open All Channels
seplocked Ships and Modules
blankseplocked Rate my PVP Drake
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2

Author Topic

Omarvelous
Destry's Lounge
Important Internet Spaceship League
Posted - 2008.01.23 15:50:00 - [1]
 

I don't have stellar Drake skills (HAM IV, BC IV, yadda yadda)

Lows:
2 x Ballistic Control II
*** 1 x Damage Control II (***Might want to swap for a 3rd ballistic control)
Type-D Power Core Modification (Reactor Control Unit)

Mids:
Fleeting Propulsion Inhibitor (best web)
Faint Warp Prohibitor (20 km scram)
Invulnerability Field II
Large Shield Booster II
5a Prototype Shield Support I (Shield boost amp)
Medium Electrochemical Capacitor Booster I (Injector with 400's)

Highs:
7 x 'Arbalest' Heavy Assault Missile Launcher I (Faction ammo)

Drones:
5 light warrior, or logistic, or ecm

Rigs:
Anti-EM
Anti-Thermal
Anti-Kinetic

No Implants - I'm sure some 3% missile damage implants or shield implants would be cost-effective here.

Notes:
Meant for close range damage and some tank. If you gang has anti-small/fast ship support I might drop the web for a sensor booster or another invulnerability field.

I'm on the fence with the damage control unit II - its saved my butt plenty of times in pvp (structure holding long enough to get an odd shield rep cycle in - sometimes all you need is a few seconds). However if I drop it and go for more gank, with a 3rd ballistic control II, my DPS will go up from 363 to 408 excluding drones. Not sure if 40 dps is worth losing the safety net.

This setup was designed to prioritize damage output, otherwise I would have gone with heavy missiles - so I'd like your thoughts...

Sure there are BC that throw out more damage with way more speed, but most of those pilots will need to get close to get into their optimal. So I'm hitting you at 20km on in to 10 km, where I web you and you take forever to get into your optimal.

Tank is decent, it won't win any awards - and pales in comparison to a PVE mission fit. However, with 400's being injected, the large shield booster reps over 300 damage every 4 seconds for 5 minutes (the fight shouldn't last that long, really the cap booster is meant as a buffer against a nos/neut opponent).

Shield Resists are:
EM 64, THERM 71 KIN 78 EXPL 80 with DCU II
EM 59, THERM 67 KIN 75 EXPL 78, with 3 ballistic controls.

Usually the gang has points, but I always carry a point in a pvp ship because you never know when your tacklers will go down.

Speed tankers/interceptors are to be avoided, however your tank will help you survive till your support arrives.

I compromised speed for gank and some tank. Was it worth it?

Major Stallion
The Money Shot Inc.
Posted - 2008.01.23 15:55:00 - [2]
 

Edited by: Major Stallion on 23/01/2008 15:58:38
Originally by: Omarvelous
I don't have stellar Drake skills (HAM IV, BC IV, yadda yadda)

Lows:
2 x Ballistic Control II
*** 1 x Damage Control II (***Might want to swap for a 3rd ballistic control)
Type-D Power Core Modification (Reactor Control Unit)

Mids:
Fleeting Propulsion Inhibitor (best web)
Faint Warp Prohibitor (20 km scram)
Invulnerability Field II
Large Shield Booster II
5a Prototype Shield Support I (Shield boost amp)
Medium Electrochemical Capacitor Booster I (Injector with 400's)

Highs:
7 x 'Arbalest' Heavy Assault Missile Launcher I (Faction ammo)

Drones:
5 light warrior, or logistic, or ecm

Rigs:
Anti-EM
Anti-Thermal
Anti-Kinetic



Drones: If you go with combat drones...use T2 hobs, nothing less =). Otherwise the ECM/Damp/logistics drones arent a bad idea. (although the logistics drones probably wont help rep much more than a HAC)

Launchers: If you can, train for and buy T2 launchers, RoF bonus on T2 launchers. EDIT: And keep in mind that the HAMS will only fly 30k or so with half decent skills, so make sure you're in the proper range.(right idea with the faction ammo, even in t2 launchers, faction is the only way i fly)

The Tank: If you're going to stay with an active tank...put 800's into that cap booster. Problem is, once you get the NOS/Neuts on you, your tank becomes non-existant. It's why alot of people passive tank the Drake.

Edit: Should also ask, what kind of PVP is this gunna be used for? 0.0 Roams? Low Sec Gate Camping? The rating of this setup is directly related to the use for which you will put this ship to.

