or a lone rider on his horse for miles and miles a day in order to find just another one. Pew pew. Not ride for 5 minutes with your 10 man group in the middle of nowhere and find another 10 man group. Again. And again. You'd say that pvp in lowsec would suffer but there's enough people saying its hard to find a fight, that solo is dead, etc. And that's in a place where almost the only thing you find is pvpers.

That being said I think it's fairly obvious that CCP won't change anything in a drastic way unless they see the game seriously threatened. And it won't as long as it caters to the carebears which make most of its subscribers. Hell, what if carebears prefer to see systems with 100 people and a bit laggy than 75 and no lag... Eve has a terminal case of chronic carebearitis.

Finanche
Minmatar
Salus Novus
United Front Alliance
Posted - 2008.02.22 22:31:00 - [96]
 

god..this thread is still open..

See, the problem is .. "the chicks can't hold the smoke..."

9% people, 9% of all of eve players live in 0.0, which I think at last count is well over 2000 systems.

Here.. download this Eve Online 2d Maps and look at all the systems. Get yourself into a Covert Ops ship and fly for a week, and scan down systems. This will prove, what SOME of us are saying, that EVE has PLENTY of room.

Stop this thread already.. it's non-sense.

Nasta443
Posted - 2008.02.22 22:32:00 - [97]
 

Originally by: Malaan Tabfassh
-PvP in lowsec is fun, but lowsec can't keep up with the costs of pvp.

Basically we are sick of highsec and want to move to lowsec or zerospace.

Only thing lowsec has to offer us is pvp, but as mentioned above there is no way to get in the costs if you're interested in using something bigger than a t2 fitted cruiser.

That leads us to 0.0:


Not really. That leads you to have an empire missioning alt, and a 0.0 pvper. Just like most of the people who don't have access to the select decent places in 0.0, because you'll see you won't be making much more isks than in highsec or lowsec.


Nasta443
Posted - 2008.02.22 22:35:00 - [98]
 

Originally by: Finanche
god..this thread is still open..

See, the problem is .. "the chicks can't hold the smoke..."

9% people, 9% of all of eve players live in 0.0, which I think at last count is well over 2000 systems.

Here.. download this Eve Online 2d Maps and look at all the systems. Get yourself into a Covert Ops ship and fly for a week, and scan down systems. This will prove, what SOME of us are saying, that EVE has PLENTY of room.

Stop this thread already.. it's non-sense.

Heh. That's the same as saying that's there's plenty of affordable solutions out there. Just look at those empty bridges.

As I previously said, pipes and truesec.

Havohej
Du'uma Fiisi Integrated Astrometrics
Posted - 2008.02.22 22:42:00 - [99]
 

Originally by: Nasta443
tl;dr


Post with your main or STFU.

Finanche
Minmatar
Salus Novus
United Front Alliance
Posted - 2008.02.22 22:46:00 - [100]
 

Originally by: Nasta443
Heh. That's the same as saying that's there's plenty of affordable solutions out there. Just look at those empty bridges.

As I previously said, pipes and truesec.



I put your response into the babel-fish translation website (it didn't make sense to me)..

"Heh. Lop some boogie. Dat's de same as sayin' dat's dere's plenty uh affo'dable solushuns out dere. Just look at dose empty bridges. As ah' previously said, pipes and truesec. Co' got d' beat!"

..this makes total sense now...

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2008.02.22 23:00:00 - [101]
 

Originally by: Malaan Tabfassh
To the ones who think people just stay in highsec cause it's so carebear friendly:

I'm in a small corp living in empire. We're seven people, two of us playing eve for more than 4 hours a day (including me) and the other 5 are playing less.

Something we found out:

-Flying missions alone is boring as hell.
-Flying missions with 2 or more people is too easy, even if it is a lvl 4 mission or using smaller ships.
-Mining with some people is ok as long as not done too often.
-PvP in lowsec is fun, but lowsec can't keep up with the costs of pvp.

Basically we are sick of highsec and want to move to lowsec or zerospace.

Only thing lowsec has to offer us is pvp, but as mentioned above there is no way to get in the costs if you're interested in using something bigger than a t2 fitted cruiser.

That leads us to 0.0:

With seven people, one hardly at the border to fly an amarr capital, it is hard to find an alliance. But as we want to keep our independence it's no option for us to join a bigger corp. Only choice left would be to rent space from an established alliance ( claiming our own space is not really an option when taking a look at the sovereignty map ):

First we thought, that would be a good idea but with 23/7 camped chokepoints, we found it really hard to bring something else through than some frigs sized vessels with mwds and even then not all of us survived.

