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Gar Loken
Locasta Tactical
Posted - 2008.02.20 16:22:00 - [1]
 

Has the EVE Universe become too small?

Thatís the question. As the number of subscribed users rises and the already well established Alliances/Corporations bring in more and more members and take more and more space is there enough space left for up coming groups of players to start something new or are they forced to join these bigger, more established groups.

The "Drone" regions where obviously an attempt to expand the universe as well as bring in something new to the game but, and Iím sure other corp/alliance recruiters will agree, very few players are interested in joining groups in the drone regions.

I've been into recruitment for nearly two years and the most frequent question I get asked since the drone regions where deploy is "Your not in the drones regions are you?"

The vast majority find the lack of ISK from rat bounty's a complete turn off. Most players in EVE want to get ISK as easily as possible, regardless of whether its interesting to achieve or not, they just want the quick fix and "Ratting" in the drone regions is one of the slowest ways unless your already part of something established out there.

So, Drone regions, nice idea but didnít quite work out?

So do you think EVE and the players are now at a point where, without serious financial backup and/or friends in very high places, a group of random corps can not create some random alliance and set off into pure 0.0 (not NPC) and claim a couple of systems as their own to at least try and start something new?

Personally I think players living in 0.0 are forced into one of 3 decisions:
Live in NPC space - easy to defend, little risk of losing assets. Will still be blobed.
Live out of POS - not so easy to defend, does allow you to keep a very low profile, bigger risk of losing assets. Will still be blobed if found.
Join one of the already established space holding alliances.

Some of you are going "whereís reason 4, starting a space holding alliance" and I think those days are gone unless the size of the EVE universe is increased. There are a LOT of alliances in EVE but how many are space holding, with enough firepower and members to really attempt to hold it if they got attacked? I would bet that only a quarter of them are able to do that and that quarter are the ones that have been running for years and in 0.0 the longest.

The little guys donít get a look in as quite rightly the bigger alliances protect their borders so what are the lesser alliances to do? Where in EVE can all these small alliances go to battle it out and try to claim a little space as theirs just like when the drone regions first opened?

At the end of the day it does not matter where you go in EVE now, thereís always some group twice your size within 20 jumps who will come round and roll you over. IT may take time in some cases but thereís basically no breathing room anymore, everything is becoming more a struggle for the smaller groups and as EVE so frequently does, it looks more and more like real life with the ever increasing mega corps swallowing up or destroying the opposition.

These are my observations of the past few months in 0.0, the question marks are their for a reason, Iím interested in other peoples opinions on the matter and whether CCP do intend or not to expand the universe again any time soon.

So, discus and forgive my rambling if this in fact the 20th thread in a week on this subject Very Happy

An Anarchyyt
Gallente
GoonWaffe
Goonswarm Federation
Posted - 2008.02.20 16:23:00 - [2]
 

No.

Letouk Mernel
Caldari
Posted - 2008.02.20 16:34:00 - [3]
 

Edited by: Letouk Mernel on 20/02/2008 16:38:29
I don't know; I guess I don't have access to population and usage numbers sufficiently for me to form an opinion. Nor do I have the expertise to do so in a meaningful way either.

There's a lot of crowding in Empire and a lot of space in 0.0 with no pilots most of the time, so theoretically what we need is to get out of Empire and spread out. The sovereignty mechanic, the outposts and POSes, I suppose they're there to entice us to spread out, but I guess Empire players need to be kicked out... else, why would they pay upkeep costs and effort to get something they get for free in Empire (namely, access to stations, roids, etc.).

I guess eventually the pressure and crowding will make some people move to 0.0, and the inflation will also make POSes etc. more accessible and easier to pay upkeep for, so we'll move there. Don't have to fight an alliance for space, it's always possible to ask to join, pay rent, etc, and there seems to be plenty of room.

Mobius
Amarr
Cosmic Fusion
Systematic-Chaos
Posted - 2008.02.20 16:43:00 - [4]
 

eve sze is fine but 3 biggest things to reduce it was
1. jump clones allowed people to move entire length of eve in 1 click

2. wtz thus reducing travel time (i know bm reasoning for it)

3. smuggler gates

now as to how to reduce anything without the forums exploding with omg you destroyed eve. I really can't say because nobody wants to lose any of the above.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2008.02.20 16:43:00 - [5]
 

Dunno why people hate on the drone regions, especially now that the price of Zydrine has bounced back. When I was there, drone space was as busy as any other mid level 0.0 space. You can certainly make good ISK there, but you alliance has to have it's logistics properly organised.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2008.02.20 16:45:00 - [6]
 

Originally by: Letouk Mernel
Edited by: Letouk Mernel on 20/02/2008 16:38:29
I don't know; I guess I don't have access to population and usage numbers sufficiently for me to form an opinion. Nor do I have the expertise to do so in a meaningful way either.

