open All Channels
seplocked EVE New Citizens Q&A
blankseplocked Vexor set up, kinda in the dark here...
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Cebalan
Gallente
Posted - 2008.02.11 22:21:00 - [1]
 

Hi all,

Soon (I hope) I'll be moving to lvl 2 missions. I'm currently flying my last few lvl 1 missions in a Vexor -cruiser, so I get to know the machine and how to set it up...
Which is where my problem starts [:?, ]I really don't know how!
I don't know if this is the right place to ask, but if someone could take a look at my fitting and give me some tips, that would really be great.

Heres how its fitted

Vexor (gallente cruiser)
High:
1x double 150mm rail (for pulling i believe)
2x med nos (read somewhere they were usefull, don't know how yet though...
1x drone link augmenter
1x salvager (because its lvl 1 missions and i don't like going back with a different fitting/ship

Med:
1x target painter (because of smaller frigates)
1x Webifier (same)
1x 10mn AB
Low:
1x Reactor controll unit
1x 1 med Repairer
1x 800mm Rolled tungsten arm-plate
1x Meaning to put anti-npc-specifick active ammo plating here, but haven't got skills yet so got a nano membrane which helps a bit against all dmg types At the moment.

In my drone bay 5x medium drones, 3x thermal 2x kinetic dmg type (forgot names).

I read these forums alot and have picked up little bits of advice here and there and have tried to put them all together.
lvl 1 missions are going great, but hey, its a cruiser, so even with lousy setup its supposed to go great(i thinkEmbarassed )
But somehow I think I'm in trouble when going to lvl 2 missions with this settup Rolling Eyes

Some advice? please? Wink

ps: I hope my spelling is ok, English is not my first language Neutral

Matalino
Posted - 2008.02.11 22:38:00 - [2]
 

- Drop the target painter: your webifier should slow them enough for you to hit them with your guns and even then your drones should be able to take them out easily enough. Concider an Afterburner or Cap Recharger instead.

- Rework your fittings so that you do not need the reactor control unit, there are better things to do with your low slots even if you give up something else.

- Switch the NOS for more guns, NPC's are not hurt enough by NOS to make a difference. You should not count on the NOS for cap supply as you do not want to depend on being within NOS range to tank effectively.

- Swap out the armour plate for something else, maybe another hardener. With PvE you want sustainable tanking, not a buffer. With PvP a buffer would be more helpful.

- I would recommend active hardeners if you are going to fit rat specific. They require some cap, but it is small compared to your armour rep and guns. The skill requirement is a little higher for Hull Upgrades, but it will not require the damage specific skills and will provide a higher total resistance.

- Select your drone damage type based on the weakness of the rats you are fighting. You only need to deploy one damage type at a time to focus on their weakest resistance and your strongest damage modifier.

Sandeep
Posted - 2008.02.11 22:48:00 - [3]
 

Tip is:

Remove web: Web hurts drones because now they orbit too fast and miss more shots
Remove painter: If you need painter, your drones are too big
Remove nos: You have no real guns, why are you this close?
Remove any fitting mod (RCU for example)
Remove plate
Add specific resistances
Then try to make your tank run permanently by adding cap stuff or even go for a passive shield tank


Memio
GK inc.
Posted - 2008.02.11 23:44:00 - [4]
 

Lose the dual 150mm, the Nosferatu and the Salvager.

Fit 4 x 150mm Railguns (best named or T2) and keep the drone link augmentor. Its much better to go back to salvage and loot after you've turned the mission in because on the Vex you could fit 2 tractor beams and 3 salvagers or whatever suits. Makes for a more efficient operation.



Falka Lakadaka
Gallente
Posted - 2008.02.12 02:01:00 - [5]
 

For Drones: Always (well nearly always, but for now always) use the Thermal Drones.

Hobgoblins, Hammerheads, Ogres.

The reason behind this is they have a 1.6 damage multiplier. The Kinetics have 1.45 and the explosive/em have 1.3. This means that you're getting a bonus out of the thermal drones, which will overcome the differences in resistances between rat types most of the time. Secondly, almost every rat type has Thermal and their lowest or second lowest resist. Exception; Angel rats, for these you can use explosive drones, but the Thermal are almost as good and I find it too much bother to restock drones between missions.


