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Khengis Connie
Posted - 2009.07.28 09:25:00 - [151]
 

...continued

Another perq for being a Megaladon captain might be the Captain’s Runabout, which would be a shuttle and onboard shuttle bay installed on the Megaladon for his or her use. Maybe give it a 50 m^3 cargo hold, or possible fit a single salvager onboard. In case the captain gets bored, ya know. And if you don’t incorporate RCSS Haulers, the Runabout would allow an Mega captain to go bring his indy out and haul ore back and forth. But you wouldn’t be able to control the Mega if the Runabout is taken out of the system. Thats a lot of investment to leave unattended.

And maybe to fill in the huge gap between Retrievers and Hulks we could use a super Retriever (the Mastiff?). More slots, more cargo hold, a little better tank, and a little more agile? And maybe we should offer a mini Retriever to fill in the mining frigate slot.

I guess it would only be fair that the Orca and Rorqal should accept RCSS modules also, and that would give their pilot’s something more to do. Maybe Runabout’s here too?

And what about a big honking dreadnought miner? So big only large corps or alliances can build, operate, and protect them? Food for thought. One person could not afford it, but someone has to fly the silly thing. Talking about bragging rights Twisted Evil

Here are suggestions for new mining skills:
a. Mining Laser Calibration - reduces PG consumption by 5% per level
b. Mining Laser Tuning – reduces CPU usage by 5% per level
c. Laser Crystal Tuning – increases lifespan of mining crystals by 10% per level.
d. Remote Piloting – reduces telemetric link penalties for command processing lag time,
ship agility, and weapon accuracy by 10% per level.
e. Telemetric Link – reduces command lag time by 10% per lvl.
f. Telemetric Feedback – reduces remote’s agility penalty by 10% per level
g. Telemetric Targeting – reduces remote’s accuracy penalty by 10% per level
h. Remote Piloting Specialization – separate specialized training to qualify you to fly
haulers, salvagers, defenders, scouts, etc.
i. Remote Sensors – links sensor data from remote to mothership
j. Remote Interfacing – reduces CPU usage of RCSS Controllers.

The summary of this? Miners got shortchanged in the Choice Department. I feel we need a few more ships to fly, some smaller and some bigger. And a lot more modules to drool over and have to train up for.

Sard Caid
Gunpoint Diplomacy
Posted - 2009.08.04 19:52:00 - [152]
 

Originally by: Abrazzar
Let's examine how System Wide Belts

...stuff...

Belts in lowsec and nosec are not hinted at by public beacons but have to be discovered individually. A miner (or pirate) would have to know their turf for effective probing of those sites (or victims).


I really love the approach to mining industry that you've taken over the past year in this thread. Top notch concepts. However, a common theme in your posts is how your proposed mechanics would require both PvEers and PvPers to 'know their turf' through probing and I assume bookmarking. What's to stop either type of player from mapping out a region with bookmarks and starting the whole warp to zero bookmark pack mess that caused the servers so much lag and grief in the past?

In other words, what's to stop players from copying and selling bookmarks of mining sites, which is known to cause intense strain to servers and hence cause lag?

Ozone71
Caldari
Taishi Combine
Posted - 2009.08.05 10:06:00 - [153]
 

Originally by: Lady Substance
Originally by: ShadowDraqon
How about...
~ Remove belts from the overview.
~ Add a "belt probe" that can be launched from your cargo. Barges will have a built-in probe.
~ One scan, with one probe reveals all normal belts, Grav sites remain unchanged, and unaffected.

There, I just made life a lot more frustrating for macro-ers, win Very Happy


except you didnt, because they will just add scanning to the initial part of the macro, then bookmark and continue on their merry way.


What if the asteroid belt locations were dynamic?

A belt spawns and remains as is (no growth) until it is mined out, whereupon at the next DT, a new belt is spawned in a random location.

