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Liang Nuren
Posted - 2008.01.14 19:26:00 - [61]
 

Originally by: Gypsio III
I had a very fun fight against a nano-Ishtar last week. I saw him on scan, so I sat my Drake in a belt, surrounded by roids, as a nice juicy target. And sure enough, he soon warped in at 20 km or so and deployed drones.

I started to chew through the drones whilst manoeuvring around roids, watching his location and velocity carefully. Soon enough, he slowed (not sure if he hit a roid or just wanted to conserve cap), and a quick MWD pulse saw the Ishtar webbed and scrammed.
was using Terror HAMs for the Drake's damage bonus, as I was most concerned about killing the drones quickly, so the natural resists of the Ishtar gave him a lot of EHP. But that would probably have only delayed his fate. The real problem came from my complete cap death. I was low on cap from MWDing in the belt, and he just neuted away my web and scram and returned to ~20 km.

With my hardeners, tackle and MWD neuted away, I realised that I wasn't going to win, so I called in a couple of corpmates from next door. The Ishtar pilot took one look at the Rapier, and warped off, having lost a good ~5-10 mill in drones. Smile

IMO speed is generally okay. In terms of tank and gank, HACs are completely outclassed by tier 2 BC, so a big nerf would obsolete them. The problem is really with very fast fits - so a slight reduction in the mass reduction factor of polycarbons, maybe making them the same as (or slightly inferior to) the module equivalents would improve balance, maybe a slight tweak to Snakes also?


I surprised the crap out of a nano isthar in my Drake not so long ago. Most of the time, you'll find that they're more than willing to come in close to either neutralize you or scoop drones. Even if they don't, it's not uncommon to see them turn off the MWD and cross your bow.

Anyway, long story short, is that I was cruising along at 150m/sec and he crossed my bow with his MWD off. Webbed him and brought him to 0 meters, firing EM missiles. It was cute. ^_^

-Liang

Khanid Kutie
I R Teh Poasting Alt Corp
Posted - 2008.01.14 20:01:00 - [62]
 

Originally by: Squatdog
Now the crux of the matter is how to deal with Nano HACs?

They never get close enough to Web, which rules that out and finding a celestial body to ram them into isn't practical in most cases.

Any suggestions?



how about training for a rapier/huginn? stop whining ffs.

7shining7one7
Posted - 2008.01.14 20:22:00 - [63]
 

Edited by: 7shining7one7 on 14/01/2008 20:23:52
man, what a big whine thread.

if someone is specced for nano including with implants, you will require a similar "anti nano" spec to take it down, anything else would be immensely stupid.

as to what? fast tacklers with web or tacklers with high web range or use of ecm to make the enemy have to approach you,

so fit some web some webber drones and get a hugin if your chasing nano ships. and preferably some ceptors with web aswell. and yes it's a perfectly balanced counter for it.

snipers work too and nano sure has it's tanking drawbacks, if you catch it it's dead. only few of the ships used for nano ships fire missiles anyways, and the others are pretty easy to catch since they have to slow down to actually do some damage.

don't expect to take down a nano fitted hac with f1-f8 or a single webber.

also the nano ships can't hit for **** unless they fire missiles. and if they use drones like the ishtar then take out the drones ffs.

speed is not imbalanced, your just not thinking right. over the cause of time ppl have got the implants and the rigs and the setups for it, but nobody has invested same amount in counters or number of tacklers when they go out and chase these. so they whine..

taking on a hac and a recon in a megathron and a drake.. dude.. are you stuck on stupid? megathron can't hit **** cause it's turrets are large. and the drake is too slow to follow a fast moving ship.

"oh noes! i picked the wrong ship for the task at hand and failed horribly, nerf my opponents ccp" Laughing

come on.. seriously Laughing

Gort
Minmatar
Federation of Freedom Fighters
En Garde
Posted - 2008.01.14 20:44:00 - [64]
 

At about the middle of the second page there was a serious case of "thread deterioration" so I closed eyes and sighed there....