Now tell me how to move us seven people to 0.0 without giving up our own corp and having the ability to access markets from time to time.

When it would be possible to move to 0.0 so easy we had moved there already, but honestly we see no chance to do that.

I would appreciate more 0.0 space so that more small groups of people can move there. Only problem I see is that if only a small part is added, established allys we claim it before anyone else has the choice to do so. Would be really nice if vast areas could be added, so that small corps have the choice to get familar with 0.0 gameplay before first capitalblob knocks on the POS shield.





Renting can get you started. That's what I did about this time last year. You might want to maybe see if you can't attract just a few more people, but 7-10 active players in the same TZ is enough really. And some alliances will take just about anyone (no offence, but until you've proven yourself that's you).

Once you're in 0.0 do 3 things:

(1) Fight
(2) Fight
(3) Rat/mine just enough to buy ships to fight in.

Once you start getting the kills - don't worry about the losses, fly cheap ships - you'll get respect from your landlords, and you'll suddenly find recruiting becomes a LOT easier.

Havohej
Du'uma Fiisi Integrated Astrometrics
Posted - 2008.02.22 23:03:00 - [102]
 

Originally by: Nasta443
Ok, enough is enough. First, nobody gives a damn **** about your corp, your pos, or whether you are doing better than your average player.


You do, you mentioned it.
Quote:

Not only you think you know what you're talking about (you don't, see smuggler gates),


I said 'I believe', which means that I'm not 100% sure, but here's a bit of info that might be along the same lines. And when the guy who first mentioned them corrected me, I tipped my hat and deferred to him. So this one was already addressed.

Quote:
Nobody roams through those hundreds of 0.0 systems not because they are so out of the way, but because there is nobody there. And there is nobody there because there is no reason to be there, because they are dumps due to poor rats or minerals. Not only that, but even if you stayed is said dumps, whenever you have to go somewhere you'll have to go through a pipe. And guess what, pipes aren't that much empty.


Right, so like I said before, either: A) build your corp up so that it's larger than 7 people and go take better space; B) make some friends and get connected with the more established alliances and you might just find that you not only don't have to join their alliance, don't have to join a larger corp and don't have to pay exorbitant rents to live in 0.0; C) Go and live in one of those crappy 0.0 systems where the best ores are hedbergite and hemorphite and work your way up (in other words, put the work in and pay your dues, not ask for CCP to do it for you by adding new free systems with good stuff in 'em that nobody already owns yet); or D) understand that if you can't accomplish A, B or C, then you're not prepared to live and operate in 0.0 as an EVE player yet to begin with.

Quote:
there's hundreds of empty systems. There are


Fixt.

Quote:
Highsec has so many people mission hubs lag. Empty highsec systems are empty due to people having a brain and maximizing their isks/hour. Low sec has only pirates. Too much of a risk for carebears and not enough return in comparison with highsec. 0.0 has blobs on pipes, blobs on npc stations, blobs on low truesec systems. Empty 0.0 systems are empty due to craptastic returns. Try travelling a couple systems anywhere and see if its that empty.


I live in Omist. My POS is in g-b2pr. I make more than L4 mission runners mining in nearby y-m, which is always empty except for me. The populated systems in that area are d2e, 6t3 and qsf, which have outposts so duh of course they're heavily populated. If I wanted to travel farther, I might rat in any number of other nearby empty systems that aren't under anyone's sovereignty.

Quote:
And these are player driven decisions. These are the places that people choose to gather in. So yes, it's players who have to change whatever they do, not CCP.


Found another mistake - fixed this one for you, too.

Quote:
You'd say that pvp in lowsec would suffer but there's enough people saying its hard to find a fight, that solo is dead, etc. And that's in a place where almost the only thing you find is pvpers.
I

have no problem finding people to kill when roaming solo in a Rifter, Claw, Rupture or Hurricane.

Quote:
Hell, what if carebears prefer to see systems with 100 people and a bit laggy than 75 and no lag... Eve has a terminal case of chronic carebearitis.


This whole thread is about carebears who want CCP to add more 0.0 so they won't have to PvP in order to benefit from 0.0. And since I see more carebears crying about how CCP caters to pirates, I think it's you who knows not what they're talking about. btw, where's your main...?