The real problem is how to manage ore supply into the game, since if you only add ore when one belt is mined out there are some problems.
1 - someone may mine all of the rocks bar one in every belt in a system, effectively stopping mineral supply in that system.
2 - if someone is targeting a particular ore, then in order to get a new belt spawned, they have to mine all of the other rocks ... a waste of useful mining time.

Abrazzar
Posted - 2009.08.06 13:39:00 - [154]
 

Originally by: Khengis Connie
Long post about ships

IMHO, we don't need more ships to do the same thing, we need more things to do as miners and then we can talk about more ships to do the new things.Wink

Originally by: Sard Caid
In other words, what's to stop players from copying and selling bookmarks of mining sites, which is known to cause intense strain to servers and hence cause lag?

Right now, there are already tactical bookmarks used by residents of certain areas without creating a market for those bookmarks. That's because it is unwise to share tactical locations such as sniping points and insta undocks on stations too much. Your enemies will get hold of those bookmarks and turn the advantage into theirs. Similar it would be with bookmarks for locations for mining.


In addition, the mining locations are not fixed spots. They are areas where spawns can happen and knowing where those areas are helps reducing the time you need to scan the mining sites down.

For example, system A has a asteroid ring formation around gas giant planet 6. Knowing that, one only needs to drop the probes around planet 6 and get hits for mining.

Other systems may have a belt system between 3 and 6 AU distance from the star or a abundant Oort cloud forming a shell between 30 and 36 AU. Information like that cannot be defined by a simple bookmark.

The danger of vast bookmark transaction and storage lag is IMHO very low.

Originally by: Ozone71
About ore supply, belt respawning and partially mined out belts

The mining sites will behave quite similar to normal grav sites. They spawn, last a while and then spawn elsewhere or respawn immediately after being depleted.

If anything, there would be a surplus of asteroids as completely mined out sites spawn again with fresh asteroids. This would have to be countered by adding a calculation that reduces the size and/or frequency/cooldown times of the sites if a certain amount of mining has been going on in a system.

Gallente Citizen2515145
Posted - 2009.08.06 15:32:00 - [155]
 

Edited by: Gallente Citizen2515145 on 06/08/2009 15:36:35
To be honest this is all interesting.......however this would not put an end to macro mining. Why? Because all they have to do is scan down a few belts, make wp's and then run their macros. Why instead of worrying about what others do, can we just improve on mining as a whole? This just looks to me like more work than any average player want's to do. To be honest, I want to be lazy, I want to have my local asteroid belt that I have allready previously made wp's for and to go and mine it. Is that too much to ask for? Right now instead of looking for ways to making mining a chore, I believe we should be looking for ways to make it more efficient. If we are to really change anything with mining, and asteroid belts, why don't we address the issue where there is really nothing worth mining in most 0.0 systems, and even low sec systems. Why can we not get more high quality ore's out there? If you look at prices of various ships....like the arazu I was looking at is priced at 130mil. Are we freaking out of our minds? 130 mil for a damned recon, and then the insurance payout that is incredibly too low. Something has got to give, either ccp needs to lower the requirements on minerals to build these ships, or they need to allow for better minerals to spawn in 0.0 and low sec areas. How about we address these issues first and foremost to fix our economy instead of focusing on the macro miners who actually help keep these prices lower because they help meet the demand for minerals in our market?

One additional point.....If higher quality ores were spawned in 0.0, and low sec, this would most likely cause more people to trickle out to these areas because for once there will be an actual reason to risk an exhumer for the potential reward that awaits. It will also help the economy by bringing in more of the rare minerals in, prices will go down, if they go down too much ccp can always adjust comodities, or spawn rates for items used in building t2 ships, or sucess rates in invention, and alot of other things, personally I think they should keep their noses out of the market, and let it play out. Anyways with more and more players having acess to better materials in 0.0 and low sec, that would be an edge over what the macro miners can do because they mostly stay in hi sec right? There you go, that is all I'm worried about, is for the average miner to have the oppurtunity to out earn any macro miner, because macro mining is stupid, and inefficient. ******s filling up their ship, warping back to station, dumping it, and then flying back out the belt. Do you realize how much time that wastes? 1 hulk mining arkonor, crokite, bistot in a few hours would by far out do anything a macro miner can do in one day. True story.