G

James Lyrus
Lyrus Associates
The Star Fraction
Posted - 2008.01.14 22:24:00 - [65]
 

Originally by: 7shining7one7

if someone is specced for nano including with implants, you will require a similar "anti nano" spec to take it down, anything else would be immensely stupid.



Wrong.

I do not need a 60bn isk ship to kill a single titan.

I do not require a 100mil isk ship to kill a BS.

Counter fitting and prepared for your opponent should (and it does) give a useful advantage, regardless of what they're doing. But without counter fitting, a generic setup remains viable.

Except in the case of nanoships.

Liang Nuren
Posted - 2008.01.14 22:50:00 - [66]
 

Originally by: James Lyrus

Wrong.

I do not need a 60bn isk ship to kill a single titan.



No, instead you need 5-10 dreads (10-30 billion ISK), and a fleet of battleships (for support), a HIC or two, etc. AND you can still expect to lose half your fleet unless you engage carefully.

Quote:
I do not require a 100mil isk ship to kill a BS.


Um, actually, you probably do. A HAC is worth more than a hundred mil and is the smallest ship I'd really feel confident could kill *ANY* battleship.

Even a battlecruiser is going to require rigs (and therefore will more than likely break 150-200M ISK including fittings).

Quote:
Counter fitting and prepared for your opponent should (and it does) give a useful advantage, regardless of what they're doing. But without counter fitting, a generic setup remains viable.

Except in the case of nanoships.


Actually, nano ships are the easiest ships to counter - people just don't want to do it. You can spend 90M on a Domi web, or 160M on a pair of TS webs and that's a decent counter.

Hell, you can spend 500K isk on an Interdiction Maneuvers gang mod and there's a counter. You can spend a few mil on a heavy neut, or a hundred mil on a faction heavy neut.

You can buy a curse (which is cheaper than most nano ships), or you can just manually fly your ship and wtfpwn them (for free!). Hell, you can use your environment to kill them by bouncing them off stations, asteroids, or gates.

Countering nano ships can be semi-expensive (160M for a pair of TS webs) to absolutely free (using your brain on how and when you engage). AND your examples were incorrect.

-Liang

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2008.01.14 23:17:00 - [67]
 

Originally by: Cpt Branko
Edited by: Cpt Branko on 14/01/2008 17:59:49
Originally by: Grimpak
Originally by: Jonny MoJo

you forgot that relience on spider tanking is boost to Amarr Neuts, and hence the curse.




untill you get blown'd up some 5 seconds later after you entered in the battlefield, because you don't have the tank nor the buffer to whitstand some 20 battleships shooting the crap out of ya.

back to the "CBC/BS/cap/supercap ship only" pvp.


Problem? Non-nano Curse neuting someone.

Solution? Just murder it already.

I got to kill a Pilgrim a couple of days ago with a Rax, a Ruppy (me) and a SB. He neuted the Thorax so it didn't menage to do a lot of damage, but overloaded Ruppy (with the Thorax's drones and the SB help) just tears a 800mm plate+MAR tank straight off. Didn't even reach structure, and got to warp off before his friend in a Kronos came in ;)

Now, imagine a recon ship showing up in a bigger gang fight and not nano-ed in 20km range. I'll be the first one to call it primary to both cause the hostile gang a lot of damage and to remove the annoying neut/whichever effect plus to get rid of the incoming DPS.



wich will take us back to point A): nerfing speed makes EVE become a tank/gank game

whoooo, exciting.

after speed is nerfed I would expect both ECM and spider tanking to be nerfed, why? "OH **** I JUST UNLOADED 1000000 TORPS ON THAT GUY AND HIS TANK DIDN'T BUDGE! WHY? HE HAD 10 FRIENDS REMOTE REPPING HIM! NERF SPIDER TANKING!" and "I CAN'T TANK JACK **** CUZ MY FLEET, THUS MY REMOTE REPPING MATES GETS CONSTANTLY ECM'ED TO HELL! NERF ECM!"

wich takes us BACK to point A): speed, remote tanking and most of the Ewar that is still useable today (TD's don't affect remote repping, dampners are lolwut? and there's no point for extended webs now that nanos are gone) got nerfed because whiners want to play the DPS served/tanked game.


whooooo, nice EVE game here! smells like WOW!


anyways, I'm just trying to make a point here.