Bozl1n
Caldari
The Black Rabbits
The Gurlstas Associates
Posted - 2008.02.22 23:20:00 - [103]
 

Originally by: Karlemgne
Originally by: motomysz


Good thing you're wrong. Smuggler gates are gates that were added in a while ago connecting far apart systems which were not previously connected.


Wait, so let me get this straight. "Smugglers gates," so called, are actually regular gates connecting systems that in a previous incarnation of the game, weren't previously connected. Rolling Eyes

I don't think its fair to insinuate that "smugglers gates" are any different than regular gates, especially when the justification for that insinuation is the "role play" reason that CCP post-facto provided for why they were balancing the game by adding more gates.

Whether or not CCP should have added more gates is a totally different question, which can be debated here. I'm simply calling you on your asshatery for acting like people are stupid for not knowing the "role play" justification for gates added to the game since launch.


-Karlemgne


No m8. Its not as simple as adding more gates in the case of the pirate gates, they didnt just join 2 systems, they joined regions of .0 together that were MASSIVE distaces apart.

Look up the system y-2ano on the map, look at the jump from that system that goes deep into the base of delve, thats a pirate (smuggler) gate (i THINK there marked with pink lines on the map i forget) the point is to traval between those 2 systems without that gates existing whould have taken likly 130 odd jumps.

There more than just "another" stargate.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2008.02.22 23:22:00 - [104]
 

Edited by: Malcanis on 22/02/2008 23:32:05
"This whole thread is about carebears who want CCP to add more 0.0 so they won't have to PvP in order to benefit from 0.0. And since I see more carebears crying about how CCP caters to pirates, I think it's you who knows not what they're talking about. btw, where's your main...?"

Watch who you're calling a carebear, please.

I want more regions simply because one of the things I love about EvE is it's sheer immensity. And I want it bigger. 5000 systems is cool, 10000 would be twice as cool.

In short, I want there to be more of EvE than I can possibly use. I want there to be distant regions I have only ever heard of in COAD or C&P posts. I want the feeling of, if you will excuse the cliche, boldly going where no-one has gone before.

I also want there to be easy-access, NPC-sov, mediocre-value 0.0 space where small corps and alliances have a better chance to sample what I think of as the REAL game: 0.0

Is that really so bad? Would it really hurt you so much? Why? How?

ViolenTUK
Gallente
Demolition Men
Posted - 2008.02.22 23:23:00 - [105]
 

How big would I like eve to be? I would like to be able to set a course in one direction away from empire that would take me an entire evening on manual control to traverse and still not be at the outer edges of eve. 1000 systems a day that would be exploration to me. This has nothing to do with any game mechanic which some may think I want to circumvent. I simply would love to be able to explore a very, very, very large universe.

Havohej
Du'uma Fiisi Integrated Astrometrics
Posted - 2008.02.23 00:21:00 - [106]
 

Edited by: Havohej on 23/02/2008 00:21:31
Originally by: Malcanis
5000 systems is cool, 10000 would be twice as cool.

In short, I want there to be more of EvE than I can possibly use.


You know, if this were the only reason why the people who I've seen crying out for 'moar spaces plx' were crying out, it would be a whole different story. In the end, I'm not really against the expansion of space itself - I'm against the reason why MOST (note the use of that word, anyone who replies hereafter) of those calling for more space want it. If EvE were so vast that the war between the Coalition and the Alliance never effected an alliance living in the far north, if it were so vast that I could go through my entire time playing EvE hearing about certain people and places only via the forum, then that would certainly be enjoyable just for the immersive value of it.

But when people cry for CCP to change the game just because it's too hard to get a foot in the door, it chafes.

Quote:
I also want there to be easy-access, NPC-sov, mediocre-value 0.0 space where small corps and alliances have a better chance to sample what I think of as the REAL game: 0.0


Isn't there already this space...? Thukker Mix sov, for example? Stain? I mean sure, there're choke points and they're camped maybe 12 hours out of the 23 that Tranquility is online every day... but it doesn't matter how many entrances there are. Somebody will camp each of 'em. Adding more entry gates to 0.0 just means that smaller pirate/pvp corps will have gates to camp without worrying about the huge alliance camps blobbing them out of existence, amirite?

Quote:
Is that really so bad? Would it really hurt you so much? Why? How?


It doesn't hurt me at all if new regions are added, UNLESS the only reason is to try to placate whiners who can't be bothered to build their resources and take existing space (by build resources, I mean roster, ships, equipment and political relationships).

Quote:
Watch who you're calling a carebear, please.


