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blankseplocked HELP ME CHOOSE - MYRM or DOMI
 
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Metsfanmax
The Royal Guard
Posted - 2008.01.15 21:59:00 - [31]
 

Originally by: Gamesguy
Edited by: Gamesguy on 15/01/2008 06:24:29
Edited by: Gamesguy on 15/01/2008 06:22:03
All the people telling you to use the myrm is just following the conventional wisdom "noobs shouldnt fly big ships".

Which is wrong. Because for PvE, bigger is simply better, especially at low SP. Heavy drones= more firepower, and the domi is far more forgiving at losing drones as well as tanking/fitting with low SP.

You will hear people talk about these mythical "support skills", but those support skills affect both ships equally, and the smaller the ship, the less forgiving it is especially when it comes to fittings. There is no magical level of "support skills" that make you suddenly ready for a BS instead of a BC.

The only reason to NOT fly the domi over a myrm is if you planned on pvping/going to lowsec/0.0 with it. But since you're just running lvl 3s in highsec, go with the domi.


This is, I think, a pretty bad point of view. There are important support skills. Just look at it logically - Scout Drone Ops is a Rank 1 skill, while Heavy Drone Ops is a Rank 5 skill. Which one do you think someone with 1.5 million SP is more likely to have, this early in their career? If you have Scout Drone Operation V and Combat Drone Operation to like at least level 2, then you'll do more damage, and clear an L3 room faster if you're using T2 scout drones.

Furthermore, the Dominix is much more to lose; if you're inexperienced at missioning, it's quite easy to lose a ship unexpectedly (and everyone's warped into a mission zone and walked away at some point in their EVE career). Since it is simply unnecessary to use a Dominix for just about every level 3 mission, why do it? Seriously? There are no BS rats in L3 missions, so there's simply no need to field 5 heavy drones.

Gamesguy
Amarr
Black Nova Corp
Band of Brothers
Posted - 2008.01.15 22:34:00 - [32]
 

Originally by: Metsfanmax


This is, I think, a pretty bad point of view. There are important support skills. Just look at it logically - Scout Drone Ops is a Rank 1 skill, while Heavy Drone Ops is a Rank 5 skill. Which one do you think someone with 1.5 million SP is more likely to have, this early in their career? If you have Scout Drone Operation V and Combat Drone Operation to like at least level 2, then you'll do more damage, and clear an L3 room faster if you're using T2 scout drones.


Except a 1.5m SP noob wont have scout drone operation 5, at which point heavy drones III still far outdamages having scout drone IV and combat drones whatever.

Not to mention where is the rule that says domis cant use medium drones? I dont see that written anywhere.Rolling Eyes

Quote:
Furthermore, the Dominix is much more to lose; if you're inexperienced at missioning, it's quite easy to lose a ship unexpectedly (and everyone's warped into a mission zone and walked away at some point in their EVE career). Since it is simply unnecessary to use a Dominix for just about every level 3 mission, why do it? Seriously? There are no BS rats in L3 missions, so there's simply no need to field 5 heavy drones.


Because its next to impossible to lose a domi in a level 3 mission? While it is quite possible to lose a vexor or a myrm in a L3 if you have low sp and dont know what you're doing. Domi does not "cost much more to lose", as the difference between a domi and a myrm is only like 10m.

In fact the domi would be a far better option if you take survivability into account, since you will be losing the smaller ships, but the oversized tank on the domi ensures that you will not lose that ship.

There are no mythical support skills that benefit smaller ships more than it benefits a bs. The ONLY reason you would choose a smaller ship is if you plan on losing it regularly(ie pvp or going into lowsec). For PvE bigger is better.

Paulo Damarr
Posted - 2008.01.15 23:25:00 - [33]
 

A bigger ship inspires a false sense of confidence, I have seen plenty of people loose Domis and Megas and other battleships in level 3 missions and those people had a lot more than 1.5 mill SP.

And dont even start with level 4s as they have the potential to be trickier than you lead people to believe.

Spenz
Gallente
PCG Enterprises
Huzzah Federation
Posted - 2008.01.16 04:48:00 - [34]
 

Edited by: Spenz on 16/01/2008 04:48:20
Originally by: Paulo Damarr
A bigger ship inspires a false sense of confidence, I have seen plenty of people loose Domis and Megas and other battleships in level 3 missions and those people had a lot more than 1.5 mill SP.

And dont even start with level 4s as they have the potential to be trickier than you lead people to believe.


You can bet isk that more people have lost myrmidons and vexors to lvl 3 missions than megas and domis. A myrmidon at low sp will never out-tank or out-damage a dominix at the same sp simply because of the battleship modules and heavy drones. I fully agree with the 'train support skiils' when your doing pvp, but for lvl 3 missions?

When I first did lvl 3 missions, I used a battlecruiser and struggled to complete them (this was back in 2005 though). As soon as I switched to a domi, it was so easy it was almost criminal. Even if he can't use heavy drones, the worst that is going to happen is that he won't get higher dps than the myrmidon, but he will tank much better.

GL with the passive shield tank though. I doubt it will hold up in a tough lvl 3 mission, but whatever. Im sure losing 3 rigs isn't too painful.....

Helen Hunts
Gallente
Red Dragon Mining inc
Red Dragon Industries
Posted - 2008.01.16 06:00:00 - [35]
 

Originally by: Sephra Star

Is it realy (as I have been insistently told) better to have x4 LSE 2's as oposed to just x2 of them and in place of the other two a couple of mission specific Shield Amplifiers? The Invulnerability Shield is simply not worth it in my opinion due to the low cap recharge as well as my need to use an AB for what CAP I do have.

My other question is: Will having x6 shield relays instead of just x5 make all that much a difference? With x5 my recharge rate goes up from 150 to 186. Reason I ask is using that 6th slot for a Damage Control offers me some breathing room to warp out in the event my tank breaks.


Okay...Those resistances mean that that much damage isn't being ripped out of your shields to begin with. The T2 Invulnerability Field gives a rather good, all around resist set and can be maintained by the pitiful cap regen that the Passive Tank manages.
The Damage Control II gives 12.5% resists-to-all on shields and only costs 1 cap for 30 seconds. (and does indeed give that much more breathing room in case of "Oh ****!")

Now, as I've mentioned, I run 4 LSE 2's and 5 SPR 2's with that Damage Control 2. I get 16,500 or so shield HP with a 145 second recharge time. Of course this is with the proper shield skills trained up a little. (Can you say 'Support Skills', boys and girls?) When I head into an unknown or potentially nasty situation, I'll put an Invulnerability Field 2 in that last midslot for one monster of a tank.

Now, as to shielding...The recharge time does NOT change when you add more shields. The HP/sec recharge DOES go up with the addition of more shields. With your current setup, you get about 234HP/sec regen at the max recharge rate. (Roughly, Max HP/Recharge time * 2.5) Max recharge rate is at 30%. If you get below 30% shields, that means your tank has broken, and it's time to get some serious distance, NOW.

Sephra, feel free to message me in game and I can explain a bit more.


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