Cpt Branko
Retired Pirate Club
Posted - 2008.01.14 23:25:00 - [68]
 

Originally by: Grimpak


wich will take us back to point A): nerfing speed makes EVE become a tank/gank game

whoooo, exciting.

after speed is nerfed I would expect both ECM and spider tanking to be nerfed, why? "OH **** I JUST UNLOADED 1000000 TORPS ON THAT GUY AND HIS TANK DIDN'T BUDGE! WHY? HE HAD 10 FRIENDS REMOTE REPPING HIM! NERF SPIDER TANKING!" and "I CAN'T TANK JACK **** CUZ MY FLEET, THUS MY REMOTE REPPING MATES GETS CONSTANTLY ECM'ED TO HELL! NERF ECM!"

wich takes us BACK to point A): speed, remote tanking and most of the Ewar that is still useable today (TD's don't affect remote repping, dampners are lolwut? and there's no point for extended webs now that nanos are gone) got nerfed because whiners want to play the DPS served/tanked game.


whooooo, nice EVE game here! smells like WOW!


anyways, I'm just trying to make a point here.


This, basically.

Also, Liang, can you please shut up, you're telling people far too much.

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2008.01.14 23:32:00 - [69]
 

Originally by: Liang Nuren
I surprised the crap out of a nano isthar in my Drake not so long ago. Most of the time, you'll find that they're more than willing to come in close to either neutralize you or scoop drones. Even if they don't, it's not uncommon to see them turn off the MWD and cross your bow.

Anyway, long story short, is that I was cruising along at 150m/sec and he crossed my bow with his MWD off. Webbed him and brought him to 0 meters, firing EM missiles. It was cute. ^_^

-Liang


skillfull fights however come when you engage a ship that is nearly 3 times as fast as you, and you win.

best inty fight I had in ages. took a full 2 hours of chasing the guy arround, but that was probably the best fight I ever had in my 4 years of EVE.

Cpt Branko
Retired Pirate Club
Posted - 2008.01.14 23:46:00 - [70]
 

Edited by: Cpt Branko on 14/01/2008 23:47:03
Originally by: Grimpak

skillfull fights however come when you engage a ship that is nearly 3 times as fast as you, and you win.

best inty fight I had in ages. took a full 2 hours of chasing the guy arround, but that was probably the best fight I ever had in my 4 years of EVE.


This. One of the absolutely best fights I've had was with Fanaka in his Stabber (properly fit Stabber) and me in my Rifter, a standard AB fit (I messed up, though, but he didn't know, I accidentally put a 20km point and had to shut it off a few times to avoid capdeath). It was a called 1v1 - I lost a Rifter to sentries a bit earlier due to a dumb move, not watching the overview closely enough to see if he already agressed in the stabber, he was supirsed I even went for it.

We started at 20km basically.

It took me nearly a minute to get to finally web him, with me pulling all sorts of maneuvers on the mostly overloaded AB to get him to 13km range so I can web him; I also had to watch his direction most of the time to avoid getting hit too hard. 200mm plated Rifter is still preety agile and fast when overheated, and I know Stabbers can't MWD forever.

I think it took me four cycles of the AB to finally get to web him by maneuvering in his orbit, and after that I was able to run a 500m orbit around him while taking only serious hits from the heavies. I had to do a bit of repping which nearly capped me out though (stupid fleeting distruptor takes a lot even at propulsion jamming IV, fitted it by accident, stupid mistake), but I was breaking him down relatively fast at that point (unfortunately, had barrage M loaded so I could land hits w/out going point-blank, bad call in the long run) - overloaded them when he was in the 40% shields region to take them down faster. At this point, his MWD was probably back up so he started MWD-ing to lower transversal, but speed isn't very good with a web on you and you can easily orbit it with the AB on. When the shields finally vanished, armour preety much evaporated, and in 30% structure we stopped firing, with me still at 10% armour with a DC I running.

