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blankseplocked Upgradable Corp HQ
 
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Jareck Hunter
Rubicon Legion
Posted - 2008.01.17 12:51:00 - [1]
 

The Last week i thougt about a lot of things, which can make a corp more speciell.

One of them is the Idea from an upgradable Corp-HQ-Office.
Every HQ Office could have a different Number of Slots, which can be upgraded with Upgrade-Modules, like Outposts.
I'm not sure if buying them or renting them is the better idea, i would prefer buing.
Maybe ervery Station has 5 new Slots for Offices, if you have an HQ there, and more than 25 (50,75?) Members, you get an offer from the Stationownercorp, to buy this Office.
The Limit for bigger Corps only, is to prevent, that a lot of Alt-Corps are createt and all Slots will be gone before you can say "Can i have your stuff?".
These Upgrades will be items, maybe sold by npcs, as another isk sink, or playerproduced with BPOs, that have to be transportet to the HQ-Office, and have to be installed into the upgradeslots.
The Upgrades can't be removed without destruktion, like Implants or Rigs.
When the Corp-Hq is being transfered, maybe the Upgrades are lost or being moved, i'm not shure. But so the Decision where the HQ will be is more important.


Possible Upgrades:

-Security Upgrade:
A Simpel Upgrade, that give Access to the Hangar Logs, that are alredy in game an only visible to GMs.

-Scince Upgrade:
An Laboratory for your Office, with maybe 8 Slots or so.
Every Slot can be used to place another scince-machine, which brings different boni an mali.

*Copy Machine: brings 1 Copy Slot. 2x time base multiplier, and + 1 for every other machine of the same type
* "Me Machine": brings 1 Me research Slot 2x time base multiplier and + 1 for every other machine of the same type
* "Pe Machine": 1 Pe Slot 2x time base multiplier and + 1 for every other machine of the same type
* "blub" : reduces time multiplier on me for -0,25, but copytime + 0,125
* "blub" : reduces time multiplier on copy for -0,25 but petime + 0,125
* "blub" : reduces time multiplier on pe for -0,25 but metime + 0,125
* "blub" : reduces time multiplier on all for -0,125

There could be Meta/Faction and later T2 variants with better stats.

- Industrial Upgrade
A small Assembly Plant for your Office.
* "Industrial Line" + 1 Prod Slot 1,5X me and pe base
* "Faster Nanobots" time multiplier - 0,25 , materialfactor +0,125
* "Better Production Technics" materialfactor -0,25, time multiplier +0,125

- Open Area
An Idea to be usefull with Ambulation.
There you can open a bar or a shop or so, without renting an extra shop slot.

Another idea is to make the scince and prod slots configurable, to make them public.

Upgrades and Machines should cost some money, cause you get "free" slots for research and production.
I can think for something around 1 Billion for the Upgrademodul and around 100-250 Mio for the machines.

Radix Salvilines
legion industries ltd
AAA Citizens
Posted - 2008.01.17 14:06:00 - [2]
 

nice idea :)
But for now its like the research and maufacturing is being done by specialists on the station they live in. There are no research specialists on ex. Federation Navy Assembly station type - only manufacturing specialists. You with your skills may guide them but thats it... and I don't like it :P

I like your idea hehe
It would make all empire-pos research slot renting corps out of job (and make their work to have a good corp faction standings useless) but i like it still.

There are a lot of unrealistic things in EVE and this is one of them. Sciencists should be able to be able to be employed by pod-pilots... maby having 5.0 with CreoDron would mean i can borrow like 5 of their specialists (5 slots) and transfer them to a station of my choice for them to work for me.

Open idea - very nice too :D Perhaps it is a cold and harsh world but it had been made to entertain. That would not do the real game any bad :P

Jareck Hunter
Rubicon Legion
Posted - 2008.01.17 14:16:00 - [3]
 

"It would make all empire-pos research slot renting corps out of job (and make their work to have a good corp faction standings useless) but i like it still."

Cause of that, this is all limitet to the Hq, and the slots should have horrible stats^^

In my example, if you want 1 me slot, with a good time multiplier, you have to put 7 me-research-boost machines into it, to get a 1,25 time multiplier.

So i hope they are not a real concurent for a pos, but a nice gimmick.

So a good builded HQ is more like a Titan, a nice toy, with some boni, but nothing more.

OzDeaDMeaT
Gallente
StarForged Universal Assembly
Posted - 2008.01.17 22:53:00 - [4]
 

I like parts of this idea. I think there should be corp wide upgrades for offices and special ones just for the HQ.

Acouple of suggestions though.

Security Upgrades:- I think this should also allow the corp to hire NPC guards to be posted around the HQ or any Office.

Science Upgrades :- I think it should be limited to a max of 5 slots that can do any sort of research. There should be tier 2 and 3 upgrades that perhaps reduce research times.

Industrial Upgrade :- This one should give u a max of 2 slots. We shouldnt be making stations without manufacturing slots good at manufacturing.

I think u should be able to rent these slots out in Empire if u wish but i dont think its fair to the people who own the station out in 0.0 for u to be renting slots out. That will impact the income of those Outposts and conquers stations for there owners.

Also I think you should be able to make your Offices as stylish as you want. I think there needs to be furniture and stuff u can buy to put in ur offices. I also think that there should be a trophy room or some such place that you can put your corps accomplishments in.


All in all, i hope your idea gets scene by the Devs.


 

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