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blankseplocked The Great Game System Shock 2 and Mining, Hacking and Archealogy...
 
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Manfred Rickenbocker
Pan Galactic Gargle Blasters
Important Internet Spaceship League
Posted - 2008.01.16 20:33:00 - [31]
 

Originally by: Karentaki
Best idea I've heard so far to make mining/archaeology/hacking interesting, and at the same time reduce the impact of macro/afk miners on the economy. Just a few points:

- Asteroids should only ever contain ore when doing that minigame.
- It shouldn't be too easy to get low-sec ores in highsec (maybe 1 asteroid's worth per system max)

Also, I have another idea:

Some asteroids in 0.8 space and down could contain rogue-drone colonies, that when mined would trigger an attack significantly stronger than the highest 'normal' spawn for that system. e.g. in a 0.8 system it might spawn 5/6 frigates, while in a 0.5 system it might spawn 2 cruisers and 3 frigates, and in 0.0 6 BS + support might show up Twisted Evil - This shouldn't just be totally random however - while the asteroids would have the same name, and look roughly the same colour (just to be evil to macros), they would be easily distinguishable to a human who actually looked before starting mining (small structures and general 'weathered' look on the surface), and asteroid scanners would identify them as 'Infested Asteroids' or something similar. There would usually be 2-10 of these asteroids in an average system, meaning that it would not bother normal miners much, but anyone who wasn't paying attention would be running the risk of getting swarmed by angry rogue drones YARRRR!!. Also, since these asteroids couldn't be mined out like normal ones, they would change locations randomly, within the same system, every time the asteroids got replenished.

Obviously - this could lead to some problems:

Griefers - Warp into a belt with a newb/afk miner, find an infested asteroid, put your laser on it for 2 seconds, warp out, come back 5 minutes later in a combat ship to kill the rats and scoop the loot from the newb/afk miner who got ganked. - This would be very annoying, so simply, the drones would only attack the person who tried mining the asteroid, and would despawn after about 30 minutes.

Making mining harder for newbs - If a newb goes mining in a 0.7 system in his nice new mining cruiser (with civilian fittings obviously Razz), tries mining 'the interesting asteroid that looks valuable' and promptly dies. He then puts a rant on the forums, and quits. - This could be easily solved by putting some mention of it in the tutorial, and also possibly putting in a warning for the first time a player tries mining an 'infested asteroid', which will only show once.

Also, /signed Very Happy


I remember seeing this idea elsewhere. If you put out those 'roids you can deter noobs from venturing out into lower-sec areas to mine. They mine a 'roid with one of the fancy looks, cant tell, get popped, then are all angry (seen this before). Not only is this a minorly unfair game mechanic for them, but macro'ers are unaffected since they mine mostly in 0.9 and 1.0.

Tmarte
Caldari
Slackers Incorporated
Posted - 2008.01.16 20:48:00 - [32]
 

You could put it in all system types. Maybe put a popup like we do now, "Mining this asteroid could get you popped" or something like that ;), same pop ups you get when you accidentally try to activate you ECM burst in high sec. Make a check box that stops it from popping back up ever.

IIRC, runescape (sorry i always refer to this game lol) when you mine in it, there's a random counter that spawns a lvl 120 guy, and if you don't move it pwns you. If you move away or stop mining your fine and it "despawns". Obviously a macroer wouldn't move and would get owned.

Raven Timoshenko
Caldari Provisions
Posted - 2008.01.18 14:19:00 - [33]
 

/bump

Raven Timoshenko
Caldari Provisions
Posted - 2008.01.25 05:21:00 - [34]
 

/bump

Yaturi
Posted - 2008.01.25 05:50:00 - [35]
 

Nice idea. Kinda reminds me of the Kaldun puzzles from Ultima Online.

/signed

Lui Kai
Better Than You
Posted - 2008.01.26 09:23:00 - [36]
 

Golden. Anything that gives the miners something that's actually player-skill based to improve their output.

/signed.

Fingapup
Posted - 2008.01.26 11:23:00 - [37]
 

Yeah... but you forget that Eve is not the kind of game where the skill of the player counts... it's the points you have trained in your skill books.


Raven Timoshenko
Caldari Provisions
Posted - 2008.01.26 12:31:00 - [38]
 

Originally by: Fingapup
Yeah... but you forget that Eve is not the kind of game where the skill of the player counts... it's the points you have trained in your skill books.




Player Skill does not count? Only SP? I sense a flame war coming! YARRRR!!