I ended up preety lentient and only asked for my stuff back and a mil for replacement, 5-6 would've been a better deal, but it was quite simply the best fight I've had in months, so basically just asked for my loss to be recouped. Totally awesome fight, really.

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2008.01.14 23:57:00 - [71]
 

Originally by: Cpt Branko
Edited by: Cpt Branko on 14/01/2008 23:47:03
Originally by: Grimpak

skillfull fights however come when you engage a ship that is nearly 3 times as fast as you, and you win.

best inty fight I had in ages. took a full 2 hours of chasing the guy arround, but that was probably the best fight I ever had in my 4 years of EVE.


This. One of the absolutely best fights I've had was with Fanaka in his Stabber (properly fit Stabber) and me in my Rifter, a standard AB fit (I messed up, though, but he didn't know, I accidentally put a 20km point and had to shut it off a few times to avoid capdeath). It was a called 1v1 - I lost a Rifter to sentries a bit earlier due to a dumb move, not watching the overview closely enough to see if he already agressed in the stabber, he was supirsed I even went for it.

We started at 20km basically.

It took me nearly a minute to get to finally web him, with me pulling all sorts of maneuvers on the mostly overloaded AB to get him to 13km range so I can web him; I also had to watch his direction most of the time to avoid getting hit too hard. 200mm plated Rifter is still preety agile and fast when overheated, and I know Stabbers can't MWD forever.

I think it took me four cycles of the AB to finally get to web him by maneuvering in his orbit, and after that I was able to run a 500m orbit around him while taking only serious hits from the heavies. I had to do a bit of repping which nearly capped me out though (stupid fleeting distruptor takes a lot even at propulsion jamming IV, fitted it by accident, stupid mistake), but I was breaking him down relatively fast at that point (unfortunately, had barrage M loaded so I could land hits w/out going point-blank, bad call in the long run) - overloaded them when he was in the 40% shields region to take them down faster. At this point, his MWD was probably back up so he started MWD-ing to lower transversal, but speed isn't very good with a web on you and you can easily orbit it with the AB on. When the shields finally vanished, armour preety much evaporated, and in 30% structure we stopped firing, with me still at 10% armour with a DC I running.

I ended up preety lentient and only asked for my stuff back and a mil for replacement, 5-6 would've been a better deal, but it was quite simply the best fight I've had in months, so basically just asked for my loss to be recouped. Totally awesome fight, really.



heh in my case it was me in my ion tank taranis (some 3.8km/sec or so) vs a 8km/sec shield extended stilleto.

2 hours of chasing thru 2 systems, ending up in 3 frantic engagements in Tash murkon prime.
first let us bleeing but he warped away because my gang managed to get close to him.

second it was him orbiting arround me at some 20km. never managed to put my web on him. he ran away aswell. This time however I asked the gang not to follow me around and be on standby, just in case I was totally ****ed up.

third I overloaded my entire medslot rack, speeded up to 5km/sec, managed to put my overloaded web, and my overloaded 2point jammer aswell as so not to let him get away.

what I learned with this fight:
- manual maneuvering is ESSENTIAL when engaging faster ships
- even more is nanite paste
- shield extended stilletos are tough nuts to crack. my MWD went offline due to 100% damage and I ended up the battle with 10% armor and a badly damaged T2 web (some 80 and few % damage). T2 suitcase + ANP II's are win.


in 6 months of merc'ing, and probably 4 years of EVE, this was probably one of the most intense fights I ever had.

I logged out a few minutes later because I was totally pooped due to adrenaline backwashLaughing

Insidi Us
Amarr
Lyptica
Posted - 2008.01.15 00:28:00 - [72]
 

Originally by: Grimpak

in 6 months of merc'ing, and probably 4 years of EVE, this was probably one of the most intense fights I ever had.