Kahega Amielden
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2008.02.12 02:45:00 - [6]
 

Why aren't the damage multipliers equal? That makes no sense.

Falka Lakadaka
Gallente
Posted - 2008.02.12 02:50:00 - [7]
 

Originally by: Kahega Amielden
Why aren't the damage multipliers equal? That makes no sense.


I never said it made sense - at least not to me.

I suspect it's something to do with nearly all of the NPCs having a low(ish) resistance to Thermal.


Kahega Amielden
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2008.02.12 02:56:00 - [8]
 

Edited by: Kahega Amielden on 12/02/2008 02:56:33
Oh, I see.

Keep in mind damage is not necessarily everything. The Valkyrie, for example, compared to the Hammerhead (Explosive vs Thermal med scout drones), has...

.9 rad/sec tracking compared to .6

500m/s orbit velocity compared to 400 m/s

2100 m/s velocity compared to 1400 m/s


Some pretty impressive bonuses. Valkyrie can get to targets faster, orbit them faster, and hit them better.

Oldin Kinrod
Posted - 2008.02.12 03:00:00 - [9]
 

Edited by: Oldin Kinrod on 12/02/2008 03:01:03
I was looking inot this same thing not too long ago (recently started lv2 mission with this character) and I found the Thorax to be better suited myself. This is my current setup and I have yet to be stressed about it - the first mission it flew in was Blockade and had no troubles at all, other than the occasional miss on frigates.

[Thorax, Med Mission Runner]
Damage Control II
Medium Armor Repairer II
N-Type Thermic Hardener I
N-Type Explosive Hardener I
Mark I Generator Refitting: Capacitor Power Relay

Y-S8 Hydrocarbon I Afterburners
Cap Recharger II
Large Peroxide I Capacitor Power Cell

Dual 150mm Compressed Coil Gun I, Thorium Charge M
Dual 150mm Compressed Coil Gun I, Thorium Charge M
Dual 150mm Compressed Coil Gun I, Thorium Charge M
Dual 150mm Compressed Coil Gun I, Thorium Charge M
Dual 150mm Compressed Coil Gun I, Thorium Charge M

Vespa I x4

Drones and Hardeners can be swapped for something more suited for the mission.

The cap is stable without the AB or MARII running. And if you can afford it, go for the Dual 150mm Prototypes for an extra 23 DPS. If you are having cap issues it might be wise to train Energy Managment and Energy Systems Operation.

Falka Lakadaka
Gallente
Posted - 2008.02.12 03:37:00 - [10]
 

Originally by: Kahega Amielden
Edited by: Kahega Amielden on 12/02/2008 02:56:33
Oh, I see.

Keep in mind damage is not necessarily everything. The Valkyrie, for example, compared to the Hammerhead (Explosive vs Thermal med scout drones), has...

.9 rad/sec tracking compared to .6

500m/s orbit velocity compared to 400 m/s

2100 m/s velocity compared to 1400 m/s


Some pretty impressive bonuses. Valkyrie can get to targets faster, orbit them faster, and hit them better.


Yes - one of the biggest issues with the Thermal drones is their speed.

This is paricularly noticeable with the Ogres. Reeling them back in when they start taking fire is hairy at best. If a couple of BS get a lock on your drone, you may not get it into the hanger in time.

But you can't have everything. I reckon the best way to avoid taking damage is to kill everything in sight, which the Thermals seem to be good at.


Cebalan
Gallente
Posted - 2008.02.12 12:10:00 - [11]
 

Thanks for all replies,

I'm going to drop the painter and nos, fit active hardners and ok, I'll drop the salvager.

I don't think I'll be switching ships very soon, but I'll take a look at the Thorax :)

Thanks all.

Tzar'rim
Posted - 2008.02.12 12:52:00 - [12]
 

I doubt you can tank for a prolonged amount of time without using NOS, even less when you start firing hybrid guns.


Letouk Mernel
Caldari
Posted - 2008.02.12 16:13:00 - [13]
 

Consider getting a frigate for salvaging, or a destroyer; they move fast, have decent cargo size, can install a good number of tractor beams and salvagers, and it's easier to just jump into another pre-fitted ship after each mission than it is to re-fit your current ship every time.