There's a lot of crowding in Empire and a lot of space in 0.0 with no pilots most of the time, so theoretically what we need is to get out of Empire and spread out. The sovereignty mechanic, the outposts and POSes, I suppose they're there to entice us to spread out, but I guess Empire players need to be kicked out... else, why would they pay upkeep costs and effort to get something they get for free in Empire (namely, access to stations, roids, etc.).

I guess eventually the pressure and crowding will make some people move to 0.0, and the inflation will also make POSes etc. more accessible and easier to pay upkeep for, so we'll move there. Don't have to fight an alliance for space, it's always possible to ask to join, pay rent, etc, and there seems to be plenty of room.


As long as the risk-free ISK-fountains stay in hi-sec, there's no reason for a lot of people to leave, the kind that basically want to play a single-player game with an integrated chat channel.

Cygnus Scott
Caldari
Deep Core Mining Inc.
Posted - 2008.02.20 16:49:00 - [7]
 

Originally by: Letouk Mernel
Edited by: Letouk Mernel on 20/02/2008 16:38:29
I don't know; I guess I don't have access to population and usage numbers sufficiently for me to form an opinion. Nor do I have the expertise to do so in a meaningful way either.

There's a lot of crowding in Empire and a lot of space in 0.0 with no pilots most of the time, so theoretically what we need is to get out of Empire and spread out. The sovereignty mechanic, the outposts and POSes, I suppose they're there to entice us to spread out, but I guess Empire players need to be kicked out... else, why would they pay upkeep costs and effort to get something they get for free in Empire (namely, access to stations, roids, etc.).

I guess eventually the pressure and crowding will make some people move to 0.0, and the inflation will also make POSes etc. more accessible and easier to pay upkeep for, so we'll move there. Don't have to fight an alliance for space, it's always possible to ask to join, pay rent, etc, and there seems to be plenty of room.


I haven't been to 0.0 yet so I can't speak on anything concrete, but I will speak on perceptions that I (and other newer players might share) about 0.0 space.

These are my perceptions on 0.0 right or wrong as they may be:

1) You can go to the NPC controlled regions and live there risking that some alliance will come in and roll you and your corp with the weight of numbers and the firepower of capitals.

2) If you want to take and control a region it will require massive effort to break sovereignty of an already established Alliance, then once you do that you have to defend it against said Alliance. Now if the region was terribly lucrative it might be worth it, however even a backwater system in 0.0 that never really sees traffic will be fiercely defended "just because it ours" and they don't want to lose a single system (even if they never go there) to some upstart Alliance. The perceived advantage of the incumbent Alliance seems to be overwhelming.

Auron Shadowbane
Pelennor Swarm
G00DFELLAS
Posted - 2008.02.20 16:52:00 - [8]
 

raw sice doesnt matter.

4000 carebears won't hold your space against 200 hardcore pvpers or 1000 noobs in frigates willing to knock it out.

Rodj Blake
Amarr
PIE Inc.
Posted - 2008.02.20 16:54:00 - [9]
 

People have been saying the same as the OP for at least four years.

Sir Atkinson
Mercenary Forces
Posted - 2008.02.20 16:59:00 - [10]
 

TBH CCP should do something about the mining in HI-SEC space.
To my knowledge Asteroids take millions of years to generate, not days.
CCP should just stop asteroids respawning in Empire. It's perfectly valid to say that resources have been depleted and pilots need to go to LOW-sec to mine, or just say that with the new factional warfare Empires have chosen to "Nationalise" the nations resources to go to war. It's a bit live Venezuela....Rolling Eyes

In order to not make the 200.000 pitiful mining chars leave the game, they could boost mining. Make yields much better, but force people into LO-SEC, because let's face it... Is it realistic that the State War Academy, as a highly profiled military academy want to be associated with a bunch of sorry miners?YARRRR!!

Dear Miners. Join up and form a corp where you actually have to watch the scanner now and again.ugh

NB. This would also kill macro-mining for good.Razz

Letouk Mernel
Caldari
Posted - 2008.02.20 17:00:00 - [11]
 

Edited by: Letouk Mernel on 20/02/2008 17:03:04

RE: Cygnus Scott, yeah, but you're thinking about the hard way.