Gallente Citizen2515145
Posted - 2009.08.06 15:47:00 - [156]
 

Yes I am going to say this too. How much you want to bet that part of the reason why the market is downward spiraling is because ccp is looking for ways to increase sales on plex cards? That would be an explanation for why there is nothing to mine, why lvl 4 missions waste your time with 3-4 lame ass missions before you get a good one, and why ratting in most 0.0/low sec is R E T A R D E D.

Manfred Rickenbocker
Pan Galactic Gargle Blasters
Important Internet Spaceship League
Posted - 2009.08.06 16:20:00 - [157]
 

Originally by: Gallente Citizen2515145

If you look at prices of various ships....like the arazu I was looking at is priced at 130mil. Are we freaking out of our minds? 130 mil for a damned recon, and then the insurance payout that is incredibly too low.
...
How about we address these issues first and foremost to fix our economy instead of focusing on the macro miners who actually help keep these prices lower because they help meet the demand for minerals in our market?



Be careful, these two things can be contradictory. The reason an Arazu is so high priced is that its worth is based more on moon minerals/reactions than actual base mineral costs. Furthermore, even if the Arazu itself isnt in high demand, the base cost of production sets the value. Insurance prices for T2 were set based on CCPs lubby-dubby ideals for the economic values of minerals. Instead, the true value is set by player demand/costs. Its incredibly difficult to fuel POSes so on so forth that it drives prices up.
And about those macro-miners... I dont think they are keeping prices low, they are just emptying belts before legit players can get to them. The mineral supply is semi-finite supply due to respawn rates etc. If macro miners were removed, prices would go up, players would mine more, prices would fall again. The big issue for rising prices currently (on trit) has to do with the supply, and adding in more stuff could help.

Originally by: Gallente Citizen2515145

One additional point.....If higher quality ores were spawned in 0.0, and low sec, this would most likely cause more people to trickle out to these areas because for once there will be an actual reason to risk an exhumer for the potential reward that awaits.
...
Anyways with more and more players having acess to better materials in 0.0 and low sec, that would be an edge over what the macro miners can do because they mostly stay in hi sec right? There you go, that is all I'm worried about, is for the average miner to have the oppurtunity to out earn any macro miner, because macro mining is stupid, and inefficient. ******s filling up their ship, warping back to station, dumping it, and then flying back out the belt. Do you realize how much time that wastes? 1 hulk mining arkonor, crokite, bistot in a few hours would by far out do anything a macro miner can do in one day. True story.



You'll never be able to out-mine a macro miner. Its impossible. Dont try. The most you can earn mining Crokite or Arknor is maaaaybe 15 - 20 mil an hour. Macrominers are multiple accounts mining large quantites throughout the entire day. They may only make 10mil an hour, but theres a lot of 'em and they have more time than you do.
As for better Ore, I say no way. More ore? Certainly, but not until the macro proglem is solved. A good example of why better ore is a horrible idea, look at the price of zydrine over the past year and a half. Not only was it hit due to imports from the drone region (tough call, composites are hard to haul) but that Gneiss can sometimes be found in Gravimetric signatures. Isogen-bearing ores like Omber and Kernite had the same problem and the price bottomed out there too. Introducing better access to better ore will only make the problem worse because the demand for those minerals is perportionally lower.

Abrazzar
Posted - 2009.08.06 16:44:00 - [158]
 

I don't want to see this thread degenerate into macro miner and mineral supply discussions. This is not purpose of this thread. Please keep discussion to ideas on how to improve the mining experience and diversify the activities miners can choose from. Thank you.

