past trinity the client performance did not significantly go down
(just 10% more cpu than before with premium, thats ok, a duo core can deal with it)
but thats not the issue.
gridload lags, module lags - all of them in the range of minutes in systems that have more than 200 pilots...
you promote fleet fights,
your trailers suggest fleetfighting,
your game design REQUIRES fleet fighting
(how else are you supposed to remove people from their fortresses with multi level sovereignity, jammers, bridges etc)
screenshot recently made showing the network stats...http://dl.eve-files.com/media/0801/lag.PNG
please prioritize - we dont need
more new functions, no more new graphics, no more new shiptypes
fix the backend please. prior trinity it was not pretty, but it was at least playable
in many cases.
this has changed to the worst, at least in providence.
if RAMSAN is too slow i/o wise, buy a load distributing gx cluster.
alliance warfare especially in territorial conflicts are unplayable
if you need 5 minutes to gridload
(in fact the gridload need in teh first place is already ridiculous)
(danke an TRI fuer den amysanten blog, meld dich doch mal)