Raven Timoshenko
Caldari Provisions
Posted - 2008.01.29 02:53:00 - [39]
 

/bump

Raven Timoshenko
Caldari Provisions
Posted - 2008.02.08 11:26:00 - [40]
 

/bump

Raven Timoshenko
Caldari Provisions
Posted - 2008.02.26 15:26:00 - [41]
 

/bump Razz

Raven Timoshenko
Caldari Provisions
Posted - 2008.03.13 06:14:00 - [42]
 

bump for old times sake Razz

J'Mkarr Soban
Posted - 2008.03.26 08:50:00 - [43]
 

I like this idea, and I like the added benefit that it could deter mining macros.

One thing I'd add is if this is going to be optional, if you lose it should only get the usual amount of ore no matter what, this should only be used for real, hard-core, non-macro miners to maximise their yeild as much as possible, taking away some of the impact of the macro miners.

Ilvan
Gallente
Post with your Brain
Posted - 2008.03.26 09:02:00 - [44]
 

Anything that makes mining less of a soul-devouring abomination is something I'll support.

/sign

Nemtar Nataal
Demonic Retribution
Posted - 2008.03.26 09:11:00 - [45]
 

Really good idear...best idear i have heard yet m8...keep pusing it and lets hope CCP's sees the thread...

Roen Dunaer
Posted - 2008.03.26 12:05:00 - [46]
 

Heh, still have my System Shock floppies.

In any case... I like these ideas and it should make the game far more reliant on the players intelligence than just the characters skill level.

Raven Timoshenko
Caldari Provisions
Posted - 2008.03.27 14:02:00 - [47]
 

nice to see people have taken a shine to my suggestions, would like to develop the concepts a bit more:


Exploration: You know the ship logs that basically no one ever uses? well how about this:

Killing rats of a certain type drop encrypted logs, each containing a portion of the location of a dead space complex located within a specific region. you have to collect the entire "Set" of logs before it spawns a location, and when you have all of em, you can combine and "activate" it to create a exploration mission in your journal.

For example: I am in Molden Heath killing Angel Rats. A rat drops a log with the following:
Molden Heath Angel Military Complex 3 of 7. what this means is that by collecting all seven logs you gain access to a Molden Heath based Military Complex belonging to the Arch Angels.

The benefits are as follows:
1) Logs now become an item that can be sold and traded on the market as people try to collect them all to create a full set.
2) No more having to scan down complexes as they are only created when the player "activates" the completed log.
3) Players can now PLAN their exploration Operations rather than having to scan down a complex and then have to quickly organize a Operation with friends within the time frame of 48 hrs as it is done now.
4) there can be various types of complexes of varying difficulties and rewards.
5) A Complex is "Private" in that it is only generated when the log is activated.

Raven Timoshenko
Caldari Provisions
Posted - 2008.04.01 14:09:00 - [48]
 

*ahem* *Cough* *Cough* *huaakk* *Dislodges crumpet from throat*

Raven Timoshenko
Caldari Provisions
Posted - 2008.04.22 11:08:00 - [49]
 

/bump

Andreask14
Raptus Regaliter
Brutally Clever Empire
Posted - 2008.04.22 16:09:00 - [50]
 

Im all for more roids, mining-mini games, rats, ors, minerals and whatever else could spice up the mining profession.

Sadly, the real problem is that mining just isnt worth your time if you are not a macro since you can not out-perform a mission runner or ratter. After the removal of NPC uy orders for minerals you are no longer able to out perform the other wide spread professions because you are relying on these people to buy your ore.

In short, a miner can only make as much money as another player is willing to pay him for his work, while a mission runner or ratter gets paid four times: Bounties (Generated), Loot (bought by players), Mission reward (Generated) and Salvage (bought by players).

A miner just gets Ores and Minerals, both of which can only be sold to the market, and the market is not willing to give miners more than 10% of the profit accumulated by t2 production. The mineral worth of a t2 cruiser is around 10 mil, that goes to a miner, the other 90 mil of its price go to POS networkers (AKA offline miners), BPC researchers (AKA offline scientists) and retailers/haulers (AKA offline traders).

These facts have turned mining from an isk generator for the individual player to a time sink that makes you lose out on potential productivity of your char. Mineral prices are at 25% (Omy****ingGod) of what their base price was right now.
The market just reflect over saturation (Makros, Drone regions) and low demand (mission runners can get hands on faction/deadspace/commander gear without having to buy minerals EVER).

In short: Make all items in volve minerals in some way, not jus the t2 production. Raise the min requirements for t2 production by double and remove the ore drops in the drone regions. Killing macros is not possible.