Keep in mind that this applies to corporations, not individuals, since we're talking about POSes and outposts, and those cannot be installed unless you're in a player corp.

1. In empire, someone can declare war on your corp, and roll all over you with numbers and bigger/better ships, so for a corp, 0.0 and Empire... you'll still see wars and have enemies.

2. If you want to take control of a region, yes it requires massive effort, but in a lot of cases, getting access, rather than control, and to a solar system or a constellation, rather than a region, can be as easy as a little negotiation and diplomacy between your corp and the controlling alliance. According to the map, there seems to be space, and as far as alliances go, I'd think they'd be willing to unload the maintenance (and ownership) cost of a bunch of POSes to a member corp or allied corp.

So, it looks like we're just lazy, really.

Gheeeed
Posted - 2008.02.20 17:49:00 - [12]
 

Originally by: Gar Loken
Has the EVE Universe become too small?

Thatís the question. As the number of subscribed users rises and the already well established Alliances/Corporations bring in more and more members and take more and more space is there enough space left for up coming groups of players to start something new or are they forced to join these bigger, more established groups.

The "Drone" regions where obviously an attempt to expand the universe as well as bring in something new to the game but, and Iím sure other corp/alliance recruiters will agree, very few players are interested in joining groups in the drone regions.

I've been into recruitment for nearly two years and the most frequent question I get asked since the drone regions where deploy is "Your not in the drones regions are you?"

.
.
.
These are my observations of the past few months in 0.0, the question marks are their for a reason, Iím interested in other peoples opinions on the matter and whether CCP do intend or not to expand the universe again any time soon.

So, discus and forgive my rambling if this in fact the 20th thread in a week on this subject Very Happy



Agreed. Also, there is no feeling of exploration anymore...everything has already been visited or conquered.

Another solution, besides adding more systems, would be to make more content per system. This would involve changes in exploration and probing. With such a huge scale, there is no reason why a group of people couldn't "hide out" in a system, with their own little "outpost" (different from ones that require a POS/ownership). But this is not possible currently.

Dedicated explorers should be able to find new planets or extremely large asteroids, or new asteroid belts, etc., that could be the basis of hidden outposts. A new type of anti-probe (stealth) equipment could be anchored to make further discovery of that system by other players extremely difficult (and people wouldn't even know to search unless the outpost owners made themselves a recognized presence in the system).

Ethen Bejorn
Pestilent Industries Amalgamated
Posted - 2008.02.20 18:13:00 - [13]
 

Remove warp to zero, remove jump bridges, remove pos jump gates, and add 5 new regions. Then eve might be fun again.

Gheeeed
Posted - 2008.02.20 18:31:00 - [14]
 

Originally by: Ethen Bejorn
Remove warp to zero, remove jump bridges, remove pos jump gates, and add 5 new regions. Then eve might be fun again.


"Warp to zero" is required. Not having it is ******ed for many reasons, one being that people will just make bookmarks and have the exact same ability to "warp to zero."

000Hunter000
Gallente
Missiles 'R' Us
Posted - 2008.02.20 18:34:00 - [15]
 

Too small? Sometimes i think yes, i remember the times u could fly through certain parts of space and not meet another living soul for days even, now everywhere u go (even in low sec) there are people.

Offcourse if we would still be at the same level 4 years ago, the game would prolly have died off by now so it's a trade off.

Mecinia Lua
Galactic Express
Intrepid Crossing
Posted - 2008.02.20 18:43:00 - [16]
 

Originally by: Letouk Mernel
Edited by: Letouk Mernel on 20/02/2008 16:38:29
I don't know; I guess I don't have access to population and usage numbers sufficiently for me to form an opinion. Nor do I have the expertise to do so in a meaningful way either.

There's a lot of crowding in Empire and a lot of space in 0.0 with no pilots most of the time, so theoretically what we need is to get out of Empire and spread out. The sovereignty mechanic, the outposts and POSes, I suppose they're there to entice us to spread out, but I guess Empire players need to be kicked out... else, why would they pay upkeep costs and effort to get something they get for free in Empire (namely, access to stations, roids, etc.).

I guess eventually the pressure and crowding will make some people move to 0.0, and the inflation will also make POSes etc. more accessible and easier to pay upkeep for, so we'll move there. Don't have to fight an alliance for space, it's always possible to ask to join, pay rent, etc, and there seems to be plenty of room.


There are a few strangleholds on expansion into 0.0.