Bronson Hughes
ADVANCED Combat and Engineering
Posted - 2008.01.23 15:58:00 - [3]
 

Originally by: Omarvelous

I compromised speed for gank and some tank. Was it worth it?


If you were using Heavy Launchers, I would have said yes. With HAMs I'd call it a maybe at best. You will have toruble getting into missile range unless they come to you. The web will help with this if the fight starts at close range.

Also, given that you're using HAMs, I would opt for the short range point. Stronger, less cap usage, better matches your engagement range.

Otherwise I like it.

Bronson Hughes
ADVANCED Combat and Engineering
Posted - 2008.01.23 16:00:00 - [4]
 

Originally by: Major Stallion

Drones: If you go with combat drones...use T2 hobs, nothing less =). Otherwise the ECM/Damp/logistics drones arent a bad idea. (although the logistics drones probably wont help rep much more than a HAC)



Actually, if I'm using light combat drones, Warrior IIs are my drones of choice. They're better at dealing with annoying nano-ships than the slower-than-molasses Hobgoblin II. If you're not going combat, I'd say go ECM; they're the strongest EWar drone ATM.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2008.01.23 16:05:00 - [5]
 

I just wondered if you're wearing any implants? If you could bring down your grid requirements a bit, you might be able to swap the RCU for a PDS which would help your tank a bit. Given what you've spent on fitting that drake (best named goodies, 3x rigs) a faction PDS might be. They give +7.5% grid compared to 5% for a T2 PDS, and cost about 15-20M.

Disclaimer: haven't run any numbers through EFT or anything so I might be wrong. It was just a thought.

Omarvelous
Destry's Lounge
Important Internet Spaceship League
Posted - 2008.01.23 16:09:00 - [6]
 

Edited by: Omarvelous on 23/01/2008 16:11:33
Originally by: Major Stallion
Edited by: Major Stallion on 23/01/2008 15:58:38

Drones: If you go with combat drones...use T2 hobs, nothing less =). Otherwise the ECM/Damp/logistics drones arent a bad idea. (although the logistics drones probably wont help rep much more than a HAC)

Launchers: If you can, train for and buy T2 launchers, RoF bonus on T2 launchers. EDIT: And keep in mind that the HAMS will only fly 30k or so with half decent skills, so make sure you're in the proper range.(right idea with the faction ammo, even in t2 launchers, faction is the only way i fly)

The Tank: If you're going to stay with an active tank...put 800's into that cap booster. Problem is, once you get the NOS/Neuts on you, your tank becomes non-existant. It's why alot of people passive tank the Drake.

Edit: Should also ask, what kind of PVP is this gunna be used for? 0.0 Roams? Low Sec Gate Camping? The rating of this setup is directly related to the use for which you will put this ship to.


DRONES - yeah its flexible, I had the warriors for anti-inty work.
GANK - Unfortunately for me this is a tight fit - the T2 launchers require AWU, without requiring another fitting mod. Eventually, you better believe I'll upgrade to T2.
TANK - Wasn't sure about 800's vs 400's on the med cap injector - meant to buffer not defeat hostile cap attack. I'd love to have the grid and extra mid slots for a competitive passive tank with tackle gear.

Meant for low sec (camp, mission busting)

Originally by: Bronson Hughes

If you were using Heavy Launchers, I would have said yes. With HAMs I'd call it a maybe at best. You will have toruble getting into missile range unless they come to you. The web will help with this if the fight starts at close range.

Also, given that you're using HAMs, I would opt for the short range point. Stronger, less cap usage, better matches your engagement range.

Otherwise I like it.


Yeah its a tough call on losing range without speed - I just can't put speed on a drake without killing the grid even further. I have a setup with a 10mn MWD but that requires ancillary current router rigs - a bit pricey for a pvp drake. As for the short point - well cap savings wont matter as much of the Drake I would think, and I like the tactical flexibility of ranged scram on a slower ship. If I had a MWD then yes I would go for the 2-point scram.

Omarvelous
Destry's Lounge
Important Internet Spaceship League
Posted - 2008.01.23 16:14:00 - [7]
 

Edited by: Omarvelous on 23/01/2008 16:14:40
Originally by: Malcanis
I just wondered if you're wearing any implants? If you could bring down your grid requirements a bit, you might be able to swap the RCU for a PDS which would help your tank a bit. Given what you've spent on fitting that drake (best named goodies, 3x rigs) a faction PDS might be. They give +7.5% grid compared to 5% for a T2 PDS, and cost about 15-20M.