Raven Timoshenko
Caldari Provisions
Posted - 2008.05.02 03:36:00 - [51]
 

/bump

Stakhanov
Metafarmers
MeatSausage EXPRESS
Posted - 2008.05.04 12:09:00 - [52]
 

How comes you only get good feedback while bumping your own thread so much... probably due to mentioning system shock 2... Razz

Anyways , I suggested to also introduce minigames for for salvaging and probing. Well , the possibilities are endless , we just need devs to acknowledge the need.


Raven Timoshenko
Caldari Provisions
Posted - 2008.05.05 02:26:00 - [53]
 

Originally by: Stakhanov
How comes you only get good feedback while bumping your own thread so much... probably due to mentioning system shock 2... Razz

Anyways , I suggested to also introduce minigames for for salvaging and probing. Well , the possibilities are endless , we just need devs to acknowledge the need.




Lol cool, wel if you have any further ideas post them here.

Venkul Mul
Gallente
Posted - 2008.05.05 06:41:00 - [54]
 

NO, I disagree with any minigame idea. They are fun if you meet them every so often but mining in EVE is a something you do for hours. Getting a minigame every time you start a stripminer on a roid (it mean 3 miningames every 3 minute with high sec roids) will become annoying very fast.

As all things that touch competition, if it increase production it will become a necessity to stay competitive so the net effect of this idea would be to annoy people for no results. The game wouldn't be more fun (60 minigame puzzles every hour? barf), macro would be automated to resolve it fast (so no deterring the macro) depending on how it is developed it can even make impossible to mine at a competitive level for some people (color blind people for exampe if the puzzle was based on colored dots).

Raven Timoshenko
Caldari Provisions
Posted - 2008.05.05 07:18:00 - [55]
 

Originally by: Venkul Mul
NO, I disagree with any minigame idea. They are fun if you meet them every so often but mining in EVE is a something you do for hours. Getting a minigame every time you start a stripminer on a roid (it mean 3 miningames every 3 minute with high sec roids) will become annoying very fast.

As all things that touch competition, if it increase production it will become a necessity to stay competitive so the net effect of this idea would be to annoy people for no results. The game wouldn't be more fun (60 minigame puzzles every hour? barf), macro would be automated to resolve it fast (so no deterring the macro) depending on how it is developed it can even make impossible to mine at a competitive level for some people (color blind people for exampe if the puzzle was based on colored dots).


Firstly the mini-game for mining is optional, you can choose to do it or not.

Secondly, what do you mean no results? playing the mini-game in mining means a chance for greater returns, and it seems your whole argument that people will be annoyed by it seems dubious, because even a cursory look at the posts in this forum shows that people are kinda bored with targeting roids all day long. And who says the games need any colour requirements? Thats just erecting a man of straw right there.

Venkul Mul
Gallente
Posted - 2008.05.05 08:20:00 - [56]
 

Originally by: Raven Timoshenko
Originally by: Venkul Mul
NO, I disagree with any minigame idea. They are fun if you meet them every so often but mining in EVE is a something you do for hours. Getting a minigame every time you start a stripminer on a roid (it mean 3 miningames every 3 minute with high sec roids) will become annoying very fast.

As all things that touch competition, if it increase production it will become a necessity to stay competitive so the net effect of this idea would be to annoy people for no results. The game wouldn't be more fun (60 minigame puzzles every hour? barf), macro would be automated to resolve it fast (so no deterring the macro) depending on how it is developed it can even make impossible to mine at a competitive level for some people (color blind people for exampe if the puzzle was based on colored dots).


Firstly the mini-game for mining is optional, you can choose to do it or not.

Secondly, what do you mean no results? playing the mini-game in mining means a chance for greater returns, and it seems your whole argument that people will be annoyed by it seems dubious, because even a cursory look at the posts in this forum shows that people are kinda bored with targeting roids all day long. And who says the games need any colour requirements? Thats just erecting a man of straw right there.


Have you read carefully what I wrote?

1) if your minigame increase production not doing it will harm the miner so for sonmeone that do mining to live it become mandatory, like learning to use an hulk, stripminers II ecc.

2) No results in increasing fun, if I want to play minefield or whatever I play minefield, not EVE. I am very curious to know how much of the people approving your idea mine. I suspect very few of them.

It is an opinion, they like your idea, I find it very bad. You accept in your thread only positive replyes?

At a cursory count there are 18 characters that think your idea is positive, 2 uncertain, 2 negative. Not exactly survey ot the wole population.

sgt carlini
Caldari
State Protectorate
Posted - 2008.05.05 10:15:00 - [57]
 

I like this idea alot. It seems like it could be something to do to break the monotony occasionally Very Happy


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