1. Chokepoints.

Problem: You effectively control these and you keep anyone from accessing the more empty parts of 0.0. As such most of 0.0 remains empty.

Solution: Double the number of empire to 0.0 stargates. (Alternatively remove the stargates entirely with upgraded technology and do jumps more like the capitals perhaps with large gravitational fields in a system acting as a cynofield (gas giants, star etc....in alpha there were no stargates)

2. Player Owned Stations

These are the most tedious and unfun thing to maintain. Believe me I've maintained some for a long time. The problem is the man hours involved in keeping them fueled, it is not always easy to find reliable help to fuel them.

Solution: Well they already increased the size of the fuel bay but that didn't really solve the problem. What they need to do is significantly reduce the amount of fuel needed. (1/4 of the current fuel amounts would be appropriate in keeping some level of realism and also helping to reduce the tediousness of it.)
.

Letouk Mernel
Caldari
Posted - 2008.02.20 18:46:00 - [17]
 

Well, the "feeling of exploration" thing also has to do with the fact that EVE is computer-generated; I won't say "randomly generated", but it certainly doesn't have hand-crafted / scripted zones a la Baldur's Gate, Freespace mission areas, etc. You've seen a system, you've seen all, as far as scenery and orbit items are concerned.

But scripts and hand-crafted areas are more or less PvE features, and this game's always been about PvP. And by that I mean that they're constrained by the game design decisions they made in development. It could be that the database can't support too many unique (hand-crafted) objects, or that they can't improve the AI and add scripts because the core engine doesn't allow it, or that it takes too many man-hours, etc.

Letouk Mernel
Caldari
Posted - 2008.02.20 18:57:00 - [18]
 

Originally by: Mecinia Lua

1. Chokepoints. [...] Solution: Double the number of empire to 0.0 stargates.
2. Player Owned Stations [...] These are the most tedious and unfun things to maintain.


I agree on the tediousness, and I believe that no devs should ever use tediousness as a way to slow down players, but it still seems to be a widely-used practice in the MMO genre. I'd be ok with them reducing the fuel requirements to 1/4 but making fuel cost 4x as much; perhaps they can just reduce the size of the fuel itself, rather than the size of POS storage, but since the fuel is mined by players, they'll have to make changes to barges and ice fields and/or the ice mining process in order to achieve the "4x the cost" part.

As far as chokepoints, I'd like to see more too, but the sovereign alliances will obviously want fewer, so I don't know where the balance is.

Havohej
Du'uma Fiisi Integrated Astrometrics
Posted - 2008.02.20 19:00:00 - [19]
 

Edited by: Havohej on 20/02/2008 19:22:23
Originally by: Gar Loken
There's too many established player corporations and alliances in EVE now and so there's nothing left for noobs to go out and get for free without having to really develop our individual skills, build a corporation, join an established alliance to grow and learn how things work while gradually building the strength to go and carve out our own piece of the pie (or alternately, fail miserably and disband like most corps eventually do).

So since it's all just too hard, can you please make more space with more rats, lowest possible truesec ratings, highest rat bounties, most arkonor and bistot roids, most faction spawns and uber exploration sites plx CCP thanks.


No.

When you quit EVE, can have your stuff?

EDIT: Felt clarification of my position might help the OP.

Look up my character in-game. I think it'll say I started on October 19 of 2007. So that means I've been playing for 4 months.

In that time, I flew in the NPC noob corp and learned. I joined a player corp and learned. Recruited some people for the guy who ran that. Him and I had a falling out, so me and 3 of my recruits left. Having learned much from that guy while everything was going smoothly, and to avoid the potential hassle of joining a corp with somebody who seemed cool but turned into a dictatorial prick, we decided to start our own thing and just stick to ourselves.

We got bored. We decided to expand. I started this corp and built it from one member to 21 members. Now we fly in 0.0 as part of Anthrax Death, a growing alliance made up largely of well-established and experienced folks who have been in the game for years and paid their dues. Now we have our first POS up.

I am told on a daily basis by players with employment histories reaching back to 2003 how I'm doing exceptionally well, both for myself and my corporation, especially given that this isn't an alt, it is in fact my first and main character. Ever. Yet I've learned, I've done the homework, I've lrn2EVE'd. And I'm still learning, and I'm still paying dues, but fact of the matter is I've managed to lead my corp to a more solid position developmentally than 90% of the player corps that started around the same time as we started [DFIAS].

And all of that DESPITE having named it after an NPC entity from the much-despised WoW.

Stop crying and play the damn game, tbh.

But if you DO quit... can I hav ur stuff?