Gallente Citizen2515145
Posted - 2009.08.06 16:53:00 - [159]
 

Originally by: Manfred Rickenbocker
Originally by: Gallente Citizen2515145

If you look at prices of various ships....like the arazu I was looking at is priced at 130mil. Are we freaking out of our minds? 130 mil for a damned recon, and then the insurance payout that is incredibly too low.
...
How about we address these issues first and foremost to fix our economy instead of focusing on the macro miners who actually help keep these prices lower because they help meet the demand for minerals in our market?



Be careful, these two things can be contradictory. The reason an Arazu is so high priced is that its worth is based more on moon minerals/reactions than actual base mineral costs. Furthermore, even if the Arazu itself isnt in high demand, the base cost of production sets the value. Insurance prices for T2 were set based on CCPs lubby-dubby ideals for the economic values of minerals. Instead, the true value is set by player demand/costs. Its incredibly difficult to fuel POSes so on so forth that it drives prices up.
And about those macro-miners... I dont think they are keeping prices low, they are just emptying belts before legit players can get to them. The mineral supply is semi-finite supply due to respawn rates etc. If macro miners were removed, prices would go up, players would mine more, prices would fall again. The big issue for rising prices currently (on trit) has to do with the supply, and adding in more stuff could help.

Originally by: Gallente Citizen2515145

One additional point.....If higher quality ores were spawned in 0.0, and low sec, this would most likely cause more people to trickle out to these areas because for once there will be an actual reason to risk an exhumer for the potential reward that awaits.
...
Anyways with more and more players having acess to better materials in 0.0 and low sec, that would be an edge over what the macro miners can do because they mostly stay in hi sec right? There you go, that is all I'm worried about, is for the average miner to have the oppurtunity to out earn any macro miner, because macro mining is stupid, and inefficient. ******s filling up their ship, warping back to station, dumping it, and then flying back out the belt. Do you realize how much time that wastes? 1 hulk mining arkonor, crokite, bistot in a few hours would by far out do anything a macro miner can do in one day. True story.



You'll never be able to out-mine a macro miner. Its impossible. Dont try. The most you can earn mining Crokite or Arknor is maaaaybe 15 - 20 mil an hour. Macrominers are multiple accounts mining large quantites throughout the entire day. They may only make 10mil an hour, but theres a lot of 'em and they have more time than you do.
As for better Ore, I say no way. More ore? Certainly, but not until the macro proglem is solved. A good example of why better ore is a horrible idea, look at the price of zydrine over the past year and a half. Not only was it hit due to imports from the drone region (tough call, composites are hard to haul) but that Gneiss can sometimes be found in Gravimetric signatures. Isogen-bearing ores like Omber and Kernite had the same problem and the price bottomed out there too. Introducing better access to better ore will only make the problem worse because the demand for those minerals is perportionally lower.


Actually mining arkonor, I can earn 20-30 mil an hour by finding the right place to sell the Arkonor/megacyte. Macro miners certainly do not make 10 mil an hour each, lets say they fill up a hulk that has it's cargo up to 20k m3. That means they aren't using any efficiency modifications and are filling their ship in 10-15 mins. Even if they are only mining veldspar, 20k m3 3-4 times an hour really isn't saying much. That is only roughly 8 mil an hour. Tbh it's amazing they actually make money off of it.

Gallente Citizen2515145
Posted - 2009.08.06 16:54:00 - [160]
 

Originally by: Abrazzar
I don't want to see this thread degenerate into macro miner and mineral supply discussions. This is not purpose of this thread. Please keep discussion to ideas on how to improve the mining experience and diversify the activities miners can choose from. Thank you.


The problem is you can't talk about improving the mining experience without discussing these issues.....

Abrazzar
Posted - 2009.08.06 17:10:00 - [161]
 

Originally by: Gallente Citizen2515145
Originally by: Abrazzar
I don't want to see this thread degenerate into macro miner and mineral supply discussions. This is not purpose of this thread. Please keep discussion to ideas on how to improve the mining experience and diversify the activities miners can choose from. Thank you.