You may not be a carebear yourself, but the OP certainly seems to be. His first post suggests as much, and he sure doesn't disprove the idea in any subsequent post.

Anyways, home now, time to go ingame and do stuff that needs doin'. G'night, General Discussion ^^

Finanche
Minmatar
Salus Novus
United Front Alliance
Posted - 2008.02.23 00:24:00 - [107]
 

all hail Havohej!

9% people.. that's all. Out of 250,000 subscriptions that is 22,500 in 2000+ systems. man.

u people need to get out of neut land.

ok, now kill this thread.

Venkul Mul
Gallente
Posted - 2008.02.23 00:53:00 - [108]
 

Originally by: cRaNbErRy MuFfInMaN
Eve has not become to small.

You got probly a thousand unused .4 to .1 systems because there is no benefit to living there atm. So you got systems in 0.0 with 600 people and you got systems in 1.0 with 600 people in them.


There aren't a thousand low sec systems, the total number of low sec systems is between 600 and 700, another 1300-1400 high sec the rest are 0.0 (3.000 or so).

Finanche
Minmatar
Salus Novus
United Front Alliance
Posted - 2008.02.23 00:58:00 - [109]
 

Edited by: Finanche on 23/02/2008 00:58:26
That's my pt - 2000+ 0.0 systems with 9% of the population.

and we need more space?

Blackmarket
Posted - 2008.02.23 03:32:00 - [110]
 

ok

Venkul Mul
Gallente
Posted - 2008.02.23 12:09:00 - [111]
 

Originally by: Finanche
That's my pt - 2000+ 0.0 systems with 9% of the population.

and we need more space?


General consensus from that population seem to be that it is what those systems can sustain. More than 2-3 people for system, alt and inactive included and they are overcrowded.

To me it seem strange, but really the mechanic of 0.0 don't seem to invite the owning alliance to accept more people.

The simple fact that the commerce tax is payd to CCp and not the alliance is a limit.

VeiledFlare
Interstellar eXodus
BricK sQuAD.
Posted - 2008.02.23 12:28:00 - [112]
 

Edited by: VeiledFlare on 23/02/2008 12:30:23
Vast areas of 0.0 are empty, once you're in, there are NPC stations that are hardly populated, corners of the galaxy with nice belts were you can rat for hours and not see another soul and big alliances with members who feel unthreated using unscouted haulers to transport expensive stuff to and from empire. :D

Valkazm
Amarr
Roving Guns Inc.
RAZOR Alliance
Posted - 2008.02.23 15:04:00 - [113]
 

Originally by: Finanche
Edited by: Finanche on 21/02/2008 20:36:52
For those of you who have read my posts (and blog) regarding the drone regions - please enjoy this little taste of Elvis

Well the world turns
and a hungry little boy with a runny nose
plays in the street as the cold wind blows
...In the ghetto


The Drone Regions are the Ghetto.

It's like living in Detroit while others are living on the upper east side of New York. I've scanned down systems in many NPC and non-NPC 0.0 locations in the North and South and they are just plain MORE bountiful in resources, moons, plexes, and as the OP noted bounty rats (which make money folks, period).




If you never been to the Ghetto dont come to the ghetto EASTSIDE

Magnus Amadeus
Cryptonym Sleepers
Posted - 2008.02.23 19:40:00 - [114]
 

Edited by: magnus amadeus on 23/02/2008 19:41:55
Here is my 2 cents:

Eve is huge, it really is, we have over 5000 star systems in it. Well it should be anyway, the problem is travel, projection of force and the blob. You could make eve infinitely big, but if you can transverse that distance in a very short time, all that space means nothing because it is all easily accessible.

Once upon a time, before warp to 0 and I was too much of a noob to know about instas, eve seemed immense, truly huge. I mainly based out of lower domain, in low-sec, grinding away until I could fly a battlecruiser. A trip up to jita was no small thing, it meant I needed to set up a ship with travel in-mind and spend a good amount of time to get there so I rarely went that far. The amarr system had most of what I needed, so I would shop there to cut my travel time down alot. Either way taking a big ship was out of the question because that would take forever. Traveling thru lowsec was a bit of a gamble aswell, but an exciting one.

Then I learned about instas and all of the sudden eve shrank. As long as I could either a) get some instas or b) spend the time to make my own I could get anywhere I needed to be in a fraction of the time in any type of ship I wanted. Low-sec became candy-land (well, still dangerous but not nearly as bad) and roaming around 0.0 became an option. Soon I totally forgot about shopping in domain for just about anything, and jita got +1 in local when I required something. I didn't need to stay close to the support of my corp or friends because I could be there, and they could come to me at a moments notice.