Patch86
Di-Tron Heavy Industries
Atlas Alliance
Posted - 2008.02.20 19:01:00 - [20]
 

I can confirm that no-one lives in the drone regions. There are no players currently living in no stations out there. There are no southern coalition members currently living in the south/south-east, no northern coalition members in the north/north-west, and there are currently no wars or rivalries going on between any entities, due largely to the fact that no-one lives there.

My own alliance personally didn't move out there as a new alliance with no space or friends and carve out territory, diplomatic relations, friendships and rivalries in the drone regions. This is likely due to the fact that no-one lives there for us to interact with, there is nothing worth fighting for, and as a non-spaceholding alliance we were quite evidently unable to break in to the impenetrable world of 0.0 alliances.


So yes, you are right in everything you say. 100%.

*cough cough cough*

Havohej
Du'uma Fiisi Integrated Astrometrics
Posted - 2008.02.20 19:24:00 - [21]
 

Originally by: Patch86
I can confirm that no-one lives in the drone regions. There are no players currently living in no stations out there. There are no southern coalition members currently living in the south/south-east, no northern coalition members in the north/north-west, and there are currently no wars or rivalries going on between any entities, due largely to the fact that no-one lives there.

My own alliance personally didn't move out there as a new alliance with no space or friends and carve out territory, diplomatic relations, friendships and rivalries in the drone regions. This is likely due to the fact that no-one lives there for us to interact with, there is nothing worth fighting for, and as a non-spaceholding alliance we were quite evidently unable to break in to the impenetrable world of 0.0 alliances.


So yes, you are right in everything you say. 100%.

*cough cough cough*


I almost /facedesk'd. But then, just before my face actually hit desk, I realized what I was reading. Well-done!Laughing

Cygnus Scott
Caldari
Deep Core Mining Inc.
Posted - 2008.02.20 19:28:00 - [22]
 

Originally by: Letouk Mernel
Well, the "feeling of exploration" thing also has to do with the fact that EVE is computer-generated; I won't say "randomly generated", but it certainly doesn't have hand-crafted / scripted zones a la Baldur's Gate, Freespace mission areas, etc. You've seen a system, you've seen all, as far as scenery and orbit items are concerned.

But scripts and hand-crafted areas are more or less PvE features, and this game's always been about PvP. And by that I mean that they're constrained by the game design decisions they made in development. It could be that the database can't support too many unique (hand-crafted) objects, or that they can't improve the AI and add scripts because the core engine doesn't allow it, or that it takes too many man-hours, etc.


I have to disagree to some extent here be cause I think that most people are not that observant and never bother to look at the universe around them.

1) How many of you have taken note of the the Red/Blue shift when you go to warp? This is essentially the Doppler effect applied to light waves and is used in Astronomy to figure out if a celestial body is moving towards or away from us. THe included it in the game and they didn't have to, that's attention to detail.

2) How many of you have actually looked at the moons and planets? Have you seen the planets with the lights on the dark side of them or the lightning storms just to name a couple effects I've seen. Granted you see one planet that will support human life from orbit you seen most of them from orbit as well. You can't get close enough ATM to see the variety. I mean if you lined up 1000 people of roughly similar height, weight, and coloring and viewed them from a distance without the aid of optics they are all gonna look the same to you. Get close or use Binoculars and they look different.

3) You're playing a space game, the distances involved are vast, try flying to a deep safe spot using a MWD. From 100 AU or more away a nebula is going to look pretty similar to another nebula of similar composition hence the "backgrounds" but even then there are variations I've seen.

4) You need to get out more, we tend to stick around one little area of space and run over the same old ground and thus see exactly the same old thing and we project that all other areas are just like that but they aren't. I've been to Amarr, Caldari, Gallente, and Minmatar space and their stations are all different. Sure within the respective corps or races the stations are similar and reused, but that would be like expecting to never see a house that looks similar to another house. Be realistic in you demands for hand crafted content. Also please compare apples to apples, Baldur's Gate, NWN, WoW, EQ, Elder Scrolls, etc. are not the same as EVE Online by a long shot.

Pilk
Evolution
IT Alliance
Posted - 2008.02.20 19:34:00 - [23]
 

What I know is, Eve now supports well over a quarter of a million players in a universe that is no more than 10% bigger than the one that supported a tenth of that number for more than a year. And everyone I've spoken to from that era misses the sense of the vastness of space you could easily get when you travelled halfway across the map and met only one or two other souls.