The problem is you can't talk about improving the mining experience without discussing these issues.....

Five pages of ideas that barely touch those unavoidable issues prove you wrong.

This is a idea collection, not a balancing discussion. Macros and RMT are an entirely different topic altogether.

Gallente Citizen2515145
Posted - 2009.08.06 17:17:00 - [162]
 

Ran out of space on the other posting. if you are making 30 mil an hour mining ark, which is possible because I have done it. If macro miners are mining veldspar, in high sec, a limited supply I might add, at 8 mill an hour, it would take more than 4 accounts to out mine a real player. As far as introducing high quality asteroids into more places it is the right thing to do. One of the things that is broken about this market is the fact that the ABC's are worth so much more than everything else. To make them more readily available sure the prices on them will fall, but so will the price of everything else thus making it a non issue really. Simple concept actually. When minimum wage goes up cost of living goes up right? The businesses in order to compensate for money lost due to higher employee costs will raise prices on their products, and will cause a chain reaction in the market. Lower prices on these, and you will have lower prices in everything. T2 manufacturing I am not very saavy, you may be right, however if that is the case, then why aren't all moons mineable? and of course not all moons should give the best of the best, but at least something right? Even high sec ones? Dont know, what do you think?

Gallente Citizen2515145
Posted - 2009.08.06 17:18:00 - [163]
 

Originally by: Fswd
Adds a bit of a challenge to mining and works anti-macro as well, i like this idea too Very Happy


What is this then?

Gallente Citizen2515145
Posted - 2009.08.06 17:18:00 - [164]
 

Originally by: CetusOfAsuran
liking the idea of the randomness to mining areas, cetainly put an end to macro if you have to search for mining spots all the time. Would also help towards damned ore thieves.


And this....

Sard Caid
Gunpoint Diplomacy
Posted - 2009.08.06 19:34:00 - [165]
 

Originally by: Abrazzar
That's because it is unwise to share tactical locations such as sniping points and insta undocks on stations too much. Your enemies will get hold of those bookmarks and turn the advantage into theirs.


I really wouldn't discount the mercantile ways of pirates and other PvPers. It's easier to make bank selling information at times than actually acting on it.

Originally by: Abrazzar
In addition, the mining locations are not fixed spots. They are areas where spawns can happen and knowing where those areas are helps reducing the time you need to scan the mining sites down.


Ahh, thanks for clearing this up. So these sites would not merely regenerate after DT, but disappear and appear again regenerated (depending on how they were mined previously) after DT?

Forge Trader
Posted - 2009.08.06 19:41:00 - [166]
 

I enjoy the current mining game. Have been playing about a year. I have a hulk, and an alt with a hauler. However, mining is only one of several things I like to do in the game.

Mining is relaxing and the closest you can be to being able to be afk for awhile in this game. I would not like this to change dramatically.

I would favor adding more exploration elements into mining. However, dont forget we already have mining exploration, in that gravimetric exploration sites have ores for the next lower security zone. Thus, hedbergite & hemorphite can already be found in hisec, for example, if you have the skills to explore.

A randomness element could be interesting, if it ultimately rewards skills and game time, and is not just a roll of the dice type of randomness. If this takes more skills, so success is skill based, great. That's the way a game should behave.

However, I would not like the mining mechanic changed significantly in the following respects:

1. Shorter cycles, which require more attention merely to scraping ore into a can. This scraping, which I did with my early mining ships (mining frigate, Vexor, Osprey) was OK for a while, but I eventually got tired of it.

I use the 180 second cycle, to do other things in game, and am happy with it. This includes exploring or manufacturing/trading with my alt, or planning my skill tree, or fitting out a new ship.