Disclaimer: haven't run any numbers through EFT or anything so I might be wrong. It was just a thought.


I'm usually a gunnery pvper, so my slots are used up for gunnery implants - however good idea - I may have a jump clone try that out, I had totally forgotten about the grid implants.

Faction PDS? Hmmm - maybe - I see your point on spending a little bit more to squeeze some more out of the ship. Then again, I am on my way to training up AWU - there are so many fits I'm a little short of ideal on because of a lack of grid! Laughing

Gypsio III
Dirty Filthy Perverts
Posted - 2008.01.23 16:39:00 - [8]
 

Given that you don't have access to Jav HAMs yet, I'd recommend a MWD. But that will completely screw your PG over. Switching to a LSE-hardeners buffer fit would allow you to drop the cap booster and LSB, freeing a lot of PG up.

But it really depends on exactly how you want to use the thing.

Trevor Warps
Posted - 2008.01.23 16:43:00 - [9]
 

Edited by: Trevor Warps on 23/01/2008 16:44:19
Ah ! Now thats refreshing. Sick of the passive sitting ducks.

Personally, i'm a fan of mwd. So what I would do (and by that i really dont mean it would be better) is probly try to ditch the boost amp for a mwd ... dunno how your grid looks like tho. But the amp makes a much better tank for sure. I find that being able to move can save you much also, like burning back to gate, etc. Just a comment.

But i'd fly your setup over the boring 'got shields' setup any day.

Liang Nuren
Posted - 2008.01.23 18:38:00 - [10]
 

Originally by: Omarvelous

7x Arbalest HAM
Fleeting Web, Faint Scram, Invuln II, LSB II, Named SBA, Med EC Cap Booster
2x BCU II, DC II, RCU
Anti EM/Kin/Thm
5x Warrior II



Let's assume you start with a score of 10 on a 1-10 scale.

-5, T1 launchers (Unless you wanted to go cheap, which the fit is not)
-5, No MWD when using close range missiles
-2, 20km scram
+1, Squeezed on a web
+3, Squeezed on a T2 LSB
+1, Squeezed on a T2 Invuln
+4, 2 BCU's
-2, T1 RCU
-0, empty high slot
-1, Expensive

Overall Score: 4

<3

Anyway, consider an extender (HP) tank for the Drake and you'll find that it's much more effective.

-Liang

Liang Nuren
Posted - 2008.01.23 18:45:00 - [11]
 

Originally by: Trevor Warps
But i'd fly your setup over the boring 'got shields' setup any day.


The problem with the Drake is that active tanking the Drake will in general require at least two fitting mods due to the low power grid.

If you're willing to fit faction (or T1) across the board, you can active tank the Drake, but it gets just a little expensive (Faction) or ineffective (T1).

There's a reason that even competent and (normally) nano *****s passive tank the Drake. It's because it can't really be effectively used any other way.

-Liang

Yoko Lee
Caldari
Posted - 2008.01.23 18:50:00 - [12]
 

My actual Drake setup (awu lvl4, BC lvl5) :

7x Heavy assault launcher II
1x 10mn mwd II, 1x LSE II, 2x invul II, 1x web, 1x disruptor II
1x pds II, 1x DC II, 2x BCS II

3x rigs shield extender (forgot the name)

5x warrior II

Trevor Warps
Posted - 2008.01.23 18:52:00 - [13]
 

Edited by: Trevor Warps on 23/01/2008 18:52:42
edit : oh wait

Trevor Warps
Posted - 2008.01.23 19:04:00 - [14]
 

Originally by: Liang Nuren
The problem with the Drake is that active tanking the Drake will in general require at least two fitting mods due to the low power grid.


Huh ... no.

If you want fitting mods to active tank ... i guess its to fit an xlarge booster ? Then yeah, you can squeese a big booster but you can forget the dps ... you need like 2x reactor control and a co-cpu to fill the rest of the slots.

If you think only in means of tank, then yes you are right. If you look farther, then tank is not everything ... especially when a drake is the 'last primary' ... lol

Trevor Warps
Posted - 2008.01.23 19:07:00 - [15]
 

Edited by: Trevor Warps on 23/01/2008 19:09:59
Originally by: Yoko Lee
My actual Drake setup (awu lvl4, BC lvl5) :

7x Heavy assault launcher II
1x 10mn mwd II, 1x LSE II, 2x invul II, 1x web, 1x disruptor II
1x pds II, 1x DC II, 2x BCS II

3x rigs shield extender (forgot the name)

5x warrior II


Good setup tbh.