For some reason this makes me think of the end of the Miyamoto Musashi trilogy with Toshiro Mifune. He fights a duel with someone evenly matched in the third film, and on the boat back to the mainland he broke down in tears. When the boat guy asks why he is crying, he says its because he knows it was the best fight he will ever get in his life.

Anyone else seen that movie?

Ludi Burek
The Player Haters Corp
Posted - 2008.01.15 00:30:00 - [73]
 

Well, to the two posts above, someone will just look at your killmails and say "meh, you killed a couple idiots. what about the real good nanoers" and we're back to square one. That is of course an irrefutable argument in their eyes and nothing you say matters. LaughingLaughing

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2008.01.15 00:56:00 - [74]
 

Originally by: burek
Well, to the two posts above, someone will just look at your killmails and say "meh, you killed a couple idiots. what about the real good nanoers" and we're back to square one. That is of course an irrefutable argument in their eyes and nothing you say matters. LaughingLaughing


the stilleto was packing 2 nanofibs and 2 aux thrusters. 8km/sec indicated that he packed LG snakes aswell.


the only reason I defeated him was because I kept chasing him and kept pressure on him.

mistakes happen, and the probability of them happening is exponential to the the speed AND increased pressure.

the faster you go, the easy is for you to make mistakes, the easier is for you to blow up.

Speiberbob
Posted - 2008.01.15 01:37:00 - [75]
 

dont you need lots of money & SP to fly an nanohac effectiv?

Youre then..still fragile and if caught youll have to suck up the big loss.

So every moderate SP BSpilot with a standart fitting should be able to blow this niche ships out of the water?Rolling Eyes
is that what is asked for here?

MITSUK0
Posted - 2008.01.15 02:40:00 - [76]
 

Originally by: Speiberbob
dont you need lots of money & SP to fly an nanohac effectiv?

Youre then..still fragile and if caught youll have to suck up the big loss.

So every moderate SP BSpilot with a standart fitting should be able to blow this niche ships out of the water?Rolling Eyes
is that what is asked for here?



Yes, the whiners want an I-WIN button because they suck at eve. It is why they refuse to accept any counters except for the rapier/huggin (which is a push button -> receive killmail counter to nano ships).

Scrubs like these wont be happy until they can press approach, turn everything on and see who's EFT created tank dies first.

Vorce
Killswitch Inc
Posted - 2008.01.15 02:40:00 - [77]
 

Originally by: Speiberbob
dont you need lots of money & SP to fly an nanohac effectiv?

Youre then..still fragile and if caught youll have to suck up the big loss.

So every moderate SP BSpilot with a standart fitting should be able to blow this niche ships out of the water?Rolling Eyes
is that what is asked for here?



Oh how I have been waiting for this answer. These threads never fail. I knew I would get a good laugh before I went to bed :D

Ariel Dawn
Posted - 2008.01.15 03:30:00 - [78]
 

Originally by: Clavius XIV
Originally by: Squatdog
Where can I get some of these Webber IIs with 20km range? They would have really come in handy!



You fly a drake so you are halfway there already.

1) Plug in a skirmish warfare mindlink implant (cheap, under 10mil isk generally),
2) Fit a skirmish warfare link- interdicton maneuvers to the last high on your drake (conviently on sale on the market in the region you were in, again very cheap)
3) Train up thermodynamics

You have 18km T2 webs for yourself and everyone in your gang. Downside is this is a lot of training, but its not expensive ISK wise.

Exploting the advantages of speed has been with us since dual mwd ravens and ruptures. Even if it gets nerfed in its current form, someone else will find a way to make it work. Training to counter it is an investment you won't regret.


It's a rare moment that someone comes fourth with truly awesome idea. Drakes were already a difficult opponent to engage with a nano-ship due to their powerful tanks, but I can see this tactic killing nano-ships easily since most get rather lazy against drakes and 18km webs are completely unexpected on them.

Awesome stuff!

Liang Nuren
Posted - 2008.01.15 03:38:00 - [79]
 

Originally by: Ariel Dawn

It's a rare moment that someone comes fourth with truly awesome idea. Drakes were already a difficult opponent to engage with a nano-ship due to their powerful tanks, but I can see this tactic killing nano-ships easily since most get rather lazy against drakes and 18km webs are completely unexpected on them.