The advantage of a frigate is that you can repack the frigate and the vexor and they'll both fit into an Iteron Mark 3, which you probably already have. The advantage of a destroyer is that it has way more high slots; 5 salvagers and 3 tractor beams make quick work of wrecks. You need a bigger industrial to move your gear from one agent's base to the next's, though.

Cebalan
Gallente
Posted - 2008.02.12 18:26:00 - [14]
 

No Iteron mark, have no idea what it is and where I would use it for ;) Large hauls you say? You can actually haul ships ?
I've got a few ships lying around the gallente universe, some items too... But when I move mission base I load everything I have (very little) in my current ship's hold.
Besides my amunition and my drones I have very little extra equiptment lying around :S

By the way, I hate my slow getting-a-lock rate. I have trained signature analysis to reduce the time it takes but I also read that sensor boosters can help. That however enlarges scanning resolution, I don't see how that helps... Could anyone explain?

Letouk Mernel
Caldari
Posted - 2008.02.12 19:06:00 - [15]
 

Edited by: Letouk Mernel on 12/02/2008 19:10:36

Look at the Industrial class of ships on the market. Every pilot should have one. I assumed that you'd be flying the Gallente version (just search the market for Iteron).

Yes, you can put ships in other ships. If you look closely at the properties page of any ship, it will say something like "Size: 29500 m3, 2500 m3 packaged." Ships are much smaller when they're repackaged (you lose insurance if you repackage the ship), so if you have a hauling ship, you could transport several ships at once.

The Industrial is the Tech 1 version of these hauler ships, with cargo spaces of 3000 - 6000 m3 base which can be extended with Expanded Cargohold modules to 10000 - 24000 easily (and up to 40,000 if you spend millions on rigs). Each race has at least one.

Then there are Transports, which are hardened versions of Industrials, and Freighters (not hardened, but can carry 750,000 - 900,000 m3 of cargo).

If you wanted to transport a frigate, a cruiser, and odds-and-ends (weapons, ammo, etc) you'd need 2,500 m3 for the frigate, 10,000 m3 for the cruiser, and let's say another 500-1,000 for the modules, so 13,500 or so. I know that that's achievable with a Badger Mark 2 (the Caldari industrial), and I'm not sure which Iteron version would achieve the same, but 13.5k isn't a difficult size to achieve.

EDIT: Target lock times depend on the scanning resolution of your ship (how good it is at targetting) and the signature radius of the target (how small/big is). Big ships can be locked a lot faster than small ships.

Louis deGuerre
Gallente
Malevolence.
Posted - 2008.02.13 10:38:00 - [16]
 

Edited by: Louis deGuerre on 13/02/2008 14:50:01
This thread handles Vexor fitting and was very usefull to me.

I do not agree with removing the plate. If you are a new player your resistances just aren't good enought to resistance tank the harder L2 missions.
I know the 1600 mm plate I've fitted has saved my Vexor many times.

I advise dropping the nos, painter, webifier, reactor control unit as well. Fit some cap rechargers instead.

Saerdna16ID
Gallente
Destructive Influence
IT Alliance
Posted - 2008.02.13 10:50:00 - [17]
 

Edited by: Saerdna16ID on 13/02/2008 10:50:59
My set-up on my level 2 missions. Never had an issue with them and never had to warp out.

High
Drone Link Augmenter
4 x 150mm Prototype Rail guns (level 2 missions you get a lot of friges so the 150mm still have good punch and they are great to kill frigs)

Medium
Y-S8 Hydrocarbon I Afterburners
2 x Cap Recharger II

LOW
Damage Control II
Medium Armor Repairer II
1x 1600mm Rolled tungsten arm-plate
energized adaptive nano membrane i

5x Hamerhead Drones or TEC 2 if you got the skills

This worked for me but most people will adice you to use Hardeners so low should be like that.

LOW
Damage Control II
Medium Armor Repairer II
2 X Active hardener (Rats Specific)_ I was too lazy to keep changing hardeners Laughing


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only