Only real advantage i can see to use active tank is the nos resistance with the cap boost. So you have a chance to mwd if you get cap neuted. But to every situation there is a different winning fitting ...

Omarvelous
Destry's Lounge
Important Internet Spaceship League
Posted - 2008.01.23 19:09:00 - [16]
 

Interesting ideas - if anything I just wanted to get some feedback on making a PVP Drake, instead of a PVE tank drake (yawn) - and one that uses HAMS.

As I stated I have sub-par Drake skills - with everything at IV - ie I'm limited to T1 HAMS. T2 HAMS greatest strength would be javelins - in which case I would be fine with this setup.

Since I am limited by range - I think its too much of a gamble to have HAMS without a MWD to close the distance.

Would choosing an AB to go 400 m/s instead of 1000 m/s be that bad of a trade off?

Lows:
2 x Ballistic Control II
1 x Damage Control II
Power Diagnostic Unit II

Mids:
10 MN Afterburner II
Fleeting Propulsion Inhibitor (best web)
Faint Warp Prohibitor (20 km scram)
Invulnerability Field II
Medium Shield Booster II
5a Prototype Shield Support I (Shield boost amp)

Highs:
7 x 'Arbalest' Heavy Assault Missile Launcher I (Faction ammo)
E50 Medium NOS

Drones:
5 light warrior, or logistic, or ecm

Rigs:
Anti-EM
Anti-Thermal
Anti-Kinetic

Use the NOS to keep the rep going (can't use a large booster without killing cap too quickly). Might be useful in knocking out a mission runner.

Outside of deadspace is the MWD aloowing you to go from 400 m/s to 1000 m/s (passive tank) THAT much more important?

Liang Nuren
Posted - 2008.01.23 19:09:00 - [17]
 

Originally by: Trevor Warps

If you want fitting mods to active tank ... i guess its to fit an xlarge booster ? Then yeah, you can squeese a big booster but you can forget the dps ... you need like 2x reactor control and a co-cpu to fill the rest of the slots.



An XL SB II is virtually impossible to fit on the Drake with anything else. I was referring to a large shield booster.

At any rate, post me a viable fit including the following modules:
7 HML II (For lower PG usage you'll want these)
10mn MWD II (This is a requirement in modern PVP)
Medium Cap Booster II (This is a requirement on active tanks)
LSB II (If you want named, just fit an extender tank. You'll probably want an extender tank anyway)

Go.

Quote:
If you think only in means of tank, then yes you are right. If you look farther, then tank is not everything ... especially when a drake is the 'last primary' ... lol


Um, ok. I'm not sure where you get the idea that I think only in terms of 'tank' on the Drake. If there is one ship in the game that I can say "I am a complete and total master of this ship", this is the one ship I can say that about.

There's lots of them that I *SHOULD* say that about, but I *KNOW* the Drake.

-Liang

Liang Nuren
Posted - 2008.01.23 19:12:00 - [18]
 

Edited by: Liang Nuren on 23/01/2008 19:12:15
Originally by: Omarvelous
Would choosing an AB to go 400 m/s instead of 1000 m/s be that bad of a trade off?


With HAMs, yes, it's that bad of a tradeoff. It wouldn't be so murderous if you were using heavies.

...

Quote:
Outside of deadspace is the MWD aloowing you to go from 400 m/s to 1000 m/s (passive tank) THAT much more important?


Yes, because you're using HAMs. Also, if you're in deadspace, heavies are killer. Just sayin' YARRRR!!

-Liang

Omarvelous
Destry's Lounge
Important Internet Spaceship League
Posted - 2008.01.23 19:19:00 - [19]
 

Originally by: Liang Nuren
Edited by: Liang Nuren on 23/01/2008 19:12:15
Originally by: Omarvelous
Would choosing an AB to go 400 m/s instead of 1000 m/s be that bad of a trade off?


With HAMs, yes, it's that bad of a tradeoff. It wouldn't be so murderous if you were using heavies.
-Liang


Fair enough - that beast is so heavy I couldn't make up my mind on it. In a mission bust I would keep the AB and HAMS because if I have to use heavies to hit my victim, he's out of scram range - and will warp off - I'm only good if they're near the warp in point (usually are give or take), in which case short ranged death would be ideal.