2. Rare ores in hisec. No. Not unless these were the rewards for high skill and game time consuming exploration.

If anything, CCP should motivate us more to get into losec and 0.0 with mining. Right now, Veldspar(!) is the most profitable ore to mine. We have no motivation to take any chances outside hisec. For this and other reasons, most of EvE is empty!

For those who do want the adrenaline rush of losec or 0.0, there just has to be greater rewards to compensate for risk & inevitable loss of ships.

Great thread

Silent Knight
Posted - 2009.08.11 04:08:00 - [167]
 

I disagree with having to use an exploration probe to find a asteroid belt that's supposed to be a standard feature of the system in low or 0.0. The shipboard scanner should be enough to find the regular belts. Have them be a subset of Cosmic Anomaly.

This, I believe, would allow for the finding a regular belt easily enough via a dynamic spawn system, still allow for belt ratting, have the people who put in the time with probes to find the grav sites to be rewarded properly, and not give too much on the side of the miner if an aggressor comes into the system.

Must keep in mind that if/when the asteroid belts go dynamic that it doesn't just change the miner's day.

ropnes
Posted - 2009.08.11 12:43:00 - [168]
 

Having to track down belts would ruin what is left of lowsec pvp

Venkul Mul
Gallente
Posted - 2009.08.11 13:12:00 - [169]
 

Originally by: Gallente Citizen2515145
To make them more readily available sure the prices on them will fall, but so will the price of everything else thus making it a non issue really.


Not until you remove insurance. As long as insurance stay the value of minerals will be determined by the insurance scam (fully insure a T1 ship, self destruct it, get insurance), never getting the price of a ship hull under platinum insurance payout less platinum insurance cost.

Pantorus Necraliss
Minmatar
Giza'Msafara
Posted - 2009.08.11 13:17:00 - [170]
 

/signed

ugh ! more mining complexity ! ugh

Nor Caine
Minmatar
Posted - 2009.08.20 15:53:00 - [171]
 

Nice idia, as long as newbies will have something to mine too it would be nice to see skill based mining.

Challenge to find ore is nice too, good versus macro's aswell.

I would like to see further improvement on mining skills aswell, in fact mining should be able to generate just as good income as any other profession path, so if lvl 4 mission runners can get sometimes exceptional income, so should miners too.

And please no whine about risk/reward balance, there are different kinds of challenges, try to mine few hours straight and you will realise that where mission running might be deadly, mining can turn out to be deadly boring... you need to have good nerves to stand that aswell.

Fly safe and keep some rocks for me :)

Merovee
Amarr
Gorthaur Legion
Of Mordor
Posted - 2009.08.26 08:20:00 - [172]
 

  1. I would like to see re-spawn rates tweaked to better reflect the security rate of the system. eg. higher the sec the slower the re-spawn.

  • in low-sec, nul-sec remove ore refining from npc stations and force corps to build pos to refine the ore or truck it into hi-sec.

  • have roids size reflect the system security. eg.higher the sec smaller the roid.

  • mining is mind numbing work, its too bad we couldn't just blow up the roid into smaller pieces and have mining drones haul chunks of ore into the miner's hold to be crushed.


anyway good ideas all around. ugh


OsOk LoNgShOt
Posted - 2009.08.26 20:31:00 - [173]
 

you are correct , it does kinda match this thread , just adds a little PvP excitement to it .

COMETS

OrcephDrake
Posted - 2009.08.26 22:27:00 - [174]
 

I like the idea of spicing up the miners life. I have a few remixes of the OP idea. THough I am sure someone has already posted something similar in this thread its 6 pages big and I dont wanna read everyone.

I think it be cool to have hudge belts like our SolarSystem in RL is. Make them a rare as say IceFields and have them have that type of mixed ore. Different classes of Ore have different combinations and such basically the original idea except not replacing all the belts. Basically add to the system. To go further in depth we mix up the refining process and make it kinda like the way tech2 production is. You can add reactions to refining to help improve the yield of certain types of ore and have the possible chance of yielding gases or liquids. Different variants of Mixed Ore yield different gases and liquids with different reactions. You dont need to spend money and time on reactions in order to refine the mixed ore but that will yield waste. And we all know about how a pro refiner thanks about waste! I think this will add depth to a class that has reached its end.