Awesome stuff!


Sigh, I wasn't going to bring this post to attention, but that is the entire purpose with which I trained leadership skills. Right there - that's it.

It works, just FYI, but it really hammers your tank to fit a reasonable tank, dual webs, and a gang mod.

-Liang

Dors Venabily
Posted - 2008.01.15 05:41:00 - [80]
 

Originally by: Jonny MoJo
Originally by: Cpt Branko
Edited by: Cpt Branko on 14/01/2008 09:57:26
Originally by: Squatdog
...who abuse game imbalances to be invincible to guns or missiles.



And you killed one of em?

Plus, you had problems with a nano-recon, not a nano-HAC ;)

Furthermore, right tools for the trade. Battleships with a heavy injector and cap neutralisers are the order of the day if you must have battleships with you, due to their ability to shut off most nano-HACs with one heavy neut, and completely dry em out with two.




Why should battleships carry heavy neut to counter a nano pilot who can just go out of range and warp out if he sees neut activvated?

How can a geddon pilot fit a heavy neut when CCP nerf powergrid so it can barely fit guns with 2-3 rcu II?


everytime i see ppl complaning bout amarr i just say.
Get skills ther are ammar ships that are invincible well almost
To quote a friend
after 19mill you are god as amarr
get dam skills
Rolling Eyes

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2008.01.15 06:09:00 - [81]
 

Originally by: Dors Venabily
Originally by: Jonny MoJo
Originally by: Cpt Branko
Edited by: Cpt Branko on 14/01/2008 09:57:26
Originally by: Squatdog
...who abuse game imbalances to be invincible to guns or missiles.



And you killed one of em?

Plus, you had problems with a nano-recon, not a nano-HAC ;)

Furthermore, right tools for the trade. Battleships with a heavy injector and cap neutralisers are the order of the day if you must have battleships with you, due to their ability to shut off most nano-HACs with one heavy neut, and completely dry em out with two.




Why should battleships carry heavy neut to counter a nano pilot who can just go out of range and warp out if he sees neut activvated?

How can a geddon pilot fit a heavy neut when CCP nerf powergrid so it can barely fit guns with 2-3 rcu II?


everytime i see ppl complaning bout amarr i just say.
Get skills ther are ammar ships that are invincible well almost
To quote a friend
after 19mill you are god as amarr
get dam skills
Rolling Eyes


FFS don't feed the trolls Mad


Rawr Cristina
Caldari
Naqam
Posted - 2008.01.15 06:29:00 - [82]
 

actually amarrian laser-boats (and the Curse too) are exceptionally good anti-nano platforms. Heavy Pulse with Scorch is able to track even Vagabonds with their MWD on and even with their high EM resists, force them to run. Harbinger, Absolution, Zealot are best at this.

Obviously won't work if you're jammed/damped/etc, but then what does?

goodby4u
Valor Inc.
Valor Empire
Posted - 2008.01.15 07:04:00 - [83]
 

Curse?web and pop his drones,then laugh as he cant kill you either.

Julius Romanus
Amarr
Posted - 2008.01.16 01:55:00 - [84]
 

Edited by: Julius Romanus on 16/01/2008 01:55:42
Originally by: Liang Nuren
Originally by: Ariel Dawn

It's a rare moment that someone comes fourth with truly awesome idea. Drakes were already a difficult opponent to engage with a nano-ship due to their powerful tanks, but I can see this tactic killing nano-ships easily since most get rather lazy against drakes and 18km webs are completely unexpected on them.

Awesome stuff!


Sigh, I wasn't going to bring this post to attention, but that is the entire purpose with which I trained leadership skills. Right there - that's it.

It works, just FYI, but it really hammers your tank to fit a reasonable tank, dual webs, and a gang mod.

-Liang


I just wanted to say these two posts and a little bit of EFT magic made me ajust my harbinger skillplan. There is a whole bunch of good to this suggestion.

