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Liberator 1
Gallente
The Scope
Posted - 2008.02.19 13:46:00 - [1]
 

Hello,

Wot is the best way to armour tank a Vexor?

(I looked on teh internets but couldn't see anything obvious.)

Vir Hellnamin
Gradient
Electus Matari
Posted - 2008.02.19 14:03:00 - [2]
 


What are you planning to do with that vexor - missions or capsuleer combat?

Everything starting from
Medium Armor Repairer (top named to T2), Energized Adaptive Nano Membrane (EANM) T2 x2, Damage Control Unit T2 - with mid slots Afterburner + Cap Rechargers (for missions) - maybe switchting the 2nd EANM T2 to 800mm RT plates...

to
(wonder it this would fit?)
1600mm Rolled Tungsten Plates, EANM T2, EXP/KIN hardener (active?), Small Armor Repairer (top named or T2) or Damage Control Unit T2 - for capsuleer combat...

... might work :)

Gartel Reiman
The Athiest Syndicate
Advocated Destruction
Posted - 2008.02.19 14:04:00 - [3]
 

Look harder

By definition there is no 'best way' (else everyone would do it, everyone else would fit counters to it and something else would stand up to those counters better). You need to understand the mechanics and the pros and cons of what's being fitted. Also it depends on the situation - PvP is very, very different to PvE.

Read through the setups linked above, and have a look at the Ships and Modules forum in general, to get a starting point for this. General good basepoints would be:

PvE: 1 x Medium Armour Rep, 3 x NPC-specific active hardeners
PvP: 2 x Energised Adaptive Nano Membrane, 1 x Damage Control, 1 x 1600mm plate

But as I mention above, everything depends on your own circumstances and it is almost certain that a different setup would outperform these in a given situation.

Liberator 1
Gallente
The Scope
Posted - 2008.02.19 14:10:00 - [4]
 

I am currently doing L2 missions. I keep getting shot to bits by missiles !

Jurgen Cartis
Caldari
Interstellar Corporation of Exploration
Posted - 2008.02.19 14:20:00 - [5]
 

For missions, I'd go Medium Rep + 3 NPC specific hardeners. Pulse the rep when you need it, keep the hardeners on full time (or use passive ones that don't need turned on).

To do this, you'll need Hull Upgrades to III or IV, btw.

Louis deGuerre
Gallente
Malevolence.
Posted - 2008.02.19 15:01:00 - [6]
 

Originally by: Liberator 1
I am currently doing L2 missions. I keep getting shot to bits by missiles !


Fit an active explosive hardener. That is your weak point when armor tanking.

Shanur
Minmatar
Republic Military School
Posted - 2008.02.19 16:04:00 - [7]
 

If your repper just can't keep up with the damage sustained, fit rat specific active hardeners or enough rolled tungsten to let your drones take a few shots, recall them, and jump out without getting into structure.

If your repper can keep up but your cap can't keep up with the number of repair cycles you need, put medium cap batteries and a cap recharger into your mid slots. You may even consider replacing one rolled tungsten plate with a capacitor power relay for even better recharge (harms your shield boosting effectiveness, but an armor tanker doesn't active shield tank so that's a moot point).

F'nog
Amarr
Viziam
Posted - 2008.02.19 21:27:00 - [8]
 

Originally by: Louis deGuerre
Originally by: Liberator 1
I am currently doing L2 missions. I keep getting shot to bits by missiles !


Fit an active explosive hardener. That is your weak point when armor tanking.


That'll do him absolutely no good unless he's being shot by Angels. None of the other factions do explosive damage.

So go race specific, probably Kinetic and Thermal for most missions if you're in Gallente space.

Dreadchain
Gallente
Lavateinn
Posted - 2008.02.19 23:41:00 - [9]
 

Actually, gallente missions are pretty much 50% angels 50% serpentis, and serpentis don't hit for ****, which means that it's a good idea to fit that explosive hardener, along with 2 EANM (or 1EANM + 1DC) and a repper.

F'nog
Amarr
Viziam
Posted - 2008.02.20 08:06:00 - [10]
 

Originally by: Dreadchain
Actually, gallente missions are pretty much 50% angels 50% serpentis, and serpentis don't hit for ****, which means that it's a good idea to fit that explosive hardener, along with 2 EANM (or 1EANM + 1DC) and a repper.


But if you know you're fighting Serps then there's no reason to fit one. Fit specifically. If you know it's Angels, two explosive are probably not a bad idea. But if it's Serps you can safely go for 0 and put something more useful in the slot that will do something more than just drain cap (even if it is a tiny amount).


 

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