Inferno Styx
Caldari
Posted - 2009.09.08 06:28:00 - [175]
 

I really like the idea of the comet mining so I thought I would expand on it further. Adding a few modules and items to make it more of a team effort.

New Modules:

Grapple: Guided Missile containing a super powerful tractor beam. (Mentioned in an earlier post)

Drill: Drills a Hole into the asteroid and deposits a warhead to break a chunk off of the target.

New Items:

Grapple Missile: delivers the tractor beam to the target and pulls the ship towards the comet.

Warhead: Deployed by the drill module to break a piece of the comet away from the main body.

Beacon: Attached to the chunk before detonation so that mining team can warp to the mining chunk. (Works off Gang Broadcast)

Your blasting ship would scan out the asteroid and the probes would provide an intercept point to warp too. The blasting ship would then fire his grapple as the comet passed and be pulled into range. Then the pilot would drill a number of holes and deposit the warheads(Affected by skill(s)) and plant a beacon onto the target chunk.

After the chunk is blasted clear it would slow down and normal mining craft would be capable of harvesting the Deep Core Ore, Ice, Ore, Gas. That stayed with the chunk after the blast.

The blaster pilot could then cut the link and slow down or could proceed to blast another chunk off.

As mentioned the risk of dmg to the blaster would be high and they would need to work quickly to get a blast off before they were destroyed.


Corporal Smackaho
Posted - 2009.09.14 21:31:00 - [176]
 

I like the idea of all ores being found in all areas.
Actually having to be sitting at my computer and paying attention in order to mine I think should be optional. If I want to afk mine that should be allowed, but anyone who is paying attention should be making substantially more than me.

I think one of the biggest changes that needs to be done to mining is that asteroids are so small and deplete so quickly. There are asteroids, meteors, etc. in space that are large enough to wipe out life on earth. When I warp into a belt anywhere in empire it looks sparse, you have to zoom in to see them.

When you warp into a belt there should be monstorous chunks of ore bigger than stations floating around. I can even understand making them shrink and deplete eventually if mined by too many people for too long if you want to go for realism, but how realistic is an empty asteroid belt respawning after downtime?


Illectroculus Defined
No Bull Ships
Posted - 2009.09.14 22:19:00 - [177]
 

Originally by: Lisa Waen
Space dust would tend to drift towards gravity


Actually, space dust tends to drift towards stars due to
Poynting-Robertson Drag so dust harvesters are something that would be deployed around a star.

DMac88
Caldari
Posted - 2009.09.22 00:36:00 - [178]
 

Have you guys seen the post about the covert ops mining barge,
If there is gunna be a mining overhaul, this is definitely an idea that needs to be included;

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1183432

The idea is very obviously a barge that can cloak but would contribute well to making mining more exciting!

acklend
Posted - 2009.10.10 03:31:00 - [179]
 

I'm not sure if this is the place for this suggestion for this. But i would like to propose that the Orca have the ability for the tech one strip miners. It has 3 high slots so it should have 3 just tech one strip mining lasers. In the definition of the tech one strip mining lasers it dose not state that it has to be on a barge or exhumer so there for it should be aloud nothing else nor dose it need any other boosts it already has. But this would bring in an excellent way to bring up the Orca's roll in a mining fleet and or for smaller corps like mine it would be an excellent boost to mining ability. As well it would add to industrial place in mining for more directions this would give. It doesn't need the tech two strip mining ability just tech one.

Mrwissan
Amarr
Rock Ballz INC.
STORM.
Posted - 2009.10.10 04:00:00 - [180]
 

Ok, that idea is something everyone should agree with, I would bug CCP till they do add it into the game Cool


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