Enough of memory lane, I think its pretty easy to put together the next logical steps. Easier travel basically means that fewer people can cover more ground quicker, and that more people can blob up to protect bigger areas. It means gigantic market hubs and node crushing fleet-fights from alliances half way across eve, and it means fewer people can control bigger areas.

So I think the size of eve is fine, if you want to make eve bigger, give smaller groups a shot in 0.0, and stop the blobbing and super-jita-mart nerf travel.

Ok, flame away.

EDIT: OH right,

IF you nerf travel, for the love of god increase the amount of entry points and decrease the amount of choke-points for 0.0 and low-sec. Otherwise those areas would become 10 times worse.

Grendelsbane
Posted - 2008.02.23 21:47:00 - [115]
 

Originally by: Havohej
Originally by: Alz Shado
You see those empty systems?


EvE isn't 'overcrowded' and it hasn't become 'small'. The 30 thousand players online at any given time have all CHOSEN to mass in only 15% or so of the existing systems. There are HUNDREDS of systems with nobody in them. EvE isn't SMALL. You CHOOSE to see it that way. EvE doesn't need more space. If the only way for you to be able to perceive 'vastness' is "flying 20 jumps without seeing anybody else" then go play a single-player game. EvE is an MMO. For those of you who don't know what that means, it stands for Massively Multi-player Online.


I'd say more than hundreds, but it's sorta irrelevant when you have no chance in hell of actually getting to most of those systems.

I think the bigger problem here is that CCP seems schizophrenic on what they actually want to do - you can't really tell if they WANT the result they've created, or if they're aiming for something else and just missed.

I think the bulk of the "single-player EVE" pilots will, despite what they might say sometimes, not have any interest in moving out of empire; it's simply too convenient for them. That leaves a much smaller number of players and corps who would like to get out there but simply haven't gotten it together yet.

I'm not on the "remove local" bandwagon, but I certainly like the idea of making it voluntary, i.e., you only show up if you say something. Maybe have some sort of jumpgate-activation notice so you know you have company, just not who or where.

Securion Wolfheart
Trojan Trolls
Controlled Chaos
Posted - 2008.02.23 23:11:00 - [116]
 

Its true; there are alot of empty systems.
But try to put up a POS in one of those systems and see how long it takes until it gets blown up by a huge alliance...

Or why not just try to live in one of the "empty" systems for awhile, logging in safespots, using amarr ships (no ammo) with cloak...?
As you will notice, even the least popular systems have a lot of traffic in them. Mostly small gangs looking for easy kills. It wont take long until they get you or force you to move.

... and congratz on getting your gear out in the first place. Im sure the gatecampers in low-sec will love your loot... ;)

Oh, one more thing... Dont think your safe by having a carrier or two, or three... or even ten... A soon as an alliance sees them, they are going to blob you with caps.

The ONLY way to have some sort of access to 0.0 is by being blue to the Coalition. (Red Allaince, Goonswarm, TCF, AAA... basically the whole of EVE...)
Thats the only way of being able to do something except for ganking and blobbing in 0.0 these days.

EVE is crowded because everyone (except caps) are restricted to using "gates" AND because of "local chat".
Also, it dosnt help that every system only have a very limited number of "spots" you can be in, be it a few gates, a few planets, moons and belts, and maybe a safe spot or two, and thats it... Not very "spacy" imho.

So, im quitting one of my two accounts and have begun searching for something thats bigger. More space. More adventure. More uncharted frontiers. Cool When (if) i find it, ill quit the last account as well.

EVE is claustrophobic. Crying or Very sad

Monzy
Posted - 2008.02.28 23:40:00 - [117]
 

Just for a laugh why not have a server wide reset, all sov etc is removed

All POS etc are returned to corp hangers in the corp HQ it would give upstarts a chance and it would really mess with the larger established alliances.

I know it'll not happen but can you imagine the confusion it would cause !!!

Chelone
Outside The Asylum
Posted - 2008.02.29 01:07:00 - [118]
 

Originally by: UGWidowmaker
add a speciel mineral to tech 2 wich u can only get in 00, in random place, not like merc...


Great idea, we can call it "wumpus", and then all go out and hunt it!

Danton Marcellus
Nebula Rasa Holdings
Posted - 2008.02.29 01:31:00 - [119]
 

Removing the smuggler gates would go a long way.


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