As much as I would love to use HAMs AND MWD AND and active tank - its just not happening without expensive ancillary rigs. I'll stick to HAM + MWD + LSEII + 2x invul II.

Trevor Warps
Posted - 2008.01.23 19:21:00 - [20]
 

Edited by: Trevor Warps on 23/01/2008 19:23:23
Edited by: Trevor Warps on 23/01/2008 19:22:27
Originally by: Liang Nuren

At any rate, post me a viable fit including the following modules:
7 HML II (For lower PG usage you'll want these)
10mn MWD II (This is a requirement in modern PVP)
Medium Cap Booster II (This is a requirement on active tanks)
LSB II (If you want named, just fit an extender tank. You'll probably want an extender tank anyway)

Go.


Remember, OP talks about T1 launchers ...

but still :

7x HAM II

10mn MWD II
LSB II, invuln II, web, scram named, web named, med cap boost named
2x RCU, DCU II, BCU II

Yeah ... less tank, less gank ... but nos proof. Give and take

I'd go with normal heavies with an active tank tho.

Edit 2 : typo

Liang Nuren
Posted - 2008.01.23 19:22:00 - [21]
 

Originally by: Omarvelous

As much as I would love to use HAMs AND MWD AND and active tank - its just not happening without expensive ancillary rigs. I'll stick to HAM + MWD + LSEII + 2x invul II.



Exactly. Good luck with that! BTW, <3 you guys... lol.

-Liang

Liang Nuren
Posted - 2008.01.23 19:24:00 - [22]
 

Originally by: Trevor Warps

7x HAM II
10mn MWD II, LSB II, Invuln II, 2x Web, Disruptor, Med Cap Booster
2x RCU, DC II, BCU II



Funny, that's exactly what I said would happen. Fitting an active tank requires at least two fitting mods on a Drake.

Now, go check your DPS output with an extender tank and replacing the 2 RCU's with BCU's.

-Liang

Derek Sigres
Posted - 2008.01.23 19:28:00 - [23]
 

The biggest single issue I see with your setup is the lack of speed - a drake with HAM's is going to struggle to get into range even WITH an MWD fitted, without one it's unlikely you're going to get in range of ANYTHING.

Second, I would take combat drones 99.9% of the time - an active tanked drake isn't going to last long so you NEED the extra 80 or so DPS 5 light drones will dish out. Shield drones are a possibility, but if you're taking enough damage that you need to seriously consider more tank than you have already then you picked the wrong fight. ECM drones would be a no go in this case as you would have less than a 5% chance per drone to jam a battleship, and the odds that getting 1 out of 5 jam cycles is going to help you are slim.

Personally, I have found that a MWD fitted active tanked close range drake is so shocking to people that they don't know how to respond right off the bat. Such a fit is actually pretty adequate for solo PvP so long as you stay away from Amarr ships (and to an extent minmitarr). A faction fitted HAM drake can put out staggering DPS but given the current prices of Caldari Navy parts, I don't know if it would be worth it.

Trevor Warps
Posted - 2008.01.23 19:40:00 - [24]
 

Originally by: Liang Nuren

Funny, that's exactly what I said would happen. Fitting an active tank requires at least two fitting mods on a Drake.

Now, go check your DPS output with an extender tank and replacing the 2 RCU's with BCU's.


Yeah well spotted on the fitting mods. I as said, give (tank, gank) and take (cap).

I sort of like that setup with T1/named regular heavies, mwd and cap booster and just a PDU II tho.

But anyways I give you that, guess im too bored at work and dont know the drake well enough, i ll head back to some rifter setup threads.

Haradgrim
Systematic Mercantilism
Posted - 2008.01.23 19:46:00 - [25]
 

Here's how I think about PVP'ing in a drake:

The drake is a PVE dream ship, its passive tank is rediculous and the range on HMLs is nice. However, the DPS is low (but sufficient), and you don't need to worry about speed.

To shift to a PVP fit, you need a warp disruptor and some form of web (for fast ships) plus enough DPS to break any/most sub-BS ships tank before it can break yours and enough speed to remain in range

In order to increase the DPS, one more or less has to switch over to HAMs, as a result, you pretty much HAVE TO fit a 10mn MWD II. As a result of those two things, you cannot fit an active shield tank and a armor tank is a bad/stupid idea imho for obvious reasons.