*edit* oh, and its good to be back.

Caffeine Junkie
Alpha-Strike
Posted - 2008.01.16 01:57:00 - [85]
 

Quote:
Dealing with Nano HACs...


Rapier / Huginn.

Foocurr
Posted - 2008.01.16 02:34:00 - [86]
 

Problem:

Originally by: Squatdog
...who abuse game imbalances to be invincible to guns or missiles.

Today I engaged in a skirmish as a Drake/Megathron gang vs. an Ishtar/Curse (plus another Ishtar that arrived later). We killed the Ishtar pretty easily because he strayed back into Warp Jammer range after MWDing away in armor and got chewed up before he could create space to warp out.

So it was 2v1 against the Nano Curse.

The two of us just COULDN'T HURT HIM with guns, missiles, drones or harsh language. I tanked the Curse for a good couple of minutes (until his support arrived) but we literally couldn't do any appreciable damage whatsoever.

At the end of the engagement, Megathron escaped and I retained my pod, so I felt losing a 30m Drake in exchange for a 120m HAC was a good trade-off (especially seeing I get mine replaced for free).

...............................

Now the crux of the matter is how to deal with Nano HACs?

They never get close enough to Web, which rules that out and finding a celestial body to ram them into isn't practical in most cases.

My new HAC-stomping scheme involves fitting a bunch of Heavy Neuts to **** their capacitor (I only contributed a quarter of the total damage anyway)

Any suggestions?



Solution:

Quote:
Stop sucking®

Cpt Branko
Retired Pirate Club
Posted - 2008.01.16 02:53:00 - [87]
 

Just killed one in my Cynabal.

Heat is ftw.

Beth Heke
Posted - 2008.01.16 05:56:00 - [88]
 

These threads are always good for a laugh, as all the imbalance abusing 'PVPers' (gankers) come out of the woodwork and cry that they can't play without being able to avoid nearly all damage by flying at 5600km+.

I like how some guy flying (at best) a T2 fitted Drake is going to have to spend 160m alone on a pair of faction webbers that cost more than a fully fitted Ishtar in order to have a chance of hitting it, especially as he needs two because a webbed nano HAC can still outrun him!

I like how the nano abusers basically admit it's impossible to kill a speed-tanked HAC without either using one yourself or flying the Recon Ships of one particular race(interceptors are completely incapable of performing their role against a HAC).

That's BALANCE.


There are going to be a lot of tears come the next patch.

Trishan
Green Men Incorporated
Posted - 2008.01.16 06:09:00 - [89]
 

Originally by: Insidi Us

For some reason this makes me think of the end of the Miyamoto Musashi trilogy with Toshiro Mifune. He fights a duel with someone evenly matched in the third film, and on the boat back to the mainland he broke down in tears. When the boat guy asks why he is crying, he says its because he knows it was the best fight he will ever get in his life.

Anyone else seen that movie?

Toshiro Mifune, specially along with Kurosawa, made awesome movies. Oh, WTB jump jammer Rolling Eyes

Gamesguy
Amarr
Black Nova Corp
Band of Brothers
Posted - 2008.01.16 06:31:00 - [90]
 

Originally by: Beth Heke
These threads are always good for a laugh, as all the imbalance abusing 'PVPers' (gankers) come out of the woodwork and cry that they can't play without being able to avoid nearly all damage by flying at 5600km+.

I like how some guy flying (at best) a T2 fitted Drake is going to have to spend 160m alone on a pair of faction webbers that cost more than a fully fitted Ishtar in order to have a chance of hitting it, especially as he needs two because a webbed nano HAC can still outrun him!

I like how the nano abusers basically admit it's impossible to kill a speed-tanked HAC without either using one yourself or flying the Recon Ships of one particular race(interceptors are completely incapable of performing their role against a HAC).

That's BALANCE.


There are going to be a lot of tears come the next patch.


Learn to read. The drake can fit a skirmish warfare mod and mindlink(costing less than 10m), now he has 18km overheated t2 webs.

Just because you're too stupid to do it doesnt mean everyone is.


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