Not having been there myself, is this better? Hard to say. But at some "x" of players, whatever that x is, the universe will be too small to contain us all. Have we hit that x yet? If not, when will we? Half a million players? A million? Ten million?

Sooner or later, we have to go somewhere new.

--P

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2008.02.20 19:36:00 - [24]
 

If you want to make eve look bigger, remove local.

Letouk Mernel
Caldari
Posted - 2008.02.20 19:45:00 - [25]
 

Well, nothing is the same as EVE Online by a long shot, due to the fact that the "spaceships!!!" genre has been pretty much dead (we've had, what, Freespace and IWar2 a decade ago, and Freelancer a few years ago, and that's it). I'd have compared MMOG's but there's a high chance of flaming erupting whenever any other MMO is mentioned by name on these forums.

That said, we're talking about slightly different things, you're right. Your exploration is actually sight-seeing; were this another MMO you'd be marveling at the pretty trees, pretty water effects, and different building/architecture styles. I was thinking more about zone design, new deadspaces, new pirate hangouts, targets with different AI and tactics, encounters that are scripted, PVE experiences that feel different from the old boring warp-in and shoot, etc. Ephemeral NPC's, imagine an NPC faction that suddenly appears somewhere, and they either roam or try to set up a base much like we do, and if players hunt them and destroy them, they're wiped out, no respawning.

To be fair, CCP has been adding and expanding some of this stuff, and especially their NPC AI and the variety of missions, so I am content to wait and give them time to do more. And at the same time, the focus is on new ships and improvements to the sovereignty / POS stuff, so that PVP, which is the main focus of the game, improves.

Gar Loken
Locasta Tactical
Posted - 2008.02.20 20:21:00 - [26]
 

Edited by: Gar Loken on 20/02/2008 20:29:33
Please do not use the quote tool to quote me then change the actual text within to a meaning that was not there, its wrong and makes you look like a 5 year old.

No you cant have my stuff, i'm staying put, i enjoy EVE.

You have your first POS, well done. POS's are as easy to put up as making a flaming paper plane, theres nothing special about them at all. When you turn that into an several POS's and build an Outpost and gain constelation sovrenty and can successfuly defend it for more than 2 days then i will say your right and I'm wrong and EVE is in fact not too small.

I was not crying, i was opening a debate on whether or not its possible for an alliance to build an outpost in 0.0 and have it up for more than 5 secs without being steam roller by the allready large established alliances. Just to clarify my post.

Thanks to so many of you for 100% constructive posts. Hav's was so nearly but the insult just spoiled it.

Havohej
Du'uma Fiisi Integrated Astrometrics
Posted - 2008.02.20 20:27:00 - [27]
 

Originally by: Gar Loken
Moar QQ


The POS is 50 jumps away from Empire space, in Omist, mate. Deep 0.0. NOT as easy planting one in that 0.3 system that's one jump into lowsec, not by a long-shot.

Since I can't have your stuff, just keep my name in your addressbook for when you DO quit, plx. Very Happy

Oh, and I know the 'mock-quoting' thing is wrong. But even more interesting, I AM a 5 year old... makes my internet spaceships achievements that much more impressive. Laughing

Gar Loken
Locasta Tactical
Posted - 2008.02.20 20:29:00 - [28]
 

Originally by: Patch86
no-one lives there etc etc


*cough cough cough*


I am aware that there are people living in the drone regions. Ask around EVE and I'm sure you'll find its not a favourite home or holiday destination for most though.

sarcasm to level 5 though, well done Very Happy

Gar Loken
Locasta Tactical
Posted - 2008.02.20 20:35:00 - [29]
 

Originally by: Havohej
in Omist, mate. Deep 0.0. NOT as easy planting one in that 0.3 system that's one jump into lowsec, not by a long-shot


Actualy it is, in fact its easier as you need the right standings in low sec where was 0.0 you only need standings to the locals so it dont get shot. Logistics are sinch as well.

This could go round and round all day but your daddy wil be putting you to bed soon if your 5 so i'll just agree to disagree with you.

The point of the OP was to find out if people thought EVE was too small. Some say yes, some say no. Inconclusive.

Rhaegor Stormborn
BURN EDEN
Northern Coalition.
Posted - 2008.02.20 20:42:00 - [30]
 

Originally by: Pilk
What I know is, Eve now supports well over a quarter of a million players in a universe that is no more than 10% bigger than the one that supported a tenth of that number for more than a year. And everyone I've spoken to from that era misses the sense of the vastness of space you could easily get when you travelled halfway across the map and met only one or two other souls.


Truth.


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