So, you are left with one option; a buffer/passive tank. Now as for optimizing that tank, there are a few considerations:

1) 7 x HAMS eats up alot of grid, however, this is one thing you can't afford to leave out

2) warp disrupter II (24km range) bye bye to 1 mid

3) Fleeting web - 1 more mid gone (more on this later)

4) 10mn MWD II - as mentioned above, this is a requisite

5) tank: with 3 slots left you need as big a buffer as possible, I suggest going 1 x LSE II and 2 x Invul II (more on this later[tm])

6) 2 BCU (depending on what you can fit) are needed for damage, 1 x SPR, use PDU/SPR in the remaining slot, RCU if needed.

7) Rigs are hugely important for this setup, go with 3 x extender rig, or 2 x entender 1 x Em resist

Drones: here is where the "more on this later comes in" lately, I have been experimenting with webber drones on a few different ships, I haven't tried them yet with the drake but I suspect I could free up a mid slot by using webber drones instead of an actual webber, in which case I could fit and extra LSE II which increases my tanking abilities substantially. However, if the grid/cpu doesn't work or the drones aren't effective enough, I will continue to use 5 x warrior IIs (the best light drone since they can catch many nano ships)

Murath Kalth
Minmatar
Ripping Yarns Inc
Posted - 2008.01.23 20:04:00 - [26]
 

Been Tinkering with This:

7 x XT-2800 Ham (CN Missiles)
1 Md Dim Nos

1 x Y-T8 Mwd
1 x Webber II
1 X Fleeting Warp Scarmbler
1 x Md shield Booster II
2 x Invun II

3 x Bcu II
1 x Pdu II

2 x Anti-Em Screen Reinforcer
1 x Anti-Thermal Screen Reinforcer

5 x EC-300 Drones

Nos Helps to Feed Booster..not perfect but WTF
can Drop Bcu for Dcu II for a few more % on resists

Just nice Change from my normal Drake.

Bronson Hughes
ADVANCED Combat and Engineering
Posted - 2008.01.23 20:12:00 - [27]
 

Originally by: Haradgrim
Drones: here is where the "more on this later comes in" lately, I have been experimenting with webber drones on a few different ships, I haven't tried them yet with the drake but I suspect I could free up a mid slot by using webber drones instead of an actual webber, in which case I could fit and extra LSE II which increases my tanking abilities substantially. However, if the grid/cpu doesn't work or the drones aren't effective enough, I will continue to use 5 x warrior IIs (the best light drone since they can catch many nano ships)



Most things you will want to web are fast. There are no light or medium webber drones, so you're stuck with a single Heavy Webber Drone that is too slow to catch what you want to slow down. Even if you could catch something, they're only a 30% speed reduction so they're not all that great on their own.

A full flight of them on a Domi, with some Drone Navigation Computers backing them up, would work, but a single one isn't oging to help you much.

Stick with the Warrior IIs. Or use a flight of Light ECM Drones.

Jin Entres
Malevolent Intervention
Posted - 2008.01.23 20:27:00 - [28]
 

I haven't tried or trained for HAMs yet but if you want a heavy missile setup, here's my fit.

Liang Nuren
Posted - 2008.01.23 20:33:00 - [29]
 

Originally by: Jin Entres
I haven't tried or trained for HAMs yet but if you want a heavy missile setup, here's my fit.


Jin, if you're going to spring for LG Crystals for that Drake, at least fit a faction booster and amp.

Also, sadly, you can get a better tank with pure passive (in a PVP fit no less). IIRC, I get 680'ish DPS tanked with a passive setup including both a web and a scram (my skills).

-Liang

Jin Entres
Malevolent Intervention
Posted - 2008.01.23 20:59:00 - [30]
 

Originally by: Liang Nuren
Originally by: Jin Entres
I haven't tried or trained for HAMs yet but if you want a heavy missile setup, here's my fit.


Jin, if you're going to spring for LG Crystals for that Drake, at least fit a faction booster and amp.

Also, sadly, you can get a better tank with pure passive (in a PVP fit no less). IIRC, I get 680'ish DPS tanked with a passive setup including both a web and a scram (my skills).

-Liang


The crystals are for use with all shield tanking ships, of course, not just the drake. And I'd sooner use my faction boosters on NH, Cerb and Sleip really. Wink

I have to toy with passive PvP fits aswell, but the main handicap is crappy damage and I like to do damage in PvP. Drake has a pretty sucky output to begin with.


Pages: [1] 2

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only